abstreet/docs/TODO_phase3.md
2018-07-22 18:53:35 -07:00

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# TODO for Phase 3 (Simulation)
## cars
- model cars parking
- make vanished cars just park again, when possible
- when parking is full or no parking at goal road, roam until parking is found
- code cleanup
- try to simplify straw_model step (less phases?)
- figure out responsibility btwn agents and managers, then fix up visibility
- rng should live in a scenario spec layer, not in the sim itself
- better visualization
- draw moving / blocked colors (gradually more red as they wait longer)
- draw stop buffer in front/behind of cars
- draw cars in intersections, even when slightly zoomed out
- draw cars in slightly different colors, to distinguish them better
- start implementing a second AORTAish driving model
- then make cars park/unpark at the correct position
- reversible sim
## bikes
- model bikes in driving lanes (as slow cars)
## pedestrians
- why so many impossible paths? r350 to r41
- UI: draw cars and peds in intersections, even at lower zoom levels, just like on roads
- make them obey intersections (deterministically!)
- make them start and end at buildings
- trim the sidewalk path to the edge of a building