Brent Yorgey
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0a8528285c
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basic typechecker and pretty-printer
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2021-08-25 13:02:24 -05:00 |
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Brent Yorgey
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8db1039849
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get CEK machine working!
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2021-08-25 11:08:22 -05:00 |
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Brent Yorgey
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842688eef1
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fix stack.yaml
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2021-08-25 09:21:38 -05:00 |
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Brent Yorgey
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c0c98b0ad1
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WIP: redesign language with CEK machine
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2021-08-25 08:53:53 -05:00 |
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Brent Yorgey
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31b1fbfa7d
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add "around" direction keyword (as in "turn around")
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2021-08-24 22:10:14 -05:00 |
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Brent Yorgey
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a94f98d585
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cleanup
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2021-08-24 22:10:05 -05:00 |
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Brent Yorgey
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a1885536d2
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set up stack
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2021-08-24 21:59:03 -05:00 |
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Brent Yorgey
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a49bed6e0a
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Map seems a bit faster than HashMap here
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2021-08-24 21:43:19 -05:00 |
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Brent Yorgey
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5a5950ba6f
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better world handling with tile caching
Unfortunately it doesn't seem to make that much of a speed difference...
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2021-08-24 21:35:38 -05:00 |
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Brent Yorgey
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3ee0b9d6b8
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redraw world after manually moving it with arrow keys
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2021-08-24 17:47:42 -05:00 |
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Brent Yorgey
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c02eb7aec4
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formatting wibbles
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2021-08-24 17:40:40 -05:00 |
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Brent Yorgey
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0e80d1bb0f
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small fixes
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2021-08-24 17:40:18 -05:00 |
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Brent Yorgey
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4c0a211658
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ticks per second
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2021-08-24 15:08:37 -05:00 |
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Brent Yorgey
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317651691a
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cache world and only redraw when e.g. a robot moves
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2021-08-24 06:49:45 -05:00 |
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Brent Yorgey
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b600b91f9e
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world lookup does not return a new world; ability to scroll the world display
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2021-08-24 05:42:20 -05:00 |
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Brent Yorgey
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222ec82d2d
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draw centered view of the world
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2021-08-23 22:11:38 -05:00 |
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Brent Yorgey
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53c18162bc
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infinite worlds, take 1
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2021-08-23 22:04:22 -05:00 |
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Brent Yorgey
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95f6ac28d4
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factor out remaining UI + app stuff
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2021-08-23 16:52:40 -05:00 |
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Brent Yorgey
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f046b2b43c
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factor out more UI code
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2021-08-23 16:39:56 -05:00 |
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Brent Yorgey
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dda0aafc93
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factor out Swarm.Game.Resource
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2021-08-23 16:30:41 -05:00 |
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Brent Yorgey
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65917c2ae4
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split out Swarm.UI.Attr
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2021-08-23 16:27:51 -05:00 |
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Brent Yorgey
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4efea30df2
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factor out more code into separate modules
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2021-08-23 16:24:54 -05:00 |
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Brent Yorgey
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319b36ace8
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fix refactoring, split UIState out of GameState into top-level AppState
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2021-08-23 16:13:25 -05:00 |
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Brent Yorgey
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9526392d26
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WIP
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2021-08-23 15:01:09 -05:00 |
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Brent Yorgey
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eb832d366c
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refactor: split out Swarm.AST
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2021-08-23 13:31:57 -05:00 |
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Brent Yorgey
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4bb87983ec
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factor out handleREPLEvent
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2021-08-23 13:18:08 -05:00 |
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Brent Yorgey
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20e55dcc7b
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clean up .cabal a bit
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2021-08-23 13:17:46 -05:00 |
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Brent Yorgey
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83a99a2295
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new name: swarm
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2021-08-23 11:47:04 -05:00 |
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Brent Yorgey
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381a49e5d6
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refactor and add REPL history
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2021-08-23 11:44:25 -05:00 |
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Brent Yorgey
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79bbf4de76
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add repeat command
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2021-08-22 22:02:01 -05:00 |
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Brent Yorgey
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7ea09880bd
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clean up
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2021-08-22 22:01:50 -05:00 |
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Brent Yorgey
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44897c6535
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decrease delay between ticks
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2021-08-22 22:01:38 -05:00 |
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Brent Yorgey
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f82b4cc071
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build just takes a Command
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2021-08-22 21:49:51 -05:00 |
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Brent Yorgey
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7fdccbbc14
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add a bunch of stuff!
enhanced 'turn' command
blocks
build command
real-time syntax checking for REPL inputs
error message dialog for parse errors
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2021-08-22 21:47:39 -05:00 |
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Brent Yorgey
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2f8e13eebe
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add focus ring for panels
Tab key cycles the focus.
Also clean up a few warnings.
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2021-08-22 14:20:04 -05:00 |
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Brent Yorgey
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7c0a2bfd75
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test with larger, randomly generated world
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2021-08-22 08:08:09 -05:00 |
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Brent Yorgey
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0c73122d2a
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tweaks
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2021-08-22 06:48:23 -05:00 |
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Brent Yorgey
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81fe71f3bb
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draw interface with three full-size panels, and improve visuals
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2021-08-22 06:36:56 -05:00 |
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Brent Yorgey
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479b10e986
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initial exploration
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2021-08-21 18:18:07 -05:00 |
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