Hello! This PR proposes a redesigned replying system in Zeds chat panel,
inspired by chat applications like [Slack](https://slack.com) and
[Discord](https://discord.com). Feedback and suggestions are welcome! 😄
### TODOs
- [x] Handle replies to removed messages
- [x] Add replied user's profile picture to reply indicator
- [x] Highlight the message that's been selected for replying
--------
### Current Status
https://github.com/zed-industries/zed/assets/146845123/4ed2c2d7-a586-48bd-973c-0d3f033e2c6b
--------
Release Notes:
- Redesigned message replies in the chat panel
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
this PR allows users to use `cmd` instead of `alt` as the
`multi_cursor_modifier` for creating multiple cursors/selections
closes#4339
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
For #4440, I've only added support for normal, if it's visual mode,
would we like this to delete the current selection row and enter insert
mode?
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This is the beginning of setting up a flexible way to open items beyond
the text buffer -- think notebooks, images, GeoJSON, etc. The primary
requirement to allow opening an arbitrary file is `try_open` on the
`project::Item` trait. Now we can make new `Item`s for other types with
their own ways to render.
Under the hood, `register_project_item` uses this new opening scheme. It
supports a dynamic array of opener functions, that will handle specific
item types. By default, a `Buffer` should be able to be able to open any
file that another opener did not.
A key detail here is that the order of registration matters. The last
item has primacy. Here's an example:
```rust
workspace::register_project_item::<Editor>(cx);
workspace::register_project_item::<Notebook>(cx);
workspace::register_project_item::<ImageViewer>(cx);
```
When a project item (file) is attempted to be opened, it's first tried
with the `ImageViewer`, followed by the `Notebook`, then the `Editor`.
The tests are set up in a way that should make it _hopefully_ easy to
learn how to write a new opener. First to go after should probably be
image files.
Release Notes:
N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Using `Threadpool` and `TimerQueue` which are provided by the native
Windows APIs, to implement the corresponding interfaces, we do not need
to sort tasks ourselves as Windows will handle it in a relatively more
efficient manner, I guess. I am unsure if Zed would welcome this PR, and
suggestions are welcome.
Release Notes:
- N/A
This PR adds a new `rems_from_px` helper function that can be used to
compute rem values based on a pixel value.
This is something we do fairly commonly, where we want to express a size
that is a given pixel size at the base rem size (e.g., "14px when the
rem size is 16px").
`rems_from_px` helps make the intent more explicit, as well as prevent
the base rem size from being duplicated everywhere.
Note: Ideally we would want `rems_from_px` to be `const`, but that
depends on https://github.com/rust-lang/rust/issues/57241.
Release Notes:
- N/A
Three changes: two of which are changing `while let` construct to `if
let` as they unconditionally broke and one of which was removing a loop
in the `start_default_prettier` as it unconditionally broke in the
control flow for match installation task: the diff for this is larger
than needed as removing the loop changed a lot of indentation for
`rustfmt`.
This PR restores the `--all-targets` flag when running `cargo clippy`.
Without it, there are areas that Clippy does not check, as evidenced by
the violations that were caught once the flag was re-added.
Release Notes:
- N/A
We noticed that when you open a lot of files (i.e. project-wide search
with multi-buffer) that the main thread can become unresponsive, because
while we are async, we still load these files on the main thread.
What this change does is it uses `smol::unblock` to load files on a
different thread.
Release Notes:
- Improved responsiveness when loading files into memory.
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
This avoids the problem of a search being kicked off involuntarily and
potentially using a large amount of CPU when toggling on the `Search
Ignored Files` option.
What would happen is that someone would turn the option on, we'd kick
off a search, and go through all of the files in, say, `node_modules`.
Even if no query was given.
This avoids that.
Release Notes:
- Fixed an empty search being kicked off involuntarily if no query was
typed in yet but an option was toggled.
Fixes
https://github.com/orgs/zed-industries/projects/14/views/1?pane=issue&itemId=56263346
Fixes a state where Zed multi buffers were not reachable after going to
an excerpt inside it (with alt-enter).
I suspect, we will have to come back to multi buffer history and check
the way it behaves on inner excerpts clicking, but now this change seems
to restore the main thing: multi buffers not being shown in the history
at all.
Release Notes:
- Fixes "go backwards" not considering multibuffers in history
The important change here is to ensure that undo never lands you in
visual mode; but we also take care to restore the selection the same way
vim does (visual line goes to beginning of line, visual block to the top
left, etc.).
To help make this behaviour feel right we also group any deletions that
started insert mode with the first text inserted.
Fixes: #7521
Release Notes:
- vim: Improved undo. It will now restore you to normal mode in the same
position as vim, and group deletions caused by `c` or `s` with the
concomitant insert.
