2020-10-19 19:22:02 +03:00
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use super::glyphcache::GlyphCache;
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2019-12-24 06:13:15 +03:00
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use super::quad::*;
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2019-10-27 02:59:53 +03:00
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use super::utilsprites::{RenderMetrics, UtilSprites};
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2020-10-26 02:09:47 +03:00
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use ::window::bitmaps::atlas::OutOfTextureSpace;
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2019-10-27 02:59:53 +03:00
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use ::window::glium::backend::Context as GliumContext;
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2021-07-30 22:59:15 +03:00
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use ::window::glium::buffer::Mapping;
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2019-10-27 02:59:53 +03:00
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use ::window::glium::texture::SrgbTexture2d;
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2021-08-10 09:08:22 +03:00
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use ::window::glium::{CapabilitiesSource, IndexBuffer, VertexBuffer};
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2019-10-27 02:59:53 +03:00
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use ::window::*;
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2022-05-26 06:51:36 +03:00
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use anyhow::Context;
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2021-07-30 08:21:46 +03:00
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use std::cell::{Ref, RefCell, RefMut};
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2019-10-27 02:59:53 +03:00
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use std::rc::Rc;
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2020-10-25 02:40:15 +03:00
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use wezterm_font::FontConfiguration;
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2019-10-27 02:59:53 +03:00
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2021-07-30 22:59:15 +03:00
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const INDICES_PER_CELL: usize = 6;
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pub struct MappedQuads<'a> {
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mapping: Mapping<'a, [Vertex]>,
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next: RefMut<'a, usize>,
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capacity: usize,
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}
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2022-08-23 04:45:36 +03:00
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impl<'a> QuadAllocator for MappedQuads<'a> {
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fn allocate<'b>(&'b mut self) -> anyhow::Result<Quad<'b>> {
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2021-07-30 22:59:15 +03:00
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let idx = *self.next;
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*self.next += 1;
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2021-07-31 02:59:47 +03:00
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let idx = if idx >= self.capacity {
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// We don't have enough quads, so we'll keep re-using
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// the first quad until we reach the end of the render
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// pass, at which point we'll detect this condition
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// and re-allocate the quads.
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0
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} else {
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idx
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};
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2021-07-30 22:59:15 +03:00
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let idx = idx * VERTICES_PER_CELL;
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let mut quad = Quad {
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vert: &mut self.mapping[idx..idx + VERTICES_PER_CELL],
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};
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quad.set_has_color(false);
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Ok(quad)
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}
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2022-08-23 16:37:12 +03:00
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fn extend_with(&mut self, vertices: &[Vertex]) {
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let idx = *self.next;
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// idx and next are number of quads, so divide by number of vertices
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*self.next += vertices.len() / VERTICES_PER_CELL;
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// Only copy in if there is enough room.
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// We'll detect the out of space condition at the end of
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// the render pass.
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let idx = idx * VERTICES_PER_CELL;
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let len = self.capacity * VERTICES_PER_CELL;
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if idx + vertices.len() < len {
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self.mapping[idx..idx + vertices.len()].copy_from_slice(vertices);
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}
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}
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2021-07-30 22:59:15 +03:00
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}
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2021-03-21 22:01:30 +03:00
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pub struct TripleVertexBuffer {
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2021-07-30 08:21:46 +03:00
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pub index: RefCell<usize>,
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pub bufs: RefCell<[VertexBuffer<Vertex>; 3]>,
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pub indices: IndexBuffer<u32>,
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pub capacity: usize,
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2021-07-30 22:59:15 +03:00
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pub next_quad: RefCell<usize>,
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2021-07-30 08:21:46 +03:00
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}
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impl TripleVertexBuffer {
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2021-07-30 22:59:15 +03:00
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pub fn clear_quad_allocation(&self) {
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*self.next_quad.borrow_mut() = 0;
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}
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2021-07-31 02:59:47 +03:00
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pub fn need_more_quads(&self) -> Option<usize> {
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let next = *self.next_quad.borrow();
