This expands the data model for Tab so that it can record a binary
tree of panes; this allows for conceptually splitting a Pane either
horizontally or vertically.
None of the other layers know about this concept yet.
refs: https://github.com/wez/wezterm/issues/157
This adds an extra level of indirection to the Mux model;
previously we allowed for Windows to contain an ordered
collection of Tabs, where each Tab represented some kind
of pty.
This change effectively renames the existing Tab trait to Pane
and introduces a new Tab container, so the new model is that
a Window contains an ordered collection of Tabs, and each Tab
can have a single optional Pane.
refs: https://github.com/wez/wezterm/issues/157
Attempt to recover in the case where we cannot re-allocate
our vertex buffers; try to restore the prior dimensions
and resize the OS window to match.
refs: https://github.com/wez/wezterm/issues/265
Rather than scanning directories and reading in ~230 files on startup,
do the scan at build time so that we're parsing from memory rather
than local storage.
This should shave a bit of time off the startup, although I
haven't measured this, and I've only run this on a remote
linux system thus far.
refs: https://github.com/wez/wezterm/issues/264
Need to use the subsecond microsecond value, rather than the total
microsecond value, otherwise `select(2)` will yield EINVAL.
The wezterm changes show where this error was bubbling up
and breaking the tls client code.
`cargo test --release --all` was broken by a recent update.
Interesting that it only broke when building tests.
Regardless: these deps should probably have always been required,
so this is a legit change.
This could be reproduced via `wezterm connect localhost`.
This bug was surfaced after the last release added a Drop impl
to cleanup the display.
This commit tracks the display in the connection.
closes: https://github.com/wez/wezterm/issues/252
When returning the title string we prefer to return the OSC 1 Icon
title (which is interpreted as "tab title" by some emulators and
shell toolkits) on the basis that it will have been setup for
display in a more limited width than the overall window title
and will thus likely be a better choice to show to the user.
If OSC 1 hasn't been set then we'll fall back to the OSC 2 window
title as before.
refs: https://github.com/wez/wezterm/issues/247
This isn't a fix by any stretch of the imagination, but it stops
a crash. Should be good enough until I get a chance to fix this
properly.
refs: https://github.com/wez/wezterm/issues/252
OSC 1 is defined as setting the "Icon Title".
OSC 2 is defined as setting the "Window Title".
OSC 0 sets both of those.
Some terminal emulators will display the Icon title as the tab
title.
Wezterm doesn't make a distinction between any of those things; the
title is applied (during escape sequence parsing) to the terminal
instance in isolation from any other terminals; when the GUI layer
renders the titlebar it is composed from the title in the active tab.
refs: https://github.com/wez/wezterm/issues/247
This tidies up the valgrind output some more, but seems to highlight
some leaks in the egl implementation around init/shutdown.
I still don't see a smoking gun for a memory leak that grows over time.
refs: https://github.com/wez/wezterm/issues/238
I'm wondering if the non-deterministic portion of
refs: https://github.com/wez/wezterm/issues/241
might be due to splitting of data across multiple write calls.
This commit adopts the use of BufWriter around the writer so that
we can buffer up and explicitly flush the responses to the terminal.
When running on a 30bpp display with 2 bit alpha, eglChooseConfig
will match and list the 10bpc configuration first, which don't match
the desired pixel format.
Filter the config list so that it only includes 8bpc configurations.
refs: https://github.com/wez/wezterm/issues/240