abstreet/ezgui/src/runner.rs

313 lines
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Rust
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use crate::input::{ContextMenu, ModalMenuState};
use crate::{Canvas, Event, GfxCtx, ModalMenu, TopMenu, UserInput};
use abstutil::Timer;
use glium::glutin;
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use std::io::Write;
use std::time::{Duration, Instant};
use std::{env, fs, panic, process, thread};
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pub trait GUI<T> {
// Called once
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fn top_menu(&self) -> Option<TopMenu> {
None
}
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fn modal_menus() -> Vec<ModalMenu> {
Vec::new()
}
fn event(&mut self, input: &mut UserInput) -> (EventLoopMode, T);
fn get_mut_canvas(&mut self) -> &mut Canvas;
// TODO Migrate all callers
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fn draw(&self, g: &mut GfxCtx, data: &T);
// Return optional naming hint for screencap. TODO This API is getting gross.
fn new_draw(&self, g: &mut GfxCtx, data: &T, _screencap: bool) -> Option<String> {
self.draw(g, data);
None
}
// Will be called if event or draw panics.
fn dump_before_abort(&self) {}
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// Only before a normal exit, like window close
fn before_quit(&self) {}
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}
#[derive(Clone, Copy, PartialEq)]
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pub enum EventLoopMode {
Animation,
InputOnly,
ScreenCaptureEverything { zoom: f64, max_x: f64, max_y: f64 },
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}
struct State<T, G: GUI<T>> {
gui: G,
context_menu: ContextMenu,
top_menu: Option<TopMenu>,
modal_state: ModalMenuState,
last_data: Option<T>,
screen_cap: Option<ScreenCaptureState>,
}
impl<T, G: GUI<T>> State<T, G> {
fn event(mut self, ev: Event) -> (State<T, G>, EventLoopMode) {
// It's impossible / very unlikey we'll grab the cursor in map space before the very first
// start_drawing call.
let mut input = UserInput::new(
ev,
self.context_menu,
self.top_menu,
self.modal_state,
self.gui.get_mut_canvas(),
);
let mut gui = self.gui;
let (event_mode, data) =
match panic::catch_unwind(panic::AssertUnwindSafe(|| gui.event(&mut input))) {
Ok(pair) => pair,
Err(err) => {
gui.dump_before_abort();
panic::resume_unwind(err);
}
};
self.gui = gui;
self.last_data = Some(data);
self.context_menu = input.context_menu.maybe_build(self.gui.get_mut_canvas());
self.top_menu = input.top_menu;
self.modal_state = input.modal_state;
if let Some(action) = input.chosen_action {
panic!(
"\"{}\" chosen from the top or modal menu, but nothing consumed it",
action
);
}
let mut still_active = Vec::new();
for (mode, menu) in self.modal_state.active.into_iter() {
if input.set_mode_called.contains(&mode) {
still_active.push((mode, menu));
}
}
self.modal_state.active = still_active;
// Don't constantly reset the events struct -- only when laziness changes.
if let EventLoopMode::ScreenCaptureEverything { zoom, max_x, max_y } = event_mode {
self.screen_cap = Some(ScreenCaptureState::new(
self.gui.get_mut_canvas(),
zoom,
max_x,
max_y,
));
}
(self, event_mode)
}
fn draw(&mut self, display: &glium::Display, program: &glium::Program) {
let mut target = display.draw();
let mut g = GfxCtx::new(self.gui.get_mut_canvas(), &display, &mut target, program);
// If the very first event is render, then just wait.
if let Some(ref data) = self.last_data {
self.gui.get_mut_canvas().start_drawing();
match panic::catch_unwind(panic::AssertUnwindSafe(|| {
self.gui.new_draw(&mut g, data, self.screen_cap.is_some())
})) {
Ok(naming_hint) => {
if let Some(ref mut cap) = self.screen_cap {
cap.naming_hint = naming_hint;
}
}
Err(err) => {
self.gui.dump_before_abort();
panic::resume_unwind(err);
}
}
if self.screen_cap.is_none() {
// Always draw the menus last.
if let Some(ref menu) = self.top_menu {
menu.draw(&mut g, self.gui.get_mut_canvas());
}
for (_, ref menu) in &self.modal_state.active {
menu.draw(&mut g, self.gui.get_mut_canvas());
}
if let ContextMenu::Displaying(ref menu) = self.context_menu {
menu.draw(&mut g, self.gui.get_mut_canvas());
}
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}
}
target.finish().unwrap();
}
fn after_render(&mut self) {
// Do this after we draw and flush to the screen.
