Commit Graph

16323 Commits

Author SHA1 Message Date
Joseph T. Lyons
3dd5641d2b Add settings events 2024-01-02 17:02:53 -05:00
Marshall Bowers
93a818d018
Add additional status colors and style diagnostic popovers (#3846)
This PR adds additional background and border colors for each of the
status colors to the theme.

These colors are then used to style the diagnostic popovers:

<img width="407" alt="Screenshot 2024-01-02 at 4 25 50 PM"
src="https://github.com/zed-industries/zed/assets/1486634/fbc64ea7-3dcd-43b7-8520-91f16304bfba">

<img width="396" alt="Screenshot 2024-01-02 at 4 26 05 PM"
src="https://github.com/zed-industries/zed/assets/1486634/6e4a44bf-4aac-4595-afff-7fbf8b2b9e1f">

Release Notes:

- N/A
2024-01-02 16:37:55 -05:00
Marshall Bowers
2b9570e3e7
Fix spacing in diagnostics tab (#3844)
This PR fixes the spacing in the diagnostics tab.

#### Before

<img width="108" alt="Screenshot 2024-01-02 at 3 40 51 PM"
src="https://github.com/zed-industries/zed/assets/1486634/9508d867-5b5d-45b0-8b16-be35a23e3e7a">

#### After

<img width="121" alt="Screenshot 2024-01-02 at 3 40 54 PM"
src="https://github.com/zed-industries/zed/assets/1486634/33e665e7-2935-4d4f-b1d0-9cb655235867">

Release Notes:

- N/A
2024-01-02 15:51:16 -05:00
Marshall Bowers
d64d91a321
Restore transparency to scroll bar handles (#3843)
This PR restores the semi-transparency to the scroll bar handle colors
that were lost in #3842.

If we adjust the rendering of the scrollbar to draw the status
indicators on top of the scrollbar handle then we can remove the
transparency.

Release Notes:

- N/A
2024-01-02 15:39:04 -05:00
Marshall Bowers
8247be3a45
Use Zed1 Color Scheme to update Zed1 Theme Importer (#3842)
Bring Zed1 themes closer to their old appearance using the `base_theme`
values.

This will inevitably re-introduce some outstanding design issues from
Zed 1 that we will need to solve (low contrasts in some places, etc.)
We'll work on some of these in a later PR.

Known issues introduced:
- Scrollbar thumb is incorrectly drawn in front of the indicators
- Borders aren't quite correct - will fix in a followup
- Titlebar/status bar buttons will now have low contrast states
- Keybinding background color blends with palette

There are likely more issues, add them to the product checklist as you
find them.

Release Notes:

- N/A
2024-01-02 15:14:28 -05:00
Nate Butler
711b099ea0 Update status colors in zed1 importer
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2024-01-02 14:53:51 -05:00
Nate Butler
ff74c9367a Get zed1 theme importer down to no warnings
Note: We removed some unused theme colors
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2024-01-02 14:47:46 -05:00
Nate Butler
9c91b65ce2 Use mostly base theme
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2024-01-02 14:30:11 -05:00
Nate Butler
7ea9725125 Start using base theme in zed1 theme importer
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2024-01-02 14:21:20 -05:00
Marshall Bowers
9996fbee54
Absolutely position channel buttons (#3840)
This PR absolutely positions the channel buttons on top of the channels.

This prevents the buttons from getting pushed off the edge of the panel
when the channel names are long.

Still needs some fine-tuning, but gets us closer to where we want to be.

Release Notes:

- N/A
2024-01-02 14:04:55 -05:00
Nathan Sobo
cb6652e7bf
Clippy fixes for gpui2 (#3826)
It's not quite complete, but we gotta start somewhere.
Release Notes:

- N/A
2024-01-02 11:38:25 -07:00
Nathan Sobo
30624b9899
Fix anti-aliasing artifacts in GPUI 2 borders (#3818)
Previously, we changed borders to be drawn after content, so they are no
longer part of the same quads as the background. In our change, we gave
the background quad a transparent black border and the border quads
transparent black backgrounds. However, this caused the other channels
to blend toward that black color before becoming fully transparent,
causing them to become darker.

