Commit Graph

14561 Commits

Author SHA1 Message Date
Thorsten Ball
a69eddc081
Limit project search to avoid unresponsive app (#9404)
This fixes #[#9135](https://github.com/zed-industries/zed/issues/9135)
by introducing file/results limit to project search.

It does this by changing how project search works in multiple ways.

User-facing changes:

- Number files that are being searched is now limited to 5000
- Number of search results in all files is now limited to 10000
- If a limit is reached, search is stopped and a message is displayed
  to the user

Under the hood, we also reworked `Project::search_local`:

- Code has been refactored so that the concurrency-logic is easier to
  distinguish from the search logic.
- We now limit the number of concurrent `open_buffer` operations, since
  that is being done on the main thread and can lead to beachballs when
  finding a lot of results.

Note for reviewer:

@SomeoneToIgnore since you know this code, can you take a look at this?
The changes might look bigger than they are in certain places because I
only extracted code into functions, but the middle part — the sorting of
file paths — has changed in order to avoid too many tasks opening
buffers at the same time and making app unresponsive.

What's also curious is that I think there was a bug in that we searched
ignored entries _twice_: once in `search_snapshots` and then later in
the dedicated `search_ignored_entry` function. I changed the `entries()`
call in `search_snapshots` so that it's always `false`, but that caused
tests to fail (see `test_search_in_gitignored_dirs`). @bennetbo and I
think that there's some state in the Project that made the tests pass
before, because the last of the 3 assertions in that test only passes
when the other two queries run. So we changed the test to be more
stateless and included the possible fix in `search_snapshots`.

Release Notes:

- Fixed project-wide search leading to unresponsive application when
searching in ignored files, by limiting the number of files that are
searched (to 5000) and the number of overall search results to 10000.
Additional performance improvements have also been made in order to
offload more work onto a background thread.
([#9135](https://github.com/zed-industries/zed/issues/9135)).

---------

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-03-18 10:49:27 +01:00
Antonio Scandurra
52a9bc3e1b
Automatically create a hitbox for focusable elements (#9485)
Closes #9462

This fixes the focus story in the storybook.

Release Notes:

- N/A
2024-03-18 09:58:31 +01:00
Kirill Bulatov
9df92c3fb6
Correctly handle network issues during LSP server installation (#9460)
Closes https://github.com/zed-industries/zed/issues/9458

When flying in a plane being totally offline, I've discovered that my
Rust projects do not have any LSP support and rust-analyzer disappeared
out of `~/Library/Application Support/Zed/languages/rust-analyzer/`
directory.

Looking at the
[bad.log](https://github.com/zed-industries/zed/files/14627508/bad.log),
it appears that `get_language_server_command` tries to find a newer LSP
server version and fails on
80bc6c8cc8/crates/language/src/language.rs (L339)

bailing out of all installation related-methods up to here:


80bc6c8cc8/crates/project/src/project.rs (L2916)

where the code thinks that the binary installation process had failed,
cleans the existing directory and tries to install the language server
again:

```log
[2024-03-17T15:14:13+02:00 WARN  isahc::handler] request completed with error: failed to resolve host name
[2024-03-17T15:14:13+02:00 ERROR project] failed to start language server "rust-analyzer": error fetching latest release
[2024-03-17T15:14:13+02:00 ERROR project] server stderr: Some("")
[2024-03-17T15:14:13+02:00 INFO  project] retrying installation of language server "rust-analyzer" in 1s
[2024-03-17T15:14:13+02:00 ERROR util] crates/lsp/src/lsp.rs:720: oneshot canceled
[2024-03-17T15:14:14+02:00 INFO  project] About to spawn test binary
[2024-03-17T15:14:14+02:00 WARN  project] test binary failed to launch
[2024-03-17T15:14:14+02:00 WARN  project] test binary check failed
[2024-03-17T15:14:14+02:00 INFO  project] beginning to reinstall server
[2024-03-17T15:14:14+02:00 INFO  language::language_registry] deleting server container
[2024-03-17T15:14:14+02:00 INFO  language::language_registry] starting language server "rust-analyzer", path: "/Users/someonetoignore/work/other/local_test", id: 2
[2024-03-17T15:14:14+02:00 INFO  language] fetching latest version of language server "rust-analyzer"
[2024-03-17T15:14:14+02:00 WARN  isahc::handler] request completed with error: failed to resolve host name
[2024-03-17T15:14:14+02:00 ERROR project] failed to start language server "rust-analyzer": error fetching latest release
[2024-03-17T15:14:14+02:00 ERROR project] server stderr: Some("")
[2024-03-17T15:14:14+02:00 INFO  project] retrying installation of language server "rust-analyzer" in 1s
[2024-03-17T15:14:15+02:00 ERROR util] crates/languages/src/rust.rs:335: no cached binary
[2024-03-17T15:14:15+02:00 INFO  project] About to spawn test binary
............
```

The PR extracts away all binary fetching-related code into a single
method that does not fail the entire `get_language_server_command` and
allows it to recover and reuse the existing binary:


[good.log](https://github.com/zed-industries/zed/files/14627507/good.log)

```log
[2024-03-17T15:12:24+02:00 INFO  language::language_registry] starting language server "rust-analyzer", path: "/Users/someonetoignore/work/other/local_test", id: 1
[2024-03-17T15:12:24+02:00 INFO  language] fetching latest version of language server "rust-analyzer"
[2024-03-17T15:12:24+02:00 WARN  isahc::handler] request completed with error: failed to resolve host name
[2024-03-17T15:12:24+02:00 INFO  language] failed to fetch newest version of language server LanguageServerName("rust-analyzer"). falling back to using "/Users/someonetoignore/Library/Application Support/Zed/languages/rust-analyzer/rust-analyzer-2024-03-11"
[2024-03-17T15:12:24+02:00 INFO  lsp] starting language server. binary path: "/Users/someonetoignore/Library/Application Support/Zed/languages/rust-analyzer/rust-analyzer-2024-03-11", working directory: "/Users/someonetoignore/work/other/local_test", args: []
```

