Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-06-08 16:32:10 -07:00
abstutil actually apply scenario name when instantiating to sim run name, so savestates look nice. fix find next/prev savestate to not require exact current match -- why did I ever do that? 2019-06-06 11:55:49 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
benchmark_pathfinding draw full stop sign octagon when editing a single intersection 2019-05-10 15:23:31 -07:00
convert_osm round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
data improving turn type classification for driving/bus/bike lane interactions; this in turn improves the default intersection policies 2019-06-07 16:32:42 -07:00
debug_initialmap recalculate current selection in all the places that used to before a big UI refactor. if not, hovering on agent + jumping savestates can crash badly. also refactor how mouseover is detected 2019-06-06 12:51:49 -07:00
docs new release 2019-06-07 13:26:43 -07:00
editor remove edits_name from SimFlags and refactor loading MapEdits by name. fixes bug where quitting an a/b test breaks loading other maps by retaining edits_name 2019-06-08 16:32:10 -07:00
ezgui move hex parsing 2019-06-08 13:15:31 -07:00
geom VERY fast clip_trips: parallelism, faster distance function, don't 2019-05-31 14:43:15 -07:00
gtfs glue together both directions of a bus route 2019-06-07 10:55:40 -07:00
halloween round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
headless make --num_agents work exactly when specified 2019-05-09 10:51:07 -07:00
kml reading the PSRC parcels file, converting coordinates 2019-05-23 13:58:15 -07:00
map_model remove edits_name from SimFlags and refactor loading MapEdits by name. fixes bug where quitting an a/b test breaks loading other maps by retaining edits_name 2019-06-08 16:32:10 -07:00
playground_gui fix up other ezgui apps, run clippy 2019-05-04 17:25:05 -07:00
popdat introducing a basic slider to adjust speed of all route viz player and 2019-06-04 14:22:11 -07:00
precompute completely remove most traces of MapEdits. quietly disconnect some 2019-03-18 15:37:02 -07:00
release make it a bit easier to jump to the time when trips are actually 2019-05-26 21:31:44 -07:00
sim remove edits_name from SimFlags and refactor loading MapEdits by name. fixes bug where quitting an a/b test breaks loading other maps by retaining edits_name 2019-06-08 16:32:10 -07:00
synthetic simplify wizard.wrap API slightly 2019-06-05 13:13:33 -07:00
tests actually apply scenario name when instantiating to sim run name, so savestates look nice. fix find next/prev savestate to not require exact current match -- why did I ever do that? 2019-06-06 11:55:49 -07:00
tmp_gfx upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
viewer borrow text to draw, stop cloning everywhere 2019-04-22 13:29:24 -07:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml starting a new crate to import extra population data 2019-05-20 07:48:30 -07:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
format_md.sh load different maps from splash menu 2019-04-21 15:59:04 -07:00
import.sh starting a new crate to import extra population data 2019-05-20 07:48:30 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
quick_reconvert.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
README.md link to binary releases and patreon and slightly rearrange main article 2019-04-19 13:25:32 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

demo

Contributing

If you're skilled in user experience design, traffic simulation, data visualization, or government outreach, please contact Dustin Carlino at dabreegster@gmail.com. I also welcome any contributions on Patreon.