Commit Graph

392 Commits

Author SHA1 Message Date
Conrad Irwin
1b9f76c01d Refactor GoToLine to use cx.observe_new_views() 2023-11-08 16:23:05 -07:00
Max Brunsfeld
c81440424b
Fix blinking in editor2 (#3272)
This also introduces new APIs in `ViewContext` for observing window
focus changes.

Release Notes:

- N/A
2023-11-08 13:53:43 -08:00
Conrad Irwin
cbdd4aca89 Merge branch 'main' into go-to-line2 2023-11-08 14:46:52 -07:00
Mikayla
097efdebc5
WIP 2023-11-08 12:49:09 -08:00
Conrad Irwin
dbe06fe5fc Merge branch 'main' into add-collab-tests 2023-11-08 12:33:15 -07:00
Mikayla
409e17ad30
Merge branch 'main' into go-to-line2 2023-11-08 11:32:36 -08:00
Mikayla
1864d37d2e
Fix double borrow in synchronous tests 2023-11-08 11:23:35 -08:00
Max Brunsfeld
2ac28240e4 Merge branch 'main' into picker-actions 2023-11-08 10:49:44 -08:00
Max Brunsfeld
4c31a0c989 Preserve stateless interactivity when assigning elements an id
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
2023-11-08 10:45:10 -08:00
Mikayla
e1cb993878
Get tests green 2023-11-08 10:38:43 -08:00
Marshall Bowers
ca2cc42800 Remove unused SceneBuilder constructor 2023-11-08 13:30:20 -05:00
Antonio Scandurra
866df770cb Extract a Frame struct from Window
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 13:24:11 -05:00
Antonio Scandurra
14b41d657d Introduce ViewContext::on_blur
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 19:09:01 +01:00
Antonio Scandurra
2fd8b1f489 Fix blinking behavior in editor when receiving/losing focus
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 19:03:57 +01:00
Mikayla
9b30f490c7
Merge branch 'main' into add-collab-tests 2023-11-08 09:57:08 -08:00
Mikayla
3050c440f4
Merge branch 'main' into add-collab-tests 2023-11-08 09:41:57 -08:00
Antonio Scandurra
738b2ce6c5 Extract a Frame struct from Window
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 18:17:38 +01:00
Antonio Scandurra
0143fa2056
Fix clipping bugs in editor2 (#3269)
Release Notes:

- N/A
2023-11-08 17:51:39 +01:00
Antonio Scandurra
d71f671476 Fix clipping in Line::draw
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Marshall <marshall@zed.dev>
2023-11-08 17:32:21 +01:00
Antonio Scandurra
727fb4fbff Use a consistent clipping strategy for drawing all the primitives
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-08 17:29:05 +01:00
Marshall Bowers
e9650c025f Fix overflow in UniformList 2023-11-08 11:26:26 -05:00
Marshall Bowers
fe28d8faea Merge branch 'main' into picker 2023-11-08 11:18:54 -05:00
Antonio Scandurra
e4bc03217d
gpui2: Type-erase futures. (#3266)
Project2's LLVM IR size is ~33-44% bigger than project1 due to the fact
that in gpui2 we call async_task::spawn(_local) with impl Future instead
of dyn Future, which leads to quite a few more instantiations of
RawTask.

LLVM-IR size for project2:
|  build_type  |  main   |  this branch  | project1 |
|  debug       | 2617795 |    2022814    | 1817866  |
|  release     | 4439033 |    3715086    | 3314489  |

Note that this PR is in line with what was done in GPUI1 (we've also
boxed futures there).
Release Notes:

- N/A
2023-11-08 14:21:40 +01:00
Piotr Osiewicz
2364f6b22e gpui2: Type-erase futures.
Project2's LLVM IR size is ~20-25% bigger than project1 due to the fact that in gpui2 we call async_task::spawn(_local) with impl Future instead of dyn Future, which leads to quite a few more instantiations of RawTask.

