Commit Graph

15916 Commits

Author SHA1 Message Date
Max Brunsfeld
4c3ec0a8e5 Enable pane tests 2023-12-15 12:00:58 -08:00
Max Brunsfeld
9a8225c855 When a dock is zoomed, don't render it in its normal place 2023-12-15 11:48:25 -08:00
Max Brunsfeld
a4c123bb11 Fix logic for activating panel when re-docking it 2023-12-15 11:47:01 -08:00
Max Brunsfeld
793381f455 Render zoomed item in the workspace 2023-12-15 11:19:59 -08:00
Marshall Bowers
487edcb12b
Rework collab panel rendering to use gpui::list (#3678)
This PR reworks the rendering of the collab panel to use `gpui::list`,
so that we don't render any items that are not visible on the screen.

In the process we also fixed some bugs in the channel list:

- Fixed the context menu for channels not deploying when activated via
keyboard
- Fixed drag and drop for channels
- Made it so when navigating the collab panel via keyboard the list only
scrolls enough to reveal the next item when navigating to an item that
is currently off-screen

Release Notes:

- N/A
2023-12-15 14:11:24 -05:00
Mikayla Maki
dc7f4f4786
Fix editor mouse event dispatch stealing clicks (#3679)
[[PR Description]]

Release Notes:

-
2023-12-15 11:06:31 -08:00
Marshall Bowers
5c060ceb1c Format code 2023-12-15 14:03:49 -05:00
Marshall Bowers
5417127902 Fix channel drag and drop
Also add the ability to unnest a channel by dragging it to the "Channels"
header. This is currently not working due to a collab server issue.

Co-authored-by: Max <max@zed.dev>
2023-12-15 14:01:24 -05:00
Marshall Bowers
a40f04b71f Only scroll enough to reveal the next channel if it isn't visible
Co-authored-by: Max <max@zed.dev>
2023-12-15 13:50:51 -05:00
Mikayla
b4135dd2f1
Fix editor mouse event dispatch 2023-12-15 10:26:41 -08:00
Marshall Bowers
47fc03ab98 Fix positioning of the inline context menu
Added a new `bounds_for_item` for `ListState`.

Co-authored-by: Max <max@zed.dev>
2023-12-15 13:24:30 -05:00
Mikayla Maki
a65688abac
Fix center pane resizing (#3677)
Release Notes:

- N/A
2023-12-15 10:15:58 -08:00
Mikayla
a2852e36ce
Fix pane resizing 2023-12-15 10:07:10 -08:00
Marshall Bowers
b478a4c4d5 Perform scroll interactions through the ListState 2023-12-15 12:10:40 -05:00
Marshall Bowers
6c10ff8548 Render the collab panel using a gpui::list 2023-12-15 11:56:03 -05:00
Nate Butler
3993b0acde
Titlebar cleanup (#3675)
[[PR Description]]

Clean up titlebar design nits

- Remove red borders
- Update menu button styles
- Adjust padding
- Improve tooltips with keybindings

Release Notes:

- N/A
2023-12-15 11:45:52 -05:00
Nate Butler
6345e6d4d2 Add some right side padding in titlebar. 2023-12-15 11:25:24 -05:00
Nate Butler
d099d35948 Reduce intensity of project panel icons 2023-12-15 11:20:56 -05:00
Nate Butler
47eaf1abd8 Remove red borders, improve left side padding 2023-12-15 11:07:40 -05:00
Nate Butler
50a44dd8ba Improve tooltip with keybinding styling 2023-12-15 11:07:17 -05:00
Nate Butler
2b4f779918
Story/Storybook Enhancements (#3674)
[[PR Description]]

- Adds some Story components to reduce the amount of code needed to lay
out stories
- Added the ability to open a story in Zed using a link (see text story)
- Added sections with descriptions and usage.

Release Notes:

- N/A
2023-12-15 10:48:13 -05:00
Nate Butler
f459fc5e27 Fix import 2023-12-15 10:33:27 -05:00
Nate Butler
62ea58618c Merge branch 'main' into story-enhancements 2023-12-15 10:26:59 -05:00
Nate Butler
3d9e051b07 Update storybook2.rs 2023-12-15 10:25:07 -05:00
Piotr Osiewicz
ff3f4f3027
search: Reintroduce whole word switch (#3672)
It seems to have been lost in the recent styling pass.

Release Notes:

- N/A
2023-12-15 12:20:54 +01:00
Piotr Osiewicz
2b3d9deabe
Dismiss Recent Projects & VCS modals on ESC (#3671)
Release Notes:

- N/A
2023-12-15 12:07:25 +01:00
Kirill Bulatov
83b55de73e
zed2: Restore buffer search deploy & focus behavior (#3670)
In zed1, cmd-f either opened the search buffer, or focused into it if it
was open already. Search query got updated, if any selection was made on
the moment of cmd-f call.

