This commit is a result of debugging a problem with a particular font
where a VS2 variation of a glyph produced incorrect shaping.
Further investigation showed that this was specific to using freetype
font functions and that switching to opentype functions produces the
correct shaping information in that case.
Further-further investigation showed that this difference in behavior
was really due to the font file being out of spec and freetype returning
unexpected data as a result.
This commit allows switching to using harfbuzz's own opentype font+face
(rather than freetype) and/or switching the freetype-based font to using
opentype font functions. These two options don't yield equivalent
results in the wezterm integration: a couple of our shaping tests
fail due to the x-advances not being the same. Those can be drastically
different in some cases (eg: I seem to get 0 for certain bitmap strikes,
and for Roboto the value is off by a factor of about 1.5).
This is incomplete and not something I want to turn on by default at
the moment, but I don't want to lose this work, hence this commit.
refs: https://github.com/wez/wezterm/issues/2475
refs: https://github.com/harfbuzz/harfbuzz/issues/3806
We've been using hb with freetype faces. This gives us the option
of using harfbuzz's own opentype based face and function set.
It doesn't change any behavior: this is just newly available code.
refs: https://github.com/wez/wezterm/issues/2475
More recent versions of harfbuzz conveniently generate harfbuzz.cc
which has the full list of source files, so point our build to
that instead of chasing the evolving list of files: much easier!
Fixup some of the predefined symbols, and include opentype functions
in bindings.h so that we can pick those up in the bindgen output.
There are caveats to determining this, but when we think
password entry is enabled, switch the cursor to the font-awesome
lock glyph instead of the normal cursor sprite.
fa_lock is used because it is monochrome and can thus be tinted
to the configured cursor color, and it respects blinking/easing.
refs: https://github.com/wez/wezterm/issues/2460
The idea here is that different kinds of panes may want to expose
additional metadata to lua scripts. It would be a bit weird to add
a Pane method for each of those and plumb it all the way through
the various APIs, so just allowing a pane impl to return a dynamic
value (likely an Object) allows a bunch of flexibility.
This commit exposes the clientpane is_tardy boolean and the time
since the last data was recevied (since_last_response_ms) from
the mux client pane implementation: these are used to show the
tardiness indicator in the client pane.
Exposing this data enables the user to add that info to their
status bar if they wish.
The default behavior for charselect is to show the recent category
if you have previously used it, otherwise, show the default emotion
category.
refs: https://github.com/wez/wezterm/issues/2163
I've had a couple of people report issues like
https://github.com/wez/wezterm/issues/2378 recently, and we can avoid
this class of problem by unsetting SHELL at proces startup, so that's
what we do.
CTRL-SHIFT-U is a new default key assignment for this new modal.
It opens up a fuzzy searchable browser that defaults to showing
emoji/emoticons. The category can by cycled through the suggested
emoji categories using CTRL-r. Unlike the system emoji palette,
wezterm includes a category for nerdfont symbols, and another
that is a list of all unicode codepoint names, so you should be
able to browse for pretty much any codepoint you can think of.
The modal also allows fuzzy searching based on:
* The official unicode name
* The github shortcode
* codepoint value in hex
so if you know the codepoint value but not the name, you can
still find a way to input what you're looking for.
Pressing Enter will copy the selected item to the clipboard
send it to the active pane, and cancel the modal. You can therefore
repeat the insert by simply pasting.
I plan to add frecency to this in a later commit: that way the
frequently/recently used selections will show in a category of
their own and make it easier to re-input them.
refs: https://github.com/wez/wezterm/issues/2163
Inspecting the wezterm process with `lsof -p`, before and after closing
a pane with `CloseCurrentPane`, the same number of unix domain sockets
are open, which is bad.
This commit tries a bit harder to clean things up: if we got a process
exit condition we now remember that we had it, and, while processing
the IO for that channel, if we have no data for stdout or stderr
(respectively) and the channel exited, we close our end of the
socketpair to encourage EOF to be detected on the other end.
This is sufficient to restore the number of open files to the same
number wezterm had opened prior to opening that pane.
@chipsenkbeil: this might possibly be a factor in the issue you
reported, but I haven't had time to really dig into that yet!
refs: https://github.com/wez/wezterm/issues/2466
refs: https://github.com/wez/wezterm/issues/2456
The logic in the exit_behavior case was a bit smarter than that
in emit_output_for_pane, so adopt the former in the latter, then
use the latter for the former!
Tidy some things up to avoid some dead code and redundant impls.
Make it easier to select whether you want to implement the new
methods in terms of the old, or the old methods in terms of
the new in a given pane impl.
Remove the faulty cache key stuff and hang references to the cached
data directly off the underlying Line. That makes the association
between the the Line and the data O(1) plus some basic cache
invalidation checks.
Adjust the shape cache portion of this to use the same ID for the
shape, so that things that invalidate just the quads (such as cursor
movement when not composing, and selection) only need to recompute
the quads without re-shaping.
Adds Pane::for_each_logical_line_in_stable_range_mut and
Pane::with_lines_mut which allow iterating mutably over lines.
The idea is that this will allow the renderer to directly cache
data in the Line via its appdata without having to build cumbersome
external caching logic and managing cache keys.
This commit just swaps the implementation around for localpane
and sanity checks that the renderer functions.
Various overlays and the mux client don't properly implement these
yet and current warn at compile time and panic at runtime.
To follow is the logic to cache the data and make sure that it
works the way that I think before converting the other Pane
implementations.
The cache key isn't quite right, leading to some artifacts
in some cases.
I have a cunning plan, but it will take me a bit to wrap
it up, so in the meantime, disable these caches.
refs: https://github.com/wez/wezterm/issues/2455
It didn't really belong there; it was added as a bit of a hack
to propagate screen reverse video mode.
Move that to the RenderableDims struct and remove the related
bits from Line