unleashed-firmware/applications/external/minesweeper/minesweeper.c

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#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include <notification/notification_messages.h>
#include <dialogs/dialogs.h>
#include <dolphin/dolphin.h>
#include "assets.h"
#define PLAYFIELD_WIDTH 16
#define PLAYFIELD_HEIGHT 7
#define TILE_WIDTH 8
#define TILE_HEIGHT 8
#define MINECOUNT 20
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} PluginEvent;
typedef enum {
TileType0, // this HAS to be in order, for hint assignment to be ez pz
TileType1,
TileType2,
TileType3,
TileType4,
TileType5,
TileType6,
TileType7,
TileType8,
TileTypeUncleared,
TileTypeFlag,
TileTypeMine
} TileType;
typedef enum { FieldEmpty, FieldMine } Field;
typedef struct {
FuriMutex* mutex;
DialogsApp* dialogs;
NotificationApp* notifications;
Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
int cursor_x;
int cursor_y;
int mines_left;
int fields_cleared;
int flags_set;
bool game_started;
uint32_t game_started_tick;
} Minesweeper;
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
PluginEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void render_callback(Canvas* const canvas, void* ctx) {
furi_assert(ctx);
const Minesweeper* minesweeper_state = ctx;
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
FuriString* mineStr;
FuriString* timeStr;
mineStr = furi_string_alloc();
timeStr = furi_string_alloc();
furi_string_printf(mineStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, furi_string_get_cstr(mineStr));
int seconds = 0;
int minutes = 0;
if(minesweeper_state->game_started) {
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int)seconds / 60;
seconds = seconds % 60;
}
furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
uint8_t* tile_to_draw;
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas);
}
switch(minesweeper_state->playfield[x][y]) {
case TileType0:
tile_to_draw = tile_0_bits;
break;
case TileType1:
tile_to_draw = tile_1_bits;
break;
case TileType2:
tile_to_draw = tile_2_bits;
break;
case TileType3:
tile_to_draw = tile_3_bits;
break;
case TileType4:
tile_to_draw = tile_4_bits;
break;
case TileType5:
tile_to_draw = tile_5_bits;
break;
case TileType6:
tile_to_draw = tile_6_bits;
break;
case TileType7:
tile_to_draw = tile_7_bits;
break;
case TileType8:
tile_to_draw = tile_8_bits;
break;
case TileTypeFlag:
tile_to_draw = tile_flag_bits;
break;
case TileTypeUncleared:
tile_to_draw = tile_uncleared_bits;
break;
case TileTypeMine:
tile_to_draw = tile_mine_bits;
break;
default:
// this should never happen
tile_to_draw = tile_mine_bits;
break;
}
canvas_draw_xbm(
canvas,
x * TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y
TILE_WIDTH,
TILE_HEIGHT,
tile_to_draw);
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas);
}
}
}
furi_string_free(mineStr);
furi_string_free(timeStr);
furi_mutex_release(minesweeper_state->mutex);
}
static void setup_playfield(Minesweeper* minesweeper_state) {
int mines_left = MINECOUNT;
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
minesweeper_state->minefield[x][y] = FieldEmpty;
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
}
while(mines_left > 0) {
int rand_x = rand() % PLAYFIELD_WIDTH;
int rand_y = rand() % PLAYFIELD_HEIGHT;
// make sure first guess isn't a mine
if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
(minesweeper_state->cursor_x != rand_x || minesweeper_state->cursor_y != rand_y)) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--;
}
}
minesweeper_state->mines_left = MINECOUNT;
minesweeper_state->fields_cleared = 0;
minesweeper_state->flags_set = 0;
minesweeper_state->game_started_tick = furi_get_tick();
minesweeper_state->game_started = false;
}
static void place_flag(Minesweeper* minesweeper_state) {
if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
TileTypeUncleared) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
TileTypeFlag;
minesweeper_state->flags_set++;
} else if(
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
TileTypeFlag) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
TileTypeUncleared;
minesweeper_state->flags_set--;
}
}
static bool game_lost(Minesweeper* minesweeper_state) {
// returns true if the player wants to restart, otherwise false
DialogMessage* message = dialog_message_alloc();
dialog_message_set_header(message, "Game Over", 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(message, "You hit a mine!", 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
// Set cursor to initial position
minesweeper_state->cursor_x = 0;
minesweeper_state->cursor_y = 0;
notification_message(minesweeper_state->notifications, &sequence_single_vibro);
DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
dialog_message_free(message);
return choice == DialogMessageButtonCenter;
}
static bool game_won(Minesweeper* minesweeper_state) {
FuriString* tempStr;
tempStr = furi_string_alloc();
int seconds = 0;
int minutes = 0;
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int)seconds / 60;
seconds = seconds % 60;
DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game won!";
furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(
message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL);
// Call dolphin deed when we win the game
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dolphin_deed(DolphinDeedPluginGameWin);
DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
dialog_message_free(message);
furi_string_free(tempStr);
return choice == DialogMessageButtonCenter;
}
// returns false if the move loses the game - otherwise true
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
if(minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
// we're on a flagged field, do nothing
return true;
}
if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
// player loses - draw mine
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
return false;
}
if(minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 &&
minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
// click on a cleared cell with a number
// count the flags around
int flags = 0;
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
if(x == cursor_x && y == cursor_y) {
// we're on the cell the user selected, so ignore.
