learnxinyminutes-docs/java.html.markdown

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Java
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---
language: java
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contributors:
- ["Jake Prather", "https://github.com/JakeHP"]
- ["Jakukyo Friel", "https://weakish.github.io"]
- ["Madison Dickson", "https://github.com/mix3d"]
- ["Simon Morgan", "https://sjm.io/"]
- ["Zachary Ferguson", "https://github.com/zfergus2"]
- ["Cameron Schermerhorn", "https://github.com/cschermerhorn"]
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- ["Rachel Stiyer", "https://github.com/rstiyer"]
- ["Michael Dähnert", "https://github.com/JaXt0r"]
- ["Rob Rose", "https://github.com/RobRoseKnows"]
- ["Sean Nam", "https://github.com/seannam"]
filename: LearnJava.java
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---
Java is a general-purpose, concurrent, class-based, object-oriented computer
programming language.
[Read more here.](https://docs.oracle.com/javase/tutorial/java/)
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```java
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// Single-line comments start with //
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/*
Multi-line comments look like this.
*/
/**
* JavaDoc comments look like this. Used to describe the Class or various
* attributes of a Class.
* Main attributes:
*
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* @author Name (and contact information such as email) of author(s).
* @version Current version of the program.
* @since When this part of the program was first added.
* @param For describing the different parameters for a method.
* @return For describing what the method returns.
* @deprecated For showing the code is outdated or shouldn't be used.
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* @see Links to another part of documentation.
*/
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// Import ArrayList class inside of the java.util package
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import java.util.ArrayList;
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// Import all classes inside of java.security package
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import java.security.*;
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// Each .java file contains one outer-level public class, with the same name
// as the file.
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public class LearnJava {
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// In order to run a java program, it must have a main method as an entry
// point.
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public static void main(String[] args) {
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///////////////////////////////////////
// Input/Output
///////////////////////////////////////
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/*
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* Output
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*/
// Use System.out.println() to print lines.
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System.out.println("Hello World!");
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System.out.println(
"Integer: " + 10 +
" Double: " + 3.14 +
" Boolean: " + true);
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// To print without a newline, use System.out.print().
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System.out.print("Hello ");
System.out.print("World");
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// Use System.out.printf() for easy formatted printing.
System.out.printf("pi = %.5f", Math.PI); // => pi = 3.14159
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/*
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* Input
*/
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// use Scanner to read input
// must import java.util.Scanner;
Scanner scanner = new Scanner(System.in);
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// read string input
String name = scanner.next();
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// read byte input
byte numByte = scanner.nextByte();
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// read int input
int numInt = scanner.nextInt();
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// read long input
float numFloat = scanner.nextFloat();
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// read double input
double numDouble = scanner.nextDouble();
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// read boolean input
boolean bool = scanner.nextBoolean();
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///////////////////////////////////////
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// Variables
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///////////////////////////////////////
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/*
* Variable Declaration
*/
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// Declare a variable using <type> <name>
int fooInt;
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// Declare multiple variables of the same
// type <type> <name1>, <name2>, <name3>
int fooInt1, fooInt2, fooInt3;
/*
* Variable Initialization
*/
// Initialize a variable using <type> <name> = <val>
int barInt = 1;
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// Initialize multiple variables of same type with same
// value <type> <name1>, <name2>, <name3>
// <name1> = <name2> = <name3> = <val>
int barInt1, barInt2, barInt3;
barInt1 = barInt2 = barInt3 = 1;
/*
* Variable types
*/
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// Byte - 8-bit signed two's complement integer
// (-128 <= byte <= 127)
byte fooByte = 100;
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// If you would like to interpret a byte as an unsigned integer
// then this simple operation can help
int unsignedIntLessThan256 = 0xff & fooByte;
// this contrasts a cast which can be negative.
int signedInt = (int) fooByte;
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// Short - 16-bit signed two's complement integer
// (-32,768 <= short <= 32,767)
short fooShort = 10000;
// Integer - 32-bit signed two's complement integer
// (-2,147,483,648 <= int <= 2,147,483,647)
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int bazInt = 1;
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// Long - 64-bit signed two's complement integer
// (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807)
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long fooLong = 100000L;
// L is used to denote that this variable value is of type Long;
// anything without is treated as integer by default.
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// Note: byte, short, int and long are signed. They can have positive and negative values.
// There are no unsigned variants.
// char, however, is 16-bit unsigned.
