Conrad Irwin
1b9f76c01d
Refactor GoToLine to use cx.observe_new_views()
2023-11-08 16:23:05 -07:00
Max Brunsfeld
c81440424b
Fix blinking in editor2
( #3272 )
...
This also introduces new APIs in `ViewContext` for observing window
focus changes.
Release Notes:
- N/A
2023-11-08 13:53:43 -08:00
Conrad Irwin
cbdd4aca89
Merge branch 'main' into go-to-line2
2023-11-08 14:46:52 -07:00
Mikayla
097efdebc5
WIP
2023-11-08 12:49:09 -08:00
Conrad Irwin
dbe06fe5fc
Merge branch 'main' into add-collab-tests
2023-11-08 12:33:15 -07:00
Mikayla
409e17ad30
Merge branch 'main' into go-to-line2
2023-11-08 11:32:36 -08:00
Mikayla
1864d37d2e
Fix double borrow in synchronous tests
2023-11-08 11:23:35 -08:00
Max Brunsfeld
2ac28240e4
Merge branch 'main' into picker-actions
2023-11-08 10:49:44 -08:00
Max Brunsfeld
4c31a0c989
Preserve stateless interactivity when assigning elements an id
...
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
2023-11-08 10:45:10 -08:00
Mikayla
e1cb993878
Get tests green
2023-11-08 10:38:43 -08:00
Marshall Bowers
ca2cc42800
Remove unused SceneBuilder
constructor
2023-11-08 13:30:20 -05:00
Antonio Scandurra
866df770cb
Extract a Frame
struct from Window
...
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 13:24:11 -05:00
Antonio Scandurra
14b41d657d
Introduce ViewContext::on_blur
...
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 19:09:01 +01:00
Antonio Scandurra
2fd8b1f489
Fix blinking behavior in editor when receiving/losing focus
...
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 19:03:57 +01:00
Mikayla
9b30f490c7
Merge branch 'main' into add-collab-tests
2023-11-08 09:57:08 -08:00
Mikayla
3050c440f4
Merge branch 'main' into add-collab-tests
2023-11-08 09:41:57 -08:00
Antonio Scandurra
738b2ce6c5
Extract a Frame
struct from Window
...
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 18:17:38 +01:00
Antonio Scandurra
0143fa2056
Fix clipping bugs in editor2
( #3269 )
...
Release Notes:
- N/A
2023-11-08 17:51:39 +01:00
Antonio Scandurra
d71f671476
Fix clipping in Line::draw
...
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 17:32:21 +01:00
Antonio Scandurra
727fb4fbff
Use a consistent clipping strategy for drawing all the primitives
...
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-08 17:29:05 +01:00
Marshall Bowers
e9650c025f
Fix overflow in UniformList
2023-11-08 11:26:26 -05:00
Marshall Bowers
fe28d8faea
Merge branch 'main' into picker
2023-11-08 11:18:54 -05:00
Antonio Scandurra
e4bc03217d
gpui2: Type-erase futures. ( #3266 )
...
Project2's LLVM IR size is ~33-44% bigger than project1 due to the fact
that in gpui2 we call async_task::spawn(_local) with impl Future instead
of dyn Future, which leads to quite a few more instantiations of
RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
Note that this PR is in line with what was done in GPUI1 (we've also
boxed futures there).
Release Notes:
- N/A
2023-11-08 14:21:40 +01:00
Piotr Osiewicz
2364f6b22e
gpui2: Type-erase futures.
...
Project2's LLVM IR size is ~20-25% bigger than project1 due to the fact that in gpui2 we call async_task::spawn(_local) with impl Future instead of dyn Future, which leads to quite a few more instantiations of RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
2023-11-08 13:06:28 +01:00
Antonio Scandurra
6a0789c88e
Don't alpha blend when rasterizing paths
...
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 12:04:25 +01:00
Antonio Scandurra
8ac8a6f1d9
Re-enable most of the functionalities in editor2
2023-11-08 11:30:32 +01:00
Nathan Sobo
1949fa5147
Merge remote-tracking branch 'origin/main' into register-actions
2023-11-07 21:56:08 -07:00
Nathan Sobo
2a55b0dbfb
Simplify actions macro.
2023-11-07 21:48:47 -07:00
Nathan Sobo
fdc9ea7f9b
Docs and cleanup
2023-11-07 21:26:51 -07:00
Nathan Sobo
814e62050c
Register actions globally before main
2023-11-07 20:58:37 -07:00
Nathan Sobo
80630cd4d9
WIP
2023-11-07 20:23:02 -07:00
Max Brunsfeld
bdec1c8202
Merge branch 'main' into picker
2023-11-07 16:57:47 -08:00
Max Brunsfeld
9fe3073af7
Get basic text input working
...