// TODO The very first time we grab is wrong. But waiting for one round of draw also didn't
// seem to work...
if let Some(ref mut cap) = self.screen_cap {
cap.timer.next();
let suffix = cap.naming_hint.take().unwrap_or_else(String::new);
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let filename = format!("{:02}x{:02}{}.png", cap.tile_x, cap.tile_y, suffix);
if !process::Command::new("scrot")
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.args(&[
"--quality",
"100",
"--focused",
"--silent",
&format!("screencap/{}", filename),
])
.status()
.unwrap()
.success()
{
println!("scrot failed; aborting");
self.screen_cap = None;
return;
}
cap.filenames.push(filename);
let canvas = self.gui.get_mut_canvas();
cap.tile_x += 1;
canvas.cam_x += canvas.window_width;
if (canvas.cam_x + canvas.window_width) / canvas.cam_zoom >= cap.max_x {
cap.tile_x = 1;
canvas.cam_x = 0.0;
cap.tile_y += 1;
canvas.cam_y += canvas.window_height;
if (canvas.cam_y + canvas.window_height) / canvas.cam_zoom >= cap.max_y {
let canvas = self.gui.get_mut_canvas();
canvas.cam_zoom = cap.orig_zoom;
canvas.cam_x = cap.orig_x;
canvas.cam_y = cap.orig_y;
self.screen_cap.take().unwrap().combine();
}
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}
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}
}
}
struct ScreenCaptureState {
tile_x: usize,
tile_y: usize,
timer: Timer,
naming_hint: Option<String>,
filenames: Vec<String>,
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num_tiles_x: usize,
num_tiles_y: usize,
max_x: f64,
max_y: f64,
orig_zoom: f64,
orig_x: f64,
orig_y: f64,
}
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impl ScreenCaptureState {
fn new(canvas: &mut Canvas, zoom: f64, max_x: f64, max_y: f64) -> ScreenCaptureState {
let num_tiles_x = (max_x * zoom / canvas.window_width).floor() as usize;
let num_tiles_y = (max_y * zoom / canvas.window_height).floor() as usize;
let mut timer = Timer::new("capturing screen");
timer.start_iter("capturing images", num_tiles_x * num_tiles_y);
fs::create_dir("screencap").unwrap();
let state = ScreenCaptureState {
tile_x: 1,
tile_y: 1,
timer,
naming_hint: None,
filenames: Vec::new(),
num_tiles_x,
num_tiles_y,
max_x,
max_y,
orig_zoom: canvas.cam_zoom,
orig_x: canvas.cam_x,
orig_y: canvas.cam_y,
};
canvas.cam_x = 0.0;
canvas.cam_y = 0.0;
canvas.cam_zoom = zoom;
state
}
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fn combine(self) {
let mut args = self.filenames;
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args.push("-mode".to_string());
args.push("Concatenate".to_string());
args.push("-tile".to_string());
args.push(format!("{}x{}", self.num_tiles_x, self.num_tiles_y));
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args.push("full.png".to_string());
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let mut file = fs::File::create("screencap/combine.sh").unwrap();
writeln!(file, "#!/bin/bash\n").unwrap();
writeln!(file, "montage {}", args.join(" ")).unwrap();
writeln!(file, "rm -f combine.sh").unwrap();
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}
}
pub fn run<T, G: GUI<T>>(mut gui: G, window_title: &str) {
// DPI is broken on my system; force the old behavior.
env::set_var("WINIT_HIDPI_FACTOR", "1.0");
let mut events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new()
.with_title(window_title)
.with_dimensions(glutin::dpi::LogicalSize::new(
gui.get_mut_canvas().window_width,
gui.get_mut_canvas().window_height,
));
let context = glutin::ContextBuilder::new().with_depth_buffer(24);
let display = glium::Display::new(window, context, &events_loop).unwrap();
let program = glium::Program::from_source(
&display,
include_str!("vertex.glsl"),
include_str!("fragment.glsl"),
None,
)
.unwrap();
let mut state = State {
context_menu: ContextMenu::Inactive,
top_menu: gui.top_menu(),
modal_state: ModalMenuState::new(G::modal_menus()),
last_data: None,
screen_cap: None,
gui,
};
let mut accumulator = Duration::new(0, 0);
let mut previous_clock = Instant::now();
let mut send_update_events = false;
loop {
state.draw(&display, &program);
state.after_render();
let mut new_events: Vec<glutin::WindowEvent> = Vec::new();
events_loop.poll_events(|event| {
if let glutin::Event::WindowEvent { event, .. } = event {
new_events.push(event);
}
});
for event in new_events {
if event == glutin::WindowEvent::CloseRequested {
state.gui.before_quit();
process::exit(0);
}
if state.screen_cap.is_none() {
if let Some(ev) = Event::from_glutin_event(event) {
let (new_state, mode) = state.event(ev);
state = new_state;
send_update_events = mode == EventLoopMode::Animation;
}
}
}
let now = Instant::now();
accumulator += now - previous_clock;
previous_clock = now;
let fixed_time_stamp = Duration::new(0, 16_666_667);
while accumulator >= fixed_time_stamp {
accumulator -= fixed_time_stamp;
// TODO send off an update event
}
thread::sleep(fixed_time_stamp - accumulator);
}
}