mirror of
https://github.com/adambard/learnxinyminutes-docs.git
synced 2024-11-22 21:52:31 +03:00
419 lines
12 KiB
Markdown
419 lines
12 KiB
Markdown
---
|
|
language: Lua
|
|
contributors:
|
|
- ["Tyler Neylon", "http://tylerneylon.com/"]
|
|
filename: learnlua.lua
|
|
---
|
|
|
|
```lua
|
|
-- Two dashes start a one-line comment.
|
|
|
|
--[[
|
|
Adding two ['s and ]'s makes it a
|
|
multi-line comment.
|
|
--]]
|
|
|
|
----------------------------------------------------
|
|
-- 1. Variables and flow control.
|
|
----------------------------------------------------
|
|
|
|
num = 42 -- Numbers can be integer or floating point.
|
|
|
|
s = 'walternate' -- Immutable strings like Python.
|
|
t = "double-quotes are also fine"
|
|
u = [[ Double brackets
|
|
start and end
|
|
multi-line strings.]]
|
|
t = nil -- Undefines t; Lua has garbage collection.
|
|
|
|
-- Blocks are denoted with keywords like do/end:
|
|
while num < 50 do
|
|
num = num + 1 -- No ++ or += type operators.
|
|
end
|
|
|
|
-- If clauses:
|
|
if num > 40 then
|
|
print('over 40')
|
|
elseif s ~= 'walternate' then -- ~= is not equals.
|
|
-- Equality check is == like Python; ok for strs.
|
|
io.write('not over 40\n') -- Defaults to stdout.
|
|
else
|
|
-- Variables are global by default.
|
|
thisIsGlobal = 5 -- Camel case is common.
|
|
|
|
-- How to make a variable local:
|
|
local line = io.read() -- Reads next stdin line.
|
|
|
|
-- String concatenation uses the .. operator:
|
|
print('Winter is coming, ' .. line)
|
|
end
|
|
|
|
-- Undefined variables return nil.
|
|
-- This is not an error:
|
|
foo = anUnknownVariable -- Now foo = nil.
|
|
|
|
aBoolValue = false
|
|
|
|
-- Only nil and false are falsy; 0 and '' are true!
|
|
if not aBoolValue then print('it was false') end
|
|
|
|
-- 'or' and 'and' are short-circuited.
|
|
-- This is similar to the a?b:c operator in C/js:
|
|
ans = aBoolValue and 'yes' or 'no' --> 'no'
|
|
|
|
karlSum = 0
|
|
for i = 1, 100 do -- The range includes both ends.
|
|
karlSum = karlSum + i
|
|
end
|
|
|
|
-- Use "100, 1, -1" as the range to count down:
|
|
fredSum = 0
|
|
for j = 100, 1, -1 do fredSum = fredSum + j end
|
|
|
|
-- In general, the range is begin, end[, step].
|
|
|
|
-- Another loop construct:
|
|
repeat
|
|
print('the way of the future')
|
|
num = num - 1
|
|
until num == 0
|
|
|
|
|
|
----------------------------------------------------
|
|
-- 2. Functions.
|
|
----------------------------------------------------
|
|
|
|
function fib(n)
|
|
if n < 2 then return 1 end
|
|
return fib(n - 2) + fib(n - 1)
|
|
end
|
|
|
|
-- Closures and anonymous functions are ok:
|
|
function adder(x)
|
|
-- The returned function is created when adder is
|
|
-- called, and remembers the value of x:
|
|
return function (y) return x + y end
|
|
end
|
|
a1 = adder(9)
|
|
a2 = adder(36)
|
|
print(a1(16)) --> 25
|
|
print(a2(64)) --> 100
|
|
|
|
-- Returns, func calls, and assignments all work
|
|
-- with lists that may be mismatched in length.
|
|
-- Unmatched receivers are nil;
|
|
-- unmatched senders are discarded.
|
|
|
|
x, y, z = 1, 2, 3, 4
|
|
-- Now x = 1, y = 2, z = 3, and 4 is thrown away.
|
|
|
|
function bar(a, b, c)
|
|
print(a, b, c)
|
|
return 4, 8, 15, 16, 23, 42
|
|
end
|
|
|
|
x, y = bar('zaphod') --> prints "zaphod nil nil"
|
|
-- Now x = 4, y = 8, values 15...42 are discarded.