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-07 16:33:02 -08:00
Max Brunsfeld
bd12e3edb6
Assign editors as text input handlers
...
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-07 15:44:00 -08:00
Conrad Irwin
b2ae08b159
Implement an InputHandler trait for gpui2
...
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Julia <julia@zed.dev>
2023-11-07 16:30:04 -07:00
Conrad Irwin
acab2f9003
MODAL
2023-11-07 13:23:27 -07:00
Mikayla Maki
a3bd04fed2
Merge branch 'main' into picker
2023-11-07 11:44:02 -08:00
Max Brunsfeld
d690fb038d
Merge branch 'main' into picker
2023-11-07 11:27:14 -08:00
Conrad Irwin
b804b25c21
Fix confusing error message
2023-11-07 12:04:21 -07:00
Max Brunsfeld
6928ad1335
Rename List -> UniformList
...
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-07 11:00:53 -08:00
Max Brunsfeld
742180a3a8
Implement list scroll tracking
...
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-07 10:45:38 -08:00
Conrad Irwin
3a72f2122a
Implement Editor::single_line
2023-11-07 11:12:36 -07:00
Antonio Scandurra
4bf3a4e3d4
Implement movement in editor2
( #3256 )
...
Release Notes:
- N/A
2023-11-07 19:12:09 +01:00
Conrad Irwin
c89d6eb292
modals2 ( #3247 )
...
New Modal implementation for gpui2
Release Notes:
N/A
2023-11-07 10:56:46 -07:00
Antonio Scandurra
d7e86eb1c1
Merge remote-tracking branch 'origin/main' into editor-movement
2023-11-07 18:48:08 +01:00
Max Brunsfeld
69eb49a2ed
Merge branch 'main' into picker
2023-11-07 09:34:57 -08:00
Antonio Scandurra
2697862a02
Merge remote-tracking branch 'origin/main' into editor-movement
2023-11-07 17:54:46 +01:00
Antonio Scandurra
82a018996b
WIP
2023-11-07 17:54:14 +01:00
Antonio Scandurra
64b899c68c
Implement scrolling for editor2
( #3251 )
...
Release Notes:
- N/A
2023-11-07 17:53:57 +01:00
Julia
643146d768
Re-introduce a macro for defining actions for ease of use
...
Co-Authored-By: Piotr Osiewicz <piotr@zed.dev>
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-07 11:30:58 -05:00
Conrad Irwin
a2a28af052
Add Modals
...
P.S. this is all completely different now
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Julia <julia@zed.dev>
2023-11-07 09:18:34 -07:00
Conrad Irwin
2e43015664
gpui event test ( #3249 )
...
- Flesh out gpui2 test support
- Smoke test for event handling
2023-11-07 08:43:15 -07:00
Conrad Irwin
6f74854525
Fix event ordering issues
2023-11-07 08:29:55 -07:00
Antonio Scandurra
b9e98c112f
Re-enable scrolling for EditorElement
...
Co-Authored-By: Julia <julia@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-07 15:48:08 +01:00
Antonio Scandurra
268be71d8e
Add colors for document highlights
2023-11-07 13:15:08 +01:00
Antonio Scandurra
bdf6e8bcc7
Merge remote-tracking branch 'origin/main' into editor2-paint
2023-11-07 13:09:48 +01:00
Antonio Scandurra
a866370dc1
Paint lines
2023-11-07 12:25:33 +01:00
Conrad Irwin
a7d52ee86f
Smoke test for event handling
2023-11-06 21:05:22 -07:00
Conrad Irwin
8e799b6e22
Flesh out gpui2 test support
2023-11-06 21:05:11 -07:00
Mikayla
85000eba81
wip: picker
...