Release Notes:

- Fixed language servers erased from the disk when project is opened
offline
2024-03-17 15:41:00 +02:00
Tobias Decking
80bc6c8cc8
Small cleanup of gpui manifest file (#9439)
Currently, gpui depends on env_logger as both a normal dependency and a
dev-dependency without
using the workspace defined version. This fixes it.
2024-03-16 12:59:18 +01:00
Conrad Irwin
f1d98dc748
Fix segfault in "install:cli" when app is not yet installed (#9427)
Release Notes:

- Fixed a panic running `cli: Install` or `cli: Register Zed Scheme`
before installing the app.
2024-03-15 21:16:09 -06:00
白山風露
c2b42e2bab
Windows: direct load DCompositionWaitForCompositorClock and fallback (#9351)
…timer

Fix: #9166

Release Notes:

- N/A
2024-03-15 17:17:26 -07:00
Conrad Irwin
ca6e588085
collab logging (#9420)
- **Log errors inside the connection span**
- **Tidy up collab logging**


Release Notes:

- N/A
2024-03-15 16:02:37 -06:00
Marshall Bowers
0329b4a5cb
Allow loading "Segoe Fluent Icons" font on macOS (#9421)
This PR updates the `TextSystem` on macOS to allow loading the "Segoe
Fluent Icons" font.

We're using this font in the Storybook to render the `TitleBar` as it
would appear on Windows despite us running it on macOS. This is to make
things easier for iterating on UI design without needing to test on each
individual platform.

However, the "Segoe Fluent Icons" font does not have a glyph for the `m`
character, causing it to run afoul of a precautionary check added in
#4029, which ultimately results in the font not being loaded (and thus
rendering as a missing glyph).

We work around this by simply ignoring this check if the font we're
trying to load is specifically "Segoe Fluent Icons".

I think longer-term we'll need to revisit the behavior in the editor
that is causing the panics when the `m` glyph is missing from the font,
but that's a problem for a different day.

#### Before

<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/c0ddd46d-8599-4729-ac98-75522b33e25b">

#### After

<img width="1113" alt="Screenshot 2024-03-15 at 5 12 36 PM"
src="https://github.com/zed-industries/zed/assets/1486634/183c2b43-5e4f-4516-8856-7a2d45ed8b2e">

Note that you currently need to install the "Segoe Fluent Icons" font
yourself—either installing it globally or placing the `.ttf` file in the
`assets/fonts` directory—in order to see the icons rendered. I'd like to
look into getting this, but there are restrictions on the distribution
of the font on non-Windows platforms that will need to be followed.

Release Notes:

- N/A
2024-03-15 17:35:10 -04:00
Mikayla Maki
41071b093c
Always remember the last window size and position (#9416)
make new runs of zed always match the window of the previous run of Zed,
even if it's not the same workspace

fixes https://github.com/zed-industries/zed/issues/5258

Release Notes:

- Zed will always open new windows with the same position and location
as the previous instance of Zed.
2024-03-15 14:24:44 -07:00
Robin Pfäffle
eecbafb94e
Add JSDoc syntax highlighting support (#7826)
![SCR-20240215-mokn](https://github.com/zed-industries/zed/assets/67913738/17750eb5-bf48-4e23-adc5-0f7a5e15a41b)

Closes #4926

Release Notes:

- Added support for [JSDoc](https://jsdoc.app) syntax highlighting
([#7224](https://github.com/zed-industries/zed/issues/7224)).
2024-03-15 15:17:06 -06:00
Tobias Decking
24e7cfb0d5
Fix hex_to_hsla inside the color crate (#9412)
Previously, when `hex_to_hsla` was called with a color string using the
#rgb format, the expansion
did not add alpha values, leading to an incorrect result. This patch
fixes the issue.

In addition to that, parsing has been reworked, and the new function no
longer makes
calls to the global allocator in addition to generation much smaller
code. Parsing should
therefore be a bit more performant.
2024-03-15 16:58:46 -04:00
Marshall Bowers
c1f1c5e75f
ui: Refine TitleBar component (#9415)
This PR continues the refinements to the `TitleBar` component.

Here are the notable changes:

- `KeyBindingDisplay` and `PlatformStyle` have been unified into a
single `PlatformStyle`.
- This provides us a consistent way for adapting UI to different
platform styles.
- `PlatformTitlebar` has been renamed to `TitleBar`.
  - The `Platform` prefix was irrelevant.
- The Windows window controls have been factored out into a separate
module and have been componentized.

<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/07da391f-828b-48bf-8849-58863f4ccce7">

> I'm missing the Segoe Fluent Icons font, so that's why the aren't
rendering properly.

Release Notes:

- N/A
2024-03-15 15:48:07 -04:00
Conrad Irwin
dd33330648
Finish migration to role instead of is_admin (#9414)
Release Notes:

- Fixed a bug signing in for five users
([#4323](https://github.com/zed-industries/zed/issues/4323)).
2024-03-15 13:04:48 -06:00
Marshall Bowers
123d3ee282
ui: Clean up PlatformTitlebar implementation (#9413)
This PR cleans up the implementation of the `PlatformTitlebar` component
to better match our conventions for building UI components.

Release Notes:

- N/A
2024-03-15 14:31:02 -04:00
Ezekiel Warren
db43479be8
windows: active window implementation (#9314)
active window implementation - bonus vim mode works on windows now

Release Notes:

- N/A
2024-03-15 10:54:45 -07:00
Mikayla Maki
328aa2cc95
Cross-platform titlebar (#9405)
This PR reverts https://github.com/zed-industries/zed/pull/9392 and
fixes the regressions that led to the reversion.

