Commit Graph

236 Commits

Author SHA1 Message Date
Nate Butler
0b57df5deb
Extract title_bar crate (#13597)
This PR extracts a singular title bar (`title_bar::TitleBar`) from
`ui::TitleBar` and
`collab_ui::collab_titlebar_item::CollabTitlebarItem`.

This is a first step towards organizing title bar things into one place,
and standardizing platform titlebar/window control implementations.

Release Notes:

- N/A
2024-06-27 19:14:13 -04:00
Nate Butler
4d5441c09d
Add UI setting components (#13550)
Adds some of the UI components to allow us to visually render settings.

These are UI only and are not functional yet (@maxdeviant will be
working on these when he is back.)

You can see some examples by running `script/storybook setting`.

![CleanShot 2024-06-26 at 12 38
37@2x](https://github.com/zed-industries/zed/assets/1714999/b5e6434d-3bc5-4fcd-9c0a-d280950cbef2)

Release Notes:

- N/A
2024-06-26 13:02:58 -04:00
Dov Alperin
0b1a589183
keymap: Allow modifiers as keys (#12047)
It is sometimes desirable to allow modifers to serve as keys themselves
for the purposes of keybinds. For example, the popular keybind in
jetbrains IDEs `shift shift` which opens the file finder.

This change treats modifers in the keymaps as keys themselves if they
are not accompanied by a key they are modifying.

Further this change wires up they key dispatcher to treat modifer change
events as key presses which are considered for matching against
keybinds.


Release Notes:

- Fixes #6460

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-25 10:17:23 -06:00
Nate Butler
890443241d
Prompt Library Refinements (#13470)
TODO:

- [x] Moving the cursor out of the title editor should unselect any
selected text

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
2024-06-25 11:43:30 -04:00
Matin Aniss
2dee4f87fd
windows: Fix title bar font for Windows 10 (#13425)
This should fix the title bar font for Windows 10 as `Segoe Fluent
Icons` is only for Windows 11 and Windows 10 should be using `Segoe MDL2
Assets`, I haven't tested this myself on a Windows 10 machine but the
fonts work fine.

Release Notes:

- N/A
2024-06-25 10:51:00 -04:00
Max Brunsfeld
89d2ace713
Make LSP task cancellation discoverable (#13226)
Release Notes:

- Added the ability to cancel a cargo check by clicking on the status
bar item.
2024-06-18 12:44:35 -07:00
Mikayla Maki
6b9ddbfef2
Add more menus to Zed (#12940)
### TODO

- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
   - Go to File...
  - Go to Symbol in Project... 
- [x] Add go items to the selection tool in the editor:
   - Go to Symbol in Editor...
   - Go to Line/Column...
   - Next Problem
   - Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
    - Add Folder to Project
    - Open a new project
    - Open recent
 - [x] Get a style pass 
 - [x] Implement style pass
   - [x] Fix the wrong actions in the selection menu
   - [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
   - [x] Adopt link styling  for webview actions
   - [x] Set lucide hamburger for menu icon
   - [x] Gate application menu to only show on Linux and Windows




Release Notes:

- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
2024-06-18 12:16:54 -07:00
Antonio Scandurra
e4ba336971
Preserve sections generated by slash commands when reloading a context (#13199)
Release Notes:

- N/A
2024-06-18 14:49:53 +02:00
Max Brunsfeld
7003b0f211
Allow canceling in-progress language server work (e.g. cargo check) (#13173)
Release Notes:

- Added a more detailed message in place of the generic `checking...`
messages when Rust-analyzer is running.
- Added a rate limit for language server status messages, to reduce
noisiness of those updates.
- Added a `cancel language server work` action which will cancel
long-running language server tasks.

---------

Co-authored-by: Richard <richard@zed.dev>
2024-06-17 17:58:47 -07:00
Marshall Bowers
78e0f71a28
ui: Use PopoverMenu::new for constructing PopoverMenus (#13178)
This PR replaces the `popover_menu` function for constructing
`PopoverMenu`s with a `PopoverMenu::new` associated function.

