Commit Graph

8 Commits

Author SHA1 Message Date
Max Brunsfeld
a8495d09f8 Whitelist shader bindings using a regex, not individual types 2021-03-29 12:39:21 -07:00
Nathan Sobo
e5d586a942 Get glyphs sort of rendering 2021-03-23 18:54:09 -06:00
Antonio Scandurra
ad7974608b WIP
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 19:11:56 +01:00
Antonio Scandurra
764bfba2e2 WIP: Start on rendering glyphs
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 15:15:41 +01:00
Antonio Scandurra
bfc57cb4f6 Start on rendering shadows
This still doesn't work properly because shadows are rendered beneath
quads and we still don't have a layering mechanism.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-22 18:05:16 +01:00
Nathan Sobo
292b41ad57 Start on metal rendering infrastructure 2021-03-20 09:38:36 -06:00
Nathan Sobo
a015c61337 Add context predicate parser 2021-03-09 19:33:19 -07:00
Nathan Sobo
222f9d373d WIP 2021-02-20 16:05:36 -07:00