|
|
|
|
-- Functions are first-class, may be local/global.
|
|
-- These are the same:
|
|
function f(x) return x * x end
|
|
f = function (x) return x * x end
|
|
|
|
-- And so are these:
|
|
local function g(x) return math.sin(x) end
|
|
local g; g = function (x) return math.sin(x) end
|
|
-- the 'local g' decl makes g-self-references ok.
|
|
|
|
-- Trig funcs work in radians, by the way.
|
|
|
|
-- Calls with one string param don't need parens:
|
|
print 'hello' -- Works fine.
|
|
|
|
|
|
----------------------------------------------------
|
|
-- 3. Tables.
|
|
----------------------------------------------------
|
|
|
|
-- Tables = Lua's only compound data structure;
|
|
-- they are associative arrays.
|
|
-- Similar to php arrays or js objects, they are
|
|
-- hash-lookup dicts that can also be used as lists.
|
|
|
|
-- Using tables as dictionaries / maps:
|
|
|
|
-- Dict literals have string keys by default:
|
|
t = {key1 = 'value1', key2 = false}
|
|
|
|
-- String keys can use js-like dot notation:
|
|
print(t.key1) -- Prints 'value1'.
|
|
t.newKey = {} -- Adds a new key/value pair.
|
|
t.key2 = nil -- Removes key2 from the table.
|
|
|
|
-- Literal notation for any (non-nil) value as key:
|
|
u = {['@!#'] = 'qbert', [{}] = 1729, [6.28] = 'tau'}
|
|
print(u[6.28]) -- prints "tau"
|
|
|
|
-- Key matching is basically by value for numbers
|
|
-- and strings, but by identity for tables.
|
|
a = u['@!#'] -- Now a = 'qbert'.
|
|
b = u[{}] -- We might expect 1729, but it's nil:
|
|
-- b = nil since the lookup fails. It fails
|
|
-- because the key we used is not the same object
|
|
-- as the one used to store the original value. So
|
|
-- strings & numbers are more portable keys.
|
|
|
|
-- A one-table-param function call needs no parens:
|
|
function h(x) print(x.key1) end
|
|
h{key1 = 'Sonmi~451'} -- Prints 'Sonmi~451'.
|
|
|
|
for key, val in pairs(u) do -- Table iteration.
|
|
print(key, val)
|
|
end
|
|
|
|
-- _G is a special table of all globals.
|
|
print(_G['_G'] == _G) -- Prints 'true'.
|
|
|
|
-- Using tables as lists / arrays:
|
|
|
|
-- List literals implicitly set up int keys:
|
|
v = {'value1', 'value2', 1.21, 'gigawatts'}
|
|
for i = 1, #v do -- #v is the size of v for lists.
|
|
print(v[i]) -- Indices start at 1 !! SO CRAZY!
|
|
end
|
|
-- A 'list' is not a real type. v is just a table
|
|
-- with consecutive integer keys, treated as a list.
|
|
|
|
----------------------------------------------------
|
|
-- 3.1 Metatables and metamethods.
|
|
----------------------------------------------------
|
|
|
|
-- A table can have a metatable that gives the table
|
|
-- operator-overloadish behavior. Later we'll see
|
|
-- how metatables support js-prototype behavior.
|
|
|
|
f1 = {a = 1, b = 2} -- Represents the fraction a/b.
|
|
f2 = {a = 2, b = 3}
|
|
|
|
-- This would fail:
|
|
-- s = f1 + f2
|
|
|
|
metafraction = {}
|
|
function metafraction.__add(f1, f2)
|
|
sum = {}
|
|
sum.b = f1.b * f2.b
|
|
sum.a = f1.a * f2.b + f2.a * f1.b
|
|
return sum
|
|
end
|
|
|
|
setmetatable(f1, metafraction)
|
|
setmetatable(f2, metafraction)
|
|
|
|
s = f1 + f2 -- call __add(f1, f2) on f1's metatable
|
|
|
|
-- f1, f2 have no key for their metatable, unlike
|
|
-- prototypes in js, so you must retrieve it as in
|
|
-- getmetatable(f1). The metatable is a normal table
|
|
-- with keys that Lua knows about, like __add.
|
|
|
|
-- But the next line fails since s has no metatable:
|
|
-- t = s + s
|
|
-- Class-like patterns given below would fix this.
