* Rename makeUnique overloads to avoid issue when Nothing is passed.
Suspend warnings when building the output table to avoid mass warning duplication.
* Add test for mixed invalid names.
Adjust so a single warning attached.
* PR comments.
related #6323
Fixes the following scenario:
- preprocessor function catches `ThreadInterruptedException` and returns it as a JSON
```json
{"error":"org.enso.interpreter.runtime.control.ThreadInterruptedException"}
```
- engine thinks that the visualization was computed successfully and just returns it to the user (without doing any fallback logic like retrying the computation)
- IDE displays blank visualization
Fixes the runtime test
```
- should recompute expressions changing an execution environment *** FAILED ***
"[live]" did not equal "[design]" (RuntimeServerTest.scala:2721)
Analysis:
"[live]" -> "[design]"
```
Rewrites node input component. Now the input is composed of multiple widget components arranged in a tree of views with automatic layout. That allows creating complex UI elements on top of the node itself, and further widget positions will be automatically adapted to that. The tree roughly follow the span tree, as it is built by consuming its nodes and eagerly creating widgets from them. The tree is rebuilt every time the expression changes, but that rebuild process reuses as much previously created widgets as possible, and only updates their configuration as needed. Each widget type can have its own configuration options that can be passed to it from the parent, or assigned based on configuration received from the language server.
<img width="773" alt="image" src="https://user-images.githubusercontent.com/919491/233439310-9c39ea88-19bc-43da-9baf-1bb176e2724e.png">
# Important Notes
For now, all span-tree updates are sent over to the shared Frp endpoint of the whole tree, so there is no mechanism for intercepting them by the parent widgets. One idea would be to use existing bubbling/capturing events on widget display objects for that purpose, but I think existing implementation is simpler and more convenient, and we can always easily change that if we have a use for it.
There are some issues with performance due to much more display objects being created on the graph. Expect it to be a little worse, especially at initialization time.
- Missing tests from number parsing.
- Fix type signature on some warning methods.
- Fix warnings on `Standard.Database.Data.Table.parse_values`.
- Added test for `Nothing` and empty string on `use_first_row_as_names`.
- New API for `Number.format` taking a simple format string and `Locale`.
- Add ellipsis to truncated `Text.to_display_text`.
- Adjusted built-in `to_display_text` for numbers to not include type (but also to display BigInteger as value).
- Remove `Noise.Generator` interface type.
- Json: Added `to_display_text` to `JS_Object`.
- Time: Added `to_display_text` for `Date`, `Time_Of_Day`, `Date_Time`, `Duration` and `Period`.
- Text: Added `to_display_text` to `Locale`, `Case_Sensitivity`, `Encoding`, `Text_Sub_Range`, `Span`, `Utf_16_Span`.
- System: Added `to_display_text` to `File`, `File_Permissions`, `Process_Result` and `Exit_Code`.
- Network: Added `to_display_text` to `URI`, `HTTP_Status_Code` and `Header`.
- Added `to_display_text` to `Maybe`, `Regression`, `Pair`, `Range`, `Filter_Condition`.
- Added support for `to_js_object` and `to_display_text` to `Random_Number_Generator`.
- Verified all error types have `to_display_text`.
- Removed `BigInt`, `Date`, `Date_Time` and `Time_Of_Day` JS based rendering as using `to_display_text` now.
- Added support for rendering nested structures in the table viz.
related #6323
The engine can skip compilation when applying changes that do not require execution. It is more efficient to process the changes in a batch, than triggering compilations every time such edit is received.
Fixes#6385
Partial rollback of #6364
It turns out that preventing default for mouse events is a bad idea in general. It shouldn't affect other fixed bugs because (afaik) all of them were caused by keyboard events.
We're still preventing default for keyboard events.
Integrate the UI for electing the Execution Environment with the Language Server and unify existing uses. Implements #5930 + actual integration instead of just mocking it.
https://user-images.githubusercontent.com/1428930/232919438-6e1e295a-34fe-4756-86a4-5f5d8f718fa0.mp4
# Important Notes
The console output is only emitted as part of the `INFO` level. A better check would be to look at the messages sent to the backend in the developer console.
Fixes#6317
The `drop` method is available in the WASM object. This can be tested by typing `ensoglApp.wasm.drop()` in the dev console - all objects should be removed and all connections closed.
# Important Notes
* This PR fixed serveral leaks by this occasion
* A new tool for tracking leaks was added to prelude's `debug` module.
This PR fixes#5239 by supporting the Windows-style of URL handling to support deep linking.