This brings `PopoverMenu` in line with our other UI components.

Release Notes:

- N/A
2024-06-17 18:14:37 -04:00
Kyle Kelley
221edfc267
Bring Jupyter to Zed Editing (#12062)
Run any Jupyter kernel in Zed on any buffer (editor):

<img width="1074" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/eac8ed69-d02b-4d46-b379-6186d8f59470">

## TODO

### Lifecycle

* [x] Launch kernels on demand
* [x] Wait for kernel to be started
* [x] Request Kernel info on start
* [x] Show in progress indicator
* [ ] Allow picking kernel (it defaults to first matching language name)
* [ ] Menu for interrupting and shutting down the kernel
* [ ] Drop running kernels once editor is dropped

### Media Outputs

* [x] Render text and tracebacks with ANSI color handling
* [x] Render markdown as text
* [x] Render PNG and JPEG images using an explicit height based on
line-height
* ~~Render SVG~~ -- not happening for this PR due to lack of text in SVG
support
* [ ] Process `update_display_data` message and related `display_id`
* [x] Process `page` data from payloads as outputs
* [ ] Render markdown as, well, rendered markdown -- Note: unsure if we
can get line heights here

### Document

* [x] Select code and run
* [x] Run current line
* [x] Clear previous overlapping runs
* [ ] Support running markdown code blocks
* [ ] Action to export session as notebook or output files
* [ ] Action to clear all outputs
* [ ] Delete outputs when lines are deleted

## Other missing features

The following is a list of missing functionality or expectations that
are out of scope for this PR.

### Python Environments

Detecting python environments should probably be done in a separate PR
in tandem with how they're used with LSP. Users likely want to pick an
environment for their project, whether a virtualenv, conda env, pyenv,
poetry backed virtualenv, or the system. Related issues:

* https://github.com/zed-industries/zed/issues/7646
* https://github.com/zed-industries/zed/issues/7808
* https://github.com/zed-industries/zed/issues/7296

### LSP Integration

* Submit `complete_request` messages for completions to interleave
interactive variables with LSP
* LSP for IPython semantics (`%%timeit`, `!ls`, `get_ipython`, etc.)

## Future release notes

- Run code in any editor, whether it's a script or a markdown document

Release Notes:

- N/A
2024-06-17 10:02:31 -07:00
versecafe
0d43d484f6
Use square buttons for code action and run indicators in the gutter (#12906)
### Before

<img width="94" alt="Screenshot 2024-06-14 at 1 34 54 PM"
src="https://github.com/zed-industries/zed/assets/1486634/fe756434-f072-4506-8fd2-c220c17cf112">

<img width="115" alt="Screenshot 2024-06-14 at 1 35 04 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e378f02b-cb55-467d-9a5e-04e162d6daab">

### After

<img width="128" alt="Screenshot 2024-06-14 at 1 34 27 PM"
src="https://github.com/zed-industries/zed/assets/1486634/3d857a85-7673-43b1-8c48-56766455dd81">

<img width="134" alt="Screenshot 2024-06-14 at 1 34 33 PM"
src="https://github.com/zed-industries/zed/assets/1486634/b04c1fef-0a30-4eb1-b8f7-4eff351fcdc7">


Release Notes:

- Improved the look of code action and run indicators in the gutter
([#12803](https://github.com/zed-industries/zed/issues/12803)).

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-06-14 14:21:16 -04:00
Yan Qian
8edfd0a963
ui: Fix doctest (#12985)
Fix the documentation tests failed when running `cargo test --workspace`

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-06-13 20:32:41 -04:00
Marshall Bowers
0705fb9b97
ui: Remove unused CollapsibleContainer component (#13009)
This PR removes the `CollapsibleContainer` component, as it wasn't used
anywhere.

Release Notes:

- N/A
2024-06-13 16:30:11 -04:00
Marshall Bowers
1a40e98413
Render editor fold indicators using Disclosures (#13008)
This PR updates the spots where we render the fold indicators in editors
to use the `Disclosure` component instead of re-implementing similar UI.