co-authored-by: nathan <nathan@zed.dev>
co-authored-by: max <max@zed.dev>
2023-11-06 17:09:38 -08:00
Mikayla
3c93b585ab
Checkpoint
2023-11-06 15:11:22 -08:00
Mikayla
ea6755b1ca
Checkpoint
2023-11-06 14:26:10 -08:00
Mikayla
3f7dc59512
Snapshot for kirill
2023-11-06 12:33:20 -08:00
Mikayla
75a80811b3
WIP
2023-11-06 11:18:56 -08:00
Conrad Irwin
496518f3e8
Use gpui instead of gpui2 consistenytly
2023-11-06 11:50:33 -07:00
Mikayla
d66ed4310f
WIP: change over background executor test helpers
2023-11-06 10:16:08 -08:00
Conrad Irwin
c59817cd72
Merge branch 'main' into editor2-rendering
2023-11-06 11:06:43 -07:00
Conrad Irwin
d88dccffbc
Allow multiple subscriptions from one entity handle
2023-11-06 11:03:14 -07:00
Antonio Scandurra
e460f6a27c
WIP
2023-11-06 18:59:46 +01:00
Antonio Scandurra
769526a76a
Paint editor background
2023-11-06 15:54:09 +01:00
Conrad Irwin
de5458cfe0
Update tooltip code a bit
...
This fixes a tiny UX bug where the tooltip would appear to move if you
hovered over an element, then moved your mouse out and back within
500ms.
The fix is to retain the task, so we can drop it to cancel it when the
mouse leaves.
Also changes the time we construct the tooltip to the time it first
shows.
2023-11-03 21:40:28 -06:00
Mikayla
e1525e2b47
Get collab2 green
2023-11-03 18:01:06 -07:00
Max Brunsfeld
436dc93441
WIP2000
2023-11-03 16:40:37 -07:00
Julia
4725cd2cd6
Move more tooltip logic into gpui2 & fix tooltip moving on paint
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-03 18:37:15 -04:00
Julia
3834e26f71
Tooltips in mouse event handler & fix executor timer
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-03 18:02:58 -04:00
Conrad Irwin
f97046b86f
MOAR TOOLTIPS
2023-11-03 14:15:32 -06:00
Conrad Irwin
33245d119e
Tooltip on tabs
...
Co-Authored-By: Julia <julia@zed.dev>
2023-11-03 14:02:46 -06:00
Mikayla
2b883bf32e
WIP
2023-11-03 12:04:24 -07:00
Conrad Irwin
26e64fb843
gpui2: Add on_hover events
2023-11-03 12:51:38 -06:00
Max Brunsfeld
b085569b46
Add channel2 crate
...
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-03 10:41:41 -07:00
Conrad Irwin
d73c54f604
Add PointingHand on tabs
2023-11-03 11:30:15 -06:00
Conrad Irwin
c604a2e34e
Add hover behaviour to tabs
...
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-03 10:55:07 -06:00
Antonio Scandurra
d3b02c4de4
WIP: start on editor element
2023-11-03 17:14:17 +01:00
Conrad Irwin
580694dbda
Fix bug when unsubscribe called after remove
...
Co-Authored-By: Julia <julia@zed.dev>
2023-11-03 09:56:35 -06:00
Antonio Scandurra
feaab953a8
Add ViewContext::window_context
2023-11-03 14:41:37 +01:00
Antonio Scandurra
bed10b433a
Allow converting from a WeakView<V> to an AnyWeakView
2023-11-03 11:36:18 +01:00
Antonio Scandurra
11feda01e3
Uncomment Editor::new
2023-11-03 10:38:28 +01:00
Antonio Scandurra
800c2685ea
Remove dependency from gpui from editor2
2023-11-03 09:05:58 +01:00
Nathan Sobo
f3b8a9d8c2
WIP
2023-11-02 22:56:04 -06:00
Nathan Sobo
a731f8fb1e
WIP
2023-11-02 21:28:56 -06:00
Nathan Sobo
dfc7c81500
WIP
2023-11-02 21:03:29 -06:00
Nathan Sobo
72b9dc8216
Merge remote-tracking branch 'origin/main' into editor2
2023-11-02 20:47:09 -06:00
Nathan Sobo
9052b48949
Use correct color values in quad fragment shader ( #3217 )
...
Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.
Release Notes:
- N/A
2023-11-02 17:49:56 -06:00
Nathan Sobo
7b712ac68f
WIP
2023-11-02 16:47:14 -06:00
Conrad Irwin
9e5275cc18
Fix error handling of open_path
...
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-02 14:34:43 -06:00
Nathan Sobo
91f3e9707a
Use correct color values in quad fragment shader
...
Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 13:18:20 -06:00
Conrad Irwin
269a72464d
Merge remote-tracking branch 'origin/main' into zed2-workspace
2023-11-02 13:16:24 -06:00
Nathan Sobo
1dd20d4c0a
Merge remote-tracking branch 'origin/main' into gpui2-image-reborrow
2023-11-02 12:25:06 -06:00
Nathan Sobo
04a8ee222b
Enforce a Send bound on next frame callbacks
...