([#7521](https://github.com/zed-industries/zed/issues/7521)).
Several improvements in how various markers are displayed in the editor
scrollbar, as described in #9070, if you're ok with the proposal:
- Scrollbar has three columns:
- 1st is for git markers
- 2nd is for selections and search resulta highlightings
- 3rd is for diagnostics
- Height of all markers is scaled, but there's a minimal allowed height
of 2px.
- Right border removed from both the scrollbar and thumb to make more
room for markers.
Release Notes:
- Improved scrollbar markers visualization (#9070).
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Marshall <marshall@zed.dev>
Release Notes:
- Fixed a bug where text styles could leak between frames (preview only)
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
Tested on my laptop, and I've noticed that when I move the window,
`WindowsPlatform::displays()` is being continuously called. Is this
intended?
Release Notes:
- N/A
### Description
Currently, there are some issues with input handling on Windows:
#### 1. Direct crash when encountering IME input.
https://github.com/zed-industries/zed/assets/14981363/598f7272-1948-4a42-99c5-2ef7b9162a1e
#### 2. Handling messages every 1/60 seconds in the main thread. Despite
being named "immediate_handle," it's not exactly immediate.
```rust
// actually halt here
let wait_result =
unsafe { DCompositionWaitForCompositorClock(Some(&[self.inner.event]), INFINITE) };
// compositor clock ticked so we should draw a frame
if wait_result == 1 {
unsafe { invalidate_thread_windows(GetCurrentThreadId()) };
while unsafe { PeekMessageW(&mut msg, HWND::default(), 0, 0, PM_REMOVE) }.as_bool()
```
#### 3. According to Windows recommendations, character input should be
obtained using `WM_CHAR` instead of `WM_KEYDOWN`. Additionally, there
are problems with the handling within `WM_CHAR`.
```rust
fn handle_char_msg(&self, wparam: WPARAM) -> LRESULT {
let mut callbacks = self.callbacks.borrow_mut();
if let Some(callback) = callbacks.input.as_mut() {
let modifiers = self.current_modifiers();
let msg_char = wparam.0 as u8 as char; // these are u16 chars, cant treat them as u8
```
And, we don't handle `WM_SYSKEYDOWN` properly, which leads to `Alt + F4`
not working.
Release Notes:
- N/A
This fixes#9292 by adding a section to the language server settings
that allows users to specify the binary path and arguments with which to
start up a language server.
Example user settings for `rust-analyzer`:
```json
{
"lsp": {
"rust-analyzer": {
"binary": {
"path": "/Users/thorstenball/tmp/rust-analyzer-aarch64-apple-darwin",
"arguments": ["--no-log-buffering"]
}
}
}
}
```
Constraints:
* Right now this only allows ABSOLUTE paths.
* This is only used by `rust-analyzer` integration right now, but the
setting can be used for other language servers. We just need to update
the adapters to also respect that setting.
Release Notes:
- Added ability to specify `rust-analyzer` binary `path` (must be
absolute) and `arguments` in user settings. Example: `{"lsp":
{"rust-analyzer": {"binary": {"path": "/my/abs/path/rust-analyzer",
"arguments": ["--no-log-buffering"] }}}}`
([#9292](https://github.com/zed-industries/zed/issues/9292)).
Co-authored-by: Ricard Mallafre <rikitzzz@gmail.com>
Closes#5178
Release Notes:
- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:
```json
{
"file_types": {
"C++": ["c"],
"TOML": ["MyLockFile"]
}
}
```
As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Before this change, the hitbox felt one-sided because the cursor didn't
consistently change into the drag-handle cursor.
The reason was that we didn't trigger a redraw on hover, so we'd only
change the cursor if we detected hover AND something else caused a
redraw.
Release Notes:
- Fixed the pane resize handler not consistently triggering on mouse
hover.
Co-authored-by: Antonio <antonio@zed.dev>
This avoids calling `window.setDelegate(nil)` when the window was
already closed.
Release Notes:
- Fixed a segfault that could show up when closing windows.
Co-authored-by: Antonio <antonio@zed.dev>
Before this change we didn't consistently trigger focus events when
toggling between with windows `Cmd-backtick`. We only triggered them
when the OS decided to trigger a redraw.
That lead to a nasty bug that showed up in Vim mode where a cursor would
still be active in the hidden window, even though it was deactivated.
One then had to manually try to trigger a focus event in the new window
to activate the cursor.
With this change, we call `cx.refresh` when the window activation status
changed which triggers focus events consistently and fixes this bug.