Release Notes:

- N/A

---------

Co-authored-by: Ezekiel Warren <ezekiel@seaube.com>
2024-03-15 10:40:58 -07:00
Mikayla Maki
487ae73bcc
Fix sharp corners on images (#9408)
Release Notes:

- N/A
2024-03-15 10:22:32 -07:00
Matthias Grandl
b38e3f16ad
gpui: img element object-fit (#9393)
Release Notes:

- Added [object-fit
API](https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit) to the
`img` element. This allows the user to decide how the image is scaled
within the element bounds.
- Fixes corner radius not working as expected on overflowing elements.
2024-03-15 10:06:07 -07:00
Marshall Bowers
55f4c8e51b
Encapsulate CommandPaletteFilter and CommandPaletteInterceptor (#9402)
This PR refactors the `CommandPaletteFilter` and
`CommandPaletteInterceptor` to better encapsulate their internals.

Previously these globals and their fields were publicly accessible,
which meant that there was a lot of reaching in and making
modifications.

These changes should make it easier to add additional consumers of these
hooks (right now they're primarily used by Vim mode).

Release Notes:

- N/A
2024-03-15 12:37:25 -04:00
Kirill Bulatov
dcdd1ece1c
Small improvements of the task terminal spawn behavior (#9399)
* Add a `reveal: always|never` field in task definitions from tasks.json
, allowing to customize task terminal behavior on spawn
* Ensure reveal: always reveals the terminal even if the old task is
already running


Release Notes:

- Added a `reveal: always|never` (`always` is a default) field in task
definitions from tasks.json , allowing to customize task terminal
behavior on spawn

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-03-15 18:32:59 +02:00
Joseph T. Lyons
276139f792
Implement updating for node-based language servers (#9361)
Fixes: https://github.com/zed-industries/zed/issues/9234

This doesn't address `vue` as it has a slightly different install code,
but it should be fairly simple to add - I'll add it in in a follow-up.

This PR will allow all (except `vue`) node-based language servers to
update. It is mostly just throwing in a method into the `NodeRuntime`
trait that is used for checking if a package doesn't exist locally, or
is out of date, by checking the version against what's newest, and
installing. If any parsing of the `package.json` data fails along the
way, it assumes something has gone awry on the users system, logs the
error, and then proceeds with trying to install the package, so that
users don't get stuck on version if their package has some bad data.
Outside of adding this method, it just adds that check in all of the
language server's individual `fetch_server_binary` methods.

Release Notes:

- Added updating for node-based language servers
([#9234](https://github.com/zed-industries/zed/issues/9234)).
2024-03-15 11:40:28 -04:00
Daniel Zhu
cb16003133
Fill context menu of Zed macOS dock icon with recent projects (#8952)
Fixes https://github.com/zed-industries/zed/issues/8416

Release Notes:

- Added recent projects into Zed's macOS dock icon context menu ([8416](https://github.com/zed-industries/zed/issues/8416))

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-03-15 16:22:43 +02:00
Thorsten Ball
5bf0c8ed2d
Revert "windows: better looking titlebar" and follow-up (#9392)
This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:


![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)

Two things are off:

- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically

What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.

Overall height, we're not sure about.

Release Notes:

- N/A
2024-03-15 12:25:51 +01:00
Antonio Scandurra
5ae145145e
Fix flickering when interacting with the language server logs (#9390)
Fixes https://github.com/zed-industries/zed/issues/9340

The flickering was caused by the pane trying to restore focus on a
`FocusHandle` that wasn't being rendered anymore. This commit uses the
new `WeakFocusHandle` to avoid retaining a reference to focus handles
that don't exist anymore.

Release Notes:

- Fixed a bug that caused flickering when interacting with the language
server logs
([#9340](https://github.com/zed-industries/zed/issues/9340)).
2024-03-15 11:15:07 +01:00
Jack T
b9f7a37f5d
Add option to collapse all folders in root (#9372)
Release Notes:

- Added option to root project folder to collapse all subfolders
2024-03-15 09:48:56 +02:00
Hans
badcd3f4d6
Remove Copy trait for enum Operator (#9378)
In this commit, the Copy trait has been removed from Operator. This
change was necessary due to the value of operator may wish to attach a
motion type, which is not compatible with the Copy trait.

All instances where Operator was previously copied have been updated to
use the clone() or cloned() method instead. This includes function
parameters, variable assignments, and closures.
2024-03-14 22:20:55 -06:00
Robin Pfäffle
ee260910cd
Improve TS and JSON syntax highlighting (#9302)
Successor to #7767.

Release Notes:

- Improved syntax highlighting for TS/TSX and JSON.
2024-03-14 20:58:17 -06:00
Hans
27bcb7f179
Fix#9253 Duplicate menu item for "Emojis & Symbols" (#9377)
Fix #9253
2024-03-14 20:57:32 -06:00
Evren Sen
de1db8b6be
Rework/redesign message replies (#9049)
Hello! This PR proposes a redesigned replying system in Zeds chat panel,
inspired by chat applications like [Slack](https://slack.com) and
[Discord](https://discord.com). Feedback and suggestions are welcome! 😄

### TODOs

- [x] Handle replies to removed messages
- [x] Add replied user's profile picture to reply indicator
- [x] Highlight the message that's been selected for replying

--------

### Current Status


https://github.com/zed-industries/zed/assets/146845123/4ed2c2d7-a586-48bd-973c-0d3f033e2c6b

--------

Release Notes:

- Redesigned message replies in the chat panel

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-14 20:45:53 -06:00
Max
71aaefc5b2
Add multi_cursor_modifier setting (#9014)
this PR allows users to use `cmd` instead of `alt` as the
`multi_cursor_modifier` for creating multiple cursors/selections

closes #4339

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:33:54 -06:00
Hans
e836a979a2
vim: Add Multi Replace mode in Vim (#8469)
For #4440, I've only added support for normal, if it's visual mode,
would we like this to delete the current selection row and enter insert
mode?

