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3.6 KiB
3.6 KiB
TODO - Map quality
Geometry
-
bad polyline shifting remains
- from the remaining cases, looks like we need to totally remove some tight points and retry
- make polygons use the corrections too?
- bad polyline shifting causes jagged lane endings in generalized_trim_back
-
handle small roads again somehow?
- reduce degenerate min trim. the disabled fix doesn't look great.
- I40, I25, I0 cut corners when merged. disabled fix works, but breaks other things.
- try it bigger
- deal with loop roads?
- model U-turns
-
degenerate-2's should only have one crosswalk
- then make them thinner
-
ped paths through sidewalk corners are totally broken
- calculate the better paths first, then make the corner geometry from that?
-
car turns often clip sidewalk corners now
-
figure out what to do about yellow center lines
- intersections on one-ways look weird
- yellow and white lines intersect cars and turn icons and such
- who should own drawing them?
More data
- lanes: https://data-seattlecitygis.opendata.arcgis.com/datasets/49d417979fec452981a068ca078e7070_3
- not filled out for most streets
- traffic circles: https://data-seattlecitygis.opendata.arcgis.com/datasets/717b10434d4945658355eba78b66971a_6
- https://data-seattlecitygis.opendata.arcgis.com/datasets/sidewalks
- disagrees with OSM road centers sometimes
- https://data-seattlecitygis.opendata.arcgis.com/datasets/curb-ramps
- high quality thick roads: https://seattlecitygis.maps.arcgis.com/apps/webappviewer/index.html?id=86cb6824307c4d63b8e180ebcff58ce2
- OSM has footways
- but theyre not marked everywhere
- and theyre hard to associate with roads (sometimes need to infer a planter strip)
- draw benches, bike racks
- render trees
- look for current stop sign priorities
- population
- http://seattlecitygis.maps.arcgis.com/apps/MapSeries/index.html?appid=3eb44a4fdf9a4fff9e1c105cd5e7fe27
- https://data.seattle.gov/Permitting/Rental-Property-Registration-Map/5a7u-vxx7
- https://www.seattle.gov/transportation/document-library/reports-and-studies
- https://commuteseattle.com/wp-content/uploads/2017/02/2016-Mode-Split-Report-FINAL.pdf
- https://www.soundtransit.org/get-to-know-us/documents-reports/service-planning-ridership
- https://gis-kingcounty.opendata.arcgis.com/datasets/parcels-for-king-county-with-address-with-property-information--parcel-address-area
- PREUSE_DESC reveals landuse
- http://guides.lib.uw.edu/research/gis/uw-lib_data has cool stuff, but .lyr??
Low-priority geometry issues
-
if building front path intersects another building, then scrap that building.
- or wait, just require bldgs to be even closer to sidewalk first.
- need to do polygon vs polygon check!
- will need to speed it up with quadtree containing entire buildings. make sure these are easy to use.
-
can we make OSM buildings with holes?
More problems to fix
- Disconnected map
- Some lane-changing model needed to determine this
- Impossible turns (from a far bus lane to a crazy left)
- Buildings intersecting roads, probably because bad lane inference
- when this happens, get rid of parking lanes first (one or both sides?)
- iterative process... have to redo affected roads and intersections
- we havent filtered buildings by proximity to sidewalk yet
- if we dont filter at all, we pick up some houseboats! :) should draw water...
Release
- publish the map data
- stabilize the code except for sim