This required using mpsc channels to invoke frame callbacks on the
main thread and send the receiver to the platform display link.
Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 12:01:22 -06:00
Marshall Bowers
1e7a216d55
WIP
2023-11-02 13:21:28 -04:00
Conrad Irwin
803d2b6710
Add double click to zoom the window
...
Co-Authored-By: Antonio <me@as-cii.com>
2023-11-02 10:58:46 -06:00
Marshall Bowers
0e1d2fdf21
Checkpoint: Narrow down error
2023-11-02 12:47:06 -04:00
Marshall Bowers
66e4d75e6f
Checkpoint: Reproduction with Avatar
story
2023-11-02 12:34:40 -04:00
Conrad Irwin
634aba89d2
Add back some window events for workspace
...
Co-Authored-By: Antonio <me@as-cii.com>
2023-11-02 10:03:03 -06:00
Conrad Irwin
0bab1a92df
Merge remote-tracking branch 'origin/main' into zed2-workspace
2023-11-02 09:44:38 -06:00
Antonio Scandurra
fd81d838fe
Introduce ViewContext::observe_window_{activation,bounds}
( #3212 )
...
Release Notes:
- N/A
2023-11-02 16:44:26 +01:00
Marshall Bowers
ec0cff0e1a
Add map
method to Component
s ( #3210 )
...
This PR adds a `map` method to the `Component` trait.
`map` is a fully-generalized form of `when`, as `when` can be expressed
in terms of `map`:
```rs
div().map(|this| if condition { then(this) } else { this })
```
This allows us to take advantage of Rust's pattern matching when
building up conditions:
```rs
// Before
div()
.when(self.current_side == PanelSide::Left, |this| this.border_r())
.when(self.current_side == PanelSide::Right, |this| {
this.border_l()
})
.when(self.current_side == PanelSide::Bottom, |this| {
this.border_b().w_full().h(current_size)
})
// After
div()
.map(|this| match self.current_side {
PanelSide::Left => this.border_r(),
PanelSide::Right => this.border_l(),
PanelSide::Bottom => this.border_b().w_full().h(current_size),
})
```
Release Notes:
- N/A
2023-11-02 11:39:40 -04:00
Antonio Scandurra
ec4f0d7bca
Implement ViewContext::observe_window_activation
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:37:57 +01:00
Antonio Scandurra
3a824e468f
Subsume observe_fullscreen
into observe_window_bounds
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:31:27 +01:00
Antonio Scandurra
de80974a1d
Add ViewContext::observe_fullscreen
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:11:52 +01:00
Antonio Scandurra
c1ca7ad41d
Implement WindowContext::remove_window
2023-11-02 13:37:55 +01:00
Antonio Scandurra
76c675a63b
💄
2023-11-02 10:57:29 +01:00
Antonio Scandurra
32db64a049
Introduce more GPUI2 APIs needed for transitioning the workspace
2023-11-02 10:54:33 +01:00
Antonio Scandurra
9c7b45f38b
Add back Send and Sync to AssetSource
2023-11-02 09:58:53 +01:00
Antonio Scandurra
d5f0e91faa
Remove stray todo
2023-11-02 09:56:45 +01:00
Antonio Scandurra
64ad8943ba
Remove more Send bounds and simplify view rendering
2023-11-02 09:44:16 +01:00
Nathan Sobo
db9ccd7f34
Merge remote-tracking branch 'origin/main' into gpui2-no-send
2023-11-01 21:10:31 -06:00
Nathan Sobo
57dfc50687
Get language2 tests passing by not blocking on a foreground task
2023-11-01 21:04:17 -06:00
Nathan Sobo
53066df522
Get project2 tests green
2023-11-01 20:14:40 -06:00
Max Brunsfeld
401ddc6f49
WIP - flush_fs_events
2023-11-01 17:45:38 -07:00
Max Brunsfeld
6ee93125d0
Fix hangs in new dispatcher
...
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2023-11-01 17:11:42 -07:00
Conrad Irwin
90facc051a
beautiful diff
2023-11-01 15:31:37 -06:00
Conrad Irwin
f415a37a3d
Uncomment project2 tests ( #3200 )
2023-11-01 20:27:53 +00:00
Conrad Irwin
cd10ba9e06
Use run_until_parked instead of blocked in tests
2023-11-01 14:27:25 -06:00
Nathan Sobo
3f34a8e7ec
Checkpoint
2023-11-01 14:00:26 -06:00
Nathan Sobo
11b6d9e33a
Split out a foreground and background executor
2023-11-01 13:53:45 -06:00
Max Brunsfeld
dd1a2a9e44
wip
2023-11-01 13:53:45 -06:00
Max Brunsfeld
57ffa8201e
Start removing the Send impl for App
...