LLVM-IR size for project2:
|  build_type  |  main   |  this branch  | project1 |
|  debug       | 2617795 |    2022814    | 1817866  |
|  release     | 4439033 |    3715086    | 3314489  |
2023-11-08 13:06:28 +01:00
Antonio Scandurra
6a0789c88e Don't alpha blend when rasterizing paths
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 12:04:25 +01:00
Antonio Scandurra
8ac8a6f1d9 Re-enable most of the functionalities in editor2 2023-11-08 11:30:32 +01:00
Nathan Sobo
1949fa5147 Merge remote-tracking branch 'origin/main' into register-actions 2023-11-07 21:56:08 -07:00
Nathan Sobo
2a55b0dbfb Simplify actions macro. 2023-11-07 21:48:47 -07:00
Nathan Sobo
fdc9ea7f9b Docs and cleanup 2023-11-07 21:26:51 -07:00
Nathan Sobo
814e62050c Register actions globally before main 2023-11-07 20:58:37 -07:00
Nathan Sobo
80630cd4d9 WIP 2023-11-07 20:23:02 -07:00
Max Brunsfeld
bdec1c8202 Merge branch 'main' into picker 2023-11-07 16:57:47 -08:00
Max Brunsfeld
9fe3073af7 Get basic text input working
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-07 16:33:02 -08:00
Max Brunsfeld
bd12e3edb6 Assign editors as text input handlers
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-07 15:44:00 -08:00
Conrad Irwin
b2ae08b159 Implement an InputHandler trait for gpui2
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Julia <julia@zed.dev>
2023-11-07 16:30:04 -07:00
Conrad Irwin
acab2f9003 MODAL 2023-11-07 13:23:27 -07:00
Mikayla Maki
a3bd04fed2
Merge branch 'main' into picker 2023-11-07 11:44:02 -08:00
Max Brunsfeld
d690fb038d Merge branch 'main' into picker 2023-11-07 11:27:14 -08:00
Conrad Irwin
b804b25c21 Fix confusing error message 2023-11-07 12:04:21 -07:00
Max Brunsfeld
6928ad1335 Rename List -> UniformList
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-07 11:00:53 -08:00
Max Brunsfeld
742180a3a8 Implement list scroll tracking
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-07 10:45:38 -08:00
Conrad Irwin
3a72f2122a Implement Editor::single_line 2023-11-07 11:12:36 -07:00
Antonio Scandurra
4bf3a4e3d4
Implement movement in editor2 (#3256)
Release Notes:

- N/A
2023-11-07 19:12:09 +01:00
Conrad Irwin
c89d6eb292
modals2 (#3247)
New Modal implementation for gpui2

Release Notes:

N/A
2023-11-07 10:56:46 -07:00
Antonio Scandurra
d7e86eb1c1 Merge remote-tracking branch 'origin/main' into editor-movement 2023-11-07 18:48:08 +01:00
Max Brunsfeld
69eb49a2ed Merge branch 'main' into picker 2023-11-07 09:34:57 -08:00
Antonio Scandurra
2697862a02 Merge remote-tracking branch 'origin/main' into editor-movement 2023-11-07 17:54:46 +01:00
Antonio Scandurra
82a018996b WIP 2023-11-07 17:54:14 +01:00
Antonio Scandurra
64b899c68c
Implement scrolling for editor2 (#3251)
Release Notes:

- N/A
2023-11-07 17:53:57 +01:00
Julia
643146d768 Re-introduce a macro for defining actions for ease of use
Co-Authored-By: Piotr Osiewicz <piotr@zed.dev>
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-07 11:30:58 -05:00
Conrad Irwin
a2a28af052 Add Modals
P.S. this is all completely different now

Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Julia <julia@zed.dev>
2023-11-07 09:18:34 -07:00
Conrad Irwin
2e43015664
gpui event test (#3249)
- Flesh out gpui2 test support
- Smoke test for event handling
2023-11-07 08:43:15 -07:00
Conrad Irwin
6f74854525 Fix event ordering issues 2023-11-07 08:29:55 -07:00
Antonio Scandurra
b9e98c112f Re-enable scrolling for EditorElement
Co-Authored-By: Julia <julia@zed.dev>
Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-07 15:48:08 +01:00
Antonio Scandurra
268be71d8e Add colors for document highlights 2023-11-07 13:15:08 +01:00
Antonio Scandurra
bdf6e8bcc7 Merge remote-tracking branch 'origin/main' into editor2-paint 2023-11-07 13:09:48 +01:00
Antonio Scandurra
a866370dc1 Paint lines 2023-11-07 12:25:33 +01:00
Conrad Irwin
a7d52ee86f Smoke test for event handling 2023-11-06 21:05:22 -07:00
Conrad Irwin
8e799b6e22 Flesh out gpui2 test support 2023-11-06 21:05:11 -07:00
Mikayla
85000eba81
wip: picker
co-authored-by: nathan <nathan@zed.dev>
co-authored-by: max <max@zed.dev>
2023-11-06 17:09:38 -08:00
Mikayla
3c93b585ab
Checkpoint 2023-11-06 15:11:22 -08:00
Mikayla
ea6755b1ca
Checkpoint 2023-11-06 14:26:10 -08:00
Mikayla
3f7dc59512
Snapshot for kirill 2023-11-06 12:33:20 -08:00
Mikayla
75a80811b3
WIP 2023-11-06 11:18:56 -08:00
Conrad Irwin
496518f3e8 Use gpui instead of gpui2 consistenytly 2023-11-06 11:50:33 -07:00
Mikayla
d66ed4310f
WIP: change over background executor test helpers 2023-11-06 10:16:08 -08:00
Conrad Irwin
c59817cd72 Merge branch 'main' into editor2-rendering 2023-11-06 11:06:43 -07:00
Conrad Irwin
d88dccffbc Allow multiple subscriptions from one entity handle 2023-11-06 11:03:14 -07:00
Antonio Scandurra
e460f6a27c WIP 2023-11-06 18:59:46 +01:00
Antonio Scandurra
769526a76a Paint editor background 2023-11-06 15:54:09 +01:00
Conrad Irwin
de5458cfe0 Update tooltip code a bit
This fixes a tiny UX bug where the tooltip would appear to move if you
hovered over an element, then moved your mouse out and back within
500ms.