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:31:53 -06:00
Kyle Kelley
72d36d0213
Foundations for Open All the Things (#9353)
This is the beginning of setting up a flexible way to open items beyond
the text buffer -- think notebooks, images, GeoJSON, etc. The primary
requirement to allow opening an arbitrary file is `try_open` on the
`project::Item` trait. Now we can make new `Item`s for other types with
their own ways to render.

Under the hood, `register_project_item` uses this new opening scheme. It
supports a dynamic array of opener functions, that will handle specific
item types. By default, a `Buffer` should be able to be able to open any
file that another opener did not.

A key detail here is that the order of registration matters. The last
item has primacy. Here's an example:

```rust
workspace::register_project_item::<Editor>(cx);
workspace::register_project_item::<Notebook>(cx);
workspace::register_project_item::<ImageViewer>(cx);
```

When a project item (file) is attempted to be opened, it's first tried
with the `ImageViewer`, followed by the `Notebook`, then the `Editor`.

The tests are set up in a way that should make it _hopefully_ easy to
learn how to write a new opener. First to go after should probably be
image files.

Release Notes:

N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-14 18:01:40 -07:00
Ezekiel Warren
f9b9123606
chore: cleanup more windows use (#9376) 2024-03-14 18:00:03 -07:00
Ivan Buryak
ff8a4a89c7
Add outlines for CSS (#8706)
Add outlines for .css files

⚠️I also added `workspace = { workspace = true, features =
["test-support"] }` to dev deps of 'languages' crate to make unit tests
work.

![Css
outlines](https://github.com/zed-industries/zed/assets/4057095/0cade407-79e7-4d0f-9b80-3502509e373d)
2024-03-14 20:31:52 -04:00
Mikayla Maki
8c43e10de7
whoops (#9375)
Release Notes:

- N/A
2024-03-14 17:22:00 -07:00
Ezekiel Warren
948b3827c8
windows: better looking titlebar (#9053)
~~work in progress. not ready for review. made for visibility only, but
feel free to comment :)~~

TODO:
- [x] add close/min/max buttons (to be rendered with gpui)
- [x] snap layout support
- [x] fix issues with clicking items in titlebar
- [x] cleanup/document

Release Notes:

- Added custom windows titlebar

![](https://media.discordapp.net/attachments/1208481909676576818/1216985375969378324/caption-buttons-working.gif?ex=660260f4&is=65efebf4&hm=53a17af6e2f233eba54302a5adb9efe23900f4d6f6d1d854bec887120789130c&=)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-14 17:20:30 -07:00
Ezekiel Warren
6bbc5e2efa
windows: cleanup window crate uses (#9374) 2024-03-14 16:42:53 -07:00
Marshall Bowers
a92dcccf48
Enable clippy::non_canonical_clone_impl (#9373)
This PR enables the
[`clippy::non_canonical_clone_impl`](https://rust-lang.github.io/rust-clippy/master/index.html#/non_canonical_clone_impl)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-14 18:49:51 -04:00
张小白
845eb64615
Windows: IME support (#9188)
Waiting for #9180 to be merged.

The behavior of IME windows is consistent with VS Code.



https://github.com/zed-industries/zed/assets/14981363/14913219-7345-4fec-9cc5-623d0c60acc9




Release Notes:
- N/A
2024-03-14 15:29:25 -07:00
张小白
c2d27c44f9
Use Windows native API to impl dispatcher (#9280)
Using `Threadpool` and `TimerQueue` which are provided by the native
Windows APIs, to implement the corresponding interfaces, we do not need
to sort tasks ourselves as Windows will handle it in a relatively more
efficient manner, I guess. I am unsure if Zed would welcome this PR, and
suggestions are welcome.

Release Notes:

- N/A
2024-03-14 15:13:26 -07:00
Marshall Bowers
4939d23bd3
Enable clippy::derive_ord_xor_partial_ord (#9371)
This PR enables the
[`clippy::derive_ord_xor_partial_ord`](https://rust-lang.github.io/rust-clippy/master/index.html#/derive_ord_xor_partial_ord)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-14 17:55:57 -04:00
Mikayla Maki
35c9216ed7
Fix window restoration bugs (#9358)
- [x] fixes https://github.com/zed-industries/zed/issues/9349
- [x] fixes https://github.com/zed-industries/zed/issues/4656
- [x] fixes https://github.com/zed-industries/zed/issues/8345

Release Notes:

- TODO
2024-03-14 14:25:12 -07:00
Marshall Bowers
14cdafb0a8
Enable clippy::eq_op (#9369)
This PR enables the
[`clippy::eq_op`](https://rust-lang.github.io/rust-clippy/master/index.html#/eq_op)
rule and fixes the outstanding violations.

Enabling this rule seems to have caught two bugs!

Release Notes:

- N/A
2024-03-14 17:05:07 -04:00
Marshall Bowers
404adbce5b
Encode rem values derived from pixels using rems_from_px (#9367)
This PR adds a new `rems_from_px` helper function that can be used to
compute rem values based on a pixel value.

This is something we do fairly commonly, where we want to express a size
that is a given pixel size at the base rem size (e.g., "14px when the
rem size is 16px").

`rems_from_px` helps make the intent more explicit, as well as prevent
the base rem size from being duplicated everywhere.

Note: Ideally we would want `rems_from_px` to be `const`, but that
depends on https://github.com/rust-lang/rust/issues/57241.