With logging we can observe this:
**BEFORE**:
https://github.com/zed-industries/zed/assets/1185253/e1ad8878-129c-44ba-9d8b-c720f9dca5b6
**AFTER**:
https://github.com/zed-industries/zed/assets/1185253/733fdadb-d1ea-47fe-a2c1-7b50af299cc0
Release Notes:
- Fixed focus not being consistently changed when switching between
multiple Zed windows via `Cmd-backtick`.
---------
Co-authored-by: Manu Raj <git@manuraj.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Switch to using `x11rb` crate instead of current `xcb` crate for gpui's
x11 platform.
Also fixes the crash on resize, and white flashing on resize.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.
Note: The linux build now crashes on startup.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
Follow up of #7994 to rework the notification panel timestamps.
This PR also includes some of the changes @evrsen proposed in #8996
Here is what it looks like now:
https://github.com/zed-industries/zed/assets/53836821/d85450e7-eab6-4fe7-bd11-1d76c0e87258
Release Notes:
- Reworked date time formatting in the chat and the notification panel
- Added hover style to notifications and hovering tooltip on timestamps
---------
Co-authored-by: Evren Sen <146845123+evrsen@users.noreply.github.com>
Release Notes:
- N/A
This prevents a crash on sway (on older versions without fractional
scaling). This means the resize is delayed until the next this we
present a frame, we need to investigate if this is the correct this to
do.
FindAllReferences LSP requests might take a long time to complete, and
currently Zed allows multiple requests spawned concurrently for the same
Anchor in the multi buffer. That results in multiple search results'
multi buffers appearing, sometimes at once, which is not what we want.
Part of https://github.com/zed-industries/zed/issues/5351 that helps to
reduce the amount of search results after clicks that did not resolve
instantly.
Release Notes:
- Improved FindAllReferences action by not allowing concurrent requests
for the same multi buffer source
This fixes an error where we were failing to sync extensions from the
blob store because of the presence of one invalid extensions
(`gentle-dark`), which was missing the `authors` field in its manifest.
Release Notes:
- N/A
Co-authored-by: Marshall <marshall@zed.dev>
When neither is specified, if you open a directory you get a new
workspace, otherwise files are added to your existing workspace.
With --new files are always opened in a new workspace
With --add directories are always added to an existing workspace
Fixes#9076Fixes#4861Fixes#5370
Release Notes:
- Added `-n/--new` and `-a/--add` to the zed CLI. When neither is
specified, if you open a directory you get a new workspace, otherwise
files are added to your existing workspace. With `--new` files are
always opened in a new workspace, with `--add` directories are always
added to an existing workspace.
([#9076](https://github.com/zed-industries/zed/issues/9096),
[#4861](https://github.com/zed-industries/zed/issues/4861),
[#5370](https://github.com/zed-industries/zed/issues/5370)).
This fixes#8072 and #9061 by surfacing formatting errors in the
activity indicator.
It shows a message in the activity indicator if the last attempt
to format a buffer failed.
It only keeps track of the last attempt, so any further formatting
that succeeds will reset or update the error message.
I chose to only keep track of that, because everything else (keeping
track of formatting state per buffer, per project, per worktree) seems
complicated with little benefit, since we'd have to keep track of that
state, update it, clean it, etc.
We can still do that should we decide that we need to keep track
of the state on a per-buffer basis, but I think for now this is a
good, simple solution.
This also changes the `OpenLog` action to scroll to the end of the
buffer
and to not mark the buffer as dirty.
Release Notes:
- Added message to activity indicator if last attempt to format a buffer
failed. Message will get reset when next formatting succeeds. Clicking
on message opens log with more information.
([#8072](https://github.com/zed-industries/zed/issues/8072) and
[#9061](https://github.com/zed-industries/zed/issues/9061)).
- Changed `zed: Open Log` action to not mark the opened log file as
dirty and to always scroll to the bottom of the log.
https://github.com/zed-industries/zed/assets/1185253/951fb9ac-8b8b-483a-a46d-712e52878a4d
Also, add a `deferred` function which takes an element to paint after
the current element tree.
Release Notes:
- Improved the size and position of the hitbox for resizing left, right,
and bottom panels.
([#8855](https://github.com/zed-industries/zed/issues/8855))
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Previously, we were considering the mouse to be "out" of a div when its
hitbox wasn't hovered. However, if a parent listened for
"mouse_down_out" and a child occluded the parent, the parent would
always think the mouse was out even when the user clicked the child.
This commit changes the definition of "mouse out" to simply mean "does
not contain the point", without accounting for occlusion.
Release Notes:
- N/A
Co-authored-by: Julia <julia@zed.dev>
Fixes https://github.com/zed-industries/zed/issues/9079
This should fix the arena panic we were observing. I saw that breadcrumb
rendering was on the stack trace for some of the panics, so my suspicion
is that it's being caused by some people navigating into deeply nested
files.
