abstreet/ezgui/src/runner.rs

350 lines
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Rust
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use crate::input::{ContextMenu, ModalMenuState};
use crate::{text, Canvas, Event, EventCtx, GfxCtx, ModalMenu, Prerender, TopMenu, UserInput};
use abstutil::Timer;
use glium::glutin;
use glium_glyph::glyph_brush::rusttype::Font;
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use glium_glyph::glyph_brush::rusttype::Scale;
use glium_glyph::GlyphBrush;
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use std::io::Write;
use std::time::{Duration, Instant};
use std::{env, fs, panic, process, thread};
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pub trait GUI<T> {
// Called once
fn top_menu(&self, _canvas: &Canvas) -> Option<TopMenu> {
None
}
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fn modal_menus() -> Vec<ModalMenu> {
Vec::new()
}
fn event(&mut self, ctx: EventCtx) -> (EventLoopMode, T);
// TODO Migrate all callers
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fn draw(&self, g: &mut GfxCtx, data: &T);
// Return optional naming hint for screencap. TODO This API is getting gross.
fn new_draw(&self, g: &mut GfxCtx, data: &T, _screencap: bool) -> Option<String> {
self.draw(g, data);
None
}
// Will be called if event or draw panics.
fn dump_before_abort(&self, _canvas: &Canvas) {}
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// Only before a normal exit, like window close
fn before_quit(&self, _canvas: &Canvas) {}
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}
#[derive(Clone, Copy, PartialEq)]
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pub enum EventLoopMode {
Animation,
InputOnly,
ScreenCaptureEverything { zoom: f64, max_x: f64, max_y: f64 },
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}
struct State<T, G: GUI<T>> {
gui: G,
canvas: Canvas,
context_menu: ContextMenu,
top_menu: Option<TopMenu>,
modal_state: ModalMenuState,
last_data: Option<T>,
}
impl<T, G: GUI<T>> State<T, G> {
fn event(mut self, ev: Event, display: &glium::Display) -> (State<T, G>, EventLoopMode) {
// It's impossible / very unlikey we'll grab the cursor in map space before the very first
// start_drawing call.
let mut input = UserInput::new(
ev,
self.context_menu,
self.top_menu,
self.modal_state,
&mut self.canvas,
);
let mut gui = self.gui;
let mut canvas = self.canvas;
let (event_mode, data) = match panic::catch_unwind(panic::AssertUnwindSafe(|| {
gui.event(EventCtx {
input: &mut input,
canvas: &mut canvas,
prerender: &Prerender { display },
})
})) {
Ok(pair) => pair,
Err(err) => {
gui.dump_before_abort(&canvas);
panic::resume_unwind(err);
}
};
self.gui = gui;
self.canvas = canvas;
self.last_data = Some(data);
self.context_menu = input.context_menu.maybe_build(&self.canvas);
self.top_menu = input.top_menu;
self.modal_state = input.modal_state;
if let Some(action) = input.chosen_action {
panic!(
"\"{}\" chosen from the top or modal menu, but nothing consumed it",
action
);
}
let mut still_active = Vec::new();
for (mode, menu) in self.modal_state.active.into_iter() {
if input.set_mode_called.contains(&mode) {
still_active.push((mode, menu));
}
}
self.modal_state.active = still_active;
(self, event_mode)
}
fn draw(&mut self, display: &glium::Display, program: &glium::Program) {
let mut target = display.draw();
let mut g = GfxCtx::new(&self.canvas, &display, &mut target, program);
// If the very first event is render, then just wait.
if let Some(ref data) = self.last_data {
self.canvas.start_drawing();
if let Err(err) = panic::catch_unwind(panic::AssertUnwindSafe(|| {
self.gui.new_draw(&mut g, data, false)
})) {
self.gui.dump_before_abort(&self.canvas);
panic::resume_unwind(err);
}
// Always draw the menus last.
if let Some(ref menu) = self.top_menu {
menu.draw(&mut g);
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}
for (_, ref menu) in &self.modal_state.active {
menu.draw(&mut g);
}
if let ContextMenu::Displaying(ref menu) = self.context_menu {
menu.draw(&mut g);
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}
// Always draw text last
self.canvas
.glyphs
.borrow_mut()
.draw_queued(display, &mut target);
}
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target.finish().unwrap();
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}
}
pub fn run<T, G: GUI<T>, F: FnOnce(&mut Canvas, &Prerender) -> G>(
window_title: &str,
initial_width: f64,
initial_height: f64,
make_gui: F,
) {
// DPI is broken on my system; force the old behavior.
env::set_var("WINIT_HIDPI_FACTOR", "1.0");
let mut events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new()
.with_title(window_title)
.with_dimensions(glutin::dpi::LogicalSize::new(initial_width, initial_height));
// 2 looks bad, 4 looks fine
let context = glutin::ContextBuilder::new().with_multisampling(4);
let display = glium::Display::new(window, context, &events_loop).unwrap();
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let program = glium::Program::new(
&display,
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glium::program::ProgramCreationInput::SourceCode {
vertex_shader: include_str!("vertex.glsl"),
tessellation_control_shader: None,
tessellation_evaluation_shader: None,
geometry_shader: None,
fragment_shader: include_str!("fragment.glsl"),
transform_feedback_varyings: None,
// Without this, SRGB gets enabled and post-processes the color from the fragment
// shader.
