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2.0 KiB
2.0 KiB
CHANGELOG
Every time I upload a new binary release, I'll list major changes here.
0.1.0
- First binary release
0.1.1
- drawing arrows better
- start with a splash screen, make it easy to change maps in-game
0.1.2
- totally revamp GUI by organizing everything into distinct gameplay modes
0.1.3
- new warp tool that autocompletes street names
- hideable menus, place context menus better, remove top menu bar, add a simple OSD
- loading screens reflect what's printed to the terminal
- depict pedestrians and bikes with more detail
- tool to scroll through an agent's route
- make simulation speed controls actually work
0.1.4
- improve stop sign editor UI (toggle entire roads)
- better mouseover / selection rendering
- better traffic signal rendering (show time left, use outlines for yields)
- make cars actually stop and briefly wait at stop signs
- improve edit mode diff visualization (cross-hatching)
- render actual stop signs, not just red lines
- fix intersection policies confused by conflicting straight turns with lane-changing
- fix mac scrolling
- better turn indicators
- nicer unzoomed view of roads, with different colors for big/small roads
0.1.5
(release file size jumped from ~15MB to ~70MB because of new PSRC trips)
- improve UX of intersection editors
- define a better set of maps included by default
- improve drawing speed by batching more stuff
- better default traffic signal policies for many cases
- import and visualize census data
- fix missing sidewalks on downtown one-ways
- import and visualize PSRC trip data
0.1.6
- slider widget for controlling time and speed
- fixing bad polyline geometry in most cases; visualizing routes should no longer be buggy
- handle PSRC trips that begin or end out-of-bounds
- draw agents in unzoomed mode in a way simpler way
- improve edit mode: detect reverts to original, easier lane type switching
- lots of fixes for buses: handle edits better, read sequence of stops correctly from GTFS
- set up A/B tests faster