Antonio Scandurra
13514aae6c
Allow metadata to be associated with text written to clipboard
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Co-Authored-By: Max Brunsfeld <max@zed.dev>
2021-04-13 19:03:56 +02:00
Max Brunsfeld
00d7dafbba
Merge branch 'master' into menus
2021-04-09 10:34:21 -07:00
Antonio Scandurra
07b8a105a6
Merge pull request #11 from zed-industries/undo
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Introduce undo/redo support for arbitrary operations in `Buffer`
2021-04-09 18:50:36 +02:00
Max Brunsfeld
6873662c47
Use upstream git revision of core-foundation-rs
2021-04-09 08:45:23 -07:00
Max Brunsfeld
7ebcbdc0cb
Implement File > Open menu item
2021-04-08 22:25:54 -07:00
Antonio Scandurra
c20935de91
WIP
2021-04-08 16:57:46 +02:00
Nathan Sobo
9f6f27f305
Order debug JSON and allow elements to be named; copy to clipboard
2021-04-07 21:54:14 -06:00
Nathan Sobo
0664321125
Add ability to debug element trees as JSON
2021-04-07 21:54:14 -06:00
Max Brunsfeld
d724387158
wip
2021-04-06 18:25:50 -07:00
Antonio Scandurra
e0c43dac25
Implement SVG rendering
2021-04-06 13:46:33 +02:00
Nathan Sobo
c43d7cfb39
Use a condvar instead of a channel to implement finish_pending_tasks
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 13:53:06 -06:00
Nathan Sobo
fd1f75333f
Initialize logger in gpui tests
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 12:42:01 -06:00
Nathan Sobo
914cf37f37
Remove executor::ForegroundTask wrapper
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Now that smol returns the same Task as async_task, we can simply re-export the async_task::Task struct from our executor module.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 11:02:09 -06:00
Antonio Scandurra
ad7974608b
WIP
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 19:11:56 +01:00
Antonio Scandurra
764bfba2e2
WIP: Start on rendering glyphs
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 15:15:41 +01:00
Nathan Sobo
119aa452b6
Overhaul the entire element system
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Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00
Nathan Sobo
292b41ad57
Start on metal rendering infrastructure
2021-03-20 09:38:36 -06:00
Nathan Sobo
605bdd62dd
WIP: Start on rendering scenes via presenter
2021-03-18 21:33:16 -06:00
Nathan Sobo
e809d6119a
Return tasks from spawn and spawn_stream
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Also, eliminate the background spawning methods. We can spawn futures
on the executor and then spawn those on the app if we need to wait for
the result of running one.
2021-03-18 20:10:32 -06:00
Nathan Sobo
f849857309
Handle command line arguments and populate worktree
2021-03-18 17:54:35 -06:00
Nathan Sobo
9bab29c72f
Get workspace module in and compiling
2021-03-18 15:52:46 -06:00
Nathan Sobo
23308e17a9
WIP on rebuilding with extracted UI framework
2021-03-18 13:13:31 -06:00
Nathan Sobo
356bc41752
WIP
2021-03-09 21:00:51 -07:00
Nathan Sobo
a015c61337
Add context predicate parser
2021-03-09 19:33:19 -07:00
Nathan Sobo
222f9d373d
WIP
2021-02-20 16:05:36 -07:00
Nathan Sobo
b400449a58
Start rebuilding with a cleanly-separated UI framework
2021-02-20 10:02:34 -07:00