abstreet/docs/TODO_phase3.md
2018-07-22 18:53:35 -07:00

1.1 KiB

TODO for Phase 3 (Simulation)

cars

  • model cars parking

    • make vanished cars just park again, when possible
    • when parking is full or no parking at goal road, roam until parking is found
  • code cleanup

    • try to simplify straw_model step (less phases?)
    • figure out responsibility btwn agents and managers, then fix up visibility
    • rng should live in a scenario spec layer, not in the sim itself
  • better visualization

    • draw moving / blocked colors (gradually more red as they wait longer)
    • draw stop buffer in front/behind of cars
    • draw cars in intersections, even when slightly zoomed out
    • draw cars in slightly different colors, to distinguish them better
  • start implementing a second AORTAish driving model

    • then make cars park/unpark at the correct position
  • reversible sim

bikes

  • model bikes in driving lanes (as slow cars)

pedestrians

  • why so many impossible paths? r350 to r41

  • UI: draw cars and peds in intersections, even at lower zoom levels, just like on roads

  • make them obey intersections (deterministically!)

  • make them start and end at buildings

    • trim the sidewalk path to the edge of a building