Commit Graph

2124 Commits

Author SHA1 Message Date
Antonio Scandurra
07b8a105a6
Merge pull request #11 from zed-industries/undo
Introduce undo/redo support for arbitrary operations in `Buffer`
2021-04-09 18:50:36 +02:00
Max Brunsfeld
6873662c47 Use upstream git revision of core-foundation-rs 2021-04-09 08:45:23 -07:00
Max Brunsfeld
7ebcbdc0cb Implement File > Open menu item 2021-04-08 22:25:54 -07:00
Antonio Scandurra
c20935de91 WIP 2021-04-08 16:57:46 +02:00
Nathan Sobo
9f6f27f305 Order debug JSON and allow elements to be named; copy to clipboard 2021-04-07 21:54:14 -06:00
Nathan Sobo
0664321125 Add ability to debug element trees as JSON 2021-04-07 21:54:14 -06:00
Max Brunsfeld
d724387158 wip 2021-04-06 18:25:50 -07:00
Antonio Scandurra
e0c43dac25 Implement SVG rendering 2021-04-06 13:46:33 +02:00
Nathan Sobo
c43d7cfb39 Use a condvar instead of a channel to implement finish_pending_tasks
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 13:53:06 -06:00
Nathan Sobo
fd1f75333f Initialize logger in gpui tests
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 12:42:01 -06:00
Nathan Sobo
914cf37f37 Remove executor::ForegroundTask wrapper
Now that smol returns the same Task as async_task, we can simply re-export the async_task::Task struct from our executor module.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-02 11:02:09 -06:00
Antonio Scandurra
ad7974608b WIP
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 19:11:56 +01:00
Antonio Scandurra
764bfba2e2 WIP: Start on rendering glyphs
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 15:15:41 +01:00
Nathan Sobo
119aa452b6 Overhaul the entire element system
Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00
Nathan Sobo
292b41ad57 Start on metal rendering infrastructure 2021-03-20 09:38:36 -06:00
Nathan Sobo
605bdd62dd WIP: Start on rendering scenes via presenter 2021-03-18 21:33:16 -06:00
Nathan Sobo
e809d6119a Return tasks from spawn and spawn_stream
Also, eliminate the background spawning methods. We can spawn futures
on the executor and then spawn those on the app if we need to wait for
the result of running one.
2021-03-18 20:10:32 -06:00
Nathan Sobo
f849857309 Handle command line arguments and populate worktree 2021-03-18 17:54:35 -06:00
Nathan Sobo
9bab29c72f Get workspace module in and compiling 2021-03-18 15:52:46 -06:00
Nathan Sobo
23308e17a9 WIP on rebuilding with extracted UI framework 2021-03-18 13:13:31 -06:00
Nathan Sobo
356bc41752 WIP 2021-03-09 21:00:51 -07:00
Nathan Sobo
a015c61337 Add context predicate parser 2021-03-09 19:33:19 -07:00
Nathan Sobo
222f9d373d WIP 2021-02-20 16:05:36 -07:00
Nathan Sobo
b400449a58 Start rebuilding with a cleanly-separated UI framework 2021-02-20 10:02:34 -07:00