Windows spawns a new process for each URL, rather than sending a 'open-url' event to the existing process. Now the differences between the two platforms should be abstracted away.
Fixes all eslint errors - now `npx eslint .` in `app/ide-desktop` should show no errors and no warnings.
Also fixes an incorrect lint rule (the rule to catch early returns (?) did not work properly for `try-catch`)
# Important Notes
This changes quite a few files (unfortunately) so QA should be done to check all affected files
Vector Editor widget is improved: replaced old simple widget with List Editor, and added integration for adding elements.
# Important Notes
The widget is still under feature flag: `--feature-preview.vector-editor`.
Follow up of #6298 as it grew too much. Adds the needed typechecks to aggregate operations. Ensures that the DB operations report `Floating_Point_Equality` warning consistently with in-memory.
close#6254
Changelog:
- fix: race when the actor system may be stopped before the shutdown hooks are executed
- fix: project management spec
- fix: recover from `readLine` failure during the shutdown
- Add `replace` with same syntax as on `Text` to an in-memory `Column`.
- Add `trim` with same syntax as on `Text` to an in-memory `Column`.
- Add `trim` to in-database `Column`.
- Added `is_supported` to dialects and exposed the dialect consistently on the `Connection`.
- Add `write_table` support to `JSON_File` allowing `Table.write` to write JSON.
- Updated the parsing for integers and decimals:
- Support for currency symbols.
- Support for brackets for negative numbers.
- Automatic detection of decimal points and thousand separators.
- Tighter rules for scientific and thousand separated numbers.
- Remove `replace_text` from `Table`.
- Remove `write_json` from `Table`.
Closes#6181
- Added a read-only flag for the project model (now controlled by a temporary shortcut).
- Renaming the project, editing the code, connecting and disconnecting nodes, and collapsing, and navigating through collapsed nodes are forbidden and will result in the error message in the console.
- Some of the above actions produce undesired effects on the IDE, which will be fixed later. This PR is focused on restricting actual AST modifications.
- Moving nodes (and updating metadata in general) no longer causes reevaluation
https://user-images.githubusercontent.com/6566674/231616408-4f334bb7-1985-43ba-9953-4c0998338a9b.mp4
While Enso runs single-threaded, its `ResourceManager` required additional asynchronous thread to execute its _"finalizers"_. What has been necessary back then is no longer needed since _GraalVM 21.1_. GraalVM now provides support for submitting `ThreadLocalAction` that gets then picked and executed via `TruffleSafepoint` locations. This PR uses such mechanism to _"inject"_ finalizer execution into already running Enso evaluation thread.
Requiring more than one thread has complicated Enso's co-existence with other Truffle language. For example Graal.js is strictly singlethreaded and used to refuse (simple) co-existence with Enso. By allowing Enso to perform all its actions in a single thread, the synergy with Graal.js becomes better.
`Number.nan` can be used as a key in `Map`. This PR basically implements the support for [JavaScript's Same Value Zero Equality](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Equality_comparisons_and_sameness#same-value-zero_equality) so that `Number.nan` can be used as a key in `Map`.
# Important Notes
- For NaN, it holds that `Meta.is_same_object Number.nan Number.nan`, and `Number.nan != Number.nan` - inspired by JS spec.
- `Meta.is_same_object x y` implies `Any.== x y`, except for `Number.nan`.
`Vector.sort` does some custom method dispatch logic which always expected a function as `by` and `on` arguments. At the same time, `UnresolvedSymbol` is treated like a (to be resolved) `Function` and under normal circumstances there would be no difference between `_.foo` and `.foo` provided as arguments.
Rather than adding an additional phase that does some form of eta-expansion, to accomodate for this custom dispatch, this change only fixes the problem locally. We accept `Function` and `UnresolvedSymbol` and perform the resolution on the fly. Ideally, we would have a specialization on the latter but again, it would be dependent on the contents of the `Vector` so unclear if that is better.
Closes#6276,
# Important Notes
There was a suggestion to somehow modify our codegen to accomodate for this scenario but I went against it. In fact a lot of name literals have `isMethod` flag and that information is used in the passes but it should not control how (late) codegen is done. If we were to make this more generic, I would suggest maybe to add separate eta-expansion pass. But it could affect other things and could be potentially a significant change with limited potential initially, so potential future work item.
* Use Rectangle for breadcrumbs background.
* Use Rectangle for status bar bg.
* Use Rectangle for dropdown bg.
* Dirty global_element_depth_order invalidates sublayers
* Setting new parent may invalidate depth order
* Support per-instance pointer_events_enabled
* Remove workaround for #6241