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---
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language: Python
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contributors:
- ["Louie Dinh", "http://pythonpracticeprojects.com"]
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- ["Steven Basart", "http://github.com/xksteven"]
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- ["Andre Polykanine", "https://github.com/Oire"]
2015-10-05 02:58:14 +03:00
- ["Zachary Ferguson", "http://github.com/zfergus2"]
2015-10-13 17:04:02 +03:00
- ["evuez", "http://github.com/evuez"]
2018-02-03 13:08:24 +03:00
- ["Rommel Martinez", "https://ebzzry.io"]
2018-08-07 12:01:04 +03:00
- ["Roberto Fernandez Diaz", "https://github.com/robertofd1995"]
2019-11-14 02:11:02 +03:00
- ["caminsha", "https://github.com/caminsha"]
2022-10-26 20:37:42 +03:00
- ["Stanislav Modrak", "https://stanislav.gq"]
2020-02-12 08:23:31 +03:00
filename: learnpython.py
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---
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Python was created by Guido van Rossum in the early 90s. It is now one of the
most popular languages in existence. I fell in love with Python for its
syntactic clarity. It's basically executable pseudocode.
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Note: This article applies to Python 3 specifically. Check out
[here ](http://learnxinyminutes.com/docs/pythonlegacy/ ) if you want to learn the
old Python 2.7
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```python
# Single line comments start with a number symbol.
""" Multiline strings can be written
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using three "s, and are often used
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as documentation.
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"""
####################################################
## 1. Primitive Datatypes and Operators
####################################################
# You have numbers
3 # => 3
# Math is what you would expect
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1 + 1 # => 2
8 - 1 # => 7
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10 * 2 # => 20
35 / 5 # => 7.0
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# Integer division rounds down for both positive and negative numbers.
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5 // 3 # => 1
-5 // 3 # => -2
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5.0 // 3.0 # => 1.0 # works on floats too
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-5.0 // 3.0 # => -2.0
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# The result of division is always a float
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10.0 / 3 # => 3.3333333333333335
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# Modulo operation
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7 % 3 # => 1
# i % j have the same sign as j, unlike C
-7 % 3 # => 2
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# Exponentiation (x**y, x to the yth power)
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2**3 # => 8
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# Enforce precedence with parentheses
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1 + 3 * 2 # => 7
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(1 + 3) * 2 # => 8
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# Boolean values are primitives (Note: the capitalization)
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True # => True
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False # => False
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# negate with not
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not True # => False
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not False # => True
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# Boolean Operators
# Note "and" and "or" are case-sensitive
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True and False # => False
False or True # => True
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# True and False are actually 1 and 0 but with different keywords
True + True # => 2
True * 8 # => 8
False - 5 # => -5
# Comparison operators look at the numerical value of True and False
0 == False # => True
1 == True # => True
2 == True # => False
-5 != False # => True
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# None, 0, and empty strings/lists/dicts/tuples/sets all evaluate to False.
# All other values are True
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bool(0) # => False
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bool("") # => False
bool([]) # => False
bool({}) # => False
bool(()) # => False
bool(set()) # => False
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bool(4) # => True
bool(-6) # => True
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# Using boolean logical operators on ints casts them to booleans for evaluation,
# but their non-cast value is returned. Don't mix up with bool(ints) and bitwise
# and/or (&,|)
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bool(0) # => False
bool(2) # => True
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0 and 2 # => 0
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bool(-5) # => True
bool(2) # => True
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-5 or 0 # => -5
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# Equality is ==
1 == 1 # => True
2 == 1 # => False
# Inequality is !=
1 != 1 # => False
2 != 1 # => True
# More comparisons
1 < 10 # = > True
1 > 10 # => False
2 < = 2 # => True
2 >= 2 # => True
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# Seeing whether a value is in a range
1 < 2 and 2 < 3 # = > True
2 < 3 and 3 < 2 # = > False
# Chaining makes this look nicer
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1 < 2 < 3 # = > True
2 < 3 < 2 # = > False
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# (is vs. ==) is checks if two variables refer to the same object, but == checks
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# if the objects pointed to have the same values.