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// Float - Single-precision 32-bit IEEE 754 Floating Point
// 2^-149 <= float <= (2-2^-23) * 2^127
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float fooFloat = 234.5f;
// f or F is used to denote that this variable value is of type float;
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// otherwise it is treated as double.
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// Double - Double-precision 64-bit IEEE 754 Floating Point
// 2^-1074 <= x <= (2-2^-52) * 2^1023
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double fooDouble = 123.4;
// Boolean - true & false
boolean fooBoolean = true;
boolean barBoolean = false;
// Char - A single 16-bit Unicode character
char fooChar = 'A';
// final variables can't be reassigned to another object,
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final int HOURS_I_WORK_PER_WEEK = 9001;
// but they can be initialized later.
final double E;
E = 2.71828;
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// BigInteger - Immutable arbitrary-precision integers
//
// BigInteger is a data type that allows programmers to manipulate
// integers longer than 64-bits. Integers are stored as an array of
// of bytes and are manipulated using functions built into BigInteger
//
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// BigInteger can be initialized using an array of bytes or a string.
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BigInteger fooBigInteger = new BigInteger(fooByteArray);
// BigDecimal - Immutable, arbitrary-precision signed decimal number
//
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// A BigDecimal takes two parts: an arbitrary precision integer
// unscaled value and a 32-bit integer scale
//
// BigDecimal allows the programmer complete control over decimal
// rounding. It is recommended to use BigDecimal with currency values
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// and where exact decimal precision is required.
//
// BigDecimal can be initialized with an int, long, double or String
// or by initializing the unscaled value (BigInteger) and scale (int).
BigDecimal fooBigDecimal = new BigDecimal(fooBigInteger, fooInt);
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// Be wary of the constructor that takes a float or double as
// the inaccuracy of the float/double will be copied in BigDecimal.
// Prefer the String constructor when you need an exact value.
BigDecimal tenCents = new BigDecimal("0.1");
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// Strings
String fooString = "My String Is Here!";
// \n is an escaped character that starts a new line
String barString = "Printing on a new line?\nNo Problem!";
// \t is an escaped character that adds a tab character
String bazString = "Do you want to add a tab?\tNo Problem!";
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System.out.println(fooString);
System.out.println(barString);
System.out.println(bazString);
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// String Building
// #1 - with plus operator
// That's the basic way to do it (optimized under the hood)
String plusConcatenated = "Strings can " + "be concatenated " + "via + operator.";
System.out.println(plusConcatenated);
// Output: Strings can be concatenated via + operator.
// #2 - with StringBuilder
// This way doesn't create any intermediate strings. It just stores the string pieces, and ties them together
// when toString() is called.
// Hint: This class is not thread safe. A thread-safe alternative (with some impact on performance) is StringBuffer.
StringBuilder builderConcatenated = new StringBuilder();
builderConcatenated.append("You ");
builderConcatenated.append("can use ");
builderConcatenated.append("the StringBuilder class.");
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System.out.println(builderConcatenated.toString()); // only now is the string built
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// Output: You can use the StringBuilder class.
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// StringBuilder is efficient when the fully constructed String is not required until the end of some processing.
StringBuilder stringBuilder = new StringBuilder();
String inefficientString = "";
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for (int i = 0 ; i < 10; i++) {
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stringBuilder.append(i).append(" ");
inefficientString += i + " ";
}
System.out.println(inefficientString);
System.out.println(stringBuilder.toString());
// inefficientString requires a lot more work to produce, as it generates a String on every loop iteration.
// Simple concatenation with + is compiled to a StringBuilder and toString()
// Avoid string concatenation in loops.
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// #3 - with String formatter
// Another alternative way to create strings. Fast and readable.
String.format("%s may prefer %s.", "Or you", "String.format()");
// Output: Or you may prefer String.format().
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// Arrays
// The array size must be decided upon instantiation
// The following formats work for declaring an array
// <datatype>[] <var name> = new <datatype>[<array size>];
// <datatype> <var name>[] = new <datatype>[<array size>];
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int[] intArray = new int[10];
String[] stringArray = new String[1];
boolean boolArray[] = new boolean[100];
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// Another way to declare & initialize an array
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int[] y = {9000, 1000, 1337};
String names[] = {"Bob", "John", "Fred", "Juan Pedro"};
boolean bools[] = {true, false, false};
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// Indexing an array - Accessing an element
System.out.println("intArray @ 0: " + intArray[0]);
// Arrays are zero-indexed and mutable.
intArray[1] = 1;
System.out.println("intArray @ 1: " + intArray[1]); // => 1
// Other data types worth checking out
// ArrayLists - Like arrays except more functionality is offered, and
// the size is mutable.