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if next > self.capacity {
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Some(next)
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} else {
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None
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}
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}
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2021-07-30 22:59:15 +03:00
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pub fn vertex_index_count(&self) -> (usize, usize) {
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let num_quads = *self.next_quad.borrow();
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(num_quads * VERTICES_PER_CELL, num_quads * INDICES_PER_CELL)
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}
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pub fn map<'a>(&'a self, bufs: &'a mut RefMut<VertexBuffer<Vertex>>) -> MappedQuads<'a> {
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let mapping = bufs.slice_mut(..).expect("to map vertex buffer").map();
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MappedQuads {
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mapping,
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next: self.next_quad.borrow_mut(),
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capacity: self.capacity,
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}
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}
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2021-07-30 08:21:46 +03:00
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pub fn current_vb(&self) -> Ref<VertexBuffer<Vertex>> {
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let index = *self.index.borrow();
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let bufs = self.bufs.borrow();
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Ref::map(bufs, |bufs| &bufs[index])
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}
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pub fn current_vb_mut(&self) -> RefMut<VertexBuffer<Vertex>> {
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let index = *self.index.borrow();
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let bufs = self.bufs.borrow_mut();
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RefMut::map(bufs, |bufs| &mut bufs[index])
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}
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pub fn next_index(&self) {
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let mut index = self.index.borrow_mut();
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*index += 1;
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if *index >= 3 {
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*index = 0;
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}
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}
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2021-03-21 22:01:30 +03:00
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}
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2022-05-26 06:51:36 +03:00
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pub struct RenderLayer {
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2022-05-26 17:59:47 +03:00
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pub vb: RefCell<[TripleVertexBuffer; 3]>,
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context: Rc<GliumContext>,
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zindex: i8,
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2022-05-26 06:51:36 +03:00
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}
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impl RenderLayer {
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2022-05-26 17:59:47 +03:00
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pub fn new(context: &Rc<GliumContext>, num_quads: usize, zindex: i8) -> anyhow::Result<Self> {
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2022-05-26 06:51:36 +03:00
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let vb = [
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2022-09-09 17:28:49 +03:00
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Self::compute_vertices(context, 32)?,
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2022-05-26 06:51:36 +03:00
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Self::compute_vertices(context, num_quads)?,
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2022-09-09 17:28:49 +03:00
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Self::compute_vertices(context, 32)?,
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2022-05-26 06:51:36 +03:00
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];
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Ok(Self {
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context: Rc::clone(context),
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2022-05-26 17:59:47 +03:00
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vb: RefCell::new(vb),
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zindex,
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2022-05-26 06:51:36 +03:00
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})
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}
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pub fn clear_quad_allocation(&self) {
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2022-05-26 17:59:47 +03:00
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for vb in self.vb.borrow().iter() {
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2022-05-26 06:51:36 +03:00
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vb.clear_quad_allocation();
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}
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}
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2022-05-26 17:59:47 +03:00
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pub fn need_more_quads(&self, vb_idx: usize) -> Option<usize> {
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self.vb.borrow()[vb_idx].need_more_quads()
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}
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pub fn reallocate_quads(&self, idx: usize, num_quads: usize) -> anyhow::Result<()> {
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2022-05-26 06:51:36 +03:00
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let vb = Self::compute_vertices(&self.context, num_quads)?;
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2022-05-26 17:59:47 +03:00
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self.vb.borrow_mut()[idx] = vb;
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2022-05-26 06:51:36 +03:00
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Ok(())
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}
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/// Compute a vertex buffer to hold the quads that comprise the visible
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/// portion of the screen. We recreate this when the screen is resized.
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/// The idea is that we want to minimize any heavy lifting and computation
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/// and instead just poke some attributes into the offset that corresponds
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/// to a changed cell when we need to repaint the screen, and then just
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/// let the GPU figure out the rest.
