This was added in 365a68dfb8 to free the
orca from its cage. With the recent dynamic quad allocation changes, we
don't need a distinct 4th pass any more and can simply layer a separate
quad on top of the glyph quad.
refs: #986
This removes the pre-allocated (at resize) number of quads
and replaces it with a dynamic mechanism that tracks how many
quads are needed for a frame and then will re-allocate and
re-render when there weren't enough.
We start with 1024 quads and try to allocate in multiples
of 1024 quads.
refs: #986
This commit removes the `Quads` struct which maintained pre-defined quad
indices for each of the cells, the background image and scrollbar thumb.
In its place, we now "dynamically" hand out quads to meet the needs of
what is being rendered. There are some efficiency gains here with
things like the selection (which can now be a single stretched quad,
rather than `n` quads in width).
This isn't a fully dynamic allocation scheme, as we still allocate the
current worst case number of quads when resizing.
A following commit will adjust that so that we allocate a ballpark and
then employ a mechanism similar to OutOfTextureSpace to grow and retry a
render pass when we need more quads.
Futhermore, this dynamic approach may allow reducing the amount of stuff
we have in the Vertex and "simply" render some quads before others so
that we don't have to have so many draw() passes to build up the
complete scene.
refs: #986
This teaches termwiz to recognize and encode the APC
sequences used by the kitty image protocol.
This doesn't include support for animations, just the
transmit, placement and delete requests.
refs: #986
In the case where the cells vec is shorter than the line width,
we need to ensure that we render the inverse video background
color if that mode is in effect.
refs: #133
Also fixes an issue where only the first frame schedule would
take effect! Surprised this didn't bubble up as a bug with
animated gifs already.
refs: #133
This commit introduces a 4th draw pass for rendering sixel and
iterm images that are attached to cells.
Previously, a cell could container either text or an image from
the perspective of the renderer. If it had an image then the glyph
bitmap would be ignored in favor of the image.
However, that causes sixel behavior to diverge from other terminals
(https://github.com/wez/wezterm/issues/942) so we need to be render
both of these.
The simplest way to achieve this is to add a distinct set of texture
coordinates for the attached image and then add a draw pass to alpha
blend it over the glyph content.
The sixel/iterm image processing stage is also adjusted to preserve
the prior cell information and "simply" attach the image info to
the cell. Previously, the cell would be replaced with a blank cell
with the image attached.
The result of this is that the notcurses-demo intro section can
now render the orca "enveloped in the soft glow of glyphs" rather
than caged in a black box.
Note that there are some cases where the render turns blocky but
I suspect that that is due to some other misunderstanding between
wezterm and notcurses and that we'll root cause it as a follow up.
Looking at #900; the unconditional directory change on startup
is "bad" because it only happens on Windows.
This commit removes it and instead puts the logic into the pty
layer to match the unix behavior.
The behavior is:
* If the command specifies the cwd, use that.
* Otherwise, use the home directory
This commit causes a window-config-reloaded event to trigger
when the appearance (dark/light mode) is changed on macos.
It also arranges to propagate the window level config to newly
spawned panes and tabs, created both via the gui and via the
CLI/mux interface.
refs: https://github.com/wez/wezterm/issues/894
refs: https://github.com/wez/wezterm/issues/806
This allows window-level config overrides to apply
to panes contained within the window.
For instance, this allows setting a window-level
color scheme.
While looking at https://github.com/wez/wezterm/issues/945 I noticed
that mouse moves were being considered to be drag events even though
no mouse buttons were held down.
I added this originally thinking that it would make it easier to resolve
https://github.com/wez/wezterm/issues/695 and to integrate wgpu support,
but it's the cause of https://github.com/wez/wezterm/issues/922 so let's
take it out and more directly connect the window events to those in the
terminal.
This commit likely breaks mac and windows; pushing it so that I can
check it out and verify on those systems.
0.8 doesn't seem to build with rusttls, but I don't think
we need that any more: we've been using vendored openssl on windows
and mac for some time.
closes: #924
refs: https://github.com/jayjamesjay/http_req/issues/48