|
|
|
|
-- An __index on a metatable overloads dot lookups:
|
|
defaultFavs = {animal = 'gru', food = 'donuts'}
|
|
myFavs = {food = 'pizza'}
|
|
setmetatable(myFavs, {__index = defaultFavs})
|
|
eatenBy = myFavs.animal -- works! thanks, metatable
|
|
|
|
-- Direct table lookups that fail will retry using
|
|
-- the metatable's __index value, and this recurses.
|
|
|
|
-- An __index value can also be a function(tbl, key)
|
|
-- for more customized lookups.
|
|
|
|
-- Values of __index,add, .. are called metamethods.
|
|
-- Full list. Here a is a table with the metamethod.
|
|
|
|
-- __add(a, b) for a + b
|
|
-- __sub(a, b) for a - b
|
|
-- __mul(a, b) for a * b
|
|
-- __div(a, b) for a / b
|
|
-- __mod(a, b) for a % b
|
|
-- __pow(a, b) for a ^ b
|
|
-- __unm(a) for -a
|
|
-- __concat(a, b) for a .. b
|
|
-- __len(a) for #a
|
|
-- __eq(a, b) for a == b
|
|
-- __lt(a, b) for a < b
|
|
-- __le(a, b) for a <= b
|
|
-- __index(a, b) <fn or a table> for a.b
|
|
-- __newindex(a, b, c) for a.b = c
|
|
-- __call(a, ...) for a(...)
|
|
|
|
----------------------------------------------------
|
|
-- 3.2 Class-like tables and inheritance.
|
|
----------------------------------------------------
|
|
|
|
-- Classes aren't built in; there are different ways
|
|
-- to make them using tables and metatables.
|
|
|
|
-- Explanation for this example is below it.
|
|
|
|
Dog = {} -- 1.
|
|
|
|
function Dog:new() -- 2.
|
|
newObj = {sound = 'woof'} -- 3.
|
|
self.__index = self -- 4.
|
|
return setmetatable(newObj, self) -- 5.
|
|
end
|
|
|
|
function Dog:makeSound() -- 6.
|
|
print('I say ' .. self.sound)
|
|
end
|
|
|
|
mrDog = Dog:new() -- 7.
|
|
mrDog:makeSound() -- 'I say woof' -- 8.
|
|
|
|
-- 1. Dog acts like a class; it's really a table.
|
|
-- 2. function tablename:fn(...) is the same as
|
|
-- function tablename.fn(self, ...)
|
|
-- The : just adds a first arg called self.
|
|
-- Read 7 & 8 below for how self gets its value.
|
|
-- 3. newObj will be an instance of class Dog.
|
|
-- 4. self = the class being instantiated. Often
|
|
-- self = Dog, but inheritance can change it.
|
|
-- newObj gets self's functions when we set both
|
|
-- newObj's metatable and self's __index to self.
|
|
-- 5. Reminder: setmetatable returns its first arg.
|
|
-- 6. The : works as in 2, but this time we expect
|
|
-- self to be an instance instead of a class.
|
|
-- 7. Same as Dog.new(Dog), so self = Dog in new().
|
|
-- 8. Same as mrDog.makeSound(mrDog); self = mrDog.
|
|
|
|
----------------------------------------------------
|
|
|
|
-- Inheritance example:
|
|
|
|
LoudDog = Dog:new() -- 1.
|
|
|
|
function LoudDog:makeSound()
|
|
s = self.sound .. ' ' -- 2.
|
|
print(s .. s .. s)
|
|
end
|
|
|
|
seymour = LoudDog:new() -- 3.
|
|
seymour:makeSound() -- 'woof woof woof' -- 4.
|
|
|
|
-- 1. LoudDog gets Dog's methods and variables.
|
|
-- 2. self has a 'sound' key from new(), see 3.
|
|
-- 3. Same as LoudDog.new(LoudDog), and converted to
|
|
-- Dog.new(LoudDog) as LoudDog has no 'new' key,
|
|
-- but does have __index = Dog on its metatable.
|
|
-- Result: seymour's metatable is LoudDog, and
|
|
-- LoudDog.__index = LoudDog. So seymour.key will
|
|
-- = seymour.key, LoudDog.key, Dog.key, whichever
|
|
-- table is the first with the given key.