outputs_srgb: true,
uses_point_size: false,
},
)
.unwrap();
let dejavu: &[u8] = include_bytes!("DejaVuSans.ttf");
let fonts = vec![Font::from_bytes(dejavu).unwrap()];
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let vmetrics = fonts[0].v_metrics(Scale::uniform(text::FONT_SIZE));
// TODO This works for this font, but could be more paranoid with abs()
let line_height = f64::from(vmetrics.ascent - vmetrics.descent + vmetrics.line_gap);
let glyphs = GlyphBrush::new(&display, fonts);
let mut canvas = Canvas::new(initial_width, initial_height, glyphs, line_height);
let gui = make_gui(&mut canvas, &Prerender { display: &display });
let mut state = State {
top_menu: gui.top_menu(&canvas),
canvas,
context_menu: ContextMenu::Inactive,
modal_state: ModalMenuState::new(G::modal_menus()),
last_data: None,
gui,
};
let mut accumulator = Duration::new(0, 0);
let mut previous_clock = Instant::now();
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let mut wait_for_events = false;
loop {
let mut new_events: Vec<glutin::WindowEvent> = Vec::new();
events_loop.poll_events(|event| {
if let glutin::Event::WindowEvent { event, .. } = event {
new_events.push(event);
}
});
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let any_new_events = !new_events.is_empty();
for event in new_events {
if event == glutin::WindowEvent::CloseRequested {
state.gui.before_quit(&state.canvas);
process::exit(0);
}
if let Some(ev) = Event::from_glutin_event(event) {
let (new_state, mode) = state.event(ev, &display);
state = new_state;
wait_for_events = mode == EventLoopMode::InputOnly;
if let EventLoopMode::ScreenCaptureEverything { zoom, max_x, max_y } = mode {
state = ScreenCaptureState::new(&mut state.canvas, zoom, max_x, max_y)
.run(state, &display, &program);
}
}
}
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if any_new_events || !wait_for_events {
state.draw(&display, &program);
}
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if !wait_for_events {
let (new_state, mode) = state.event(Event::Update, &display);
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state = new_state;
wait_for_events = mode == EventLoopMode::InputOnly;
}
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// TODO This isn't right at all... sleep only if nothing happened.
if !any_new_events && wait_for_events {
let now = Instant::now();
accumulator += now - previous_clock;
previous_clock = now;
let fixed_time_stamp = Duration::new(0, 16_666_667);
while accumulator >= fixed_time_stamp {
accumulator -= fixed_time_stamp;
}
thread::sleep(fixed_time_stamp - accumulator);
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}
}
}
struct ScreenCaptureState {
timer: Timer,
filenames: Vec<String>,
num_tiles_x: usize,
num_tiles_y: usize,
orig_zoom: f64,
orig_x: f64,
orig_y: f64,
}
impl ScreenCaptureState {
fn new(canvas: &mut Canvas, zoom: f64, max_x: f64, max_y: f64) -> ScreenCaptureState {
let num_tiles_x = (max_x * zoom / canvas.window_width).floor() as usize;
let num_tiles_y = (max_y * zoom / canvas.window_height).floor() as usize;
let mut timer = Timer::new("capturing screen");
timer.start_iter("capturing images", num_tiles_x * num_tiles_y);
fs::create_dir("screencap").unwrap();
let state = ScreenCaptureState {
timer,
filenames: Vec::new(),
num_tiles_x,
num_tiles_y,
orig_zoom: canvas.cam_zoom,
orig_x: canvas.cam_x,
orig_y: canvas.cam_y,
};
canvas.cam_zoom = zoom;
state
}
fn run<T, G: GUI<T>>(
mut self,
mut state: State<T, G>,
display: &glium::Display,
program: &glium::Program,
) -> State<T, G> {
let last_data = state.last_data.as_ref().unwrap();
for tile_y in 0..self.num_tiles_y {
for tile_x in 0..self.num_tiles_x {
self.timer.next();
state.canvas.cam_x = (tile_x as f64) * state.canvas.window_width;
state.canvas.cam_y = (tile_y as f64) * state.canvas.window_height;
let mut target = display.draw();
let mut g = GfxCtx::new(&state.canvas, &display, &mut target, program);
let gui = state.gui;
let naming_hint = match panic::catch_unwind(panic::AssertUnwindSafe(|| {
gui.new_draw(&mut g, last_data, true)
})) {
Ok(naming_hint) => naming_hint,
Err(err) => {
gui.dump_before_abort(&state.canvas);
panic::resume_unwind(err);
}
};
state.gui = gui;
target.finish().unwrap();
if !self.screencap(tile_x, tile_y, naming_hint) {
return state;
}
}
}
state.canvas.cam_zoom = self.orig_zoom;
state.canvas.cam_x = self.orig_x;
state.canvas.cam_y = self.orig_y;
self.finish();
state
}
fn screencap(&mut self, tile_x: usize, tile_y: usize, mut naming_hint: Option<String>) -> bool {
let suffix = naming_hint.take().unwrap_or_else(String::new);
let filename = format!("{:02}x{:02}{}.png", tile_x + 1, tile_y + 1, suffix);
if !process::Command::new("scrot")
.args(&[
"--quality",
"100",
"--focused",
"--silent",
&format!("screencap/{}", filename),
])
.status()
.unwrap()
.success()
{
println!("scrot failed; aborting");
return false;
}
self.filenames.push(filename);
true
}
fn finish(self) {
let mut args = self.filenames;
args.push("-mode".to_string());
args.push("Concatenate".to_string());
args.push("-tile".to_string());
args.push(format!("{}x{}", self.num_tiles_x, self.num_tiles_y));
args.push("full.png".to_string());
let mut file = fs::File::create("screencap/combine.sh").unwrap();
writeln!(file, "#!/bin/bash\n").unwrap();
writeln!(file, "montage {}", args.join(" ")).unwrap();
writeln!(file, "rm -f combine.sh").unwrap();
}
}