Release Notes:
- Fixed a panic that could occur when displaying too many breadcrumbs.
([#9079](https://github.com/zed-industries/zed/issues/9079))
I've also made Copilot's modal regain focus whenever you click on it, as
otherwise there's nothing inside of it that can gain focus. Clicks do
not fall through a modal, which I think is nice.
Release Notes:
- Fixed the issue where pressing ESC (`menu::Cancel`) did not exit the
Copilot modal. Fixes#8852
This fixed the issue that prettier plugins were not picked up. The old
code would always send an empty array to the prettier plugin that
happens inside the `prettier_server.js`.
**Before**
The `options.plugins` key is an empty array, which is not correct.
```log
stderr: Resolved config: {"singleQuote":true,"trailingComma":"all","plugins":["prettier-plugin-organize-imports"]}, will format file '/Users/remcosmits/Documents/code/prettier-test/src/app/page.tsx' with options: {"singleQuote":true,"trailingComma":"all","plugins":[],"parser":"typescript","path":"/Users/remcosmits/Documents/code/prettier-test/src/app/page.tsx"}
```
https://github.com/zed-industries/zed/assets/62463826/52f2aad0-2f96-43a9-81ec-9d4630c495b2
**After**
The `options.plugins` contains the `prettier-plugin-organize-imports`
plugin as expected.
```log
stderr: Resolved config: {"singleQuote":true,"trailingComma":"all","plugins":["prettier-plugin-organize-imports"]}, will format file '/Users/remcosmits/Documents/code/prettier-test/src/app/page.tsx' with options: {"singleQuote":true,"trailingComma":"all","plugins":["prettier-plugin-organize-imports"],"parser":"typescript","path":"/Users/remcosmits/Documents/code/prettier-test/src/app/page.tsx"}
```
https://github.com/zed-industries/zed/assets/62463826/9045028d-aeca-4df1-819c-01905d83216c
Release Notes:
- Fixed send plugins correctly to the prettier plugin
([#8841](https://github.com/zed-industries/zed/issues/8841)).
This fixes#9213 by pinning ESLint to `2.2.20-Insiders` which is the
last known version to work well with Zed.
Once this fix is out, we can take a closer look at upgrading to 2.4.x or
even 3.x once that's out of prerelease.
Release Notes:
- Fixed ESLint integration being broken after Mar 7 2024 due to ESLint
3.0.1 alpha release being pushed.
([#9213](https://github.com/zed-industries/zed/issues/9213)).
Closes https://github.com/zed-industries/zed/issues/5275
Double click with `alt` modifier pressed will do the regular word
selection.
Adds a setting to disable this behavior and instead select a word, as in
the regular buffer.
```
// What to do when multibuffer is double clicked in some of its excerpts
// (parts of singleton buffers).
// May take 2 values:
// 1. Behave as a regular buffer and select the whole word.
// "double_click_in_multibuffer": "select"
// 2. Open the excerpt clicked as a new buffer in the new tab (default).
// "double_click_in_multibuffer": "open",
// For the case of "open", regular selection behavior can be achieved by holding `alt` when double clicking.
"double_click_in_multibuffer": "open",
```
Release Notes:
- Made multibuffer to open excerpts in new tabs on double click by
default (changing settings or keeping alt restores the word selection
behavior). ([5275](https://github.com/zed-industries/zed/issues/5275))
If a language server would send us a glob pattern like `**/*.rb` or
`**/{package.json}` we'd end up ignoring it and never sending the
language server any notifications, because we try to `strip_prefix` the
projects absolute path from the pattern, BUT if that path is not in the
pattern, we'd return `None`.
This change fixes that.
Release Notes:
- Fixed language server glob patterns for file watching being ignored if
they were relative patterns.
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Remco <djsmits12@gmail.com>
This fixes https://github.com/zed-industries/zed/issues/9069 by
1. reverting https://github.com/zed-industries/zed/issues/7819
2. fixing completion filtering with regards to word boudaries
For (2) see explanation in commit message:
> Previously, this would only split words on upper-lower boundaries or
> on `_`/`-`.
>
> The result was that we would filter out completions too aggressively.
> The filter works by taking a suggested completion, say `foo_bar_lol`,
split
> it up into words - `foo`, `bar, `lol` - and check whether any of the
words
> start with the same characters as what the user already typed: `fo`,
or `bar`,
> ...
>
> In the case of Ruby, though, `:` wasn't considered a word boundary. If
the
> LSP would return `:foobar` when the user typed `:foo`, we'd check if
there are
> any completions that match `foo` (because that's the current word) but
> we'd compare against `foobar`, not `:` or `:foobar`.
