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Commit Graph

4173 Commits

Author SHA1 Message Date
Wez Furlong
159abe5e28 mux: make action parser buffer size configurable and smaller
Previously, we'd use a 1MB buffer both to read the output from the
associated pty (blocking), and the same size buffer again to do the
non-blocking read on top of that.

For pathological cases (eg: cat 100MB+ files), we could build a
resulting `Vec<Action>` with over 1mm entries and it could take as much
as 100ms to apply those actions to the terminal model.

This meant that the output could stutter/lag and appear to be processed
more slowly.

This commit introduces a configuration value for the buffer size for the
second stage, and makes it 10KB in size.  This helps to constrain the
size of the Action vec and keeps the incremental processing costs down,
while still managing the same throughput.
2021-07-31 08:57:13 -07:00
Wez Furlong
e165cdf210 Consolidate shader logic
Now that we have a single pass, we don't need to "include" snippets,
and that makes the shaders a lot easier to follow.

refs: #986
2021-07-31 07:34:14 -07:00
Wez Furlong
725572de9c reduce to a single draw call
Taking further advantage of dynamic quad allocation, we can now
remove the multiple render passes in favor of allocating the quads
and painting them from back to front.

In turn, this means that we can reduce the amount of data that we
store in the vertex, which simplifies the shaders a bit, at the
expense of making the render code in rust a bit more complex.

However, we can take advantage of stretching runs of cells with
background colors in to a single quad.

refs: #986
2021-07-31 00:23:16 -07:00
Wez Furlong
9a8b2e1e81 fix log level when loading background image 2021-07-30 20:06:41 -07:00
Wez Furlong
175ca9f722 remove draw pass 4
This was added in 365a68dfb8 to free the
orca from its cage.  With the recent dynamic quad allocation changes, we
don't need a distinct 4th pass any more and can simply layer a separate
quad on top of the glyph quad.

refs: #986
2021-07-30 19:23:02 -07:00
Wez Furlong
89586d658e dynamically allocate quads as needed
This removes the pre-allocated (at resize) number of quads
and replaces it with a dynamic mechanism that tracks how many
quads are needed for a frame and then will re-allocate and
re-render when there weren't enough.

We start with 1024 quads and try to allocate in multiples
of 1024 quads.

refs: #986
2021-07-30 16:59:47 -07:00
Wez Furlong
6a84f051b6 Make quad allocation more dynamic
This commit removes the `Quads` struct which maintained pre-defined quad
indices for each of the cells, the background image and scrollbar thumb.

In its place, we now "dynamically" hand out quads to meet the needs of
what is being rendered.  There are some efficiency gains here with
things like the selection (which can now be a single stretched quad,
rather than `n` quads in width).

This isn't a fully dynamic allocation scheme, as we still allocate the
current worst case number of quads when resizing.

A following commit will adjust that so that we allocate a ballpark and
then employ a mechanism similar to OutOfTextureSpace to grow and retry a
render pass when we need more quads.

Futhermore, this dynamic approach may allow reducing the amount of stuff
we have in the Vertex and "simply" render some quads before others so
that we don't have to have so many draw() passes to build up the
complete scene.

refs: #986
2021-07-30 12:59:15 -07:00
Wez Furlong
72d368440f move some of the vertex buffer state into TripleVertexBuffer
This is a stepping stone towards dynamically allocating
vertices.

refs: #986
2021-07-29 22:21:46 -07:00
Wez Furlong
38e350e9c8 ErrorKind::Unsupported is rust 1.53 and up
This isn't a hard requirement, but tracking 1.53 doesn't
feel like a burden as 1.54 is now the stable rust version.
2021-07-29 19:50:22 -07:00
Wez Furlong
c867b4e079 window: fix warning when buildings tests on !macos 2021-07-29 19:44:34 -07:00
Wez Furlong
71e88a4fea conceptually allow for multiple image attachments in a cell
refs: #986
2021-07-29 19:41:52 -07:00
Wez Furlong
96f15a065c kitty img: add deflate support
Untested... it compiles!

refs: #986
2021-07-28 09:29:40 -07:00
Wez Furlong
62cc64f293 incomplete, basic implementation of kitty image protocol
This isn't complete; many of the placement options are not supported,
and the status reporting is missing in a number of cases, including
querying/probing, and shared memory objects are not supported yet.

However, this commit is sufficient to allow the kitty-png.py script
(that was copied from
https://sw.kovidgoyal.net/kitty/graphics-protocol/#a-minimal-example)
to render a PNG in the terminal.

This implementation routes the basic image display via the same
code that we use for iterm2 and sixel protocols, but it isn't
sufficient to support the rest of the placement options allowed
by the spec.