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a = [1, 2, 3, 4] # Point a at a new list, [1, 2, 3, 4]
b = a # Point b at what a is pointing to
b is a # => True, a and b refer to the same object
b == a # => True, a's and b's objects are equal
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b = [1, 2, 3, 4] # Point b at a new list, [1, 2, 3, 4]
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b is a # => False, a and b do not refer to the same object
b == a # => True, a's and b's objects are equal
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# Strings are created with " or '
"This is a string."
'This is also a string.'
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# Strings can be added too
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"Hello " + "world!" # => "Hello world!"
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# String literals (but not variables) can be concatenated without using '+'
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"Hello " "world!" # => "Hello world!"
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# A string can be treated like a list of characters
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"Hello world!"[0] # => 'H'
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# You can find the length of a string
len("This is a string") # => 16
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# Since Python 3.6, you can use f-strings or formatted string literals.
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name = "Reiko"
f"She said her name is {name}." # => "She said her name is Reiko"
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# Any valid Python expression inside these braces is returned to the string.
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f"{name} is {len(name)} characters long." # => "Reiko is 5 characters long."
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# None is an object
None # => None
# Don't use the equality "==" symbol to compare objects to None
# Use "is" instead. This checks for equality of object identity.
"etc" is None # => False
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None is None # => True
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####################################################
## 2. Variables and Collections
####################################################
# Python has a print function
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print("I'm Python. Nice to meet you!") # => I'm Python. Nice to meet you!
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# By default the print function also prints out a newline at the end.
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# Use the optional argument end to change the end string.
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print("Hello, World", end="!") # => Hello, World!
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# Simple way to get input data from console
input_string_var = input("Enter some data: ") # Returns the data as a string
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# There are no declarations, only assignments.
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# Convention is to use lower_case_with_underscores
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some_var = 5
some_var # => 5
# Accessing a previously unassigned variable is an exception.
# See Control Flow to learn more about exception handling.
some_unknown_var # Raises a NameError
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# if can be used as an expression
# Equivalent of C's '?:' ternary operator
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"yay!" if 0 > 1 else "nay!" # => "nay!"
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# Lists store sequences
li = []
# You can start with a prefilled list
other_li = [4, 5, 6]
# Add stuff to the end of a list with append
li.append(1) # li is now [1]
li.append(2) # li is now [1, 2]
li.append(4) # li is now [1, 2, 4]
li.append(3) # li is now [1, 2, 4, 3]
# Remove from the end with pop
li.pop() # => 3 and li is now [1, 2, 4]
# Let's put it back
li.append(3) # li is now [1, 2, 4, 3] again.
# Access a list like you would any array
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li[0] # => 1
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# Look at the last element
li[-1] # => 3
# Looking out of bounds is an IndexError
li[4] # Raises an IndexError
# You can look at ranges with slice syntax.
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# The start index is included, the end index is not
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# (It's a closed/open range for you mathy types.)
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li[1:3] # Return list from index 1 to 3 => [2, 4]
li[2:] # Return list starting from index 2 => [4, 3]
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li[:3] # Return list from beginning until index 3 => [1, 2, 4]
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li[::2] # Return list selecting every second entry => [1, 4]
li[::-1] # Return list in reverse order => [3, 4, 2, 1]
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# Use any combination of these to make advanced slices
# li[start:end:step]
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# Make a one layer deep copy using slices
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li2 = li[:] # => li2 = [1, 2, 4, 3] but (li2 is li) will result in false.
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# Remove arbitrary elements from a list with "del"
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del li[2] # li is now [1, 2, 3]
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# Remove first occurrence of a value
li.remove(2) # li is now [1, 3]
li.remove(2) # Raises a ValueError as 2 is not in the list
# Insert an element at a specific index
li.insert(1, 2) # li is now [1, 2, 3] again
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# Get the index of the first item found matching the argument
li.index(2) # => 1
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li.index(4) # Raises a ValueError as 4 is not in the list
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# You can add lists
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# Note: values for li and for other_li are not modified.
