abstreet/.github/workflows/main.yml

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# TODO
# https://github.com/Uriopass/Egregoria/blob/master/.github/workflows/release.yml
# has stuff for automating releases
name: Build
on: [push]
jobs:
build-windows:
runs-on: windows-latest
if: "contains(github.event.head_commit.message, '[rebuild]')"
steps:
- uses: actions/checkout@master
- uses: hecrj/setup-rust-action@v1
with:
rust-version: 1.47.0
- name: Cache build
uses: actions/cache@v2
with:
path: target
# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
key: ${{ runner.os }}-build
- name: Build game
working-directory: game
shell: bash
run: |
if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi
cargo build --release ${features}
- name: Build importer
run: cargo build --release --bin importer
- name: Build headless
run: cargo build --release --bin headless
- name: Package release
run: ./release/build.sh abst_windows play_abstreet.bat target/release/game.exe target/release/importer.exe target/release/headless.exe
shell: bash
- name: Upload release
uses: actions/upload-artifact@v2
with:
name: abst_windows
path: abst_windows
- name: Upload just the binary
uses: actions/upload-artifact@v2
with:
name: abst_windows_binary
path: target/release/game.exe
build-macos:
runs-on: macos-latest
if: "contains(github.event.head_commit.message, '[rebuild]')"
steps:
- uses: actions/checkout@master
- uses: hecrj/setup-rust-action@v1
with:
rust-version: 1.47.0
- name: Cache build
uses: actions/cache@v2
with:
path: target
# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
key: ${{ runner.os }}-build
- name: Build game
working-directory: game
run: |
if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi
cargo build --release ${features}
- name: Build importer
run: cargo build --release --bin importer
- name: Build headless
run: cargo build --release --bin headless
- name: Package release
run: ./release/build.sh abst_mac play_abstreet.sh target/release/game target/release/importer target/release/headless
- name: Upload release
uses: actions/upload-artifact@v2
with:
name: abst_mac
path: abst_mac.zip
- name: Upload just the binary
uses: actions/upload-artifact@v2
with:
name: abst_mac_binary
path: target/release/game
build-linux:
runs-on: ubuntu-latest
if: "contains(github.event.head_commit.message, '[rebuild]')"
steps:
- uses: actions/checkout@master
- uses: hecrj/setup-rust-action@v1
with:
rust-version: 1.47.0
- name: Update apt
run: sudo apt-get update
- name: Install dependencies
2020-06-08 03:48:28 +03:00
run: sudo apt-get install xorg-dev libxcb-shape0-dev libxcb-xfixes0-dev
- name: Cache build
uses: actions/cache@v2
with:
path: target
# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
key: ${{ runner.os }}-build
- name: Build game
working-directory: game
run: |
if [[ `git log -1 --pretty=format:"%s"` == *"[release]"* ]]; then features="--features=release_s3"; else features=""; fi
cargo build --release ${features}
- name: Build importer
run: cargo build --release --bin importer
- name: Build headless
run: cargo build --release --bin headless
- name: Package release
run: ./release/build.sh abst_linux play_abstreet.sh target/release/game target/release/importer target/release/headless
- name: Upload release
uses: actions/upload-artifact@v2
with:
name: abst_linux
path: abst_linux.zip
build-wasm:
runs-on: ubuntu-latest
if: "contains(github.event.head_commit.message, '[rebuild]')"
steps:
- uses: actions/checkout@master
- uses: hecrj/setup-rust-action@v1
with:
rust-version: 1.47.0
- name: Install wasm-pack
run: curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh
- name: Cache build
uses: actions/cache@v2
with:
path: target
# The key could include hashFiles('Cargo.lock'), but cargo will figure out what can be reused.
key: wasm-build
- name: Build game
working-directory: game
run: wasm-pack build --dev --target web -- --no-default-features --features wasm
# TODO For now, just check that the build works. Later, build fully and package.