// LinkedLists - Implementation of doubly-linked list. All of the
// operations perform as could be expected for a
// doubly-linked list.
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// Maps - A set of objects that map keys to values. Map is
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// an interface and therefore cannot be instantiated.
// The type of keys and values contained in a Map must
// be specified upon instantiation of the implementing
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// class. Each key may map to only one corresponding value,
// and each key may appear only once (no duplicates).
// HashMaps - This class uses a hashtable to implement the Map
// interface. This allows the execution time of basic
// operations, such as get and insert element, to remain
// constant even for large sets.
// TreeMap - This class is a sorted tree structure. It implements a red
// black tree and sorts the entries based on the key value or
// the comparator provided while creating the object
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///////////////////////////////////////
// Operators
///////////////////////////////////////
System.out.println("\n->Operators");
int i1 = 1, i2 = 2; // Shorthand for multiple declarations
// Arithmetic is straightforward
System.out.println("1+2 = " + (i1 + i2)); // => 3
System.out.println("2-1 = " + (i2 - i1)); // => 1
System.out.println("2*1 = " + (i2 * i1)); // => 2
System.out.println("1/2 = " + (i1 / i2)); // => 0 (int/int returns int)
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System.out.println("1/2 = " + (i1 / (double)i2)); // => 0.5
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// Modulo
System.out.println("11%3 = "+(11 % 3)); // => 2
// Comparison operators
System.out.println("3 == 2? " + (3 == 2)); // => false
System.out.println("3 != 2? " + (3 != 2)); // => true
System.out.println("3 > 2? " + (3 > 2)); // => true
System.out.println("3 < 2? " + (3 < 2)); // => false
System.out.println("2 <= 2? " + (2 <= 2)); // => true
System.out.println("2 >= 2? " + (2 >= 2)); // => true
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// Boolean operators
System.out.println("3 > 2 && 2 > 3? " + ((3 > 2) && (2 > 3))); // => false
System.out.println("3 > 2 || 2 > 3? " + ((3 > 2) || (2 > 3))); // => true
System.out.println("!(3 == 2)? " + (!(3 == 2))); // => true
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// Bitwise operators!
/*
~ Unary bitwise complement
<< Signed left shift
>> Signed/Arithmetic right shift
>>> Unsigned/Logical right shift
& Bitwise AND
^ Bitwise exclusive OR
| Bitwise inclusive OR
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*/
// Increment operators
int i = 0;
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System.out.println("\n->Inc/Dec-rementation");
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// The ++ and -- operators increment and decrement by 1 respectively.
// If they are placed before the variable, they increment then return;
// after the variable they return then increment.
System.out.println(i++); // i = 1, prints 0 (post-increment)
System.out.println(++i); // i = 2, prints 2 (pre-increment)
System.out.println(i--); // i = 1, prints 2 (post-decrement)
System.out.println(--i); // i = 0, prints 0 (pre-decrement)
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///////////////////////////////////////
// Control Structures
///////////////////////////////////////
System.out.println("\n->Control Structures");
// If statements are c-like
int j = 10;
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if (j == 10) {
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System.out.println("I get printed");
} else if (j > 10) {
System.out.println("I don't");
} else {
System.out.println("I also don't");
}
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// While loop
int fooWhile = 0;
while(fooWhile < 100) {
System.out.println(fooWhile);
// Increment the counter
// Iterated 100 times, fooWhile 0,1,2...99
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fooWhile++;
}
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System.out.println("fooWhile Value: " + fooWhile);
// Do While Loop
int fooDoWhile = 0;
do {
System.out.println(fooDoWhile);
// Increment the counter
// Iterated 99 times, fooDoWhile 0->99
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fooDoWhile++;
} while(fooDoWhile < 100);
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System.out.println("fooDoWhile Value: " + fooDoWhile);
// For Loop
// for loop structure => for(<start_statement>; <conditional>; <step>)
for (int fooFor = 0; fooFor < 10; fooFor++) {
System.out.println(fooFor);
// Iterated 10 times, fooFor 0->9
}
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System.out.println("fooFor Value: " + fooFor);
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// Nested For Loop Exit with Label
outer:
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
if (i == 5 && j ==5) {
break outer;
// breaks out of outer loop instead of only the inner one
}
}
}
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// For Each Loop
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// The for loop is also able to iterate over arrays as well as objects
// that implement the Iterable interface.
int[] fooList = {1, 2, 3, 4, 5, 6, 7, 8, 9};
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// for each loop structure => for (<object> : <iterable>)
// reads as: for each element in the iterable
// note: the object type must match the element type of the iterable.
for (int bar : fooList) {
System.out.println(bar);
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//Iterates 9 times and prints 1-9 on new lines
}
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// Switch Case
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// A switch works with the byte, short, char, and int data types.