Release Notes:

- N/A
2024-03-14 16:39:55 -04:00
Marshall Bowers
7f3f296e81
Enable clippy::await_holding_lock (#9362)
This PR enables the
[`clippy::await_holding_lock`](https://rust-lang.github.io/rust-clippy/master/index.html#/await_holding_lock)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-14 15:24:19 -04:00
Conrad Irwin
b0ce25b67a
Log numbers as numbers (#9363)
Release Notes:

- N/A
2024-03-14 12:58:00 -06:00
Kirpal Grewal
61225ecef7
Enable clippy::never_loop (#9006)
Three changes: two of which are changing `while let` construct to `if
let` as they unconditionally broke and one of which was removing a loop
in the `start_default_prettier` as it unconditionally broke in the
control flow for match installation task: the diff for this is larger
than needed as removing the loop changed a lot of indentation for
`rustfmt`.
2024-03-14 14:07:50 -04:00
Conrad Irwin
60044a5f56
Fix panic by preventing opening local files in a remote project (#9304)
Release Notes:

- Fixed a panic caused by allowing the CLI to re-use workspaces

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-14 13:51:33 -04:00
张小白
cbf960e979
Windows: make fs to use workspace windows crate (#9350)
Release Notes:

- N/A
2024-03-14 10:43:06 -07:00
Marshall Bowers
a183c33367
Prevent long extension descriptions from overflowing (#9348)
This PR fixes an issue where long extension descriptions could take up
more room than intended, pushing the GitHub repository icon off the
screen.

<img width="901" alt="Screenshot 2024-03-14 at 12 54 14 PM"
src="https://github.com/zed-industries/zed/assets/1486634/befce468-f8df-4183-b3cc-9d088dd53b4e">

Fixes #9331.

Release Notes:

- Fixed an issue where long extension descriptions could push the GitHub
repository icon off the screen
([#9331](https://github.com/zed-industries/zed/issues/9331)).
2024-03-14 13:06:42 -04:00
Marshall Bowers
3610b076a0
Restore --all-targets for clippy (#9346)
This PR restores the `--all-targets` flag when running `cargo clippy`.

Without it, there are areas that Clippy does not check, as evidenced by
the violations that were caught once the flag was re-added.

Release Notes:

- N/A
2024-03-14 12:39:45 -04:00
Piotr Osiewicz
5f02ef701d
fs: Remove unused import (#9344)
Followup to #9341 as I've noticed a CI failure on bundling step of my
other PR
(https://github.com/zed-industries/zed/actions/runs/8283419386/job/22666698264)
Release Notes:

- N/A
2024-03-14 16:55:32 +01:00
Antonio Scandurra
fab55486f5
Fix project search filtering on projects with multiple worktrees (#9337)
Fixes #9285

Release Notes:

- Fixed a bug that broke search filtering when searching a project with
multiple worktrees
([#9285](https://github.com/zed-industries/zed/issues/9285)).

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-14 16:40:48 +01:00
Thorsten Ball
7629c16162
Always read files to string on a background thread (#9341)
We noticed that when you open a lot of files (i.e. project-wide search
with multi-buffer) that the main thread can become unresponsive, because
while we are async, we still load these files on the main thread.

What this change does is it uses `smol::unblock` to load files on a
different thread.

Release Notes:

- Improved responsiveness when loading files into memory.

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
2024-03-14 16:17:12 +01:00
Thorsten Ball
c015baa638
Do not start searching if query is empty (#9333)
This avoids the problem of a search being kicked off involuntarily and
potentially using a large amount of CPU when toggling on the `Search
Ignored Files` option.

What would happen is that someone would turn the option on, we'd kick
off a search, and go through all of the files in, say, `node_modules`.
Even if no query was given.

This avoids that.

Release Notes:

- Fixed an empty search being kicked off involuntarily if no query was
typed in yet but an option was toggled.
2024-03-14 15:06:00 +01:00
Kirill Bulatov
f142568172
Allow navigating back to multibuffers (#9334)
Fixes
https://github.com/orgs/zed-industries/projects/14/views/1?pane=issue&itemId=56263346

Fixes a state where Zed multi buffers were not reachable after going to
an excerpt inside it (with alt-enter).
I suspect, we will have to come back to multi buffer history and check
the way it behaves on inner excerpts clicking, but now this change seems
to restore the main thing: multi buffers not being shown in the history
at all.



Release Notes:

- Fixes "go backwards" not considering multibuffers in history
2024-03-14 15:05:08 +02:00
Piotr Osiewicz
b795b0eb77
editor: Do not autoindent on line removals in vim mode. (#9332)
Fixes #8942

Release Notes:

- Fixed overeager auto-indentation on line removals in Vim mode.
2024-03-14 13:23:33 +01:00
Antonio Scandurra
51261c553f
Fix double-clicking titlebar to zoom (#9323)
Fixes https://github.com/zed-industries/zed/issues/9300

This was a regression caused by not inserting a hitbox when a div only
had click listeners on it.

Release Notes:

- Fixed a regression that disabled double-clicking on the titlebar to
zoom the window.
([#9300](https://github.com/zed-industries/zed/issues/9300))
(preview-only)
2024-03-14 09:37:31 +01:00
Conrad Irwin
bffde43c12
Improve vim undo (#9317)
The important change here is to ensure that undo never lands you in
visual mode; but we also take care to restore the selection the same way
vim does (visual line goes to beginning of line, visual block to the top
left, etc.).

To help make this behaviour feel right we also group any deletions that
started insert mode with the first text inserted.

