This commit centralizes the focus-loss logic to the Window so
that activating a new tab will deactivate the pane in the current
window.
Note that this cannot see overlays in the gui, but overlays shouldn't
care about focus, so it should be ok.
refs: https://github.com/wez/wezterm/discussions/796
This commit enables the following config to work for local (not mux yet!)
panes:
```lua
local wezterm = require 'wezterm'
wezterm.on("format-tab-title", function(tab, tabs, panes, config, hover, max_width)
if tab.is_active then
return {
{Background={Color="blue"}},
{Text=" " .. tab.active_pane.title .. " "},
}
end
local has_unseen_output = false
for _, pane in ipairs(tab.panes) do
if pane.has_unseen_output then
has_unseen_output = true
break;
end
end
if has_unseen_output then
return {
{Background={Color="Orange"}},
{Text=" " .. tab.active_pane.title .. " "},
}
end
return tab.active_pane.title
end)
return {
}
```
refs: https://github.com/wez/wezterm/discussions/796
This commit decomposes the main get_semantic_zones method into two
parts:
* A per-line portion, where the line ranges are cached (invalidated on
change)
* The overall screen portion, where the line ranges are merged
This changes the overall complexity of computing zones from
O(width * scrollback-height)
To an incremental:
O((width * number of changed lines since last query) + scrollback-height)
You can see some samples of elapsed time below; those show the times for
running both the old and the new implementation on the same data. The
number of lines/zones in the scrollback increases with each call and you
can see that the new implementation is a bit faster anyway at low
volumes but is significantly faster as the number of lines/zones
increases, because the amount of work is reduced.
```
get_semantic_zones: 71.708µs
get_semantic_zones_new: 59.041µs
get_semantic_zones: 71.166µs
get_semantic_zones_new: 9.166µs
get_semantic_zones: 44.291µs
get_semantic_zones_new: 4.208µs
get_semantic_zones: 69.791µs
get_semantic_zones_new: 10.291µs
get_semantic_zones: 59.375µs
get_semantic_zones_new: 7.958µs
get_semantic_zones: 52.5µs
get_semantic_zones_new: 4.5µs
get_semantic_zones: 91.791µs
get_semantic_zones_new: 20.916µs
get_semantic_zones: 229.916µs
get_semantic_zones_new: 109.208µs
get_semantic_zones: 224.125µs
get_semantic_zones_new: 15.208µs
get_semantic_zones: 291.791µs
get_semantic_zones_new: 11.833µs
get_semantic_zones: 238.875µs
get_semantic_zones_new: 12.625µs
get_semantic_zones: 468.458µs
get_semantic_zones_new: 126.583µs
get_semantic_zones: 460.5µs
get_semantic_zones_new: 25.666µs
get_semantic_zones: 358.291µs
get_semantic_zones_new: 19.541µs
get_semantic_zones: 436.833µs
get_semantic_zones_new: 17.875µs
get_semantic_zones: 313.166µs
get_semantic_zones_new: 15.25µs
get_semantic_zones: 333.958µs
get_semantic_zones_new: 16.541µs
get_semantic_zones: 364.666µs
get_semantic_zones_new: 14.041µs
```
We budget size based on the x_advance, which can be 1 pixel less
than the width of the glyph texture, so we could often end up
omitting the last character in "Launcher" or "default" in the
tab title or right status area.
This commit uses x_advance in both places.