[][src]Struct experiment::session::Session

pub struct Session {
    pub levels: Vec<Level>,
    pub colors: ColorScheme,
    pub high_scores: HashMap<String, Vec<usize>>,
    pub levels_unlocked: usize,
    pub current_vehicle: String,
    pub vehicles_unlocked: Vec<String>,
    pub upzones_unlocked: usize,
}

Persistent state that lasts across levels.

Fields

levels: Vec<Level>colors: ColorSchemehigh_scores: HashMap<String, Vec<usize>>

Level title -> the top 3 scores

levels_unlocked: usizecurrent_vehicle: Stringvehicles_unlocked: Vec<String>upzones_unlocked: usize

Implementations

impl Session[src]

pub fn load() -> Session[src]

pub fn record_score(
    &mut self,
    level: String,
    score: usize
) -> Option<Vec<String>>
[src]

If a message is returned, a new level and some powers were unlocked.

pub fn unlock_all(&mut self)[src]

Trait Implementations

impl<'de> Deserialize<'de> for Session[src]

impl Serialize for Session[src]

Auto Trait Implementations

impl RefUnwindSafe for Session

impl Send for Session

impl Sync for Session

impl Unpin for Session

impl UnwindSafe for Session

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,