abstutil
actually apply scenario name when instantiating to sim run name, so savestates look nice. fix find next/prev savestate to not require exact current match -- why did I ever do that?
2019-06-06 11:55:49 -07:00
analyze_code
upgrade all other deps, except for piston/winit stuff
2019-01-11 12:36:20 -08:00
benchmark_pathfinding
draw full stop sign octagon when editing a single intersection
2019-05-10 15:23:31 -07:00
convert_osm
round of clippy / unbreaking the build
2019-05-29 13:01:33 -07:00
data
improving turn type classification for driving/bus/bike lane interactions; this in turn improves the default intersection policies
2019-06-07 16:32:42 -07:00
debug_initialmap
recalculate current selection in all the places that used to before a big UI refactor. if not, hovering on agent + jumping savestates can crash badly. also refactor how mouseover is detected
2019-06-06 12:51:49 -07:00
docs
new release
2019-06-07 13:26:43 -07:00
editor
adjust trip diffing color to not block main agent. make sure agents initially show up on primary after loading an abtest
2019-06-07 16:01:52 -07:00
ezgui
make edit mode's cross hatches less intrusive
2019-06-06 13:29:45 -07:00
geom
VERY fast clip_trips: parallelism, faster distance function, don't
2019-05-31 14:43:15 -07:00
gtfs
glue together both directions of a bus route
2019-06-07 10:55:40 -07:00
halloween
round of clippy / unbreaking the build
2019-05-29 13:01:33 -07:00
headless
make --num_agents work exactly when specified
2019-05-09 10:51:07 -07:00
kml
reading the PSRC parcels file, converting coordinates
2019-05-23 13:58:15 -07:00
map_model
improving turn type classification for driving/bus/bike lane interactions; this in turn improves the default intersection policies
2019-06-07 16:32:42 -07:00
playground_gui
fix up other ezgui apps, run clippy
2019-05-04 17:25:05 -07:00
popdat
introducing a basic slider to adjust speed of all route viz player and
2019-06-04 14:22:11 -07:00
precompute
completely remove most traces of MapEdits. quietly disconnect some
2019-03-18 15:37:02 -07:00
release
make it a bit easier to jump to the time when trips are actually
2019-05-26 21:31:44 -07:00
sim
do a/b test setup in one loading screen timer
2019-06-07 11:04:16 -07:00
synthetic
simplify wizard.wrap API slightly
2019-06-05 13:13:33 -07:00
tests
actually apply scenario name when instantiating to sim run name, so savestates look nice. fix find next/prev savestate to not require exact current match -- why did I ever do that?
2019-06-06 11:55:49 -07:00
tmp_gfx
upgrade some dependencies and list data source licenses in README
2019-03-11 16:04:47 -07:00
viewer
borrow text to draw, stop cloning everywhere
2019-04-22 13:29:24 -07:00
.gitignore
version control checksums of screencaps for all maps... well,
2019-02-17 14:27:48 -08:00
Cargo.toml
starting a new crate to import extra population data
2019-05-20 07:48:30 -07:00
clickable_links.py
easily watch logs as a slow test runs
2018-12-09 13:43:06 -08:00
clippy.sh
round of clippy / unbreaking the build
2019-05-29 13:01:33 -07:00
color_scheme
solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice
2018-12-24 19:16:38 -08:00
exec_tests.sh
revive the other transit test
2018-11-26 14:36:59 -08:00
format_md.sh
load different maps from splash menu
2019-04-21 15:59:04 -07:00
import.sh
starting a new crate to import extra population data
2019-05-20 07:48:30 -07:00
LICENSE
Initial import of A/B Street prototype.
2018-03-13 08:06:03 -07:00
precompute.sh
try clipping areas a different way. disabled, but close to working well.
2019-04-13 13:25:00 -07:00
quick_reconvert.sh
try clipping areas a different way. disabled, but close to working well.
2019-04-13 13:25:00 -07:00
README.md
link to binary releases and patreon and slightly rearrange main article
2019-04-19 13:25:32 -07:00
rgrep.sh
get halloween working with small lines. refactor a Line::maybe_new.
2019-02-01 12:12:40 -08:00