This makes this UI more consistent across Zed.

Release Notes:

- N/A
2024-06-13 16:05:47 -04:00
Marshall Bowers
702fd8f168
ui: Render disclosures with IconButtonShape::Square (#13004)
This PR adjusts the `Disclosure` component to render using
`IconButtonShape::Square`.

This tightens up the hover styles so they aren't quite so massive.

### Before

<img width="116" alt="Screenshot 2024-06-13 at 3 22 43 PM"
src="https://github.com/zed-industries/zed/assets/1486634/dea8f8fb-a041-4aa7-89be-0cd2d7889955">

### After

<img width="113" alt="Screenshot 2024-06-13 at 3 23 02 PM"
src="https://github.com/zed-industries/zed/assets/1486634/7682cce6-4f83-4f3e-b91f-3023849bd314">

Release Notes:

- Tweaked the style of disclosure controls throughout the UI.
2024-06-13 15:39:06 -04:00
Kirill Bulatov
8451dba6a7
Introduce an outline panel (#12637)
Adds a new panel: `OutlinePanel` which looks very close to project
panel:

<img width="256" alt="Screenshot 2024-06-10 at 23 19 05"
src="https://github.com/zed-industries/zed/assets/2690773/c66e6e78-44ec-4de8-8d60-43238bb09ae9">

has similar settings and keymap (actions work in the `OutlinePanel`
context and are under `outline_panel::` namespace), with two notable
differences:
* no "edit" actions such as cut/copy/paste/delete/etc.
* directory auto folding is enabled by default

Empty view: 
<img width="841" alt="Screenshot 2024-06-10 at 23 19 11"
src="https://github.com/zed-industries/zed/assets/2690773/dc8bf37c-5a70-4fd5-9b57-76271eb7a40c">


When editor gets active, the panel displays all related files in a tree
(similar to what the project panel does) and all related excerpts'
outlines under each file.
Same as in the project panel, directories can be expanded or collapsed,
unfolded or folded; clicking file entries or outlines scrolls the buffer
to the corresponding excerpt; changing editor's selection reveals the
corresponding outline in the panel.

The panel is applicable to any singleton buffer:
<img width="1215" alt="Screenshot 2024-06-10 at 23 19 35"
src="https://github.com/zed-industries/zed/assets/2690773/a087631f-5c2d-4d4d-ae25-30ab9731d528">

<img width="1728" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/e4f8082c-d12d-4473-8500-e8fd1051285b">

or any multi buffer:

(search multi buffer)

<img width="1728" alt="Screenshot 2024-06-10 at 23 19 41"
src="https://github.com/zed-industries/zed/assets/2690773/60f768a3-6716-4520-9b13-42da8fd15f50">

(diagnostics multi buffer)
<img width="1728" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/64e285bd-9530-4bf2-8f1f-10ee5596067c">

Release Notes:
- Added an outline panel to show a "map" of the active editor
2024-06-12 23:22:52 +03:00
Antonio Scandurra
98659eabf1
Overhaul inline assistant (#12846)
This pull request introduces a new diff mechanism that helps users
understand exactly which lines were changed by the LLM.

Release Notes:

- N/A
2024-06-11 12:39:45 +02:00
Nate Butler
611bf2d905
Update prompt library styles (#12689)
- Extend Picker to allow passing a custom editor. This allows creating a
custom styled input.
- Updates various picker styles

Before:

![CleanShot 2024-06-05 at 22 08
36@2x](https://github.com/zed-industries/zed/assets/1714999/96bc62c6-839d-405b-b030-31491aab8710)

After:

![CleanShot 2024-06-05 at 22 09
15@2x](https://github.com/zed-industries/zed/assets/1714999/a4938885-e825-4880-955e-f3f47c81e1e3)

Release Notes:

- N/A
2024-06-05 22:10:02 -04:00
kshokhin
c7c19609b3
Search in selections (#10831)
Release Notes:

- Adding [#8617 ](https://github.com/zed-industries/zed/issues/8617)

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-05 13:42:51 -06:00
Antonio Scandurra
c5b22eee2d
Polish prompt library UX (#12647)
This could still use some improvement UI-wise but the user experience
should be a lot better.