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li + other_li # => [1, 2, 3, 4, 5, 6]
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# Concatenate lists with "extend()"
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li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6]
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# Check for existence in a list with "in"
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1 in li # => True
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# Examine the length with "len()"
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len(li) # => 6
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# Tuples are like lists but are immutable.
tup = (1, 2, 3)
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tup[0] # => 1
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tup[0] = 3 # Raises a TypeError
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# Note that a tuple of length one has to have a comma after the last element but
# tuples of other lengths, even zero, do not.
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type((1)) # => < class ' int ' >
type((1,)) # => < class ' tuple ' >
type(()) # => < class ' tuple ' >
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# You can do most of the list operations on tuples too
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len(tup) # => 3
tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6)
tup[:2] # => (1, 2)
2 in tup # => True
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# You can unpack tuples (or lists) into variables
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a, b, c = (1, 2, 3) # a is now 1, b is now 2 and c is now 3
# You can also do extended unpacking
a, *b, c = (1, 2, 3, 4) # a is now 1, b is now [2, 3] and c is now 4
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# Tuples are created by default if you leave out the parentheses
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d, e, f = 4, 5, 6 # tuple 4, 5, 6 is unpacked into variables d, e and f
# respectively such that d = 4, e = 5 and f = 6
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# Now look how easy it is to swap two values
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e, d = d, e # d is now 5 and e is now 4
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# Dictionaries store mappings from keys to values
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empty_dict = {}
# Here is a prefilled dictionary
filled_dict = {"one": 1, "two": 2, "three": 3}
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# Note keys for dictionaries have to be immutable types. This is to ensure that
# the key can be converted to a constant hash value for quick look-ups.
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# Immutable types include ints, floats, strings, tuples.
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invalid_dict = {[1,2,3]: "123"} # => Yield a TypeError: unhashable type: 'list'
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valid_dict = {(1,2,3):[1,2,3]} # Values can be of any type, however.
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# Look up values with []
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filled_dict["one"] # => 1
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# Get all keys as an iterable with "keys()". We need to wrap the call in list()
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# to turn it into a list. We'll talk about those later. Note - for Python
# versions <3.7, dictionary key ordering is not guaranteed. Your results might
# not match the example below exactly. However, as of Python 3.7, dictionary
# items maintain the order at which they are inserted into the dictionary.
list(filled_dict.keys()) # => ["three", "two", "one"] in Python < 3.7
list(filled_dict.keys()) # => ["one", "two", "three"] in Python 3.7+
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# Get all values as an iterable with "values()". Once again we need to wrap it
# in list() to get it out of the iterable. Note - Same as above regarding key
# ordering.
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list(filled_dict.values()) # => [3, 2, 1] in Python < 3.7
list(filled_dict.values()) # => [1, 2, 3] in Python 3.7+
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# Check for existence of keys in a dictionary with "in"
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"one" in filled_dict # => True
1 in filled_dict # => False
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# Looking up a non-existing key is a KeyError
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filled_dict["four"] # KeyError
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# Use "get()" method to avoid the KeyError
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filled_dict.get("one") # => 1
filled_dict.get("four") # => None
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# The get method supports a default argument when the value is missing
filled_dict.get("one", 4) # => 1
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filled_dict.get("four", 4) # => 4
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# "setdefault()" inserts into a dictionary only if the given key isn't present
filled_dict.setdefault("five", 5) # filled_dict["five"] is set to 5
filled_dict.setdefault("five", 6) # filled_dict["five"] is still 5
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# Adding to a dictionary
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filled_dict.update({"four":4}) # => {"one": 1, "two": 2, "three": 3, "four": 4}
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filled_dict["four"] = 4 # another way to add to dict
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# Remove keys from a dictionary with del
del filled_dict["one"] # Removes the key "one" from filled dict
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# From Python 3.5 you can also use the additional unpacking options
{'a': 1, ** {'b': 2}} # => {'a': 1, 'b': 2}
{'a': 1, ** {'a': 2}} # => {'a': 2}
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# Sets store ... well sets
empty_set = set()
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# Initialize a set with a bunch of values.
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some_set = {1, 1, 2, 2, 3, 4} # some_set is now {1, 2, 3, 4}
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# Similar to keys of a dictionary, elements of a set have to be immutable.