In this PR, I source the "placeholder" color by duplicating the values
for the other channels and only adjust the alpha down to zero.

Release Notes:

- N/A
2024-01-02 10:32:23 -07:00
Marshall Bowers
853192b059
Map suggestion colors from Zed1 themes (#3835)
This PR maps the suggestions colors from the Zed1 themes to the Zed2
themes.

Release Notes:

- N/A
2024-01-02 12:08:29 -05:00
Marshall Bowers
0f33775a91
Add general-purpose functions for sizing in viewport units (#3833)
This PR adds general-purpose functions for obtaining a `Length` in
viewport units.

Previously in #3600 we had added specific variants of `w` and `h` that
took viewport units, but I think it makes more sense to just have a
primitive that can compose with any styling method that accepts a
`Length` or `Into<Length>`.

Release Notes:

- N/A
2024-01-02 11:53:57 -05:00
Marshall Bowers
8ba52b839f
Use small icons in channel list (#3832)
This PR adjusts the size of the chat and channel note icons in the
channel list to be smaller.

Release Notes:

- N/A
2024-01-02 11:41:35 -05:00
Marshall Bowers
f5b60adcf9
Increase outline picker max height (#3831)
This PR increases the max height of the outline picker so that it can
take up a larger area of the screen when there are lots of results.

This behavior is similar to the way it was in Zed1.

Release Notes:

- N/A
2024-01-02 11:15:27 -05:00
Piotr Osiewicz
c6d9bc5a16 ui: Add Backspace/Delete icons and use them for keybindings. 2024-01-02 16:41:56 +01:00
Marshall Bowers
f5b3e473fc
theme_importer: Map drop target colors (#3830)
This PR maps the drop target background color in the `theme_importer`.

Release Notes:

- N/A
2024-01-02 10:40:24 -05:00
Nathan Sobo
6b14f2fd08
Rename build_view to new_view and build_model to new_model (#3823)
The word "new" is shorter and blends in with `new` constructors that are
common in Rust. Been meaning to do this for a while.

Release Notes:

- N/A
2024-01-02 08:11:53 -07:00
Piotr Osiewicz
7314838fa4 project search: Move to results with ESC 2024-01-02 14:11:01 +01:00
Piotr Osiewicz
e81072ac0f Fix missing breadcrumbs on first open of project search.
Fixes:
Project search does not have breadcrumbs on its first open: after switching to other tab and back, breadcrumbs are shown
2024-01-02 14:10:47 +01:00
Piotr Osiewicz
576d8806f5 Fix up gpui1 2024-01-02 13:18:56 +01:00
Piotr Osiewicz
388c2d8e7f cargo fmt 2024-01-02 13:15:57 +01:00
Piotr Osiewicz
4af6ac25e9 gpui2: Another round of fixups 2024-01-02 13:11:36 +01:00
Piotr Osiewicz
945dba8099 gpui2: redundant_locals 2024-01-02 12:59:40 +01:00
Piotr Osiewicz
bcff7a8631 gpui2: Fix instance of map_entry lint 2024-01-02 12:56:53 +01:00
Piotr Osiewicz
1a03cf3268 Merge branch 'main' into clippy-fixes-for-zed2 2024-01-02 12:21:15 +01:00
Piotr Osiewicz
d185fca80c
Another pass of #[allow()] removal (#3825)
We still have a bunch of leftovers in ui2/theme2 and in gpui2
display_link module.

