abstreet/ezgui/src/runner.rs

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use crate::input::{ContextMenu, ModalMenuState};
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use crate::{Canvas, Event, GfxCtx, ModalMenu, TopMenu, UserInput};
use abstutil::Timer;
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use glutin_window::GlutinWindow;
use opengl_graphics::{GlGraphics, OpenGL};
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use piston::event_loop::{EventLoop, EventSettings, Events};
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use piston::window::WindowSettings;
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use std::{env, fs, panic, process};
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pub trait GUI<T> {
// Called once
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fn top_menu(&self) -> Option<TopMenu> {
None
}
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fn modal_menus() -> Vec<ModalMenu> {
Vec::new()
}
fn event(&mut self, input: &mut UserInput) -> (EventLoopMode, T);
fn get_mut_canvas(&mut self) -> &mut Canvas;
// TODO Migrate all callers
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fn draw(&self, g: &mut GfxCtx, data: &T);
fn new_draw(&self, g: &mut GfxCtx, data: &T, _screencap: bool) {
self.draw(g, data);
}
// Will be called if event or draw panics.
fn dump_before_abort(&self) {}
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// Only before a normal exit, like window close
fn before_quit(&self) {}
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}
#[derive(Clone, Copy, PartialEq)]
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pub enum EventLoopMode {
Animation,
InputOnly,
ScreenCaptureEverything { zoom: f64, max_x: f64, max_y: f64 },
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}
pub fn run<T, G: GUI<T>>(mut gui: G, window_title: &str) {
// DPI is broken on my system; force the old behavior.
env::set_var("WINIT_HIDPI_FACTOR", "1.0");
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let opengl = OpenGL::V3_2;
let settings = WindowSettings::new(
window_title,
[
gui.get_mut_canvas().window_width as u32,
gui.get_mut_canvas().window_height as u32,
],
)
.opengl(opengl)
.exit_on_esc(false)
// TODO it'd be cool to dynamically tweak antialiasing settings as we zoom in
.samples(2)
.srgb(false);
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let mut window: GlutinWindow = settings.build().expect("Could not create window");
let mut events = Events::new(EventSettings::new().lazy(true));
let mut gl = GlGraphics::new(opengl);
let mut state = State {
last_event_mode: EventLoopMode::InputOnly,
context_menu: ContextMenu::Inactive,
top_menu: gui.top_menu(),
modal_state: ModalMenuState::new(G::modal_menus()),
last_data: None,
screen_cap: None,
gui,
};
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while let Some(ev) = events.next(&mut window) {
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use piston::input::{CloseEvent, RenderEvent};
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if let Some(args) = ev.render_args() {
gl.draw(args.viewport(), |c, g| {
state.draw(&mut GfxCtx::new(g, c));
});
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} else if ev.close_args().is_some() {
state.gui.before_quit();
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process::exit(0);
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} else {
// Skip some events.
use piston::input::{
AfterRenderEvent, FocusEvent, IdleEvent, MouseRelativeEvent, TextEvent,
};
if ev.after_render_args().is_some() {
state.after_render();
continue;
}
if state.screen_cap.is_some() {
continue;
}
if ev.after_render_args().is_some()
|| ev.focus_args().is_some()
|| ev.idle_args().is_some()
|| ev.mouse_relative_args().is_some()
|| ev.text_args().is_some()
{
continue;
}
state = state.event(ev, &mut events);
}
}
}
struct State<T, G: GUI<T>> {
gui: G,
last_event_mode: EventLoopMode,
context_menu: ContextMenu,
top_menu: Option<TopMenu>,
modal_state: ModalMenuState,
last_data: Option<T>,
screen_cap: Option<ScreenCaptureState>,
}
impl<T, G: GUI<T>> State<T, G> {
fn event(mut self, ev: piston::input::Event, events: &mut Events) -> State<T, G> {
// It's impossible / very unlikey we'll grab the cursor in map space before the very first
// start_drawing call.
let mut input = UserInput::new(
Event::from_piston_event(ev),
self.context_menu,
self.top_menu,
self.modal_state,
self.gui.get_mut_canvas(),
);
let mut gui = self.gui;
let (new_event_mode, data) =
match panic::catch_unwind(panic::AssertUnwindSafe(|| gui.event(&mut input))) {
Ok(pair) => pair,
Err(err) => {
gui.dump_before_abort();
panic::resume_unwind(err);
}
};
self.gui = gui;
self.last_data = Some(data);
self.context_menu = input.context_menu.maybe_build(self.gui.get_mut_canvas());
self.top_menu = input.top_menu;
self.modal_state = input.modal_state;
if let Some(action) = input.chosen_action {
panic!(
"\"{}\" chosen from the top or modal menu, but nothing consumed it",
action
);
}
let mut still_active = Vec::new();
for (mode, menu) in self.modal_state.active.into_iter() {
if input.set_mode_called.contains(&mode) {
still_active.push((mode, menu));
}
}
self.modal_state.active = still_active;
// Don't constantly reset the events struct -- only when laziness changes.