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invalid_set = {[1], 1} # => Raises a TypeError: unhashable type: 'list'
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valid_set = {(1,), 1}
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# Add one more item to the set
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filled_set = some_set
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filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5}
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# Sets do not have duplicate elements
filled_set.add(5) # it remains as before {1, 2, 3, 4, 5}
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# Do set intersection with &
other_set = {3, 4, 5, 6}
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filled_set & other_set # => {3, 4, 5}
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# Do set union with |
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filled_set | other_set # => {1, 2, 3, 4, 5, 6}
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# Do set difference with -
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{1, 2, 3, 4} - {2, 3, 5} # => {1, 4}
# Do set symmetric difference with ^
{1, 2, 3, 4} ^ {2, 3, 5} # => {1, 4, 5}
# Check if set on the left is a superset of set on the right
{1, 2} >= {1, 2, 3} # => False
# Check if set on the left is a subset of set on the right
{1, 2} < = {1, 2, 3} # => True
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# Check for existence in a set with in
2 in filled_set # => True
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10 in filled_set # => False
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# Make a one layer deep copy
filled_set = some_set.copy() # filled_set is {1, 2, 3, 4, 5}
filled_set is some_set # => False
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####################################################
## 3. Control Flow and Iterables
####################################################
# Let's just make a variable
some_var = 5
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# Here is an if statement. Indentation is significant in Python!
# Convention is to use four spaces, not tabs.
# This prints "some_var is smaller than 10"
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if some_var > 10:
print("some_var is totally bigger than 10.")
elif some_var < 10: # This elif clause is optional .
print("some_var is smaller than 10.")
else: # This is optional too.
print("some_var is indeed 10.")
"""
For loops iterate over lists
prints:
dog is a mammal
cat is a mammal
mouse is a mammal
"""
for animal in ["dog", "cat", "mouse"]:
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# You can use format() to interpolate formatted strings
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print("{} is a mammal".format(animal))
"""
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"range(number)" returns an iterable of numbers
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from zero up to (but excluding) the given number
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prints:
0
1
2
3
"""
for i in range(4):
print(i)
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"""
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"range(lower, upper)" returns an iterable of numbers
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from the lower number to the upper number
prints:
4
5
6
7
"""
for i in range(4, 8):
print(i)
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"""
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"range(lower, upper, step)" returns an iterable of numbers
from the lower number to the upper number, while incrementing
by step. If step is not indicated, the default value is 1.
prints:
4
6
"""
for i in range(4, 8, 2):
print(i)
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"""
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Loop over a list to retrieve both the index and the value of each list item:
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0 dog
1 cat
2 mouse
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"""
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animals = ["dog", "cat", "mouse"]
for i, value in enumerate(animals):
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print(i, value)
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"""
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While loops go until a condition is no longer met.
prints:
0
1
2
3
"""
x = 0
while x < 4:
print(x)
x += 1 # Shorthand for x = x + 1
# Handle exceptions with a try/except block
try:
# Use "raise" to raise an error
raise IndexError("This is an index error")
except IndexError as e:
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pass # Refrain from this, provide a recovery (next example).
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except (TypeError, NameError):
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pass # Multiple exceptions can be processed jointly.
else: # Optional clause to the try/except block. Must follow
# all except blocks.
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print("All good!") # Runs only if the code in try raises no exceptions
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finally: # Execute under all circumstances
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print("We can clean up resources here")
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# Instead of try/finally to cleanup resources you can use a with statement
with open("myfile.txt") as f:
for line in f:
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print(line)
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# Writing to a file
contents = {"aa": 12, "bb": 21}
with open("myfile1.txt", "w+") as file:
file.write(str(contents)) # writes a string to a file
with open("myfile2.txt", "w+") as file:
file.write(json.dumps(contents)) # writes an object to a file
# Reading from a file
with open('myfile1.txt', "r+") as file:
contents = file.read() # reads a string from a file
print(contents)
# print: {"aa": 12, "bb": 21}
with open('myfile2.txt', "r+") as file:
contents = json.load(file) # reads a json object from a file
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print(contents)
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# print: {"aa": 12, "bb": 21}
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# Python offers a fundamental abstraction called the Iterable.