- [x] Show in "Window" application menu
- [x] Load prompt as it's selected in the picker
- [x] Refocus picker on `esc`
- [x] When creating a new prompt, if a new prompt already exists and is
unedited, activate it instead
- [x] Add `/default` command
- [x] Evaluate /commands on prompt insertion
- [x] Autocomplete /commands (but don't evaluate) during prompt editing
- [x] Show token count using the settings model, right-aligned in the
editor
- [x] Picker 
- [x] Sorted alpha
- [x] 2 sublists
    - Default
        - Empty state: Star a prompt to add it to your default prompt
        - Otherwise show prompts with star on hover
    - All
        - Move prompts with star on hover

Release Notes:

- N/A
2024-06-04 18:36:54 +02:00
Nathan Sobo
5f98b9617a
Start on a database-backed prompt library (#12468)
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.

So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.

Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.

/cc @iamnbutler @as-cii 

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-06-03 15:58:43 +02:00
Antonio Scandurra
a259042f92
Make slash commands more discoverable (#12480)
<img width="648" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/a63df904-fbbe-4e0a-80b2-c98ebee90690">

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-05-30 16:45:05 +02:00
Antonio Scandurra
6ff01b17ca
Improve model selection in the assistant (#12472)
https://github.com/zed-industries/zed/assets/482957/3b017850-b7b6-457a-9b2f-324d5533442e


Release Notes:

- Improved the UX for selecting a model in the assistant panel. You can
now switch model using just the keyboard by pressing `alt-m`. Also, when
switching models via the UI, settings will now be updated automatically.
2024-05-30 12:36:07 +02:00
Jason Lee
3c6c850390
task: Add re-run task button to terminal title (#12379)
Release Notes:

- Added re-run task button to terminal title.

Close #12277

## Demo


https://github.com/zed-industries/zed/assets/5518/4cd05fa5-4255-412b-8583-68e22f86561e

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-05-29 11:40:43 +02:00
Antonio Scandurra
7e3ab9acc9
Rework context insertion UX (#12360)
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context

<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-27 17:44:54 -06:00
Nate Butler
a6dd2ca694
Allow saving prompts from the Prompt Manager (#12359)
Adds the following features to the prompt manager:

- New prompt – Create a new prompt from the UI. It will only persist if
it is saved.
- Save prompt – Save a prompt by clicking the save button in the UI. A
keybinding will be added for this in the future.
- Reveal prompt - Show the selected prompt on the file system. Only
available for saved prompts.

New prompts that are saved will use the
`{slugified_title}_{ver}_{id}.md` format which all imported prompts will
move to in the near future.

Also orders prompts in alphabetical order by default.

Release Notes:

- N/A
2024-05-27 13:48:21 -04:00
Nathan Sobo
e19339bc1d
Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Mikayla Maki
a9e3d4ec4e
Improve context expansion (#10957)
Release Notes:

- Improved expand excerpt indicators to allow unidirectional expansion.
Also added the `editor::ExpandExcerptsUp` and
`editor::ExpandExcerptsDown` actions, which can both take a `lines`
parameter. Also added a `expand_excerpt_lines` setting which controls
the default number of lines that the indicators and actions use.

---------

Co-authored-by: conrad <conrad@zed.dev>
2024-05-26 16:30:09 -07:00
Conrad Irwin
e5b9e2044e
Allow ssh connection for setting up zed (#12063)
Co-Authored-By: Mikayla <mikayla@zed.dev>



Release Notes:

- Magic `ssh` login feature for remote development

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2024-05-21 22:39:16 -06:00
Marshall Bowers
2f3102672c
ui: Don't break flex layout when using WithRemSize (#12076)
This PR fixes an issue where the flex hierarchy wasn't getting broken by
the use of `WithRemSize`.