Fixes: #7521

Release Notes:

- vim: Improved undo. It will now restore you to normal mode in the same
position as vim, and group deletions caused by `c` or `s` with the
concomitant insert.
([#7521](https://github.com/zed-industries/zed/issues/7521)).
2024-03-13 23:12:12 -06:00
Andrew Lygin
6ae5274954
Scrollbar markers enhancements (#9080)
Several improvements in how various markers are displayed in the editor
scrollbar, as described in #9070, if you're ok with the proposal:
- Scrollbar has three columns:
  - 1st is for git markers
  - 2nd is for selections and search resulta highlightings
  - 3rd is for diagnostics
- Height of all markers is scaled, but there's a minimal allowed height
of 2px.
- Right border removed from both the scrollbar and thumb to make more
room for markers.

Release Notes:

- Improved scrollbar markers visualization (#9070).
2024-03-13 23:05:43 +02:00
Conrad Irwin
b65aa7e2a7
Fix accidental leak of text stack between frames (#9297)
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Marshall <marshall@zed.dev>

Release Notes:

- Fixed a bug where text styles could leak between frames (preview only)

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 15:03:45 -06:00
张小白
3274cc93df
Windows: impl WindowsDisplay (#9287)
Tested on my laptop, and I've noticed that when I move the window,
`WindowsPlatform::displays()` is being continuously called. Is this
intended?

Release Notes:

- N/A
2024-03-13 13:08:11 -07:00
张小白
36cbfbfb94
windows: Better keyboard input support (#9180)
### Description

Currently, there are some issues with input handling on Windows:

#### 1. Direct crash when encountering IME input.



https://github.com/zed-industries/zed/assets/14981363/598f7272-1948-4a42-99c5-2ef7b9162a1e


#### 2. Handling messages every 1/60 seconds in the main thread. Despite
being named "immediate_handle," it's not exactly immediate.

```rust
// actually halt here
let wait_result =
    unsafe { DCompositionWaitForCompositorClock(Some(&[self.inner.event]), INFINITE) };

// compositor clock ticked so we should draw a frame
if wait_result == 1 {
    unsafe { invalidate_thread_windows(GetCurrentThreadId()) };

    while unsafe { PeekMessageW(&mut msg, HWND::default(), 0, 0, PM_REMOVE) }.as_bool()
```

#### 3. According to Windows recommendations, character input should be
obtained using `WM_CHAR` instead of `WM_KEYDOWN`. Additionally, there
are problems with the handling within `WM_CHAR`.

```rust
fn handle_char_msg(&self, wparam: WPARAM) -> LRESULT {
        let mut callbacks = self.callbacks.borrow_mut();
        if let Some(callback) = callbacks.input.as_mut() {
            let modifiers = self.current_modifiers();
            let msg_char = wparam.0 as u8 as char; // these are u16 chars, cant treat them as u8
```

And, we don't handle `WM_SYSKEYDOWN` properly, which leads to `Alt + F4`
not working.

Release Notes:

- N/A
2024-03-13 12:10:22 -07:00
张小白
2abb5aeaf2
Fix crash when launching Zed.exe directly from target/debug dir (#9112)
As I described in #9111 , the PR fixs this crash.


Release Notes:

- N/A
2024-03-13 12:08:00 -07:00
Thorsten Ball
a56a260778
Add ability to specify binary path/args for rust-analyzer (#9293)
This fixes #9292 by adding a section to the language server settings
that allows users to specify the binary path and arguments with which to
start up a language server.