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# An iterable is an object that can be treated as a sequence.
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# The object returned by the range function, is an iterable.
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filled_dict = {"one": 1, "two": 2, "three": 3}
our_iterable = filled_dict.keys()
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print(our_iterable) # => dict_keys(['one', 'two', 'three']). This is an object
# that implements our Iterable interface.
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# We can loop over it.
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for i in our_iterable:
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print(i) # Prints one, two, three
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# However we cannot address elements by index.
our_iterable[1] # Raises a TypeError
# An iterable is an object that knows how to create an iterator.
our_iterator = iter(our_iterable)
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# Our iterator is an object that can remember the state as we traverse through
# it. We get the next object with "next()".
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next(our_iterator) # => "one"
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# It maintains state as we iterate.
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next(our_iterator) # => "two"
next(our_iterator) # => "three"
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# After the iterator has returned all of its data, it raises a
# StopIteration exception
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next(our_iterator) # Raises StopIteration
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# We can also loop over it, in fact, "for" does this implicitly!
our_iterator = iter(our_iterable)
for i in our_iterator:
print(i) # Prints one, two, three
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# You can grab all the elements of an iterable or iterator by call of list().
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list(our_iterable) # => Returns ["one", "two", "three"]
list(our_iterator) # => Returns [] because state is saved
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####################################################
## 4. Functions
####################################################
# Use "def" to create new functions
def add(x, y):
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print("x is {} and y is {}".format(x, y))
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return x + y # Return values with a return statement
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# Calling functions with parameters
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add(5, 6) # => prints out "x is 5 and y is 6" and returns 11
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# Another way to call functions is with keyword arguments
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add(y=6, x=5) # Keyword arguments can arrive in any order.
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# You can define functions that take a variable number of
# positional arguments
def varargs(*args):
return args
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varargs(1, 2, 3) # => (1, 2, 3)
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# You can define functions that take a variable number of
# keyword arguments, as well
def keyword_args(**kwargs):
return kwargs
# Let's call it to see what happens
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keyword_args(big="foot", loch="ness") # => {"big": "foot", "loch": "ness"}
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# You can do both at once, if you like
def all_the_args(*args, **kwargs):
print(args)
print(kwargs)
"""
all_the_args(1, 2, a=3, b=4) prints:
(1, 2)
{"a": 3, "b": 4}
"""
# When calling functions, you can do the opposite of args/kwargs!
# Use * to expand tuples and use ** to expand kwargs.
args = (1, 2, 3, 4)
kwargs = {"a": 3, "b": 4}
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all_the_args(*args) # equivalent: all_the_args(1, 2, 3, 4)
all_the_args(**kwargs) # equivalent: all_the_args(a=3, b=4)
all_the_args(*args, **kwargs) # equivalent: all_the_args(1, 2, 3, 4, a=3, b=4)
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# Returning multiple values (with tuple assignments)
def swap(x, y):
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return y, x # Return multiple values as a tuple without the parenthesis.
# (Note: parenthesis have been excluded but can be included)
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x = 1
y = 2
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x, y = swap(x, y) # => x = 2, y = 1
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# (x, y) = swap(x,y) # Again the use of parenthesis is optional.
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# global scope
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x = 5
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def set_x(num):
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# local scope begins here
# local var x not the same as global var x
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x = num # => 43
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print(x) # => 43
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def set_global_x(num):
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# global indicates that particular var lives in the global scope
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global x
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print(x) # => 5
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x = num # global var x is now set to 6
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print(x) # => 6
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set_x(43)
set_global_x(6)
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"""
prints:
43
5
6
"""
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# Python has first class functions
def create_adder(x):
def adder(y):
return x + y
return adder
add_10 = create_adder(10)
add_10(3) # => 13
# There are also anonymous functions
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(lambda x: x > 2)(3) # => True
(lambda x, y: x ** 2 + y ** 2)(2, 1) # => 5
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# There are built-in higher order functions
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list(map(add_10, [1, 2, 3])) # => [11, 12, 13]
list(map(max, [1, 2, 3], [4, 2, 1])) # => [4, 2, 3]
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Update python3.html.markdown
The same happens for `filter`.