>
> With this change, we get more match candidates and thus more
completions in Ruby.
With that we can do (1) because we don't need these characters as word
characters anymore to trigger completions.
Release Notes:
- Fixed word boundaries in Ruby by restoring old behavior (`@`, `:`, ...
are no longer considered word characters)
([#9069](https://github.com/zed-industries/zed/issues/9069))
- Fixed completions being filtered out when they happened at word
boundaries on special characters (e.g. `:`)
---------
Co-authored-by: Max <max@zed.dev>
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.
In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.
Release Notes:
- N/A
Fix panic caused by missing screen mode for specified crtc mode id #9105
by searching over all crtcs instead of using the first one which may be
invalid.
Fixes#9089.
On linux, pressing shift and tab together can potentially produce
`ISO_Left_Tab`. This PR maps this key to "tab" with the shift modifier,
similar to `SHIFT_TAB_KEY` in gpui::platform::mac::events.
Note: The [default linux
keymaps](https://github.com/zed-industries/zed/blob/main/assets/keymaps/default-linux.json)
have shift-tab mapped to editor::TabPrev and ctrl-[ mapped to
editor::Outdent. Both actions appear to have the same effect.
Release Notes:
- Support shift-tab on linux (#9089).
We were seeing weird layouts with large files, where - starting with
some verylargelineindex - lines were rendered at weird y offsets. It
turned out that in some cases we're doing operations on Pixel values of
different magnitude, which then led to wrong results in calculations.
This commit addresses some of these problems, visible at glance when
working with large plaintext files. I *did not* dig into things like
inlay hints or diagnostics to see if they are subject to the same
potential precision loss.
Fixes#5371
Release Notes:
- Fixed editor layout for large files, where the lines might have been
laid out with incorrect Y offset from the top.
Release Notes:
- Fixed wayland cursor style handling
In upcoming Gnome 46, cursor icon names are considerably changing. For
example: this commit
74e9b79471
removed/modified a lot of cursor names. Then some of the names were
reintroduced in this commit
6f64dc55dc.
I also tried upcoming KDE Plasma 6. Some of the cursor names are not
used commonly between Gnome and KDE. From my analysis, these set of
cursor names should be more widely available in both previous and
upcoming release of Gnome and KDE.
Also, If a cursor style is not available, let's fallback to default
cursor style. This avoids scenarios where we get stuck with special
cursor styles like IBeam/Resize* because the current cursor style is not
available. This will lead to an unpleasant/broken experience. Falling
back to default cursor seems to be more acceptable.
This fixes#8896 by storing the `watched_paths` in a separate HashMap,
allowing us to handle the request even before we mark the language
server as running.
Downside is that we have yet another data structure for language
servers, but it also makes the `Running` enum case a bit smaller.
And it fixes the race condition.
Release Notes:
- Fixed language servers not being notified of file changes if language
server registers for file-notification right after starting up.
([#8896](https://github.com/zed-industries/zed/issues/8896)).
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Remco <djsmits12@gmail.com>
On Windows, some windows may be created that are not managed by the
application.
For example, the Japanese IME creates pop-ups like this one.
<img width="325" alt="image"
src="https://github.com/zed-industries/zed/assets/6465609/503aaa0a-7568-485a-a138-e689ae67001c">
The internal data associated with such a window is different from
`WindowsWindowInner` and will crash if referenced.
Therefore, before calling `try_get_window_inner`, it checks if it is an
owned window.
Release Notes:
- N/A
Right now we're basing the width of the menu on the longest code action
title. That is only an approximation and doesn't always coincide
perfectly with the true, longest code action.
Given that it's pretty close, however, this commit simply disables text
wrapping on the code action menu.
Release Notes:
- Fixed a rendering glitch that could cause code actions to not display
correctly ([#8341](https://github.com/zed-industries/zed/issues/8341))
This commit also specializes 'fn push' for large text quantities. That specialized version uses a Vec instead of SmallVec.
This commit shaves off about ~100ms out of 800ms when loading a 600Mb text buffer.
This pull request fixes a couple of easy regressions we discovered right
after using #9012 on nightly:
- Popover buttons for a chat message were being occluded by the message
itself.
- Scrolling was not working on the `List` element.
Release Notes:
- N/A
See https://zed.dev/channel/gpui-536
Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207
### Problem
After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.
However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.
### Solution
This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.
We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.
With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.
### Performance
Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).
![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)
Release Notes:
- Fixed a bug that was causing popovers to flicker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
I'm using Yarn Plug'n'Play.
In this case, by default, eslint cannot find the path, so configuration
like `"eslint.nodePath": ".yarn/sdks"` is required.