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2023-11-01 13:53:45 -06:00
Marshall Bowers
b910bbf002
Add ui_font_size
setting ( #3199 )
...
This PR adds a new `ui_font_size` setting that can be used to control
the scale of the entire UI.
We use the value in this setting to set the base rem size of the window.
Release Notes:
- N/A
2023-11-01 13:11:12 -04:00
Julia
795369a1e3
Port multi_buffer
to gpui2
2023-10-31 18:34:36 -04:00
Max Brunsfeld
291d35f337
Merge branch 'main' into zed2-project-test
...
Co-authored-by: Marshall <marshall@zed.dev>
2023-10-31 11:50:56 -07:00
Antonio Scandurra
66b520a513
Call initialize on the rendered element on AnyView
2023-10-31 17:17:42 +01:00
Conrad Irwin
8db6b78fdd
Implement start/finish waiting for gpui2
...
I'm not sure these are strictly necessary, but it will make porting
tests easier to have them.
2023-10-31 16:14:10 +00:00
Conrad Irwin
0e9a82711c
Actually deliver test events to subscribers
2023-10-31 16:04:33 +00:00
Conrad Irwin
81f8e81e48
Fix block to allow for sync progress
2023-10-31 15:57:01 +00:00
Antonio Scandurra
0aa9c6b61d
Introduce AnyWeakView
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-10-31 16:19:46 +01:00
Antonio Scandurra
7b6514b178
Simplify AnyView
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-10-31 16:16:30 +01:00
Conrad Irwin
b8e007c6ec
Call flush_effects in test context update()
...
In gpui1 we used to do this even outside of top-level contexts, but not
sure we should make tests work that differently to the main app.
2023-10-31 14:24:12 +00:00
Conrad Irwin
3e5379526e
Fix entity map drop behavior
...
The entity map needs to be able to distinguish between the case when
the entity_id is waiting to be dropped, and when it is completely gone.
Before 8bc207141
, it assumed that entity_ids in dropped_entity_ids could
be re-used. This caused `take_dropped` to error because the slot had
been overwritten. The fix there caused weak handles to allow upgrading
a reference count from 0, which could resurrect items in
`dropped_entity_ids` which caused them to be dropped twice.
We could allow weak items to upgrade from 0, and delete from
dropped_entity_ids, but that seemed more complicated than necessary.
2023-10-31 13:09:35 +00:00
Antonio Scandurra
88875fd006
Zed2 entities ( #3189 )
...
Adds an `Entity` trait for abstracting over `View`s and `Model`s, and
implements it for the `subscribe()` and `observe()` APIs.
The last commit also includes a fun experiment I added, using the
`Result` type to return the owned model handles back to the caller in
the case of downcast failure, inspired by the `binary_search*` methods.
2023-10-31 10:11:25 +01:00
Julia
db34de6be4
Port zed/src/languages
to zed2
2023-10-30 21:52:29 -04:00
Mikayla
f5b13071f1
experiment with a way to recover the any entities when downcasting fails
2023-10-30 18:08:38 -07:00
Mikayla
6f1197e00c
Change model to downcast with ownership
2023-10-30 18:00:37 -07:00
Mikayla
327a2f9967
Add the entity trait and implement for models, views, subscriptions, and observations
2023-10-30 17:50:21 -07:00
Max Brunsfeld
30dffbb409
Introduce a Render trait, make views implement it
...
Don't pass a render function separately from the view.
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio <as-cii@zed.dev>
2023-10-30 15:19:40 -07:00
Antonio Scandurra
0128079de0
WIP
2023-10-30 20:36:48 +01:00
Antonio Scandurra
bc4f8fbf4e
Rename other references from "handle" to "model"
...
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
2023-10-30 19:54:32 +01:00
Antonio Scandurra
1a54ac0d69
Rename Handle to Model
2023-10-30 19:44:01 +01:00
Antonio Scandurra
25e882d72a
Remove randomness from GPUI2 block_with_timeout
2023-10-30 12:10:55 +01:00
Nathan Sobo
e27427dce8
Merge branch 'gpui2-docs' into zed2
2023-10-27 17:07:28 -06:00