```pythob
filter(lambda x: x > 5, [3, 4, 5, 6, 7])
<filter at 0x110567320>
list(filter(lambda x: x > 5, [3, 4, 5, 6, 7]))
[6, 7]
```
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list(filter(lambda x: x > 5, [3, 4, 5, 6, 7])) # => [6, 7]
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# We can use list comprehensions for nice maps and filters
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# List comprehension stores the output as a list (which itself may be nested).
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[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13]
[x for x in [3, 4, 5, 6, 7] if x > 5] # => [6, 7]
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# You can construct set and dict comprehensions as well.
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{x for x in 'abcddeef' if x not in 'abc'} # => {'d', 'e', 'f'}
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{x: x**2 for x in range(5)} # => {0: 0, 1: 1, 2: 4, 3: 9, 4: 16}
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####################################################
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## 5. Modules
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####################################################
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# You can import modules
import math
print(math.sqrt(16)) # => 4.0
# You can get specific functions from a module
from math import ceil, floor
print(ceil(3.7)) # => 4.0
print(floor(3.7)) # => 3.0
# You can import all functions from a module.
# Warning: this is not recommended
from math import *
# You can shorten module names
import math as m
math.sqrt(16) == m.sqrt(16) # => True
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# Python modules are just ordinary Python files. You
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# can write your own, and import them. The name of the
# module is the same as the name of the file.
# You can find out which functions and attributes
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# are defined in a module.
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import math
dir(math)
# If you have a Python script named math.py in the same
# folder as your current script, the file math.py will
# be loaded instead of the built-in Python module.
# This happens because the local folder has priority
# over Python's built-in libraries.
####################################################
## 6. Classes
####################################################
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# We use the "class" statement to create a class
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class Human:
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# A class attribute. It is shared by all instances of this class
species = "H. sapiens"
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# Basic initializer, this is called when this class is instantiated.
# Note that the double leading and trailing underscores denote objects
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# or attributes that are used by Python but that live in user-controlled
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# namespaces. Methods(or objects or attributes) like: __init__ , __str__ ,
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# __repr__ etc. are called special methods (or sometimes called dunder
# methods). You should not invent such names on your own.
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def __init__ (self, name):
# Assign the argument to the instance's name attribute
self.name = name
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# Initialize property
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self._age = 0
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# An instance method. All methods take "self" as the first argument
def say(self, msg):
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print("{name}: {message}".format(name=self.name, message=msg))
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# Another instance method
def sing(self):
return 'yo... yo... microphone check... one two... one two...'
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# A class method is shared among all instances
# They are called with the calling class as the first argument
@classmethod
def get_species(cls):
return cls.species
# A static method is called without a class or instance reference
@staticmethod
def grunt():
return "*grunt*"
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# A property is just like a getter.
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# It turns the method age() into a read-only attribute of the same name.
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# There's no need to write trivial getters and setters in Python, though.
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@property
def age(self):
return self._age
# This allows the property to be set
@age .setter
def age(self, age):
self._age = age
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# This allows the property to be deleted
@age .deleter
def age(self):
del self._age
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# When a Python interpreter reads a source file it executes all its code.
# This __name__ check makes sure this code block is only executed when this
# module is the main program.
if __name__ == '__main__':
# Instantiate a class
i = Human(name="Ian")
i.say("hi") # "Ian: hi"
j = Human("Joel")
j.say("hello") # "Joel: hello"
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# i and j are instances of type Human; i.e., they are Human objects.
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# Call our class method
i.say(i.get_species()) # "Ian: H. sapiens"
# Change the shared attribute
Human.species = "H. neanderthalensis"
i.say(i.get_species()) # => "Ian: H. neanderthalensis"
j.say(j.get_species()) # => "Joel: H. neanderthalensis"
# Call the static method
print(Human.grunt()) # => "*grunt*"
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# Static methods can be called by instances too
print(i.grunt()) # => "*grunt*"
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# Update the property for this instance
i.age = 42
# Get the property
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i.say(i.age) # => "Ian: 42"
j.say(j.age) # => "Joel: 0"
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# Delete the property
del i.age
# i.age # => this would raise an AttributeError
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####################################################
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## 6.1 Inheritance
####################################################
# Inheritance allows new child classes to be defined that inherit methods and
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# variables from their parent class.