So, I want to add this!
Release Notes:
- Added eslint config nodePath
This avoids us potentially executing code (if someone were to name their
directory `$(echo you-are-pwned > /secure-files)`, for example).
Works with zsh, bash, fish, nushell. Tested locally with all of them.
Release Notes:
- N/A
Prepare for git diff hunk highlights by grouping all inlay highlight
properties into one struct, and removing the dead background highlight
code.
Release Notes:
- N/A
This PR removes the feedback button from the status bar, as Nathan and I
discussed. We discussed the fact that we likely no longer need to take
up valuable screen real estate for this, with where Zed as at now.
This PR also moves the `Share Feedback...` collab menu item to the
`Help` menu, as that's where VS Code puts their action to send in-app
feedback (which might help with future discoverability) and renames it
to `Give Feedback...`, to make it consistent with the name of the
command palette action.
Release Notes:
- Removed the feedback button from the status bar.
This PR simplifies the Zed file system abstraction and implements
`Fs::watch` for linux and windows.
TODO:
- [x] Figure out why this fails to initialize the file watchers when we
have to initialize the config directory paths, but succeeds on
subsequent runs.
- [x] Fix macOS dependencies on old fsevents::Event crate
Release Notes:
- N/A
In this PR, we've added two new methods that LSP extensions can call:
* `shell_env()`, for retrieving the environment variables set in the
user's default shell in the worktree
* `which(command)`, for looking up paths to an executable (accounting
for the user's shell env in the worktree)
To test this out, we moved the `uiua` language support into an
extension. We went ahead and removed the built-in support, since this
language is extremely obscure. Sorry @mikayla-maki. To continue coding
in Uiua in Zed, for now you can `Add Dev Extension` from the extensions
pane, and select the `extensions/uiua` directory in the Zed repo. Very
soon, we'll support publishing these extensions so that you'll be able
to just install it normally.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR provides WASM extensions with write access to their own specific
working directory under the Zed `extensions` dir. This directory is set
as the extensions `current_dir` when they run. Extensions can return
relative paths from the `Extension::language_server_command` method, and
those relative paths will be interpreted relative to this working dir.
With this functionality, most language servers that we currently build
into zed can be installed using extensions.
Release Notes:
- N/A
`futures_lite::AsyncReadExt::read_to_string` (that we use in
`RealFs::load`) explicitly does not allocate memory for String contents
up front, which leads to excessive reallocations. That reallocation time
is a significant contributor to the time we spend loading files (esp
large ones). For example, out of ~1s that it takes to open up a 650Mb
ASCII buffer on my machine (after changes related to fingerprinting from
#9007), 350ms is spent in `RealFs::load`.
This change slashes that figure to ~110ms, which is still *a lot*. About
60ms out of 110ms remaining is spent zeroing memory. Sadly,
`AsyncReadExt` API forces us to zero a buffer we're reading into
(whether it's via read_to_string or read_exact), but at the very least
this commit alleviates unnecessary reallocations.
We could probably use something like
[simdutf8](https://docs.rs/simdutf8/latest/simdutf8/) to speed up UTF8
validation in this method as well, though that takes only about ~18ms
out of 110ms, so while it is significant, I've left that out for now.
Memory zeroing is a bigger problem at this point.
Before:
![image](https://github.com/zed-industries/zed/assets/24362066/5e53c004-8a02-47db-bc75-04cb4113a6bc)
After:
![image](https://github.com/zed-industries/zed/assets/24362066/00099032-d647-4683-b290-eaeb969cac4a)
/cc @as-cii
Release Notes:
- Improved performance when loading large files.
Changes Zed CI to build and upload Linux nightly bundles.
* `todo!(linux)` are replaced with `TODO linux` to make `todo!`-based
workflows more convenient
* renames `run-build-dmg` label into `run-bundling`, also renames a few
GH Actions entries to be more generic
* make another upload path for Linux, which keeps a separate file with SHA to version the nightly artifact.
* adds a `*.deb` package building with a couple of caveats, marked with
new `TODO linux` entries:
1. `cargo-bundle` is not very flexible, so it generates artifacts with
the structure and names that we're unable to alter before/during the
generation.
For that, a set of extra steps is made by repacking the *.deb package —
this is not very portable between different Linux distros, so later one
needs to find a way to combine multiple package types in this script.
2. `cargo-bundle` is not able to properly generate the *.msi bundle
despite declaring it in the features:
https://github.com/burtonageo/cargo-bundle/issues/116
Windows needs to invent its own way of bundling or fix the tool.