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fn compute_vertices(
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context: &Rc<GliumContext>,
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num_quads: usize,
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) -> anyhow::Result<TripleVertexBuffer> {
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let verts = vec![Vertex::default(); num_quads * VERTICES_PER_CELL];
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2022-09-09 17:28:49 +03:00
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log::trace!(
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"compute_vertices num_quads={}, allocated {} bytes",
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num_quads,
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verts.len() * std::mem::size_of::<Vertex>()
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);
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2022-05-26 06:51:36 +03:00
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let mut indices = vec![];
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indices.reserve(num_quads * INDICES_PER_CELL);
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for q in 0..num_quads {
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let idx = (q * VERTICES_PER_CELL) as u32;
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// Emit two triangles to form the glyph quad
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indices.push(idx + V_TOP_LEFT as u32);
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indices.push(idx + V_TOP_RIGHT as u32);
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indices.push(idx + V_BOT_LEFT as u32);
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indices.push(idx + V_TOP_RIGHT as u32);
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indices.push(idx + V_BOT_LEFT as u32);
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indices.push(idx + V_BOT_RIGHT as u32);
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}
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let buffer = TripleVertexBuffer {
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index: RefCell::new(0),
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bufs: RefCell::new([
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VertexBuffer::dynamic(context, &verts)?,
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VertexBuffer::dynamic(context, &verts)?,
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VertexBuffer::dynamic(context, &verts)?,
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]),
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capacity: num_quads,
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indices: IndexBuffer::new(
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context,
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glium::index::PrimitiveType::TrianglesList,
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&indices,
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)?,
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next_quad: RefCell::new(0),
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};
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Ok(buffer)
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}
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}
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2022-08-23 04:45:36 +03:00
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pub struct BorrowedLayers<'a>(pub [MappedQuads<'a>; 3]);
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impl<'a> TripleLayerQuadAllocatorTrait for BorrowedLayers<'a> {
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fn allocate(&mut self, layer_num: usize) -> anyhow::Result<Quad> {
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self.0[layer_num].allocate()
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}
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2022-11-14 23:47:38 +03:00
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2022-08-23 16:37:12 +03:00
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fn extend_with(&mut self, layer_num: usize, vertices: &[Vertex]) {
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self.0[layer_num].extend_with(vertices)
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}
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2022-08-23 04:45:36 +03:00
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}
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2021-01-16 19:00:17 +03:00
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pub struct RenderState {
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2019-10-27 02:59:53 +03:00
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pub context: Rc<GliumContext>,
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pub glyph_cache: RefCell<GlyphCache<SrgbTexture2d>>,
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pub util_sprites: UtilSprites<SrgbTexture2d>,
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2021-02-21 04:02:21 +03:00
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pub glyph_prog: glium::Program,
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2022-05-26 17:59:47 +03:00
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pub layers: RefCell<Vec<Rc<RenderLayer>>>,
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2019-10-27 02:59:53 +03:00
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}
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2021-01-16 19:00:17 +03:00
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impl RenderState {
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2019-10-27 02:59:53 +03:00
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pub fn new(
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context: Rc<GliumContext>,
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fonts: &Rc<FontConfiguration>,
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metrics: &RenderMetrics,
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2020-10-26 02:09:47 +03:00
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mut atlas_size: usize,
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2019-12-15 08:43:05 +03:00
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) -> anyhow::Result<Self> {
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2020-10-26 02:09:47 +03:00
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loop {
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2021-10-09 23:34:59 +03:00
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let glyph_cache = RefCell::new(GlyphCache::new_gl(&context, fonts, atlas_size)?);
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2020-10-26 02:09:47 +03:00
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let result = UtilSprites::new(&mut *glyph_cache.borrow_mut(), metrics);
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match result {
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Ok(util_sprites) => {
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2021-08-06 06:33:56 +03:00
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let glyph_prog = Self::compile_prog(&context, Self::glyph_shader)?;
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2020-10-26 02:09:47 +03:00
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2022-05-26 17:59:47 +03:00
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let main_layer = Rc::new(RenderLayer::new(&context, 1024, 0)?);
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2020-10-26 02:09:47 +03:00
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return Ok(Self {
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context,
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glyph_cache,
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util_sprites,
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2021-02-21 04:02:21 +03:00
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glyph_prog,
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2022-05-26 17:59:47 +03:00
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layers: RefCell::new(vec![main_layer]),
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2020-10-26 02:09:47 +03:00
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});
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}
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2021-03-14 10:18:15 +03:00
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Err(OutOfTextureSpace {
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size: Some(size), ..
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}) => {
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2020-10-26 02:09:47 +03:00
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atlas_size = size;
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}
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2021-03-14 10:18:15 +03:00
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Err(OutOfTextureSpace { size: None, .. }) => {
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2020-10-26 02:09:47 +03:00
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anyhow::bail!("requested texture size is impossible!?")