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# Using the Human class defined above as the base or parent class, we can
# define a child class, Superhero, which inherits the class variables like
# "species", "name", and "age", as well as methods, like "sing" and "grunt"
# from the Human class, but can also have its own unique properties.
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# To take advantage of modularization by file you could place the classes above
# in their own files, say, human.py
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# To import functions from other files use the following format
# from "filename-without-extension" import "function-or-class"
from human import Human
# Specify the parent class(es) as parameters to the class definition
class Superhero(Human):
# If the child class should inherit all of the parent's definitions without
# any modifications, you can just use the "pass" keyword (and nothing else)
# but in this case it is commented out to allow for a unique child class:
# pass
# Child classes can override their parents' attributes
species = 'Superhuman'
# Children automatically inherit their parent class's constructor including
# its arguments, but can also define additional arguments or definitions
# and override its methods such as the class constructor.
# This constructor inherits the "name" argument from the "Human" class and
# adds the "superpower" and "movie" arguments:
def __init__ (self, name, movie=False,
superpowers=["super strength", "bulletproofing"]):
# add additional class attributes:
self.fictional = True
self.movie = movie
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# be aware of mutable default values, since defaults are shared
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self.superpowers = superpowers
# The "super" function lets you access the parent class's methods
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# that are overridden by the child, in this case, the __init__ method.
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# This calls the parent class constructor:
super().__init__(name)
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# override the sing method
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def sing(self):
return 'Dun, dun, DUN!'
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# add an additional instance method
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def boast(self):
for power in self.superpowers:
print("I wield the power of {pow}!".format(pow=power))
if __name__ == '__main__':
sup = Superhero(name="Tick")
# Instance type checks
if isinstance(sup, Human):
print('I am human')
if type(sup) is Superhero:
print('I am a superhero')
# Get the Method Resolution search Order used by both getattr() and super()
# This attribute is dynamic and can be updated
print(Superhero.__mro__) # => (< class ' __main__ . Superhero ' > ,
# => < class ' human . Human ' > , < class ' object ' > )
# Calls parent method but uses its own class attribute
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print(sup.get_species()) # => Superhuman
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# Calls overridden method
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print(sup.sing()) # => Dun, dun, DUN!
# Calls method from Human
sup.say('Spoon') # => Tick: Spoon
# Call method that exists only in Superhero
sup.boast() # => I wield the power of super strength!
# => I wield the power of bulletproofing!
# Inherited class attribute
sup.age = 31
print(sup.age) # => 31
# Attribute that only exists within Superhero
print('Am I Oscar eligible? ' + str(sup.movie))
####################################################
## 6.2 Multiple Inheritance
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####################################################
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# Another class definition
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# bat.py
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class Bat:
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species = 'Baty'
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def __init__ (self, can_fly=True):
self.fly = can_fly
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# This class also has a say method
def say(self, msg):
msg = '... ... ...'
return msg
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# And its own method as well
def sonar(self):
return '))) ... ((('
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if __name__ == '__main__':
b = Bat()
print(b.say('hello'))
print(b.fly)
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# And yet another class definition that inherits from Superhero and Bat
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# superhero.py
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from superhero import Superhero
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from bat import Bat
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# Define Batman as a child that inherits from both Superhero and Bat
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class Batman(Superhero, Bat):
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def __init__ (self, *args, * *kwargs):
# Typically to inherit attributes you have to call super:
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# super(Batman, self).__init__(*args, **kwargs)
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# However we are dealing with multiple inheritance here, and super()
# only works with the next base class in the MRO list.
# So instead we explicitly call __init__ for all ancestors.
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# The use of *args and * *kwargs allows for a clean way to pass
# arguments, with each parent "peeling a layer of the onion".
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Superhero.__init__(self, 'anonymous', movie=True,
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superpowers=['Wealthy'], *args, * *kwargs)
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Bat.__init__(self, *args, can_fly=False, * *kwargs)
# override the value for the name attribute
self.name = 'Sad Affleck'
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def sing(self):
return 'nan nan nan nan nan batman!'