// It also works with enumerated types (discussed in Enum Types), the
// String class, and a few special classes that wrap primitive types:
// Character, Byte, Short, and Integer.
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// Starting in Java 7 and above, we can also use the String type.
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int month = 3;
String monthString;
switch (month) {
case 1: monthString = "January";
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break;
case 2: monthString = "February";
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break;
case 3: monthString = "March";
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break;
default: monthString = "Some other month";
break;
}
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System.out.println("Switch Case Result: " + monthString);
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// Try-with-resources (Java 7+)
// Try-catch-finally statements work as expected in Java but in Java 7+
// the try-with-resources statement is also available. Try-with-resources
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// simplifies try-catch-finally statements by closing resources
// automatically.
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// In order to use a try-with-resources, include an instance of a class
// in the try statement. The class must implement java.lang.AutoCloseable.
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try (BufferedReader br = new BufferedReader(new FileReader("foo.txt"))) {
// You can attempt to do something that could throw an exception.
System.out.println(br.readLine());
// In Java 7, the resource will always be closed, even if it throws
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// an Exception.
} catch (Exception ex) {
//The resource will be closed before the catch statement executes.
System.out.println("readLine() failed.");
}
// No need for a finally statement in this case, the BufferedReader is
// already closed. This can be used to avoid certain edge cases where
// a finally statement might not be called.
// To learn more:
// https://docs.oracle.com/javase/tutorial/essential/exceptions/tryResourceClose.html
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// Conditional Shorthand
// You can use the '?' operator for quick assignments or logic forks.
// Reads as "If (statement) is true, use <first value>, otherwise, use
// <second value>"
int foo = 5;
String bar = (foo < 10) ? "A" : "B";
System.out.println("bar : " + bar); // Prints "bar : A", because the
// statement is true.
// Or simply
System.out.println("bar : " + (foo < 10 ? "A" : "B"));
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////////////////////////////////////////
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// Converting Data Types
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////////////////////////////////////////
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// Converting data
// Convert String To Integer
Integer.parseInt("123");//returns an integer version of "123"
// Convert Integer To String
Integer.toString(123);//returns a string version of 123
// For other conversions check out the following classes:
// Double
// Long
// String
///////////////////////////////////////
// Classes And Functions
///////////////////////////////////////
System.out.println("\n->Classes & Functions");
// (definition of the Bicycle class follows)
// Use new to instantiate a class
Bicycle trek = new Bicycle();
// Call object methods
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trek.speedUp(3); // You should always use setter and getter methods
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trek.setCadence(100);
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// toString returns this Object's string representation.
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System.out.println("trek info: " + trek.toString());
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// Double Brace Initialization
// The Java Language has no syntax for how to create static Collections
// in an easy way. Usually you end up in the following way:
private static final Set<String> COUNTRIES = new HashSet<String>();
static {
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COUNTRIES.add("DENMARK");
COUNTRIES.add("SWEDEN");
COUNTRIES.add("FINLAND");
}
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// But there's a nifty way to achieve the same thing in an
// easier way, by using something that is called Double Brace
// Initialization.
private static final Set<String> COUNTRIES = new HashSet<String>() {{
add("DENMARK");
add("SWEDEN");
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add("FINLAND");
}}
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// The first brace is creating a new AnonymousInnerClass and the
// second one declares an instance initializer block. This block
// is called when the anonymous inner class is created.
// This does not only work for Collections, it works for all
// non-final classes.
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} // End main method
} // End LearnJava class
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// You can include other, non-public outer-level classes in a .java file,
// but it is not good practice. Instead split classes into separate files.
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// Class Declaration Syntax:
// <public/private/protected> class <class name> {
// // data fields, constructors, functions all inside.
// // functions are called as methods in Java.
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// }
class Bicycle {
// Bicycle's Fields/Variables
public int cadence; // Public: Can be accessed from anywhere
private int speed; // Private: Only accessible from within the class
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protected int gear; // Protected: Accessible from the class and subclasses
String name; // default: Only accessible from within this package
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static String className; // Static class variable
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// Static block
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// Java has no implementation of static constructors, but
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// has a static block that can be used to initialize class variables
// (static variables).