The fix is to retain the task, so we can drop it to cancel it when the
mouse leaves.

Also changes the time we construct the tooltip to the time it first
shows.
2023-11-03 21:40:28 -06:00
Mikayla
e1525e2b47
Get collab2 green 2023-11-03 18:01:06 -07:00
Max Brunsfeld
436dc93441 WIP2000 2023-11-03 16:40:37 -07:00
Julia
4725cd2cd6 Move more tooltip logic into gpui2 & fix tooltip moving on paint
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-03 18:37:15 -04:00
Julia
3834e26f71 Tooltips in mouse event handler & fix executor timer
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-03 18:02:58 -04:00
Conrad Irwin
f97046b86f MOAR TOOLTIPS 2023-11-03 14:15:32 -06:00
Conrad Irwin
33245d119e Tooltip on tabs
Co-Authored-By: Julia <julia@zed.dev>
2023-11-03 14:02:46 -06:00
Mikayla
2b883bf32e
WIP 2023-11-03 12:04:24 -07:00
Conrad Irwin
26e64fb843 gpui2: Add on_hover events 2023-11-03 12:51:38 -06:00
Max Brunsfeld
b085569b46
Add channel2 crate
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-03 10:41:41 -07:00
Conrad Irwin
d73c54f604 Add PointingHand on tabs 2023-11-03 11:30:15 -06:00
Conrad Irwin
c604a2e34e Add hover behaviour to tabs
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-03 10:55:07 -06:00
Antonio Scandurra
d3b02c4de4 WIP: start on editor element 2023-11-03 17:14:17 +01:00
Conrad Irwin
580694dbda Fix bug when unsubscribe called after remove
Co-Authored-By: Julia <julia@zed.dev>
2023-11-03 09:56:35 -06:00
Antonio Scandurra
feaab953a8 Add ViewContext::window_context 2023-11-03 14:41:37 +01:00
Antonio Scandurra
bed10b433a Allow converting from a WeakView<V> to an AnyWeakView 2023-11-03 11:36:18 +01:00
Antonio Scandurra
11feda01e3 Uncomment Editor::new 2023-11-03 10:38:28 +01:00
Antonio Scandurra
800c2685ea Remove dependency from gpui from editor2 2023-11-03 09:05:58 +01:00
Nathan Sobo
f3b8a9d8c2 WIP 2023-11-02 22:56:04 -06:00
Nathan Sobo
a731f8fb1e WIP 2023-11-02 21:28:56 -06:00
Nathan Sobo
dfc7c81500 WIP 2023-11-02 21:03:29 -06:00
Nathan Sobo
72b9dc8216 Merge remote-tracking branch 'origin/main' into editor2 2023-11-02 20:47:09 -06:00
Nathan Sobo
9052b48949
Use correct color values in quad fragment shader (#3217)
Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.

Release Notes:

- N/A
2023-11-02 17:49:56 -06:00
Nathan Sobo
7b712ac68f WIP 2023-11-02 16:47:14 -06:00
Conrad Irwin
9e5275cc18 Fix error handling of open_path
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-02 14:34:43 -06:00
Nathan Sobo
91f3e9707a Use correct color values in quad fragment shader
Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 13:18:20 -06:00
Conrad Irwin
269a72464d Merge remote-tracking branch 'origin/main' into zed2-workspace 2023-11-02 13:16:24 -06:00
Nathan Sobo
1dd20d4c0a Merge remote-tracking branch 'origin/main' into gpui2-image-reborrow 2023-11-02 12:25:06 -06:00
Nathan Sobo
04a8ee222b Enforce a Send bound on next frame callbacks
This required using mpsc channels to invoke frame callbacks on the
main thread and send the receiver to the platform display link.

Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 12:01:22 -06:00
Marshall Bowers
1e7a216d55 WIP 2023-11-02 13:21:28 -04:00
Conrad Irwin
803d2b6710 Add double click to zoom the window
Co-Authored-By: Antonio <me@as-cii.com>
2023-11-02 10:58:46 -06:00
Marshall Bowers
0e1d2fdf21 Checkpoint: Narrow down error 2023-11-02 12:47:06 -04:00
Marshall Bowers
66e4d75e6f Checkpoint: Reproduction with Avatar story 2023-11-02 12:34:40 -04:00
Conrad Irwin
634aba89d2 Add back some window events for workspace
Co-Authored-By: Antonio <me@as-cii.com>
2023-11-02 10:03:03 -06:00
Conrad Irwin
0bab1a92df Merge remote-tracking branch 'origin/main' into zed2-workspace 2023-11-02 09:44:38 -06:00
Antonio Scandurra
fd81d838fe
Introduce ViewContext::observe_window_{activation,bounds} (#3212)
Release Notes:

- N/A
2023-11-02 16:44:26 +01:00
Marshall Bowers
ec0cff0e1a
Add map method to Components (#3210)
This PR adds a `map` method to the `Component` trait.

`map` is a fully-generalized form of `when`, as `when` can be expressed
in terms of `map`:

```rs
div().map(|this| if condition { then(this) } else { this })
```

This allows us to take advantage of Rust's pattern matching when
building up conditions:

```rs
// Before
div()
    .when(self.current_side == PanelSide::Left, |this| this.border_r())
    .when(self.current_side == PanelSide::Right, |this| {
        this.border_l()
    })
    .when(self.current_side == PanelSide::Bottom, |this| {
        this.border_b().w_full().h(current_size)
    })

// After
div()
    .map(|this| match self.current_side {
        PanelSide::Left => this.border_r(),
        PanelSide::Right => this.border_l(),
        PanelSide::Bottom => this.border_b().w_full().h(current_size),
    })
```

Release Notes:

- N/A
2023-11-02 11:39:40 -04:00
Antonio Scandurra
ec4f0d7bca Implement ViewContext::observe_window_activation
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:37:57 +01:00
Antonio Scandurra
3a824e468f Subsume observe_fullscreen into observe_window_bounds
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:31:27 +01:00
Antonio Scandurra
de80974a1d Add ViewContext::observe_fullscreen
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:11:52 +01:00
Antonio Scandurra
c1ca7ad41d Implement WindowContext::remove_window 2023-11-02 13:37:55 +01:00
Antonio Scandurra
76c675a63b 💄 2023-11-02 10:57:29 +01:00
Antonio Scandurra
32db64a049 Introduce more GPUI2 APIs needed for transitioning the workspace 2023-11-02 10:54:33 +01:00
Antonio Scandurra
9c7b45f38b Add back Send and Sync to AssetSource 2023-11-02 09:58:53 +01:00
Antonio Scandurra
d5f0e91faa Remove stray todo 2023-11-02 09:56:45 +01:00
Antonio Scandurra
64ad8943ba Remove more Send bounds and simplify view rendering 2023-11-02 09:44:16 +01:00
Nathan Sobo
db9ccd7f34 Merge remote-tracking branch 'origin/main' into gpui2-no-send 2023-11-01 21:10:31 -06:00
Nathan Sobo
57dfc50687 Get language2 tests passing by not blocking on a foreground task 2023-11-01 21:04:17 -06:00
Nathan Sobo
53066df522 Get project2 tests green 2023-11-01 20:14:40 -06:00
Max Brunsfeld
401ddc6f49 WIP - flush_fs_events 2023-11-01 17:45:38 -07:00
Max Brunsfeld
6ee93125d0 Fix hangs in new dispatcher
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2023-11-01 17:11:42 -07:00
Conrad Irwin
90facc051a beautiful diff 2023-11-01 15:31:37 -06:00
Conrad Irwin
f415a37a3d
Uncomment project2 tests (#3200) 2023-11-01 20:27:53 +00:00
Conrad Irwin
cd10ba9e06 Use run_until_parked instead of blocked in tests 2023-11-01 14:27:25 -06:00
Nathan Sobo
3f34a8e7ec Checkpoint 2023-11-01 14:00:26 -06:00
Nathan Sobo
11b6d9e33a Split out a foreground and background executor 2023-11-01 13:53:45 -06:00
Max Brunsfeld
dd1a2a9e44 wip 2023-11-01 13:53:45 -06:00
Max Brunsfeld
57ffa8201e Start removing the Send impl for App
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2023-11-01 13:53:45 -06:00
Marshall Bowers
b910bbf002
Add ui_font_size setting (#3199)
This PR adds a new `ui_font_size` setting that can be used to control
the scale of the entire UI.