3. Both `cli` and `zed` binaries are added into the archive under
`/usr/local/bin/` path with their `-$channel` suffix
(-nightly/-preview/-dev/-stable) and a `/usr/local/bin/zed ->
/usr/local/bin/cli-nightly` symlink is made to make CLI work as Zed
launcher:
```
~/work/zed kb/linux-nightly:origin/kb/linux-nightly* ❯ dpkg -c target/zed_amd64.deb
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/local/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/local/bin/
-rwxr-xr-x allaptop/allaptop 8746832 2024-03-06 00:53 ./usr/local/bin/cli-nightly
-rwxr-xr-x allaptop/allaptop 689078560 2024-03-06 00:53 ./usr/local/bin/zed-nightly
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/applications/
-rw-r--r-- allaptop/allaptop 153 2024-03-06 00:53 ./usr/share/applications/zed.desktop
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/apps/
-rw-r--r-- allaptop/allaptop 716288 2024-03-06 00:53 ./usr/share/icons/hicolor/1024x1024@2x/apps/zed.png
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/
drwxr-xr-x allaptop/allaptop 0 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/apps/
-rw-r--r-- allaptop/allaptop 239870 2024-03-06 00:53 ./usr/share/icons/hicolor/512x512/apps/zed.png
lrwxrwxrwx allaptop/allaptop 0 2024-03-06 00:53 ./usr/local/bin/zed -> /usr/local/bin/cli-nightly
```
But the CLI does not work under Linux yet and there's no way to install
that CLI from Zed now; Zed binary itself is not able to open
`file/location:12:34`-like things and set up the env properly, but is
able to start or open a directory.
So, this structure can be considered temporary and changed, if needed.
4. Zed Nightly on Linux does not know how to update itself, so all
nightly publishing is not picked up automatically.
5. Rust cache from `main` builds does not get shared between CI jobs,
due to being run in a different CI job that forms a different CI key, so
```
- name: Cache dependencies
uses: swatinem/rust-cache@v2
with:
save-if: ${{ false }}
```
would not work.
This makes Linux bundling jobs long.
Release Notes:
- N/A
Modifier keys are dispatched as events on wayland, unlike macos. This
prevents pending bindings from matching, because something like e.g. `g
shift-e` is received by the key matcher as `g shift shift-e`.
This should significantly reduce database load on redeploy.
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Release Notes:
- Reduced likelihood of being disconnected during deploys
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Tasks are able to access a users selected text using the environment
variable "ZED_SELECTED_TEXT".
Release notes:
- Added ZED_SELECTED_TEXT task variable which contains contents of
selection
This reduces the server time to compute the hash from 40ms to 5µs,
which should remove this as a noticable chunk of CPU time in production.
(An attacker who has access to our database will now need only 10^54
years of CPU time instead of 10^58 to brute force a token).
Release Notes:
- Improved sign in latency by 40ms.
This adds a GPUI fallback for window prompts. Linux does not support
this feature by default, so we have to implement it ourselves.
This implementation also makes it possible for GPUI clients to override
the platform prompts with their own implementations.
This is just a first pass. These alerts are not keyboard accessible yet,
does not reflect the prompt level, they're implemented in-window, rather
than as popups, and the whole feature need a pass from a designer.
Regardless, this gets us one step closer to Linux support :)
<img width="650" alt="Screenshot 2024-03-06 at 5 58 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/972ebb55-fd1f-4066-969c-a87f63b22a6f">
Release Notes:
- N/A
Release Notes:
- N/A
`DoubleBuffered` is not currently very necessary because we only care
about a single field `OutputState::scale` but I think it can be useful
for other objects as it's a fairly common pattern in wayland.
For the moment the windows port has a single display with hard-coded
values.
This first PR is just to at least fetch the **actual size of the current
display**. The idea
is using this code as a first template to start getting familar with the
code base
and prepare the work for enumerating all displays.
We were seeing panics due to callers assuming they had valid
excerpt_ids, but that cannot easily be guaranteed across await points as
anyone may remove an excerpt.
Release Notes:
- Fixed a panic when hovering in a multibuffer
This PR adds an `zed: Install Local Extension` action, which lets you
select a path to a folder containing a Zed extension, and install that .
When you select a directory, the extension will be compiled (both the
Tree-sitter grammars and the Rust code for the extension itself) and
installed as a Zed extension, using a symlink.
### Details
A few dependencies are needed to build an extension:
* The Rust `wasm32-wasi` target. This is automatically installed if
needed via `rustup`.
* A wasi-preview1 adapter WASM module, for building WASM components with
Rust. This is automatically downloaded if needed from a `wasmtime`
GitHub release
* For building Tree-sitter parsers, a distribution of `wasi-sdk`. This
is automatically downloaded if needed from a `wasi-sdk` GitHub release.
The downloaded artifacts are cached in a support directory called
`Zed/extensions/build`.