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// This block will be called when the class is loaded.
static {
className = "Bicycle";
}
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// Constructors are a way of creating classes
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// This is a constructor
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public Bicycle() {
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// You can also call another constructor:
// this(1, 50, 5, "Bontrager");
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gear = 1;
cadence = 50;
speed = 5;
name = "Bontrager";
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}
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// This is a constructor that takes arguments
public Bicycle(int startCadence, int startSpeed, int startGear,
String name) {
this.gear = startGear;
this.cadence = startCadence;
this.speed = startSpeed;
this.name = name;
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}
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// Method Syntax:
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// <public/private/protected> <return type> <function name>(<args>)
// Java classes often implement getters and setters for their fields
// Method declaration syntax:
// <access modifier> <return type> <method name>(<args>)
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public int getCadence() {
return cadence;
}
// void methods require no return statement
public void setCadence(int newValue) {
cadence = newValue;
}
public void setGear(int newValue) {
gear = newValue;
}
public void speedUp(int increment) {
speed += increment;
}
public void slowDown(int decrement) {
speed -= decrement;
}
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public void setName(String newName) {
name = newName;
}
public String getName() {
return name;
}
//Method to display the attribute values of this Object.
@Override // Inherited from the Object class.
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public String toString() {
return "gear: " + gear + " cadence: " + cadence + " speed: " + speed +
" name: " + name;
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}
} // end class Bicycle
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// PennyFarthing is a subclass of Bicycle
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class PennyFarthing extends Bicycle {
// (Penny Farthings are those bicycles with the big front wheel.
// They have no gears.)
public PennyFarthing(int startCadence, int startSpeed) {
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// Call the parent constructor with super
super(startCadence, startSpeed, 0, "PennyFarthing");
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}
// You should mark a method you're overriding with an @annotation.
// To learn more about what annotations are and their purpose check this
// out: http://docs.oracle.com/javase/tutorial/java/annotations/
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@Override
public void setGear(int gear) {
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this.gear = 0;
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}
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}
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// Object casting
// Since the PennyFarthing class is extending the Bicycle class, we can say
// a PennyFarthing is a Bicycle and write :
// Bicycle bicycle = new PennyFarthing();
// This is called object casting where an object is taken for another one. There
// are lots of details and deals with some more intermediate concepts here:
// https://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
// Interfaces
// Interface declaration syntax
// <access-level> interface <interface-name> extends <super-interfaces> {
// // Constants
// // Method declarations
// }
// Example - Food:
public interface Edible {
public void eat(); // Any class that implements this interface, must
// implement this method.
}
public interface Digestible {
public void digest();
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// Since Java 8, interfaces can have default method.
public void defaultMethod() {
System.out.println("Hi from default method ...");
}
}
// We can now create a class that implements both of these interfaces.
public class Fruit implements Edible, Digestible {
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@Override
public void eat() {
// ...
}
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@Override
public void digest() {
// ...
}
}
// In Java, you can extend only one class, but you can implement many
// interfaces. For example:
public class ExampleClass extends ExampleClassParent implements InterfaceOne,
InterfaceTwo {
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@Override
public void InterfaceOneMethod() {
}
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@Override
public void InterfaceTwoMethod() {
}
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}
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// Abstract Classes
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// Abstract Class declaration syntax
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// <access-level> abstract class <abstract-class-name> extends
// <super-abstract-classes> {
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// // Constants and variables
// // Method declarations
// }
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// Marking a class as abstract means that it contains at least one abstract
// method that must be defined in a child class. Similar to interfaces, abstract
// classes cannot be instantiated, but instead must be extended and the abstract
// methods defined. Different from interfaces, abstract classes can contain a
// mixture of concrete and abstract methods. Methods in an interface cannot
// have a body, unless the method is static, and variables are final by default,
// unlike an abstract class. Also abstract classes CAN have the "main" method.
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public abstract class Animal
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{
public abstract void makeSound();
// Method can have a body
public void eat()
{
System.out.println("I am an animal and I am Eating.");
// Note: We can access private variable here.
age = 30;
}
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// No need to initialize, however in an interface
// a variable is implicitly final and hence has
// to be initialized.
private int age;
public void printAge()
{
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System.out.println(age);
}
// Abstract classes can have main function.
public static void main(String[] args)
{
System.out.println("I am abstract");
}
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}
class Dog extends Animal
{
// Note still have to override the abstract methods in the
// abstract class.