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2019-10-27 02:59:53 +03:00
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}
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};
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}
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}
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2022-05-26 17:59:47 +03:00
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pub fn layer_for_zindex(&self, zindex: i8) -> anyhow::Result<Rc<RenderLayer>> {
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if let Some(layer) = self
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.layers
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.borrow()
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.iter()
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.find(|l| l.zindex == zindex)
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.map(Rc::clone)
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{
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return Ok(layer);
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}
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let layer = Rc::new(RenderLayer::new(&self.context, 128, zindex)?);
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let mut layers = self.layers.borrow_mut();
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layers.push(Rc::clone(&layer));
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// Keep the layers sorted by zindex so that they are rendered in
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// the correct order when the layers array is iterated.
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layers.sort_by(|a, b| a.zindex.cmp(&b.zindex));
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2022-05-26 06:51:36 +03:00
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2022-05-26 17:59:47 +03:00
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Ok(layer)
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2022-05-26 06:51:36 +03:00
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}
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2022-05-26 17:59:47 +03:00
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/// Returns true if any of the layers needed more quads to be allocated,
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/// and if we successfully allocated them.
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/// Returns false if the quads were sufficient.
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/// Returns Err if we needed to allocate but failed.
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2022-05-26 06:51:36 +03:00
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pub fn allocated_more_quads(&mut self) -> anyhow::Result<bool> {
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let mut allocated = false;
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2022-05-26 17:59:47 +03:00
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for layer in self.layers.borrow().iter() {
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2022-05-26 06:51:36 +03:00
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for vb_idx in 0..3 {
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2022-05-26 17:59:47 +03:00
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if let Some(need_quads) = layer.need_more_quads(vb_idx) {
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2022-09-09 17:28:49 +03:00
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// Round up to next multiple of 128 that is >=
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2022-05-26 06:51:36 +03:00
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// the number of needed quads for this frame
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2022-09-09 17:28:49 +03:00
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let num_quads = (need_quads + 127) & !127;
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2022-05-26 06:51:36 +03:00
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layer.reallocate_quads(vb_idx, num_quads).with_context(|| {
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format!(
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|
"Failed to allocate {} quads (needed {})",
|
|
|
|
num_quads, need_quads,
|
|
|
|
)
|
|
|
|
})?;
|
|
|
|
log::trace!("Allocated {} quads (needed {})", num_quads, need_quads);