### Tasks
UX
* [x] Show local extensions in the Extensions view
* [x] Provide a button for recompiling a linked extension
* [x] Make this action discoverable by adding a button for it on the
Extensions view
* [ ] Surface errors (don't just write them to the Zed log)
Packaging
* [ ] Create a separate executable that performs the extension
compilation. We'll switch the packaging system in our
[extensions](https://github.com/zed-industries/extensions) repo to use
this binary, so that there is one canonical definition of how to
build/package an extensions.
### Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
We'll send at least one every 100ms, but may send more if other messages
are sent on the connection.
Release Notes:
- Fixed some slowness when collaborating with verbose language servers.
### Description
This is a part of #8809 , impl the following functions:
- `os_version`
- `local_timezone`
- `double_click_interval`
- `set_cursor_style`
- `open_url`
- `reveal_path`
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Project panel loses the last scrolling position every time the user
hides/shows it. This PR fixes the problem.
The reason of the problem is that `UniformListScrollHandle`, which is
intended to store the scrolling position between redrawings, is only
used for ad-hoc autoscrollings to the list items, while the
`interactivity.scroll_handle` that is responsible for the scrolling
position, doesn't survive the project panel hiding.
How the problem looks:
https://github.com/zed-industries/zed/assets/2101250/7c7e3da6-9a9d-4f28-a181-ee9547349d4c
Release Notes:
- Fixed scrolling position restoration in the Project Panel.
Fixes a regression introduced in
https://github.com/zed-industries/zed/pull/8846 (which hasn't yet been
released), in which the project panel didn't update correctly for remote
projects when collaborating.
Release Notes:
- N/A
Release Notes:
- Changed default keybindings in the VS Code keymap so that
`alt-[up|down]` now move lines up/down and`alt-shift-[up|down]`
duplicate lines up/down. Previous bindings for selecting larger/smaller
syntax nodes are now bound to `ctrl-shift-[left|right]`.
([#4652](https://github.com/zed-industries/zed/issues/4652))([#7151](https://github.com/zed-industries/zed/issues/7151))
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Release Notes:
- Improved App Menu, add `...` for modal action menu, and group menu
items by type.
In macOS and Windows, the `...` suffix of menu item, is means that will
open a dialog.
## Problem
We're trying to figure out why we sometimes see high latency when
collaborating, even though the collab server logs indicate that messages
are not taking long to process.
We think that high volumes of certain types of messages, including
`UpdateFollowers` may cause a lot of messages to queue up, causing
delays before collab sees certain messages.
## Fix
This PR reduces the number of `UpdateFollowers` messages that clients
send to collab when scrolling around or moving the cursor, using a
time-based throttle.
The downside of this change is that scrolling will not be as smooth when
following someone. The advantage is that it will be much easier to keep
up with the stream of updates, since they will be sent much less
frequently.
## Release Notes:
- Fixed slowness that could occur when collaborating due to excessive
messages being sent to support following.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Before this change Kubernetes would send a SIGTERM to the old server
before the new one was ready. Now it will wait.
From my reading it seems like startupProbe should not be necessary if we
have a
readinessProbe; but from testing it seems like without startupProbe we
still
drop requests when using `rollout restart`
Release Notes:
- Fixed connectivity issues during Zed deploys.
We've also upgraded `Axum` in order to avoid having two versions of that
library in Collab (one due to Tokio-console).
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/8874 and
https://github.com/zed-industries/zed/pull/7635
Closes https://github.com/zed-industries/zed/issues/7609
* mentions all `lsp::CodeActions` properties in the Zed client resolve
capabilities to remove more json out of general actions request
potentially
* removes odd `CodeActions.data` field checks, as that field is opaque
and is intended to store data, needed by the langserver to resolve this
code action
* if any `CodeAction` lacks either `command` or `edits` fields, tries to
resolve the action
This all effectively causes Zed to always fire an action resolve
request, since we update actions list (replacing the resolved actions
with the new, unresolved ones) via `refresh_code_actions`
9e66d48ccd/crates/editor/src/editor.rs (L3650)
that is being called on selections change and the actions menu open.
Yet, we do not query the resolve until the action is either applied
(selected in the list), or called for formatting, so it seems to be fine
to resolve them always, as it's not a frequent operation such as
reacting to every keystroke.
Release Notes:
- Fixed certain code actions not being resolved properly ([7609](https://github.com/zed-industries/zed/issues/7609))
---------
Co-authored-by: Derrick Laird <swampdonk@gmail.com>
To be honest, I am not sure how to use these directories. But since it
is difficult to change these later, if we are going to change them, I
think it is time to do.
Release Notes:
- N/A
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A