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37 lines
1.1 KiB
Markdown
37 lines
1.1 KiB
Markdown
# TODO for Phase 3 (Simulation)
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## cars
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- model cars parking
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- make vanished cars just park again, when possible
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- when parking is full or no parking at goal road, roam until parking is found
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- code cleanup
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- try to simplify straw_model step (less phases?)
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- figure out responsibility btwn agents and managers, then fix up visibility
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- rng should live in a scenario spec layer, not in the sim itself
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- better visualization
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- draw moving / blocked colors (gradually more red as they wait longer)
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- draw stop buffer in front/behind of cars
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- draw cars in intersections, even when slightly zoomed out
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- draw cars in slightly different colors, to distinguish them better
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- start implementing a second AORTAish driving model
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- then make cars park/unpark at the correct position
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- reversible sim
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## bikes
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- model bikes in driving lanes (as slow cars)
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## pedestrians
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- why so many impossible paths? r350 to r41
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- UI: draw cars and peds in intersections, even at lower zoom levels, just like on roads
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- make them obey intersections (deterministically!)
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- make them start and end at buildings
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- trim the sidewalk path to the edge of a building
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