Release Notes:

- N/A
2024-05-20 21:39:18 -04:00
Marshall Bowers
0dd5fe313b
Revert "Fix aside affecting parent popover height (#11859)" (#11942)
This reverts commit d3dfa91254.

This change can cause weird behavior where the completion menu ends up
positioned away from the cursor location:

<img width="1062" alt="Screenshot 2024-05-16 at 6 43 17 PM"
src="https://github.com/zed-industries/zed/assets/1486634/0462a874-4fe3-4ca9-88ce-8d5d0b4009fe">

With the change reverted:

<img width="1026" alt="Screenshot 2024-05-16 at 6 43 35 PM"
src="https://github.com/zed-industries/zed/assets/1486634/9fc7b9a1-0cfb-4a84-8f6b-b481a785ceca">

Release Notes:

- Fixed an issue where the completion menu would sometimes appear
detached from the cursor location (preview only).
2024-05-16 18:53:08 -04:00
Nate Butler
f8672289fc
Add prompt library (#11910)
This PR adds a Prompt Library to Zed, powering custom prompts and any
default prompts we want to package with the assistant.

These are useful for:

- Creating a "default prompt" - a super prompt that includes a
collection of things you want the assistant to know in every
conversation.
- Adding single prompts to your current context to help guide the
assistant's responses.
- (In the future) dynamically adding certain prompts to the assistant
based on the current context, such as the presence of Rust code or a
specific async runtime you want to work with.

These will also be useful for populating the assistant actions typeahead
we plan to build in the near future.

## Prompt Library

The prompt library is a registry of prompts. Initially by default when
opening the assistant, the prompt manager will load any custom prompts
present in your `~/.config/zed/prompts` directory.

Checked prompts are included in your "default prompt", which can be
inserted into the assitant by running `assistant: insert default prompt`
or clicking the `Insert Default Prompt` button in the assistant panel's
more menu.

When the app starts, no prompts are set to default. You can add prompts
to the default by checking them in the Prompt Library.

I plan to improve this UX in the future, allowing your default prompts
to be remembered, and allowing creating, editing and exporting prompts
from the Library.

### Creating a custom prompt

Prompts have a simple format:

```json
{
  // ~/.config/zed/prompts/no-comments.json
  "title": "No comments in code",
  "version": "1.0",
  "author": "Nate Butler <iamnbutler@gmail.com>",
  "languages": ["*"],
  "prompt": "Do not add inline or doc comments to any returned code. Avoid removing existing comments unless they are no longer accurate due to changes in the code."
}
```

Ensure you properly escape your prompt string when creating a new prompt
file.

Example:

```json
{
  // ...
  "prompt": "This project using the gpui crate as it's UI framework for building UI in Rust. When working in Rust files with gpui components, import it's dependencies using `use gpui::{*, prelude::*}`.\n\nWhen a struct has a `#[derive(IntoElement)]` attribute, it is a UI component that must implement `RenderOnce`. Example:\n\n```rust\n#[derive(IntoElement)]\nstruct MyComponent {\n    id: ElementId,\n}\n\nimpl MyComponent {\n    pub fn new(id: impl Into<ElementId>) -> Self {\n        Self { id.into() }\n    }\n}\n\nimpl RenderOnce for MyComponent {\n    fn render(self, cx: &mut WindowContext) -> impl IntoElement {\n        div().id(self.id.clone()).child(text(\"Hello, world!\"))\n    }\n}\n```"
}
```


Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-05-16 16:55:54 -04:00
Marshall Bowers
6513886867
Don't scale context menus in editors with buffer font size (#11930)
With the changes in #11817, context menus within editors would get
scaled by the `buffer_font_size` instead of the `ui_font_size`.

This seems incorrect, as it results in context menus being sized
inconsistently depending on what context they originate from.

This PR makes it so that all context menus scale based on the
`ui_font_size`.

