Max Brunsfeld
dabd6abe37
Start work on displaying modified status in tabs
2021-04-06 14:37:21 -07:00
Max Brunsfeld
0f157d5083
Silence warning in text example
2021-04-06 14:36:16 -07:00
Max Brunsfeld
c632aab382
Vertically center linebox child element
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-06 13:03:19 -07:00
Nathan Sobo
2a9e71d725
Vertically center glyphs in Line::paint based on ascender/descender for line
2021-04-06 09:15:21 -06:00
Nathan Sobo
fc4135d55b
Render example text in example via Line::paint
2021-04-06 09:15:21 -06:00
Nathan Sobo
765c3f9c18
Open platform window before first invalidation
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This ensures we have an invalidation handler present so we render the first frame in all cases.
2021-04-06 09:15:21 -06:00
Nathan Sobo
a5b39220a4
WIP: Add example app to test text rendering
2021-04-06 09:15:21 -06:00
Antonio Scandurra
5f1f49b011
Reduce path atlas size by using a single channel for the texture
2021-04-06 13:53:20 +02:00
Antonio Scandurra
e0c43dac25
Implement SVG rendering
2021-04-06 13:46:33 +02:00
Nathan Sobo
2970e934da
Use handles to obtain entities in future callbacks
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This guarantees that the spawning entity will be present and simplifies
the logic for obtaining the entity. Now we can forward the results of spawned futures and streams in the same way regardless of whether what spawned them was a model or a view.
2021-04-05 20:04:04 -06:00
Max Brunsfeld
fda1394057
Rename Task -> EntityTask (a BackgroundTask is just a Task)
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-05 17:03:42 -07:00
Max Brunsfeld
46f8665e41
Add save command
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-05 16:52:33 -07:00
Max Brunsfeld
c39c7c3eff
Make background executor available on AppContext
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-05 16:45:55 -07:00
Max Brunsfeld
fabc19402a
Resurrect commented-out worktree test
2021-04-05 09:12:19 -07:00
Max Brunsfeld
cded00cf29
Make backspace work correctly for empty selections
2021-04-02 16:20:40 -07:00
Max Brunsfeld
a5252937a9
Add fallback UI fonts that are installed by default on macOS
2021-04-02 15:48:37 -07:00
Max Brunsfeld
6a979ff729
Ensure that the assets dir exists with a .gitkeep file
2021-04-02 15:28:09 -07:00
Max Brunsfeld
dba3c82530
Remove stray print statements
2021-04-02 15:00:20 -07:00
Max Brunsfeld
48d0402aa0
Add a github actions config file
2021-04-02 14:43:56 -07:00
Max Brunsfeld
32500e21f6
Silence sum_tree warnings
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* Remove unused enum variant
* Add #[allow(unused)] for non-trivial methods
2021-04-02 14:39:56 -07:00
Max Brunsfeld
575f5910fa
Use a real FontSystem in test platform
2021-04-02 14:35:44 -07:00
Max Brunsfeld
dd31b870c3
Remove small pieces of unused code
2021-04-02 14:26:53 -07:00
Max Brunsfeld
ce6ca13b13
Fix buffer folding test
2021-04-02 14:04:35 -07:00
Nathan Sobo
c43d7cfb39
Use a condvar instead of a channel to implement finish_pending_tasks
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 13:53:06 -06:00
Nathan Sobo
526a55d0d7
Complete finish_pending_tasks future when tasks are cancelled
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 12:42:23 -06:00
Nathan Sobo
fd1f75333f
Initialize logger in gpui tests
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 12:42:01 -06:00
Nathan Sobo
2d79193fb6
Remove future/stream handlers when task is dropped
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 12:03:35 -06:00
Nathan Sobo
914cf37f37
Remove executor::ForegroundTask wrapper
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Now that smol returns the same Task as async_task, we can simply re-export the async_task::Task struct from our executor module.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 11:02:09 -06:00
Nathan Sobo
d68a747754
Fix hanging finish_pending_tasks test
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Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 10:48:03 -06:00
Antonio Scandurra
72ced45df0
Remove unused edge_to_point
calculation in quad shader
2021-04-02 13:53:11 +02:00
Antonio Scandurra
d10fc6ce3f
Fix crash when selections exceed the container's bounds
2021-04-02 13:49:44 +02:00
Antonio Scandurra
ae447ca1d9
Layout lines and line numbers sequentially
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Doing things in parallel has a constant factor associated with it (e.g.,
spawning threads and coordinating them) that dwarves its benefits on a
code path like this where things take < 2-3ms when done sequentially.
2021-04-02 10:20:29 +02:00
Nathan Sobo
995acefce5
Inset container contents to account for container border
2021-04-01 10:31:00 -06:00
Antonio Scandurra
e487aa5cbd
Don't render glyphs located outside of BufferElement
's bounds
2021-04-01 11:19:50 +02:00
Nathan Sobo
0b44cb04ee
Fix links
2021-03-31 22:21:42 -06:00
Nathan Sobo
3831700ff4
Link to tracking issues
2021-03-31 21:59:55 -06:00
Nathan Sobo
f3fd670104
Add a README with a high-level roadmap
2021-03-31 21:53:33 -06:00
Nathan Sobo
c525d7c712
💄 naming
2021-03-31 20:43:15 -06:00
Max Brunsfeld
3bd6b92244
Introduce a GPUI test platform, get most tests running
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There are still two tests that don't pass:
* `gpui::app::tests::test_finish_pending_tasks` hangs
* `editor::buffer_view::tests::test_fold` has an assertion failure
2021-03-31 17:03:58 -07:00
Max Brunsfeld
2efc90adc6
Ensure that path windings are rendered to the right atlas texture
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Fixes #5
2021-03-31 14:52:41 -07:00
Antonio Scandurra
a9c428ad05
Remove Overdraw
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 17:58:43 +02:00
Antonio Scandurra
d5a9bab4a0
Fix tabs layout
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 17:57:00 +02:00
Antonio Scandurra
c55d99022e
Handle non-precise scroll events in BufferElement
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:25:21 +02:00
Antonio Scandurra
97e0db205d
Don't blend alpha channels
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We want to use the source alpha to determine the color of the final
pixel, but we want the final pixels to be fully opaque.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:24:28 +02:00
Antonio Scandurra
385d15cd0c
Round clip bounds to whole pixels
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:23:37 +02:00
Antonio Scandurra
d853dbb048
Render borders correctly when only a subset of the border is visible
2021-03-31 14:53:34 +02:00
Antonio Scandurra
073ff96a9f
Snap quads to pixel grid to avoid antialiasing them around the edges
2021-03-31 14:53:15 +02:00
Antonio Scandurra
bbf8762447
💄
2021-03-31 10:32:53 +02:00
Antonio Scandurra
f5e5d7180f
Remove conditional from winding number computation
2021-03-31 10:30:16 +02:00
Nathan Sobo
5c444b2bfa
Call did_modify_range on only once per render
2021-03-30 23:07:14 -06:00