2018-12-18 00:21:59 +03:00
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use crate::input::{ContextMenu, ModalMenuState};
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2018-12-17 23:33:44 +03:00
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use crate::{Canvas, Event, GfxCtx, ModalMenu, TopMenu, UserInput};
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2018-09-10 03:10:34 +03:00
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use glutin_window::GlutinWindow;
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2018-12-17 01:56:28 +03:00
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use opengl_graphics::{GlGraphics, OpenGL};
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2018-09-10 03:10:34 +03:00
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use piston::event_loop::{EventLoop, EventSettings, Events};
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2018-12-19 21:51:35 +03:00
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use piston::window::WindowSettings;
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2018-12-17 22:32:52 +03:00
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use std::{panic, process};
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2018-09-10 03:10:34 +03:00
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2018-12-04 20:58:34 +03:00
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pub trait GUI<T> {
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2018-12-17 05:03:46 +03:00
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// Called once
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2018-12-25 06:31:04 +03:00
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fn top_menu(&self) -> Option<TopMenu> {
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2018-12-17 05:03:46 +03:00
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None
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}
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2018-12-17 23:33:44 +03:00
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fn modal_menus() -> Vec<ModalMenu> {
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Vec::new()
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}
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2018-12-15 02:10:33 +03:00
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fn event(&mut self, input: &mut UserInput) -> (EventLoopMode, T);
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2018-10-06 21:50:55 +03:00
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fn get_mut_canvas(&mut self) -> &mut Canvas;
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2018-12-15 23:22:00 +03:00
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fn draw(&self, g: &mut GfxCtx, data: &T);
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2018-12-13 01:01:36 +03:00
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// Will be called if event or draw panics.
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fn dump_before_abort(&self) {}
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2018-12-17 22:32:52 +03:00
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// Only before a normal exit, like window close
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fn before_quit(&self) {}
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2018-09-10 03:10:34 +03:00
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}
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2018-11-12 21:44:24 +03:00
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#[derive(Clone, Copy, PartialEq)]
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2018-09-10 03:10:34 +03:00
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pub enum EventLoopMode {
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Animation,
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InputOnly,
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}
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2018-12-19 02:30:06 +03:00
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pub fn run<T, G: GUI<T>>(mut gui: G, window_title: &str) {
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2018-09-10 03:10:34 +03:00
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let opengl = OpenGL::V3_2;
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2018-12-21 20:49:46 +03:00
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let settings = WindowSettings::new(
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window_title,
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[
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gui.get_mut_canvas().window_width as u32,
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gui.get_mut_canvas().window_height as u32,
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],
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)
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.opengl(opengl)
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.exit_on_esc(false)
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// TODO it'd be cool to dynamically tweak antialiasing settings as we zoom in
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.samples(2)
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.srgb(false);
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2018-09-10 03:10:34 +03:00
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let mut window: GlutinWindow = settings.build().expect("Could not create window");
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let mut events = Events::new(EventSettings::new().lazy(true));
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let mut gl = GlGraphics::new(opengl);
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2018-12-17 23:33:44 +03:00
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// TODO Probably time to bundle this state up. :)
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2018-09-10 03:10:34 +03:00
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let mut last_event_mode = EventLoopMode::InputOnly;
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2018-12-17 02:53:06 +03:00
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let mut context_menu = ContextMenu::Inactive;
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2018-12-25 06:31:04 +03:00
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let mut top_menu = gui.top_menu();
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2018-12-18 00:21:59 +03:00
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let mut modal_state = ModalMenuState::new(G::modal_menus());
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2018-12-15 23:22:00 +03:00
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let mut last_data: Option<T> = None;
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2018-12-17 23:33:44 +03:00
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2018-09-10 03:10:34 +03:00
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while let Some(ev) = events.next(&mut window) {
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2018-12-17 22:32:52 +03:00
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use piston::input::{CloseEvent, RenderEvent};
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2018-09-10 03:10:34 +03:00
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if let Some(args) = ev.render_args() {
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2018-12-15 23:22:00 +03:00
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// If the very first event is render, then just wait.
