[][src]Struct game::sandbox::SandboxControls

pub struct SandboxControls {
    pub common: Option<CommonState>,
    route_preview: Option<RoutePreview>,
    tool_panel: Option<Composite>,
    time_panel: Option<TimePanel>,
    speed: Option<SpeedControls>,
    pub agent_meter: Option<AgentMeter>,
    minimap: Option<Minimap>,
}

Fields

common: Option<CommonState>route_preview: Option<RoutePreview>tool_panel: Option<Composite>time_panel: Option<TimePanel>speed: Option<SpeedControls>agent_meter: Option<AgentMeter>minimap: Option<Minimap>

Auto Trait Implementations

impl !RefUnwindSafe for SandboxControls

impl !Send for SandboxControls

impl !Sync for SandboxControls

impl Unpin for SandboxControls

impl !UnwindSafe for SandboxControls

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,