Example user settings for `rust-analyzer`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "binary": {
        "path": "/Users/thorstenball/tmp/rust-analyzer-aarch64-apple-darwin",
        "arguments": ["--no-log-buffering"]
      }
    }
  }
}
```

Constraints:

* Right now this only allows ABSOLUTE paths.
* This is only used by `rust-analyzer` integration right now, but the
setting can be used for other language servers. We just need to update
the adapters to also respect that setting.



Release Notes:

- Added ability to specify `rust-analyzer` binary `path` (must be
absolute) and `arguments` in user settings. Example: `{"lsp":
{"rust-analyzer": {"binary": {"path": "/my/abs/path/rust-analyzer",
"arguments": ["--no-log-buffering"] }}}}`
([#9292](https://github.com/zed-industries/zed/issues/9292)).

Co-authored-by: Ricard Mallafre <rikitzzz@gmail.com>
2024-03-13 18:42:03 +01:00
Conrad Irwin
6655b964ab k8s syntax 2024-03-13 11:28:17 -06:00
Max Brunsfeld
724c19a223
Add a setting for custom associations between languages and files (#9290)
Closes #5178

Release Notes:

- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:

    ```json
    {
      "file_types": {
        "C++": ["c"],
        "TOML": ["MyLockFile"]
      }
    }
    ```

As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 10:23:30 -07:00
Conrad Irwin
77de5689a3
Allow setting a channel for new users to auto-join (#9291)
Release Notes:

- Automatically add new users to the #zed channel
2024-03-13 11:11:31 -06:00
Julia
88e33a1dbe
Account for all hover heights & prevent un-hover between popovers (#9257)
Fixes https://github.com/zed-industries/zed/issues/5227
Fixes https://github.com/zed-industries/zed/issues/7304

Release Notes:

- Fixed an issue where not all editor hover popovers would be accounted
for when choosing to hover above or below the mouse cursor
([#5227](https://github.com/zed-industries/zed/issues/5227)).
- Fixed an issue where editor hover could be dismissed by moving the
mouse between hover popovers
([#7304](https://github.com/zed-industries/zed/issues/7304)).

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-03-13 12:55:15 -04:00
Antonio Scandurra
139bb3275a
Automatically reset cursor style when hit test changes (#9289)
Release Notes:

- N/A

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-03-13 17:21:25 +01:00
Joseph T. Lyons
7f0e373358 v0.128.x dev 2024-03-13 11:57:44 -04:00
Igal Tabachnik
6286d86262
Set the correct dispatch action for the double-click handler for the pane tab bar (#9221)
Fixes #9003

Release Notes:

- Fixed the double-click action on the terminal tab bar opening a new
buffer instead of a new terminal
([#9003](https://github.com/zed-industries/zed/issues/9003)).
2024-03-13 17:30:10 +02:00
Antonio Scandurra
fc9f84446a
Always stop propagation in div's scroll wheel listener (#9282)
Fixes #9274

This fixes a bug that was preventing the editor hover popovers from
being scrolled with the trackpad.

Release Notes:

- N/A
2024-03-13 15:48:22 +01:00
Kirill Bulatov
109482761b
Omit .git worktree indexing (#9281)
Closes https://github.com/zed-industries/zed/issues/9174

Release Notes:

- Fixed panics when `.git` was opened as a Zed worktree
([9174](https://github.com/zed-industries/zed/issues/9174))
2024-03-13 16:35:44 +02:00
Kirill Bulatov
572ba3f93b
Fall back to FindAllReferences if cmd-click did not preform GoToDefinition elsewhere (#9243) 2024-03-13 13:00:04 +02:00
Piotr Osiewicz
427d66990c
gpui: Do not emit MouseUpEvent when exiting drag & drop (#9273)
Fixes #9198

Release Notes:

- Fixed a bug where empty panes could be created during drag & drop.
2024-03-13 11:37:34 +01:00
Thorsten Ball
ac4bbb6135
Correctly re-render mouse cursor when hovering over pane group divider (#9270)
Before this change, the hitbox felt one-sided because the cursor didn't
consistently change into the drag-handle cursor.

The reason was that we didn't trigger a redraw on hover, so we'd only
change the cursor if we detected hover AND something else caused a
redraw.

Release Notes:

- Fixed the pane resize handler not consistently triggering on mouse
hover.

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-13 10:57:10 +01:00
Thorsten Ball
754df9356d
Fix segfault when dropping MacWindow (#9267)
This avoids calling `window.setDelegate(nil)` when the window was
already closed.

Release Notes:

- Fixed a segfault that could show up when closing windows.

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-13 10:41:25 +01:00
Thorsten Ball
3c28282108
Redraw when toggling between windows (#9236)
Before this change we didn't consistently trigger focus events when
toggling between with windows `Cmd-backtick`. We only triggered them
when the OS decided to trigger a redraw.

That lead to a nasty bug that showed up in Vim mode where a cursor would
still be active in the hidden window, even though it was deactivated.

One then had to manually try to trigger a focus event in the new window
to activate the cursor.

With this change, we call `cx.refresh` when the window activation status
changed which triggers focus events consistently and fixes this bug.

With logging we can observe this:

**BEFORE**:


https://github.com/zed-industries/zed/assets/1185253/e1ad8878-129c-44ba-9d8b-c720f9dca5b6


**AFTER**:


https://github.com/zed-industries/zed/assets/1185253/733fdadb-d1ea-47fe-a2c1-7b50af299cc0


Release Notes:

- Fixed focus not being consistently changed when switching between
multiple Zed windows via `Cmd-backtick`.

---------

Co-authored-by: Manu Raj <git@manuraj.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2024-03-13 10:15:22 +01:00
Rajesh Malviya
80b80dfa78
gpui: Switch to x11rb (#9113)
Switch to using `x11rb` crate instead of current `xcb` crate for gpui's
x11 platform.

Also fixes the crash on resize, and white flashing on resize.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-12 21:47:08 -07:00
Joseph T. Lyons
47afc70979
Update Lua config.toml (#9260)
Release Notes:

- Added autoclosing of `(` and `'` in Lua.
2024-03-13 00:32:45 -04:00
Conrad Irwin
646f69583a
Allow opening non-extant files (#9256)
Fixes #7400



Release Notes:

- Improved the `zed` command to not create files until you save them in
the editor ([#7400](https://github.com/zed-industries/zed/issues/7400)).
2024-03-12 22:30:04 -06:00
Mikayla Maki
e792c1a5c5
Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
张小白
9a2dceeea1
windows: Support dropping targets with filenames longer than 260 characters (#9115)
use `Vec` instead of slice to support dynamic filename length.

Release Notes:
- N/A
2024-03-12 21:19:31 -07:00
Bennet Bo Fenner
fb83cf2042
notification panel: rework time formatting (#8997)
Follow up of #7994 to rework the notification panel timestamps.
This PR also includes some of the changes @evrsen proposed in #8996 
Here is what it looks like now:


https://github.com/zed-industries/zed/assets/53836821/d85450e7-eab6-4fe7-bd11-1d76c0e87258

Release Notes:
- Reworked date time formatting in the chat and the notification panel
- Added hover style to notifications and hovering tooltip on timestamps