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if __name__ == '__main__':
sup = Batman()
# Get the Method Resolution search Order used by both getattr() and super().
# This attribute is dynamic and can be updated
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print(Batman.__mro__) # => (< class ' __main__ . Batman ' > ,
# => < class ' superhero . Superhero ' > ,
# => < class ' human . Human ' > ,
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# => < class ' bat . Bat ' > , < class ' object ' > )
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# Calls parent method but uses its own class attribute
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print(sup.get_species()) # => Superhuman
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# Calls overridden method
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print(sup.sing()) # => nan nan nan nan nan batman!
# Calls method from Human, because inheritance order matters
sup.say('I agree') # => Sad Affleck: I agree
# Call method that exists only in 2nd ancestor
print(sup.sonar()) # => ))) ... (((
# Inherited class attribute
sup.age = 100
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print(sup.age) # => 100
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# Inherited attribute from 2nd ancestor whose default value was overridden.
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print('Can I fly? ' + str(sup.fly)) # => Can I fly? False
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####################################################
## 7. Advanced
####################################################
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# Generators help you make lazy code.
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def double_numbers(iterable):
for i in iterable:
yield i + i
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# Generators are memory-efficient because they only load the data needed to
# process the next value in the iterable. This allows them to perform
# operations on otherwise prohibitively large value ranges.
# NOTE: `range` replaces `xrange` in Python 3.
for i in double_numbers(range(1, 900000000)): # `range` is a generator.
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print(i)
if i >= 30:
break
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# Just as you can create a list comprehension, you can create generator
# comprehensions as well.
values = (-x for x in [1,2,3,4,5])
for x in values:
print(x) # prints -1 -2 -3 -4 -5 to console/terminal
# You can also cast a generator comprehension directly to a list.
values = (-x for x in [1,2,3,4,5])
gen_to_list = list(values)
print(gen_to_list) # => [-1, -2, -3, -4, -5]
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# Decorators
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# In this example `beg` wraps `say`. If say_please is True then it
# will change the returned message.
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from functools import wraps
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def beg(target_function):
@wraps (target_function)
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def wrapper(*args, **kwargs):
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msg, say_please = target_function(*args, **kwargs)
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if say_please:
return "{} {}".format(msg, "Please! I am poor :(")
return msg
return wrapper
@beg
def say(say_please=False):
msg = "Can you buy me a beer?"
return msg, say_please
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print(say()) # Can you buy me a beer?
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print(say(say_please=True)) # Can you buy me a beer? Please! I am poor :(
```
### Free Online
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* [Automate the Boring Stuff with Python ](https://automatetheboringstuff.com )
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* [Ideas for Python Projects ](http://pythonpracticeprojects.com )
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* [The Official Docs ](https://docs.python.org/3/ )
* [Hitchhiker's Guide to Python ](https://docs.python-guide.org/en/latest/ )
* [Python Course ](https://www.python-course.eu )
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* [Free Interactive Python Course ](http://www.Kikodo.io )
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* [First Steps With Python ](https://realpython.com/learn/python-first-steps/ )
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* [A curated list of awesome Python frameworks, libraries and software ](https://github.com/vinta/awesome-python )
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* [30 Python Language Features and Tricks You May Not Know About ](https://sahandsaba.com/thirty-python-language-features-and-tricks-you-may-not-know.html )
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* [Official Style Guide for Python ](https://www.python.org/dev/peps/pep-0008/ )
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* [Python 3 Computer Science Circles ](https://cscircles.cemc.uwaterloo.ca/ )
* [Dive Into Python 3 ](https://www.diveintopython3.net/index.html )
* [A Crash Course in Python for Scientists ](https://nbviewer.jupyter.org/gist/anonymous/5924718 )
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* [Python Tutorial for Intermediates ](https://pythonbasics.org/ )
* [Build a Desktop App with Python ](https://pythonpyqt.com/ )