### Before

<img width="1474" alt="Screenshot 2024-05-16 at 2 43 19 PM"
src="https://github.com/zed-industries/zed/assets/1486634/a5be8113-ae24-44ad-a2e9-61105e1fcc9e">

### After

<img width="1095" alt="Screenshot 2024-05-16 at 2 43 01 PM"
src="https://github.com/zed-industries/zed/assets/1486634/3a8d51cf-fc91-4743-8f44-78344028e447">

Release Notes:

- Changed context menus in editors to no longer scale with
`buffer_font_size`.
2024-05-16 15:05:00 -04:00
Marshall Bowers
fdadbc7174
Add WithRemSize element (#11928)
This PR adds a new `WithRemSize` element to the `ui` crate.

This element can be used to create an element tree that has a different
rem size than the base window.

`WithRemSize` can be nested, allowing for subtrees that have a different
rem size than their parent and their children.

<img width="912" alt="Screenshot 2024-05-16 at 2 25 28 PM"
src="https://github.com/zed-industries/zed/assets/1486634/f599cd9f-c101-496b-93e8-06e570fbf74f">

Release Notes:

- N/A
2024-05-16 14:37:55 -04:00
loczek
d3dfa91254
Fix aside affecting parent popover height (#11859)
Release Notes:

- Fixed the size of the completions menu changing based on the size of
the aside
([#11722](https://github.com/zed-industries/zed/issues/11722)).


https://github.com/zed-industries/zed/assets/30776250/c67e6fef-20f2-4dc5-92b3-09bb73f874a7


https://github.com/zed-industries/zed/assets/30776250/7467b8ee-6e66-42d7-a8cc-2df11df58c5e

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-05-15 11:08:24 -04:00
Thorsten Ball
8bc41e150e
Use editor's current font size to scale UI elements (#11844)
This is a follow-up to #11817 and fixes the case where the font size has
been changed with `cmd +/-` and not through the settings.

It now works with both: when the font size is adjusted in the settings
and when changing it via shortcuts.

Release Notes:

- N/A

Demo:


https://github.com/zed-industries/zed/assets/1185253/2e539bd3-f5cc-4aae-9f04-9ae014187959
2024-05-15 10:05:42 +02:00
Conrad Irwin
8629a076a7
Tighten up KeyBinding (#11839)
After #11795, the context menu was looking a little ridiculous on Mac in
vim mode (and the command palette has for a while).

<img width="258" alt="Screenshot 2024-05-14 at 20 35 50"
src="https://github.com/zed-industries/zed/assets/94272/cb0ec8b9-4da6-4ab4-9eec-c60d62f79eff">
<img width="581" alt="Screenshot 2024-05-14 at 20 56 28"
src="https://github.com/zed-industries/zed/assets/94272/d8fec440-17cc-4c20-80d9-c1d7f2f18315">

A future change would be to have a platform style for vim keybindings so
we can render `g A`, but for now this just removes a bunch of (to my
eyes at least) unnecessary space:

 
<img width="576" alt="Screenshot 2024-05-14 at 21 01 55"
src="https://github.com/zed-industries/zed/assets/94272/a39f4123-dc3b-4bb5-bb8d-5de6b37552e7">

cc @iamnbutler 


Release Notes:

- N/A
2024-05-14 21:12:17 -06:00
Conrad Irwin
18b6ded8f0
Auto-open remote projects on creation (#11826)
Release Notes:

- N/A
2024-05-14 16:05:26 -06:00
apricotbucket28
d1ee2d0749
wayland: Window controls and drag (#11525)
Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
2024-05-14 09:44:55 -07:00
Antonio Scandurra
a13a92fbbf
Introduce recent files ambient context for assistant (#11791)
<img width="1637" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/5aaec657-3499-42c9-9528-c83728f2a7a1">

Release Notes:

- Added a new ambient context feature that allows showing the model up
to three buffers (along with their diagnostics) that the user interacted
with recently.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-14 13:48:36 +02:00
Piotr Osiewicz
95e0d5ed74
tasks: Reorganize task modal (#11752)
![image](https://github.com/zed-industries/zed/assets/24362066/bc7cc3d3-d9fc-4be6-b9b6-e3d8edf5b533)

Release Notes:
- Improved tasks modal by highlighting a distinction between a task
template and concrete task instance and surfacing available keybindings
more prominently. Task templates are now always available in the modal,
even if there's already a history entry with the same label.
- Changed default key binding for "picker::UseSelectedQuery" to `opt-e`.
2024-05-14 11:22:09 +02:00
Thorsten Ball
ec65035659
inline blame: Match icon size to font size in buffer (#11788)
This fixes #11311.