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if let Some(ref data) = last_data {
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gl.draw(args.viewport(), |c, g| {
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2018-12-17 01:56:28 +03:00
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let mut g = GfxCtx::new(g, c);
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2018-12-19 21:51:35 +03:00
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gui.get_mut_canvas().start_drawing(&mut g);
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2018-12-16 03:00:34 +03:00
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2018-12-15 23:22:00 +03:00
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if let Err(err) =
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panic::catch_unwind(panic::AssertUnwindSafe(|| gui.draw(&mut g, data)))
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{
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gui.dump_before_abort();
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panic::resume_unwind(err);
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}
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2018-12-18 00:21:59 +03:00
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// Always draw the menus last.
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2018-12-17 06:05:18 +03:00
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if let Some(ref menu) = top_menu {
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menu.draw(&mut g, gui.get_mut_canvas());
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}
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2018-12-25 20:44:12 +03:00
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for (_, ref menu) in &modal_state.active {
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2018-12-18 00:21:59 +03:00
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menu.draw(&mut g, gui.get_mut_canvas());
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}
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2018-12-17 02:53:06 +03:00
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if let ContextMenu::Displaying(ref menu) = context_menu {
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menu.draw(&mut g, gui.get_mut_canvas());
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2018-12-15 23:22:00 +03:00
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}
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});
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}
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2018-12-17 22:32:52 +03:00
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} else if ev.close_args().is_some() {
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gui.before_quit();
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process::exit(0);
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2018-12-15 23:22:00 +03:00
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} else {
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2018-12-16 05:27:43 +03:00
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// Skip some events.
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use piston::input::{
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2018-12-23 03:58:36 +03:00
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AfterRenderEvent, FocusEvent, IdleEvent, MouseRelativeEvent, TextEvent,
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2018-12-16 05:27:43 +03:00
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};
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2018-12-17 22:36:14 +03:00
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if ev.after_render_args().is_some()
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|| ev.focus_args().is_some()
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|| ev.idle_args().is_some()
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2018-12-16 05:27:43 +03:00
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|| ev.mouse_relative_args().is_some()
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|| ev.text_args().is_some()
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{
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continue;
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}
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2018-12-15 23:22:00 +03:00
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// It's impossible / very unlikey we'll grab the cursor in map space before the very first
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// start_drawing call.
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2018-12-16 05:27:43 +03:00
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let mut input = UserInput::new(
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Event::from_piston_event(ev),
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context_menu,
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2018-12-17 21:09:59 +03:00
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top_menu,
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2018-12-18 00:21:59 +03:00
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modal_state,
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2018-12-16 05:27:43 +03:00
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gui.get_mut_canvas(),
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);
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2018-12-15 23:22:00 +03:00
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let (new_event_mode, data) =
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match panic::catch_unwind(panic::AssertUnwindSafe(|| gui.event(&mut input))) {
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Ok(pair) => pair,
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Err(err) => {
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gui.dump_before_abort();
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panic::resume_unwind(err);
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}
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};
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last_data = Some(data);
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2018-12-17 02:53:06 +03:00
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context_menu = input.context_menu.maybe_build(gui.get_mut_canvas());
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2018-12-17 21:09:59 +03:00
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top_menu = input.top_menu;
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2018-12-18 00:21:59 +03:00
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modal_state = input.modal_state;
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2018-12-17 20:20:44 +03:00
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if let Some(action) = input.chosen_action {
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panic!(
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2018-12-18 00:21:59 +03:00
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"\"{}\" chosen from the top or modal menu, but nothing consumed it",
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2018-12-17 20:20:44 +03:00
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action
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);
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}
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2018-12-25 20:44:12 +03:00
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let mut still_active = Vec::new();
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for (mode, menu) in modal_state.active.into_iter() {
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if input.set_mode_called.contains(&mode) {
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still_active.push((mode, menu));
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}
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2018-12-18 03:08:32 +03:00
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}
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2018-12-25 20:44:12 +03:00
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modal_state.active = still_active;
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2018-12-15 02:10:33 +03:00
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2018-12-15 23:22:00 +03:00
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// Don't constantly reset the events struct -- only when laziness changes.
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if new_event_mode != last_event_mode {
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events.set_lazy(new_event_mode == EventLoopMode::InputOnly);
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last_event_mode = new_event_mode;
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}
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2018-09-10 03:10:34 +03:00
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}
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}
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}
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