Notably, we'll need to add the concept of image placements to
the data model maintained by the terminal state and find a way
to efficiently manage placements both by id and by a viewport
range.

The renderer will need to manage separate quads for placements
and order them by z-index, and adjust the render phases so that
images can appear in the correct plane.

refs: #986
2021-07-28 09:04:52 -07:00
Wez Furlong
f0996a5dc5 termwiz: add KittyImageData::load_data
refs: #986
2021-07-28 09:04:45 -07:00
Wez Furlong
7b0b042683 termwiz: parse and encode kitty image protocol
This teaches termwiz to recognize and encode the APC
sequences used by the kitty image protocol.

This doesn't include support for animations, just the
transmit, placement and delete requests.

refs: #986
2021-07-28 09:04:37 -07:00
Wez Furlong
de1298f8b2 vtparse: parse APC sequences
These were parsed but swallowed. This commit expands the transitions
to be able to track the APC start, data and end and then adds
an `apc_dispatch` method to allow capturing APC sequences.

APC sequences are used in the kitty image protocol.

refs: #986
2021-07-28 09:04:28 -07:00
Wez Furlong
227e375a5f deps: cargo update 2021-07-26 08:16:03 -07:00
Wez Furlong
a1f55049c5 deps: upgrade open 1.4 -> 2.0
The main difference is that it can now use `wslview` to open things
across wsl boundaries.

closes: #982
2021-07-26 08:15:02 -07:00
Wez Furlong
1c366063a3 take another crack at fixing up line wrapping attributes
This time we set the wrapped attribute when we implicitly emit
a newline and the wrap_next flag is set.

refs: #978
refs: #971
2021-07-25 09:47:29 -07:00
Wez Furlong
6345caccb0 docs: fix table 2021-07-25 09:16:55 -07:00
Wez Furlong
6ef039a726 docs: changelog and more info on custom block glyphs
closes: #584
2021-07-25 09:11:39 -07:00
Wez Furlong
1be7665c14 docs: changelog and brief docs for synchronized rendering
closes: #882
2021-07-25 08:52:12 -07:00
Wez Furlong
613bc5a4f1 docs: fix some broken links/typos 2021-07-25 08:46:10 -07:00
Wez Furlong
50c3e171c6 docs: text_blink_rate
refs: #904
2021-07-25 08:43:03 -07:00
Wez Furlong
b95317241c docs: fix missing pane parameter in format-window-title-event
closes: #974
2021-07-25 08:32:50 -07:00
Wez Furlong
17a9b60e63 docs: update information about blink, which is now rendered 2021-07-25 08:28:22 -07:00
Wez Furlong
bd7a2a6692 docs: changelog for #904
closes: #904
refs: #133
2021-07-25 08:25:20 -07:00
Wez Furlong
aca13c6977 termwiz: fixup regression in sgr parsing for empty parameter case
I broke this with my recent csi parser changes.
2021-07-25 08:20:36 -07:00
Wez Furlong
7192fe7696 respect reverse video attributes for inferred cells
In the case where the cells vec is shorter than the line width,
we need to ensure that we render the inverse video background
color if that mode is in effect.

refs: #133
2021-07-25 08:11:49 -07:00
Wez Furlong
51cc72e299 Schedule blink invalidations
Also fixes an issue where only the first frame schedule would
take effect!  Surprised this didn't bubble up as a bug with
animated gifs already.

refs: #133
2021-07-25 08:11:00 -07:00
Autumn Lamonte
e3f1d15f5d #133 unit tests 2021-07-24 23:43:30 -07:00
Autumn Lamonte
d100dded23 #133 cleanup + terminalstate-level reverse video mode 2021-07-24 23:36:49 -07:00
Autumn Lamonte
ce9d166733 #133 ENQ response 2021-07-24 23:36:20 -07:00
Autumn Lamonte
70544b7b26 #133 cleanup, rapid blinking text 2021-07-24 23:35:06 -07:00
Autumn Lamonte
d8cacee28a #133 blinking text 50% 2021-07-24 23:29:31 -07:00
Autumn Lamonte
c19f330194 #133 parse out double-width/double-height, but do not render 2021-07-24 23:20:06 -07:00
Autumn Lamonte
d2e2c5dec6 #133 clean up DECREQTPARM 2021-07-24 23:19:51 -07:00
Autumn Lamonte
e3cadc5782 #133 AutomaticNewline mode 2021-07-24 23:15:24 -07:00
Autumn Lamonte
ad30664361 #133 Screen.reverse_video_mode + fmt fixes 2021-07-24 23:13:40 -07:00
Autumn Lamonte
31aff81884 #133 DECREQTPARM - needs cleanup 2021-07-24 23:10:52 -07:00
Autumn Lamonte
d3b0881ded #133 Tab stops, reverse video. 2021-07-24 23:07:20 -07:00
Chester Liu
fc2f7b83d2
tmux-cc: parse client-detached (#980)
tmux-cc: parse client-detached
2021-07-24 21:28:59 -07:00
Wez Furlong
6ddc8afc64 termwiz: recognize the XTGETTCAP DCS sequence
Parse and respond to this sequence docs can be found
https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h4-Device-Control-functions:DCS-plus-q-Pt-ST.F95