Release Notes:

- Fixed icon in inline git blame entry not changing with the buffer font
size. ([#11311](https://github.com/zed-industries/zed/issues/11311)).

Before:

![screenshot-2024-05-14-10 48
49@2x](https://github.com/zed-industries/zed/assets/1185253/4a288cae-a52b-4bee-8681-f1d9ba3b57f3)

After:

![screenshot-2024-05-14-10 50
06@2x](https://github.com/zed-industries/zed/assets/1185253/f7a6a608-8ecc-4642-adbd-80858dea75e9)
2024-05-14 11:06:16 +02:00
Nate Butler
1ab247756a
Add Tool Strip (#11756)
Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-05-13 17:58:08 -04:00
Piotr Osiewicz
bd6d385817
gpui: Pass Style by value to request_layout (#11597)
A minor thing I've spotted and decided to fix on the spot.
It was being cloned twice within the body of that function (one of which
was redundant even without this PR); now in most cases we go down from 2
clones to 0.
Release Notes:

- N/A
2024-05-09 11:38:53 +02:00
Antonio Scandurra
5df1481297
Introduce a new markdown crate (#11556)
This pull request introduces a new `markdown` crate which is capable of
parsing and rendering a Markdown source. One of the key additions is
that it enables text selection within a `Markdown` view. Eventually,
this will replace `RichText` but for now the goal is to use it in the
assistant revamped assistant in the spirit of making progress.

<img width="711" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b56c777b-e57c-42f9-95c1-3ada22f63a69">

Note that this pull request doesn't yet use the new markdown renderer in
`assistant2`. This is because we need to modify the assistant before
slotting in the new renderer and I wanted to merge this independently of
those changes.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Alp <akeles@umd.edu>
Co-authored-by: Zachiah Sawyer <zachiah@proton.me>
2024-05-09 11:03:33 +02:00
Nate Butler
d103903229
Style header for assistant2 (#11570)
Release Notes:

- N/A
2024-05-08 14:17:07 -04:00
Nate Butler
47ca343803
Add DecoratedIcon (#11512)
This allows us to create icons with dynamic decorations drawn on top
like these:


![image](https://github.com/zed-industries/zed/assets/1714999/1d1a22df-8f90-47f2-abbd-ed7afa8fc641)

### Examples:

```rust
div()
    .child(DecoratedIcon::new(
        Icon::new(IconName::Bell).color(Color::Muted),
        IconDecoration::IndicatorDot,
    ))
    .child(
        DecoratedIcon::new(Icon::new(IconName::Bell), IconDecoration::IndicatorDot)
            .decoration_color(Color::Accent),
    )
    .child(DecoratedIcon::new(
        Icon::new(IconName::Bell).color(Color::Muted),
        IconDecoration::Strikethrough,
    ))
    .child(
        DecoratedIcon::new(Icon::new(IconName::Bell), IconDecoration::X)
            .decoration_color(Color::Error),
    )
```

Release Notes:

- N/A
2024-05-07 16:36:13 -04:00
Marshall Bowers
8871fec2a8
Adjust names of negated style methods (#11453)
This PR adjusts the names of the negated style methods by moving the
`neg_` to after the property name instead of before.

This will help keep related style methods grouped together in
completions.

It also makes it a bit clearer that the negation applies to the value.

### Before

```rs
div()
    .neg_mx_1()
    .neg_mt_2()
```

### After

```rs
div()
    .mx_neg_1()
    .mt_neg_2()
```

Release Notes:

- N/A
2024-05-06 13:56:25 -04:00
Marshall Bowers
f658af5903
Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00