|
|
|
|
allocated = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ok(allocated)
|
|
|
|
}
|
|
|
|
|
2021-02-21 04:02:21 +03:00
|
|
|
fn compile_prog(
|
|
|
|
context: &Rc<GliumContext>,
|
|
|
|
fragment_shader: fn(&str) -> (String, String),
|
|
|
|
) -> anyhow::Result<glium::Program> {
|
|
|
|
let mut errors = vec![];
|
2021-08-10 09:08:22 +03:00
|
|
|
|
|
|
|
let caps = context.get_capabilities();
|
|
|
|
log::trace!("Compiling shader. context.capabilities.srgb={}", caps.srgb);
|
|
|
|
|
2021-08-10 08:27:44 +03:00
|
|
|
for version in &["330 core", "330", "320 es", "300 es"] {
|
2021-02-21 04:02:21 +03:00
|
|
|
let (vertex_shader, fragment_shader) = fragment_shader(version);
|
|
|
|
let source = glium::program::ProgramCreationInput::SourceCode {
|
|
|
|
vertex_shader: &vertex_shader,
|
|
|
|
fragment_shader: &fragment_shader,
|
2021-12-23 04:14:52 +03:00
|
|
|
outputs_srgb: true,
|
2021-02-21 04:02:21 +03:00
|
|
|
tessellation_control_shader: None,
|
|
|
|
tessellation_evaluation_shader: None,
|
|
|
|
transform_feedback_varyings: None,
|
|
|
|
uses_point_size: false,
|
|
|
|
geometry_shader: None,
|
|
|
|
};
|
|
|
|
match glium::Program::new(context, source) {
|
|
|
|
Ok(prog) => {
|
|
|
|
return Ok(prog);
|
|
|
|
}
|
2021-08-10 08:27:44 +03:00
|
|
|
Err(err) => errors.push(format!("shader version: {}: {:#}", version, err)),
|
2021-02-21 04:02:21 +03:00
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
anyhow::bail!("Failed to compile shaders: {}", errors.join("\n"))
|
|
|
|
}
|
|
|
|
|
|
|
|
fn glyph_shader(version: &str) -> (String, String) {
|
|
|
|
(
|
|
|
|
format!(
|
2021-07-31 17:28:52 +03:00
|
|
|
"#version {}\n{}",
|
2021-02-21 04:02:21 +03:00
|
|
|
version,
|
|
|
|
include_str!("glyph-vertex.glsl")
|
|
|
|
),
|
2021-07-31 17:28:52 +03:00
|
|
|
format!("#version {}\n{}", version, include_str!("glyph-frag.glsl")),
|
2021-02-21 04:02:21 +03:00
|
|
|
)
|
|
|
|
}
|
|
|
|
|
2022-09-09 17:28:49 +03:00
|
|
|
pub fn config_changed(&mut self) {
|
|
|
|
self.glyph_cache.borrow_mut().config_changed();
|
|
|
|
}
|
|
|
|
|
2019-10-27 02:59:53 +03:00
|
|
|
pub fn recreate_texture_atlas(
|
|
|
|
&mut self,
|
|
|
|
fonts: &Rc<FontConfiguration>,
|
|
|
|
metrics: &RenderMetrics,
|
|
|
|
size: Option<usize>,
|
2021-01-16 19:12:45 +03:00
|
|
|
) -> anyhow::Result<()> {
|
|
|
|
// We make a a couple of passes at resizing; if the user has selected a large
|
|
|
|
// font size (or a large scaling factor) then the `size==None` case will not
|
|
|
|
// be able to fit the initial utility glyphs and apply_scale_change won't
|
|
|
|
// be able to deal with that error situation. Rather than make every
|
|
|
|
// caller know how to deal with OutOfTextureSpace we try to absorb
|
|
|
|
// and accomodate that here.
|
|
|
|
let mut size = size;
|
|
|
|
let mut attempt = 10;
|
|
|
|
loop {
|
|
|
|
match self.recreate_texture_atlas_impl(fonts, metrics, size) {
|
|
|
|
Ok(_) => return Ok(()),
|
|
|
|
Err(err) => {
|
|
|
|
attempt -= 1;
|
|
|
|
if attempt == 0 {
|
|
|
|
return Err(err);
|
|
|
|
}
|
|
|
|
|
|
|
|
if let Some(&OutOfTextureSpace {
|
|
|
|
size: Some(needed_size),
|
2021-03-14 10:18:15 +03:00
|
|
|
..
|
2021-01-16 19:12:45 +03:00
|
|
|
}) = err.downcast_ref::<OutOfTextureSpace>()
|
|
|
|
{
|
|
|
|
size.replace(needed_size);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
return Err(err);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn recreate_texture_atlas_impl(
|
|
|
|
&mut self,
|
|
|
|
fonts: &Rc<FontConfiguration>,
|
|
|
|
metrics: &RenderMetrics,
|
|
|
|
size: Option<usize>,
|
2019-12-15 08:43:05 +03:00
|
|
|
) -> anyhow::Result<()> {
|
2021-01-16 19:00:17 +03:00
|
|
|
let size = size.unwrap_or_else(|| self.glyph_cache.borrow().atlas.size());
|
2021-10-09 23:34:59 +03:00
|
|
|
let mut new_glyph_cache = GlyphCache::new_gl(&self.context, fonts, size)?;
|
2021-03-14 20:29:02 +03:00
|
|
|
self.util_sprites = UtilSprites::new(&mut new_glyph_cache, metrics)?;
|
|
|
|
|
|
|
|
let mut glyph_cache = self.glyph_cache.borrow_mut();
|
|
|
|
|
|
|
|
// Steal the decoded image cache; without this, any animating gifs
|
|
|
|
// would reset back to frame 0 each time we filled the texture
|
|
|
|
std::mem::swap(
|
|
|
|
&mut glyph_cache.image_cache,
|
|
|
|
&mut new_glyph_cache.image_cache,
|
|
|
|
);
|
|
|
|
|
|
|
|
*glyph_cache = new_glyph_cache;
|
2019-10-27 02:59:53 +03:00
|
|
|
Ok(())
|
|
|
|
}
|
|
|
|
}
|