We use the value in this setting to set the base rem size of the window.

Release Notes:

- N/A
2023-11-01 13:11:12 -04:00
Julia
795369a1e3 Port multi_buffer to gpui2 2023-10-31 18:34:36 -04:00
Max Brunsfeld
291d35f337 Merge branch 'main' into zed2-project-test
Co-authored-by: Marshall <marshall@zed.dev>
2023-10-31 11:50:56 -07:00
Antonio Scandurra
66b520a513 Call initialize on the rendered element on AnyView 2023-10-31 17:17:42 +01:00
Conrad Irwin
8db6b78fdd Implement start/finish waiting for gpui2
I'm not sure these are strictly necessary, but it will make porting
tests easier to have them.
2023-10-31 16:14:10 +00:00
Conrad Irwin
0e9a82711c Actually deliver test events to subscribers 2023-10-31 16:04:33 +00:00
Conrad Irwin
81f8e81e48 Fix block to allow for sync progress 2023-10-31 15:57:01 +00:00
Antonio Scandurra
0aa9c6b61d Introduce AnyWeakView
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-10-31 16:19:46 +01:00
Antonio Scandurra
7b6514b178 Simplify AnyView
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-10-31 16:16:30 +01:00
Conrad Irwin
b8e007c6ec Call flush_effects in test context update()
In gpui1 we used to do this even outside of top-level contexts, but not
sure we should make tests work that differently to the main app.
2023-10-31 14:24:12 +00:00
Conrad Irwin
3e5379526e Fix entity map drop behavior
The entity map needs to be able to distinguish between the case when
the entity_id is waiting to be dropped, and when it is completely gone.

Before 8bc207141, it assumed that entity_ids in dropped_entity_ids could
be re-used. This caused `take_dropped` to error because the slot had
been overwritten. The fix there caused weak handles to allow upgrading
a reference count from 0, which could resurrect items in
`dropped_entity_ids` which caused them to be dropped twice.

We could allow weak items to upgrade from 0, and delete from
dropped_entity_ids, but that seemed more complicated than necessary.
2023-10-31 13:09:35 +00:00
Antonio Scandurra
88875fd006
Zed2 entities (#3189)
Adds an `Entity` trait for abstracting over `View`s and `Model`s, and
implements it for the `subscribe()` and `observe()` APIs.

The last commit also includes a fun experiment I added, using the
`Result` type to return the owned model handles back to the caller in
the case of downcast failure, inspired by the `binary_search*` methods.
2023-10-31 10:11:25 +01:00
Julia
db34de6be4 Port zed/src/languages to zed2 2023-10-30 21:52:29 -04:00
Mikayla
f5b13071f1
experiment with a way to recover the any entities when downcasting fails 2023-10-30 18:08:38 -07:00
Mikayla
6f1197e00c
Change model to downcast with ownership 2023-10-30 18:00:37 -07:00
Mikayla
327a2f9967
Add the entity trait and implement for models, views, subscriptions, and observations 2023-10-30 17:50:21 -07:00
Max Brunsfeld
30dffbb409 Introduce a Render trait, make views implement it
Don't pass a render function separately from the view.

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio <as-cii@zed.dev>
2023-10-30 15:19:40 -07:00
Antonio Scandurra
0128079de0 WIP 2023-10-30 20:36:48 +01:00
Antonio Scandurra
bc4f8fbf4e Rename other references from "handle" to "model"
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
2023-10-30 19:54:32 +01:00
Antonio Scandurra
1a54ac0d69 Rename Handle to Model 2023-10-30 19:44:01 +01:00
Antonio Scandurra
25e882d72a Remove randomness from GPUI2 block_with_timeout 2023-10-30 12:10:55 +01:00
Nathan Sobo
e27427dce8 Merge branch 'gpui2-docs' into zed2 2023-10-27 17:07:28 -06:00