@Override
public void makeSound()
{
System.out.println("Bark");
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// age = 30; ==> ERROR! age is private to Animal
}
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// NOTE: You will get an error if you used the
// @Override annotation here, since java doesn't allow
// overriding of static methods.
// What is happening here is called METHOD HIDING.
// Check out this SO post: http://stackoverflow.com/questions/16313649/
public static void main(String[] args)
{
Dog pluto = new Dog();
pluto.makeSound();
pluto.eat();
pluto.printAge();
}
}
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// Final Classes
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// Final Class declaration syntax
// <access-level> final <final-class-name> {
// // Constants and variables
// // Method declarations
// }
// Final classes are classes that cannot be inherited from and are therefore a
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// final child. In a way, final classes are the opposite of abstract classes
// because abstract classes must be extended, but final classes cannot be
// extended.
public final class SaberToothedCat extends Animal
{
// Note still have to override the abstract methods in the
// abstract class.
@Override
public void makeSound()
{
System.out.println("Roar");
}
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}
// Final Methods
public abstract class Mammal()
{
// Final Method Syntax:
// <access modifier> final <return type> <function name>(<args>)
// Final methods, like, final classes cannot be overridden by a child
// class, and are therefore the final implementation of the method.
public final boolean isWarmBlooded()
{
return true;
}
}
// Enum Type
//
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// An enum type is a special data type that enables for a variable to be a set
// of predefined constants. The variable must be equal to one of the values
// that have been predefined for it. Because they are constants, the names of
// an enum type's fields are in uppercase letters. In the Java programming
// language, you define an enum type by using the enum keyword. For example,
// you would specify a days-of-the-week enum type as:
public enum Day {
SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
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THURSDAY, FRIDAY, SATURDAY
}
// We can use our enum Day like that:
public class EnumTest {
// Variable Enum
Day day;
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public EnumTest(Day day) {
this.day = day;
}
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public void tellItLikeItIs() {
switch (day) {
case MONDAY:
System.out.println("Mondays are bad.");
break;
case FRIDAY:
System.out.println("Fridays are better.");
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break;
case SATURDAY:
case SUNDAY:
System.out.println("Weekends are best.");
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break;
default:
System.out.println("Midweek days are so-so.");
break;
}
}
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public static void main(String[] args) {
EnumTest firstDay = new EnumTest(Day.MONDAY);
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firstDay.tellItLikeItIs(); // => Mondays are bad.
EnumTest thirdDay = new EnumTest(Day.WEDNESDAY);
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thirdDay.tellItLikeItIs(); // => Midweek days are so-so.
}
}
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// Enum types are much more powerful than we show above.
// The enum body can include methods and other fields.
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// You can see more at https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html
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```
## Further Reading
The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples.
**Official Oracle Guides**:
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* [Java Tutorial Trail from Sun / Oracle](https://docs.oracle.com/javase/tutorial/index.html)
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* [Java Access level modifiers](https://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html)
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* [Object-Oriented Programming Concepts](https://docs.oracle.com/javase/tutorial/java/concepts/index.html):
* [Inheritance](https://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html)
* [Polymorphism](https://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html)
* [Abstraction](https://docs.oracle.com/javase/tutorial/java/IandI/abstract.html)
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* [Exceptions](https://docs.oracle.com/javase/tutorial/essential/exceptions/index.html)
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* [Interfaces](https://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html)
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* [Generics](https://docs.oracle.com/javase/tutorial/java/generics/index.html)
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* [Java Code Conventions](https://www.oracle.com/technetwork/java/codeconvtoc-136057.html)
* New features in Java 8:
* [Lambda expressions (functional programming)](https://docs.oracle.com/javase/tutorial/java/javaOO/lambdaexpressions.html)
* [Date and time API (java.time package)](http://www.oracle.com/technetwork/articles/java/jf14-date-time-2125367.html)
**Online Practice and Tutorials**
* [Learneroo.com - Learn Java](http://www.learneroo.com)
* [Codingbat.com](http://codingbat.com/java)
**Books**:
* [Head First Java](http://www.headfirstlabs.com/books/hfjava/)
* [Thinking in Java](http://www.mindview.net/Books/TIJ/)
* [Objects First with Java](https://www.amazon.com/Objects-First-Java-Practical-Introduction/dp/0132492660)
* [Java The Complete Reference](https://www.amazon.com/gp/product/0071606300)