2020-10-13 14:04:12 +03:00
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extends Node2D
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2020-10-13 15:16:36 +03:00
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var hovered = false
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2020-10-13 14:04:12 +03:00
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var dragged = false
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var drag_offset
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2020-10-14 01:27:37 +03:00
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2020-10-13 18:08:37 +03:00
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export var arg_number = 0
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export var command = "" setget set_command
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2020-10-14 01:27:37 +03:00
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export var description = "" setget set_description
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2020-10-15 16:22:38 +03:00
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export var energy = 0 setget set_energy
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2020-10-14 01:27:37 +03:00
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2020-10-13 18:08:37 +03:00
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var _first_argument = null
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var _home_position = null
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2020-10-15 16:02:43 +03:00
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var _home_rotation = null
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2020-10-13 18:08:37 +03:00
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2020-10-15 16:22:38 +03:00
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onready var energy_label = $Sprite/Energy
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2020-10-13 14:04:12 +03:00
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func _ready():
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set_process_unhandled_input(true)
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2020-10-15 16:22:38 +03:00
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set_energy(energy)
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2020-10-13 14:04:12 +03:00
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func _process(delta):
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2020-10-15 16:22:38 +03:00
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if game.energy >= energy:
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energy_label.modulate = Color(0.5, 1, 0.5)
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else:
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energy_label.modulate = Color(1, 1, 1)
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modulate = Color(1, 0.5, 0.5)
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2020-10-13 14:04:12 +03:00
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if dragged:
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var mousepos = get_viewport().get_mouse_position()
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2020-10-14 15:48:38 +03:00
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global_position = mousepos - drag_offset
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2020-10-15 16:02:43 +03:00
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var target_scale = 1
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if hovered and not dragged:
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target_scale = 1.5
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# if hovered:
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# rotation = 0
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# else:
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# if _home_rotation:
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# rotation_degrees = _home_rotation
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var speed = 5
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scale = lerp(scale, Vector2(target_scale, target_scale), 10*delta)
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# if scale.x < target_scale:
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# scale += speed*delta*Vector2(1, 1)
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# elif scale.x > target_scale:
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# scale -= speed*delta*Vector2(1, 1)
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2020-10-13 14:04:12 +03:00
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func _unhandled_input(event):
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if event is InputEventMouseButton:
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2020-10-13 15:16:36 +03:00
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if event.button_index == BUTTON_LEFT and event.pressed and hovered:
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2020-10-13 14:04:12 +03:00
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dragged = true
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2020-10-13 15:16:36 +03:00
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game.dragged_object = self
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2020-10-13 14:04:12 +03:00
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drag_offset = get_viewport().get_mouse_position() - global_position
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2020-10-13 15:16:36 +03:00
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get_tree().set_input_as_handled()
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modulate.a = 0.5
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2020-10-13 18:08:37 +03:00
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elif event.button_index == BUTTON_LEFT and !event.pressed and dragged:
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2020-10-13 14:04:12 +03:00
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dragged = false
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2020-10-13 15:16:36 +03:00
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game.dragged_object = null
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modulate.a = 1
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2020-10-13 18:29:24 +03:00
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2020-10-14 15:48:38 +03:00
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if get_viewport().get_mouse_position().y < get_viewport().size.y/3*2:
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2020-10-13 18:29:24 +03:00
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if arg_number == 0 :
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2020-10-15 16:53:23 +03:00
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try_play($Label.text)
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2020-10-13 18:29:24 +03:00
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else:
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move_back()
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else:
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2020-10-14 01:04:47 +03:00
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move_back()
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2020-10-13 15:16:36 +03:00
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func _mouse_entered():
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hovered = true
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2020-10-15 16:02:43 +03:00
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z_index = 1
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2020-10-13 15:16:36 +03:00
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func _mouse_exited():
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hovered = false
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2020-10-15 16:02:43 +03:00
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z_index = 0
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2020-10-13 18:08:37 +03:00
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func set_command(new_command):
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command = new_command
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2020-10-14 01:27:37 +03:00
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$Label.text = command
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func set_description(new_description):
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description = new_description
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$Description.text = description
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2020-10-13 18:08:37 +03:00
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2020-10-15 16:22:38 +03:00
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func set_energy(new_energy):
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energy = new_energy
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if energy_label:
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energy_label.text = str(energy)
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2020-10-13 18:08:37 +03:00
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func move_back():
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position = _home_position
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2020-10-15 16:02:43 +03:00
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rotation_degrees = _home_rotation
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2020-10-13 18:29:24 +03:00
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func buuurn():
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queue_free()
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2020-10-15 16:53:23 +03:00
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#$"..".draw_rand_card()
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$"..".arrange_cards()
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2020-10-13 15:16:36 +03:00
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func dropped_on(other):
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2020-10-13 18:08:37 +03:00
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var full_command = ""
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match arg_number:
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2020-10-13 19:13:42 +03:00
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1:
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var argument = other.id
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if ($Label.text.begins_with("git checkout") or $Label.text.begins_with("git rebase")) and other.id.begins_with("refs/heads"):
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argument = Array(other.id.split("/")).pop_back()
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full_command = $Label.text + " " + argument
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2020-10-15 16:53:23 +03:00
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try_play(full_command)
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2020-10-14 01:57:30 +03:00
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# 2:
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# if _first_argument:
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# full_command = $Label.text + " " + _first_argument + " " + other.id
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# $"../Terminal".send_command(full_command)
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# buuurn()
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# else:
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# _first_argument = other.id
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2020-10-15 16:53:23 +03:00
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func try_play(command):
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if game.energy >= energy:
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$"../../..".terminal.send_command(command)
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buuurn()
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game.energy -= energy
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else:
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move_back()
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