|
|
-- 4. The 'makeSound' key is found in LoudDog; this
|
|
-- is the same as LoudDog.makeSound(seymour).
|
|
|
|
-- If needed, a subclass's new() is like the base's:
|
|
function LoudDog:new()
|
|
newObj = {}
|
|
-- set up newObj
|
|
self.__index = self
|
|
return setmetatable(newObj, self)
|
|
end
|
|
|
|
----------------------------------------------------
|
|
-- 4. Modules.
|
|
----------------------------------------------------
|
|
|
|
|
|
--[[ I'm commenting out this section so the rest of
|
|
-- this script remains runnable.
|
|
```
|
|
|
|
```lua
|
|
-- Suppose the file mod.lua looks like this:
|
|
local M = {}
|
|
|
|
local function sayMyName()
|
|
print('Hrunkner')
|
|
end
|
|
|
|
function M.sayHello()
|
|
print('Why hello there')
|
|
sayMyName()
|
|
end
|
|
|
|
return M
|
|
|
|
-- Another file can use mod.lua's functionality:
|
|
local mod = require('mod') -- Run the file mod.lua.
|
|
|
|
-- require is the standard way to include modules.
|
|
-- require acts like: (if not cached; see below)
|
|
local mod = (function ()
|
|
<contents of mod.lua>
|
|
end)()
|
|
-- It's like mod.lua is a function body, so that
|
|
-- locals inside mod.lua are invisible outside it.
|
|
|
|
-- This works because mod here = M in mod.lua:
|
|
mod.sayHello() -- Prints: Why hello there Hrunkner
|
|
|
|
-- This is wrong; sayMyName only exists in mod.lua:
|
|
mod.sayMyName() -- error
|
|
|
|
-- require's return values are cached so a file is
|
|
-- run at most once, even when require'd many times.
|
|
|
|
-- Suppose mod2.lua contains "print('Hi!')".
|
|
local a = require('mod2') -- Prints Hi!
|
|
local b = require('mod2') -- Doesn't print; a=b.
|
|
|
|
-- dofile is like require without caching:
|
|
dofile('mod2.lua') --> Hi!
|
|
dofile('mod2.lua') --> Hi! (runs it again)
|
|
|
|
-- loadfile loads a lua file but doesn't run it yet.
|
|
f = loadfile('mod2.lua') -- Call f() to run it.
|
|
|
|
-- load is loadfile for strings.
|
|
-- (loadstring is deprecated, use load instead)
|
|
g = load('print(343)') -- Returns a function.
|
|
g() -- Prints out 343; nothing printed before now.
|
|
|
|
--]]
|
|
```
|
|
|
|
## Community
|
|
|
|
If you need support join the official Lua [mailing list](https://www.lua.org/lua-l.html), [IRC channel](http://lua-users.org/wiki/IrcChannel), or [forum](https://luaforum.com).
|
|
|
|
## References
|
|
|
|
I was excited to learn Lua so I could make games
|
|
with the [LÖVE game engine](http://love2d.org/). That's the why.
|
|
|
|
I started with [BlackBulletIV's Lua for programmers](https://ebens.me/posts/lua-for-programmers-part-1/).
|
|
Next I read the official [Programming in Lua](http://www.lua.org/pil/contents.html) book.
|
|
That's the how.
|
|
|
|
It might be helpful to check out the [Lua short reference](http://lua-users.org/wiki/LuaShortReference) on lua-users.org.
|
|
|
|
The main topics not covered are standard libraries:
|
|
|
|
* [`string` library](http://lua-users.org/wiki/StringLibraryTutorial)
|
|
* [`table` library](http://lua-users.org/wiki/TableLibraryTutorial)
|
|
* [`math` library](http://lua-users.org/wiki/MathLibraryTutorial)
|
|
* [`io` library](http://lua-users.org/wiki/IoLibraryTutorial)
|
|
* [`os` library](http://lua-users.org/wiki/OsLibraryTutorial)
|
|
|
|
By the way, the entire file is valid Lua; save it
|
|
as learn.lua and run it with "`lua learn.lua`" !
|
|
|
|
This was first written for tylerneylon.com, and is
|
|
also available as a [GitHub gist](https://gist.github.com/tylerneylon/5853042). Have fun with Lua!
|