Commit Graph

28 Commits

Author SHA1 Message Date
Mikayla
707ca34f19
Merge branch 'main' into disclosable-component 2023-08-23 16:30:27 -07:00
Nathan Sobo
d375f7992d Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Mikayla
e946b0a2ec
Finish building out adapters and names
Document core traits
Add start for a component storybook
2023-08-19 14:40:05 -07:00
Mikayla
bd3ab82dac
Add disclosable components into channels
Rename components to more closely match their purpose
2023-08-19 05:18:53 -07:00
Mikayla
2d37128693
Actually get it compiling, omg 2023-08-18 19:02:27 -07:00
Mikayla
8ef671d7a1
Move the collab panel to the left by default
Increase the indent size on channels
Switch font UI mono
2023-08-18 15:04:22 -07:00
Mikayla
7d3ffae47d
move component into gpui 2023-08-15 15:44:59 -07:00
Max Brunsfeld
3623a9ca5e Simplify Component implementation
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-15 15:26:02 -07:00
Mikayla
e5eed29c72
Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan Sobo
740b105330 Merge branch 'main' into taffy
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 13:50:21 -06:00
Nathan Sobo
fa7ebd0825 Include drop shadows with different corner radii in the example 2023-08-12 11:08:58 -06:00
Nathan Sobo
84dc4090bd Wire up per corner radii for quad
Still need to expose this in the styling layer and allow images
to have per corner radii.
2023-08-12 10:40:23 -06:00
Nathan Sobo
0374bc66ce WIP 2023-07-26 12:54:23 -06:00
Max Brunsfeld
8eb9c6563a Generalize Text element to let you add arbitrary scene primitives for runs of text 2023-04-27 13:58:06 -07:00
Max Brunsfeld
1bbcff543b Add API for adding mouse regions within Text 2023-04-26 12:00:26 -07:00
Nathan Sobo
fe492eacbf Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00
Antonio Scandurra
03619dfa55 Rename Drawable::boxed to into_element and make containers generic
Multi-element are now generic over any drawable child, which can be converted
into an element.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 12:43:19 -06:00
Nathan Sobo
a25f962185 WIP 2023-04-12 12:13:35 -06:00
Nathan Sobo
e115baa60c WIP 2023-04-11 18:21:56 -06:00
Antonio Scandurra
4d915f4530 Don't make fonts::Features Copy 2023-03-17 13:54:56 +01:00
Antonio Scandurra
b2c733baab WIP: Allow specifying font features in the editor
This just lays the foundation for threading through a `fonts::Features`
struct, but it's not used yet.
2023-03-17 09:51:36 +01:00
Nathan Sobo
12eab6551f Remove dispatch_event from Element trait 2022-10-16 13:08:25 -06:00
ForLoveOfCats
8ba2f77148 One big cleanup pass of clippy lints
Co-authored-by: Mikayla <mikayla@zed.dev>
2022-08-10 16:51:01 -07:00
Antonio Scandurra
97ce3998ec Position IME input according to where the selection is rendered 2022-07-21 17:35:40 +02:00
Antonio Scandurra
73f2fd6b09 Pass visible bounds to Element::dispatch_event 2022-04-07 15:10:09 +02:00
Antonio Scandurra
fbf7cdf4f2 Make all HighlightStyle properties optional
Previously, some of those properties such the font weight, style and color
would be mandatory: when the theme didn't specify them, Zed would use a default
value during deserialization. This meant that those default properties would
unconditionally override the base text style, causing a rendering bug when
combining syntax highlights with diagnostic styles.

This commit fixes that by making `HighlightStyle`s more additive: each property
can be set independently and only the properties that theme specifies get
overridden in the base text style.
2022-03-15 10:39:43 +01:00
Max Brunsfeld
4069db4959 Allow underlines to have different color than the text
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-10-26 12:46:46 -07:00
Nathan Sobo
fdfed3d7db Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-10-04 13:22:21 -06:00