Release Notes:

- N/A
2024-01-02 12:17:30 +01:00
Piotr Osiewicz
1c20a7fc37
search: Add "Error" borders for query editors with malformed content. (#3824)
This commit also changes the way search queries are built (we do not bail early anymore if include/exclude editor queries are malformed) to propagate error status of the panel.
Release Notes:

- N/A
2024-01-02 10:43:50 +01:00
Nathan Sobo
47071605a1 Merge remote-tracking branch 'origin/main' into new-view-new-model-rename 2024-01-01 17:42:12 -07:00
Nathan Sobo
db1cf8f6e1 Rename build_view to new_view and build_model to new_model
The word "new" is shorter and blends in with `new` constructors that are common
in Rust. Been meaning to do this for a while.
2024-01-01 17:42:01 -07:00
Nathan Sobo
789db30c42
Clean up Element API and start on docs (#3821)
Getting some scaffold docs in place and making some naming adjustments
to improve consistency with Rust APIs and clarity.

- Render::Element -> Render::Output, and Render::Output is now only
required to be IntoElement instead of Element so we can return
components.
- RenderOnce::Element -> RenderOnce::Output
- Element::layout -> Render::request_layout - Clarify that this doesn't
actually *perform* layout, but simply requests

Release Notes:

- N/A
2024-01-01 17:41:12 -07:00
Piotr Osiewicz
a3759f9a33 Another batch of fixups 2024-01-02 00:24:11 +01:00
Piotr Osiewicz
2621efebea Rest of fixups for gpui2 2024-01-02 00:09:24 +01:00
Piotr Osiewicz
7d420edb84 Start fixing up gpui2 2024-01-02 00:04:51 +01:00
Piotr Osiewicz
86facbbe4a sqlez 2024-01-01 23:56:04 +01:00
Piotr Osiewicz
e2ec96e44a Fixes for gpui2_macros 2024-01-01 23:52:07 +01:00
Piotr Osiewicz
4fa28b3de2 chore: fix clippy lints for rope2, sum_tree, text2 and util 2024-01-01 23:50:14 +01:00
Nathan Sobo
f836873764 Fix merge 2024-01-01 12:23:42 -07:00
Nathan Sobo
bcf0e3fb05 Merge branch 'pre-merge' into clean-up-doc-elements 2024-01-01 12:21:33 -07:00
Nathan Sobo
81b03d379e Rearrange to hopefully make merging easier 2024-01-01 12:21:17 -07:00
Nathan Sobo
c6ae885c5d Add more docs 2024-01-01 11:35:40 -07:00
Piotr Osiewicz
219999cd8d theme2: Move stories to RPITIT for Render 2024-01-01 14:23:02 +01:00
Piotr Osiewicz
6027962937 fixup! Work around lifetime woes by turning the element in language_tools2 into any element 2024-01-01 14:23:02 +01:00
Piotr Osiewicz
fa0d507639 Work around lifetime woes by turning the element in language_tools2 into any element 2024-01-01 14:23:02 +01:00
Nathan Sobo
51d1d92d66 Attempt to return impl Element from render. 3 errors. 2024-01-01 14:23:02 +01:00
Nathan Sobo
83923fd6d5 Clean up Element API and start on docs 2023-12-31 08:33:40 -07:00
Kirill Bulatov
5f2bb82ef3
Use ghost_element_background for avatar background color (#3819)
Also add a couple todo!()s on top of the comments

Release Notes:

- N/A
2023-12-30 01:19:26 +02:00
Kirill Bulatov
1c13c3a243 Use ghost_element_background for avatar background color
Also add a couple todo!()s on top of the comments
2023-12-30 01:10:48 +02:00
Nathan Sobo
21f0409e3b Fix anti-aliasing artifacts in borders
Previously, we changed borders to be drawn after content, so they are no longer
part of the same quads as the background. In our change, we gave the background
quad a transparent black border and the border quads transparent black
backgrounds. However, this caused the other channels to blend toward that black
color before becoming fully transparent, causing them to become darker.

In this PR, I source the "placeholder" color by duplicating the values for
the other channels and only adjust the alpha down to zero.
2023-12-29 08:49:01 -07:00