---------

Co-authored-by: Evren Sen <146845123+evrsen@users.noreply.github.com>
2024-03-12 21:02:04 -06:00
bbb651
a105b5f215
Wayland: Remove bogus wl_surface::commits on resize (with integer scaling) (#9245)
Release Notes:
- N/A

This prevents a crash on sway (on older versions without fractional
scaling). This means the resize is delayed until the next this we
present a frame, we need to investigate if this is the correct this to
do.
2024-03-12 19:46:18 -07:00
Piotr Osiewicz
aeb2a98058
chore: Move new util deps to workspace level (#9250)
I've missed a comment from @maxdeviant on #9247 before hitting merge;
mea culpa

Release Notes:

- N/A
2024-03-13 00:37:10 +01:00
Piotr Osiewicz
34f09bae4f
chore: Clean up util dependencies. (#9247)
This allows this crate to start building sooner + it reduces our total
build graph size by 13 units (1104 -> 1091).

Release Notes:

- N.A
2024-03-13 00:10:49 +01:00
Kirill Bulatov
c09fe1ce8a
Do not allow concurrent FindAllReferences requests for the same multibuffer anchors (#9242)
FindAllReferences LSP requests might take a long time to complete, and
currently Zed allows multiple requests spawned concurrently for the same
Anchor in the multi buffer. That results in multiple search results'
multi buffers appearing, sometimes at once, which is not what we want.

Part of https://github.com/zed-industries/zed/issues/5351 that helps to
reduce the amount of search results after clicks that did not resolve
instantly.


Release Notes:

- Improved FindAllReferences action by not allowing concurrent requests
for the same multi buffer source
2024-03-12 23:02:34 +02:00
Max Brunsfeld
64219ba49f
When fetching extensions from blob store, don't halt on invalid extensions. (#9241)
This fixes an error where we were failing to sync extensions from the
blob store because of the presence of one invalid extensions
(`gentle-dark`), which was missing the `authors` field in its manifest.

Release Notes:

- N/A

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-12 16:36:40 -04:00
Conrad Irwin
05dfe96f0c
Add --add/--new to control CLI behaviour (#9202)
When neither is specified, if you open a directory you get a new
workspace, otherwise files are added to your existing workspace.

With --new files are always opened in a new workspace
With --add directories are always added to an existing workspace

Fixes #9076
Fixes #4861
Fixes #5370

Release Notes:

- Added `-n/--new` and `-a/--add` to the zed CLI. When neither is
specified, if you open a directory you get a new workspace, otherwise
files are added to your existing workspace. With `--new` files are
always opened in a new workspace, with `--add` directories are always
added to an existing workspace.
([#9076](https://github.com/zed-industries/zed/issues/9096),
[#4861](https://github.com/zed-industries/zed/issues/4861),
[#5370](https://github.com/zed-industries/zed/issues/5370)).
2024-03-12 14:27:58 -06:00
dalton-oliveira
41d8ba12ec
Remove wezterm fork from dependencie (#8998)
Improves build time by removing wezterm dependency
([#8604](https://github.com/zed-industries/zed/issues/8604)).

Release Notes:

- N/A
2024-03-12 21:27:40 +02:00
Antonio Scandurra
e7289c385d
Correctly show the shift icon for keybindings on macOS (#9235)
Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-03-12 18:27:24 +01:00
Thorsten Ball
8c87b349dc
Show formatting failure (#9229)
This fixes #8072 and #9061 by surfacing formatting errors in the
activity indicator.

It shows a message in the activity indicator if the last attempt
to format a buffer failed.

It only keeps track of the last attempt, so any further formatting
that succeeds will reset or update the error message.

I chose to only keep track of that, because everything else (keeping
track of formatting state per buffer, per project, per worktree) seems
complicated with little benefit, since we'd have to keep track of that
state, update it, clean it, etc.

We can still do that should we decide that we need to keep track
of the state on a per-buffer basis, but I think for now this is a
good, simple solution.

This also changes the `OpenLog` action to scroll to the end of the
buffer
and to not mark the buffer as dirty.


Release Notes:

- Added message to activity indicator if last attempt to format a buffer
failed. Message will get reset when next formatting succeeds. Clicking
on message opens log with more information.
([#8072](https://github.com/zed-industries/zed/issues/8072) and
[#9061](https://github.com/zed-industries/zed/issues/9061)).
- Changed `zed: Open Log` action to not mark the opened log file as
dirty and to always scroll to the bottom of the log.


https://github.com/zed-industries/zed/assets/1185253/951fb9ac-8b8b-483a-a46d-712e52878a4d
2024-03-12 16:30:08 +01:00
Antonio Scandurra
39a0841ea8
Center dock resize handle hitboxes (#9225)
Also, add a `deferred` function which takes an element to paint after
the current element tree.

Release Notes:

- Improved the size and position of the hitbox for resizing left, right,
and bottom panels.
([#8855](https://github.com/zed-industries/zed/issues/8855))

Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-03-12 15:42:18 +01:00
Antonio Scandurra
409aa513d4
Fix mouse interactions with the project and branch switchers (#9222)
Previously, we were considering the mouse to be "out" of a div when its
hitbox wasn't hovered. However, if a parent listened for
"mouse_down_out" and a child occluded the parent, the parent would
always think the mouse was out even when the user clicked the child.

This commit changes the definition of "mouse out" to simply mean "does
not contain the point", without accounting for occlusion.

Release Notes:

- N/A

Co-authored-by: Julia <julia@zed.dev>
2024-03-12 15:30:27 +01:00
Antonio Scandurra
d5796dc5eb
Show only prefix/suffix if there are more than 12 breadcrumbs (#9220)
Fixes https://github.com/zed-industries/zed/issues/9079

This should fix the arena panic we were observing. I saw that breadcrumb
rendering was on the stack trace for some of the panics, so my suspicion
is that it's being caused by some people navigating into deeply nested
files.

Release Notes:

- Fixed a panic that could occur when displaying too many breadcrumbs.
([#9079](https://github.com/zed-industries/zed/issues/9079))
2024-03-12 14:33:12 +01:00
Thorsten Ball
9f396948bb
Improve error messages when fetching single GitHub release (#9219)
Release Notes:

- N/A
2024-03-12 14:12:44 +01:00
Piotr Osiewicz
e103607134
copilot: Track focus of modal + close modal on ESC (#9217)
I've also made Copilot's modal regain focus whenever you click on it, as
otherwise there's nothing inside of it that can gain focus. Clicks do
not fall through a modal, which I think is nice.



Release Notes:

- Fixed the issue where pressing ESC (`menu::Cancel`) did not exit the
Copilot modal. Fixes #8852
2024-03-12 13:08:55 +01:00
Antonio Scandurra
0a341261d0
Insert hitbox when an interactive element can be scrolled (#9216)
Fixes https://github.com/zed-industries/zed/issues/9199


Release Notes:

- N/A
2024-03-12 12:24:15 +01:00