if new_event_mode != self.last_event_mode {
events.set_lazy(new_event_mode == EventLoopMode::InputOnly);
self.last_event_mode = new_event_mode;
if let EventLoopMode::ScreenCaptureEverything { zoom, max_x, max_y } = new_event_mode {
self.screen_cap = Some(ScreenCaptureState::new(
self.gui.get_mut_canvas(),
zoom,
max_x,
max_y,
));
events.set_lazy(false);
}
}
self
}
fn draw(&mut self, g: &mut GfxCtx) {
// If the very first event is render, then just wait.
if let Some(ref data) = self.last_data {
self.gui.get_mut_canvas().start_drawing(g);
if let Err(err) = panic::catch_unwind(panic::AssertUnwindSafe(|| {
self.gui.new_draw(g, data, self.screen_cap.is_some());
})) {
self.gui.dump_before_abort();
panic::resume_unwind(err);
}
if self.screen_cap.is_none() {
// Always draw the menus last.
if let Some(ref menu) = self.top_menu {
menu.draw(g, self.gui.get_mut_canvas());
}
for (_, ref menu) in &self.modal_state.active {
menu.draw(g, self.gui.get_mut_canvas());
}
if let ContextMenu::Displaying(ref menu) = self.context_menu {
menu.draw(g, self.gui.get_mut_canvas());
}
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}
}
}
fn after_render(&mut self) {
// Do this after we draw and flush to the screen.
// TODO The very first time we grab is wrong. But waiting for one round of draw also didn't
// seem to work...
if let Some(ref mut cap) = self.screen_cap {
cap.timer.next();
if !process::Command::new("scrot")
.args(&[
"--quality",
"100",
"--focused",
"--silent",
&format!("screencap/{:02}x{:02}.png", cap.tile_x, cap.tile_y),
])
.status()
.unwrap()
.success()
{
println!("scrot failed; aborting");
self.screen_cap = None;
return;
}
let canvas = self.gui.get_mut_canvas();
cap.tile_x += 1;
canvas.cam_x += canvas.window_width;
if (canvas.cam_x + canvas.window_width) / canvas.cam_zoom >= cap.max_x {
cap.tile_x = 1;
canvas.cam_x = 0.0;
cap.tile_y += 1;
canvas.cam_y += canvas.window_height;
if (canvas.cam_y + canvas.window_height) / canvas.cam_zoom >= cap.max_y {
let canvas = self.gui.get_mut_canvas();
canvas.cam_zoom = cap.orig_zoom;
canvas.cam_x = cap.orig_x;
canvas.cam_y = cap.orig_y;
self.screen_cap.take().unwrap().combine();
}
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}
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}
}
}
struct ScreenCaptureState {
tile_x: usize,
tile_y: usize,
timer: Timer,
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num_tiles_x: usize,
num_tiles_y: usize,
max_x: f64,
max_y: f64,
orig_zoom: f64,
orig_x: f64,
orig_y: f64,
}
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impl ScreenCaptureState {
fn new(canvas: &mut Canvas, zoom: f64, max_x: f64, max_y: f64) -> ScreenCaptureState {
let num_tiles_x = (max_x * zoom / canvas.window_width).floor() as usize;
let num_tiles_y = (max_y * zoom / canvas.window_height).floor() as usize;
let mut timer = Timer::new("capturing screen");
timer.start_iter("capturing images", num_tiles_x * num_tiles_y);
fs::create_dir("screencap").unwrap();
let state = ScreenCaptureState {
tile_x: 1,
tile_y: 1,
timer,
num_tiles_x,
num_tiles_y,
max_x,
max_y,
orig_zoom: canvas.cam_zoom,
orig_x: canvas.cam_x,
orig_y: canvas.cam_y,
};
canvas.cam_x = 0.0;
canvas.cam_y = 0.0;
canvas.cam_zoom = zoom;
state
}
fn combine(mut self) {
self.timer.start("combining tiles");
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let mut args = Vec::new();
for y in 1..=self.num_tiles_y {
for x in 1..=self.num_tiles_x {
args.push(format!("screencap/{:02}x{:02}.png", x, y));
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}
}
args.push("-mode".to_string());
args.push("Concatenate".to_string());
args.push("-tile".to_string());
args.push(format!("{}x{}", self.num_tiles_x, self.num_tiles_y));
args.push("screencap/full.png".to_string());
if !process::Command::new("montage")
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.args(&args)
.status()
.unwrap()
.success()
{
// Amp up limits in /etc/ImageMagick-6/policy.xml
println!("Combining tiles failed!");
println!("> montage {}", args.join(" "));
return;
}
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self.timer.stop("combining tiles");
self.timer.done();
println!("Produced screencap/");
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}
}