Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-05-30 15:34:33 -07:00
abstutil use mem::replace, not clone, for swapping TimeTravel states 2019-05-30 15:34:33 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
benchmark_pathfinding draw full stop sign octagon when editing a single intersection 2019-05-10 15:23:31 -07:00
convert_osm round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
data simple, but seemingly effective remediation for polylines exploding out 2019-05-29 15:48:33 -07:00
debug_initialmap fix up other ezgui apps, run clippy 2019-05-04 17:25:05 -07:00
docs new release 2019-05-27 11:29:17 -07:00
editor use mem::replace, not clone, for swapping TimeTravel states 2019-05-30 15:34:33 -07:00
ezgui use mem::replace, not clone, for swapping TimeTravel states 2019-05-30 15:34:33 -07:00
geom simple, but seemingly effective remediation for polylines exploding out 2019-05-29 15:48:33 -07:00
gtfs upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
halloween round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
headless make --num_agents work exactly when specified 2019-05-09 10:51:07 -07:00
kml reading the PSRC parcels file, converting coordinates 2019-05-23 13:58:15 -07:00
map_model match PSRC trips to OSM building IDs up-front, trimming down filesize and speeding up clipping later 2019-05-28 13:04:31 -07:00
playground_gui fix up other ezgui apps, run clippy 2019-05-04 17:25:05 -07:00
popdat round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
precompute completely remove most traces of MapEdits. quietly disconnect some 2019-03-18 15:37:02 -07:00
release make it a bit easier to jump to the time when trips are actually 2019-05-26 21:31:44 -07:00
sim dont allow spawning random agents after seeding psrc trips 2019-05-27 18:00:28 -07:00
synthetic draw the traffic signal diagram on the left. stop caring where the 2019-05-21 14:13:48 -07:00
tests defining a better set of pre-converted maps. disabling fix_ramps in most 2019-05-16 16:22:52 -07:00
tmp_gfx upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
viewer borrow text to draw, stop cloning everywhere 2019-04-22 13:29:24 -07:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml starting a new crate to import extra population data 2019-05-20 07:48:30 -07:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
format_md.sh load different maps from splash menu 2019-04-21 15:59:04 -07:00
import.sh starting a new crate to import extra population data 2019-05-20 07:48:30 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
quick_reconvert.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
README.md link to binary releases and patreon and slightly rearrange main article 2019-04-19 13:25:32 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

demo

Contributing

If you're skilled in user experience design, traffic simulation, data visualization, or government outreach, please contact Dustin Carlino at dabreegster@gmail.com. I also welcome any contributions on Patreon.