refs: https://github.com/wez/wezterm/issues/954
2021-07-24 21:06:48 -07:00
Wez Furlong
365a68dfb8 Wrap up synchronized output handling, parser changes
This commit hooks up DECRQM so that we can report that we implement
synchronized updates, and then refines the code that manages sending
data to the terminal model; the first cut at synchronized updates
was a bit simplistic, and now we make a point of "flushing" pending
actions when we start a sync point, and again as soon as we release
the sync point.

This smooths out the jaggies around the orca that I mentioned in
dcbbda7702

and while testing this, I realized that recent parser changes had
mangled processing bundled dec private mode sequences where multiple
modes were specified in the same overall escape sequence.  I've
added the missing unit test case for this and made that work again.

refs: https://github.com/wez/wezterm/issues/955
refs: https://github.com/wez/wezterm/issues/882
2021-07-24 17:01:21 -07:00
Wez Furlong
a249021920 vtparse: simplify csi dispatch
This commit removes the intermediates parameter and collapses it
together with the parameters themselves.

This allows us to model DECSET (eg: `CSI ? 1 l`) correctly.
Previously this would get reported as:

```
  params: [1],
  intermediates: ['?'],
  code: 'l'
```

but since the intermediates are logically things that precede the code,
the canonical interpretation of that would be as if we'd received
`CSI 1 ? l`.

AFAICT, DECSET isn't conforming to ECMA 48 when it comes to this
sequence.

That made things a bit of a headache in the CSI parser, so what we do
now is to treat intermediates as parameters so that it is much simpler
to reason about and match in the CSI parser; we now get:

```
  params: ['?', 1],
  code: 'l',
```

refs: https://github.com/wez/wezterm/issues/955
2021-07-24 12:44:49 -07:00
Wez Furlong
86c1d50b4a WIP: improve CSI parsing fidelity
The original design of the vtparse crate was inspired by the vte
crate.  There were some assumptions about the shape of CSI sequences
that were lossy and that is posing a problem when it comes to
implementing DECRQM.

This commit improves the situation by adjusting CsiParam to be capable
of capturing all of the possible parameters as well as intermediates.

This commit isn't done; I just need to push it to transfer it to another
machine.

refs: https://github.com/wez/wezterm/issues/882
refs: https://github.com/wez/wezterm/issues/955
2021-07-24 08:34:36 -07:00
Wez Furlong
c6dc677e50 preliminary support for synchronized output
This implementation doesn't include a timeout, but should be
recoverable via a SoftReset.

There's no query response either: I think I'm missing DECRQM
entirely at the moment.

refs: https://github.com/wez/wezterm/issues/882
2021-07-24 08:34:36 -07:00
Wez Furlong
b13ca6fac4 window: x11: no need to complain loudly if no xsettings 2021-07-24 08:34:36 -07:00
Chester Liu
a7722273b0
tmux-cc: add support for layout-change (#972)
* tmux-cc: add support for layout-change

* Test for client-session-changed

* Tmux 3

* Handle visible_layout

* Apply suggestions from code review

Co-authored-by: Wez Furlong <wez@wezfurlong.org>

* Fmt
2021-07-23 21:54:35 -07:00
Wez Furlong
dcbbda7702 allow images to overlay text
This commit introduces a 4th draw pass for rendering sixel and
iterm images that are attached to cells.

Previously, a cell could container either text or an image from
the perspective of the renderer.  If it had an image then the glyph
bitmap would be ignored in favor of the image.

However, that causes sixel behavior to diverge from other terminals
(https://github.com/wez/wezterm/issues/942) so we need to be render
both of these.

The simplest way to achieve this is to add a distinct set of texture
coordinates for the attached image and then add a draw pass to alpha
blend it over the glyph content.

The sixel/iterm image processing stage is also adjusted to preserve
the prior cell information and "simply" attach the image info to
the cell.  Previously, the cell would be replaced with a blank cell
with the image attached.

The result of this is that the notcurses-demo intro section can
now render the orca "enveloped in the soft glow of glyphs" rather
than caged in a black box.

Note that there are some cases where the render turns blocky but
I suspect that that is due to some other misunderstanding between
wezterm and notcurses and that we'll root cause it as a follow up.
2021-07-22 09:46:08 -07:00