continue;
}
// make sure we don't go OOB
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->playfield[x][y] == TileTypeFlag) {
flags++;
}
}
}
}
int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
if(flags == mines) {
// auto uncover all non-flags around (to win faster ;)
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
if(auto_x == cursor_x && auto_y == cursor_y) {
continue;
}
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
auto_y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
if(!play_move(minesweeper_state, auto_x, auto_y)) {
// flags were wrong, we got a mine!
return false;
}
}
}
}
}
// we're done without hitting a mine - so return
return true;
}
}
// calculate number of surrounding mines.
int hint = 0;
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
if(x == cursor_x && y == cursor_y) {
// we're on the cell the user selected, so ignore.
continue;
}
// make sure we don't go OOB
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->minefield[x][y] == FieldMine) {
hint++;
}
}
}
}
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
minesweeper_state->fields_cleared++;
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
if(hint == 0) {
// the field is "empty"
// auto open surrounding fields.
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
if(auto_x == cursor_x && auto_y == cursor_y) {
continue;
}
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
auto_y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
play_move(minesweeper_state, auto_x, auto_y);
}
}
}
}
}
return true;
}
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
minesweeper_state->game_started = false;
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
minesweeper_state->playfield[x][y] = TileTypeUncleared;
}
}
}
int32_t minesweeper_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
// setup
minesweeper_state_init(minesweeper_state);
minesweeper_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
if(!minesweeper_state->mutex) {
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
free(minesweeper_state);
return 255;
}
// BEGIN IMPLEMENTATION
minesweeper_state->dialogs = furi_record_open(RECORD_DIALOGS);
minesweeper_state->notifications = furi_record_open(RECORD_NOTIFICATION);
DialogMessage* message = dialog_message_alloc();
dialog_message_set_header(message, "Minesweeper", 64, 3, AlignCenter, AlignTop);
dialog_message_set_text(
message,
"Hold OK pressed to toggle flags.\ngithub.com/panki27",
64,
32,
AlignCenter,
AlignCenter);
dialog_message_set_buttons(message, NULL, "Play", NULL);
dialog_message_show(minesweeper_state->dialogs, message);
dialog_message_free(message);
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, minesweeper_state);
view_port_input_callback_set(view_port, input_callback, event_queue);
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
// Call dolphin deed on game start
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dolphin_deed(DolphinDeedPluginGameStart);
PluginEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypeShort) {
switch(event.input.key) {
case InputKeyUp:
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
minesweeper_state->cursor_y--;
if(minesweeper_state->cursor_y < 0) {
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
}
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyDown:
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
minesweeper_state->cursor_y++;
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
minesweeper_state->cursor_y = 0;
}
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyRight:
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
minesweeper_state->cursor_x++;
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
minesweeper_state->cursor_x = 0;
}
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyLeft:
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
minesweeper_state->cursor_x--;
if(minesweeper_state->cursor_x < 0) {
minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
}
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyOk:
if(!minesweeper_state->game_started) {
setup_playfield(minesweeper_state);
minesweeper_state->game_started = true;
}
if(!play_move(
minesweeper_state,
minesweeper_state->cursor_x,
minesweeper_state->cursor_y)) {
// ooops. looks like we hit a mine!
if(game_lost(minesweeper_state)) {
// player wants to restart.
setup_playfield(minesweeper_state);
} else {
// player wants to exit :(
processing = false;
}
} else {
// check win condition.
if(minesweeper_state->fields_cleared ==
(PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) {
if(game_won(minesweeper_state)) {
//player wants to restart
setup_playfield(minesweeper_state);
} else {
processing = false;
}
}
}
break;
case InputKeyBack:
// Exit the plugin
processing = false;
break;
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default:
break;
}
} else if(event.input.type == InputTypeLong) {
// hold events
FURI_LOG_D("Minesweeper", "Got a long press!");
switch(event.input.key) {
case InputKeyUp:
case InputKeyDown:
case InputKeyRight:
case InputKeyLeft:
break;
case InputKeyOk:
FURI_LOG_D("Minesweeper", "Toggling flag");
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
place_flag(minesweeper_state);
furi_mutex_release(minesweeper_state->mutex);
break;
case InputKeyBack:
processing = false;
break;
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default:
break;
}
}
}
}
view_port_update(view_port);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_DIALOGS);
furi_record_close(RECORD_NOTIFICATION);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_mutex_free(minesweeper_state->mutex);
free(minesweeper_state);
return 0;
}