The PR restores that behavior and also

* fixes a bug when opened diagnostics error always got pasted
* comments out the panic on multibuffer separator click 
* removes extra stdout & stderr debug logging

Release Notes:

- N/A
2023-12-15 12:33:45 +02:00
Kirill Bulatov
4bfe46f53a Restore zed1 behavior for buffer search deploy 2023-12-15 12:23:03 +02:00
Kirill Bulatov
31ff7d40ed Adjust copy/paste buffer only on the copy error action trigger 2023-12-15 11:34:00 +02:00
Kirill Bulatov
a6403aad1a Remove extra nits, do not panic on clicking the buffer separator 2023-12-15 11:28:48 +02:00
Julia
62d655183b
Fire focus handlers on draw to avoid timing with newly created item (#3640)
See title

Any focus changes which fire from within a focus handler should be
handled in the next frame

Release Notes:

- N/A
2023-12-14 23:57:24 -05:00
Julia
de523c2d80 Give correct focus handle when project search has no matches 2023-12-14 23:49:44 -05:00
Julia
4be84f3db0 Merge branch 'main' into focus-handlers-on-draw 2023-12-14 23:08:23 -05:00
Conrad Irwin
70a14bb22f
Implement user menu (#3636)
Release Notes:

- N/A
2023-12-14 20:30:28 -07:00
Julia
d4e09230cc Give result-less project search a focus handle 2023-12-14 22:29:33 -05:00
Conrad Irwin
7e1d61d116 Merge branch 'main' into user-menu 2023-12-14 20:18:20 -07:00
Mikayla Maki
46bd6088e8
Fix some todos, add others (#3669)
As it says on the tin

Release Notes:

-
2023-12-14 19:00:58 -08:00
Julia
ff4da878f9 Render panel in these tests 2023-12-14 21:33:11 -05:00
Julia
fbcaf96ab5 Track focus on TestItem 2023-12-14 20:58:59 -05:00
Mikayla
6973b1b592
Add several red outlines 2023-12-14 17:48:49 -08:00
Mikayla
ead5206741
Fix todos in auto-update 2023-12-14 17:00:07 -08:00
Max Brunsfeld
b52db696d3
Fix overlay rendering when dragging onto the center of a pane (#3667) 2023-12-14 16:59:19 -08:00
Max Brunsfeld
52b9fc303b Fix overlay rendering when dragging onto the center of a pane 2023-12-14 16:52:03 -08:00
Mikayla Maki
c27dd57a48
Make more performance improvements to GPUI 2 (#3664)
In the 3 charts below, "window draw" has 3 major subroutines. Request
layout, where we walk over the tree and have everything talk to the
layout engine initially. Compute layout, where we have the layout engine
actually do the layout, and then paint, where we use the computed bounds
to populate the scene.


![image_720](https://github.com/zed-industries/zed/assets/1789/d2225389-865f-4c8a-9452-9f611da64dcf)

Things are moving quickly so before/after comparisons are tough. In the
graph above, green bars are from a commit actually pre-dates a merge of
master which increased the complexity of layout. The red bars represent
the state of the world after this PR. Note how we improve the
performance of `paint`.

Improvements:

- Not moving `self` in `Element::paint`. This was moving from the heap
to the stack and imposing a big cost. This is the biggest win in this
PR.
- We got some minor wins by making the stacking order a bigger smallvec
of u8 instead of u32.
- A big win that doesn't show up in this chart is avoiding a double
render of the editor when autoscrolling by never pushing notification
effects or marking the window dirty when notifying during a window draw.

Release Notes:

- N/A
2023-12-14 16:45:58 -08:00
Max Brunsfeld
b95cc7221c
Fix centering of empty pane text (#3666)
The formatting of the empty pane text regressed in #3665, in which I
also made it possible to drag items onto an empty pane.
2023-12-14 16:44:30 -08:00
Mikayla Maki
05cb68eff1
Merge branch 'main' into perf-2 2023-12-14 16:39:10 -08:00
Max Brunsfeld
842f15c65b Fix centering of empty pane text 2023-12-14 16:35:58 -08:00
Max Brunsfeld
82c8b49dac
Fix stickiness of main pane drag target (#3665)
Reimplement the pane drag targets using on_drag_move
2023-12-14 16:30:02 -08:00
Mikayla Maki
8418f25d0a
Merge branch 'main' into perf-2 2023-12-14 16:25:40 -08:00
Max Brunsfeld
d6383ab0c6 Fix stickiness of main pane drag target
Reimplement the pane drag targets using on_drag_move
2023-12-14 16:23:15 -08:00