abstreet/ezgui/src/canvas.rs

358 lines
12 KiB
Rust
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use crate::assets::Assets;
use crate::{hotkey, Key, ScreenDims, ScreenPt, ScreenRectangle, UserInput};
use abstutil::Timer;
use geom::{Bounds, Pt2D};
use serde::{Deserialize, Serialize};
use std::cell::RefCell;
// Click and release counts as a normal click, not a drag, if the distance between click and
// release is less than this.
const DRAG_THRESHOLD: f64 = 5.0;
const PAN_SPEED: f64 = 15.0;
const PANNING_THRESHOLD: f64 = 25.0;
pub struct Canvas {
// All of these f64's are in screen-space, so do NOT use Pt2D.
// Public for saving/loading... should probably do better
pub cam_x: f64,
pub cam_y: f64,
pub cam_zoom: f64,
// TODO We probably shouldn't even track screen-space cursor when we don't have the cursor.
pub(crate) cursor_x: f64,
pub(crate) cursor_y: f64,
pub(crate) window_has_cursor: bool,
// Only for drags starting on the map. Only used to pan the map. (Last event, original)
pub(crate) drag_canvas_from: Option<(ScreenPt, ScreenPt)>,
pub(crate) drag_just_ended: bool,
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pub window_width: f64,
pub window_height: f64,
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// TODO Proper API for setting these
pub map_dims: (f64, f64),
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pub invert_scroll: bool,
pub touchpad_to_move: bool,
pub edge_auto_panning: bool,
pub keys_to_pan: bool,
// TODO Bit weird and hacky to mutate inside of draw() calls.
pub(crate) covered_areas: RefCell<Vec<ScreenRectangle>>,
// Kind of just ezgui state awkwardly stuck here...
pub(crate) lctrl_held: bool,
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pub(crate) lshift_held: bool,
}
impl Canvas {
pub(crate) fn new(initial_width: f64, initial_height: f64) -> Canvas {
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Canvas {
cam_x: 0.0,
cam_y: 0.0,
cam_zoom: 1.0,
cursor_x: 0.0,
cursor_y: 0.0,
window_has_cursor: true,
drag_canvas_from: None,
drag_just_ended: false,
window_width: initial_width,
window_height: initial_height,
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map_dims: (0.0, 0.0),
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invert_scroll: false,
touchpad_to_move: false,
edge_auto_panning: false,
keys_to_pan: false,
covered_areas: RefCell::new(Vec::new()),
lctrl_held: false,
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lshift_held: false,
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}
}
pub fn min_zoom(&self) -> f64 {
let percent_window = 0.8;
(percent_window * self.window_width / self.map_dims.0)
.min(percent_window * self.window_height / self.map_dims.1)
}
pub(crate) fn handle_event(&mut self, input: &mut UserInput) {
// Can't start dragging or zooming on top of covered area
if self.get_cursor_in_map_space().is_some() {
if self.touchpad_to_move {
if let Some((scroll_x, scroll_y)) = input.get_mouse_scroll() {
if self.lctrl_held {
self.zoom(scroll_y, (self.cursor_x, self.cursor_y));
} else {
// Woo, inversion is different for the two. :P
self.cam_x += scroll_x * PAN_SPEED;
self.cam_y -= scroll_y * PAN_SPEED;
}
}
} else {
if input.left_mouse_button_pressed() {
self.drag_canvas_from = Some((self.get_cursor(), self.get_cursor()));
}
if let Some((_, scroll)) = input.get_mouse_scroll() {
self.zoom(scroll, (self.cursor_x, self.cursor_y));
}
}
if self.keys_to_pan {
if input.new_was_pressed(&hotkey(Key::LeftArrow).unwrap()) {
self.cam_x -= PAN_SPEED;
}
if input.new_was_pressed(&hotkey(Key::RightArrow).unwrap()) {
self.cam_x += PAN_SPEED;
}
if input.new_was_pressed(&hotkey(Key::UpArrow).unwrap()) {
self.cam_y -= PAN_SPEED;
}
if input.new_was_pressed(&hotkey(Key::DownArrow).unwrap()) {
self.cam_y += PAN_SPEED;
}
if input.new_was_pressed(&hotkey(Key::Q).unwrap()) {
self.zoom(1.0, (self.window_width / 2.0, self.window_height / 2.0));
}
if input.new_was_pressed(&hotkey(Key::W).unwrap()) {
self.zoom(-1.0, (self.window_width / 2.0, self.window_height / 2.0));
}
}
}
// If we start the drag on the map and move the mouse off the map, keep dragging.
if let Some((click, orig)) = self.drag_canvas_from {
let pt = self.get_cursor();
self.cam_x += click.x - pt.x;
self.cam_y += click.y - pt.y;
self.drag_canvas_from = Some((pt, orig));
if input.left_mouse_button_released() {
let (_, orig) = self.drag_canvas_from.take().unwrap();
let dist = ((pt.x - orig.x).powi(2) + (pt.y - orig.y).powi(2)).sqrt();
if dist > DRAG_THRESHOLD {
self.drag_just_ended = true;
}
}
} else if self.drag_just_ended {
self.drag_just_ended = false;
} else {
let cursor_screen_pt = self.get_cursor().to_pt();
let cursor_map_pt = self.screen_to_map(self.get_cursor());
let inner_bounds = self.get_inner_bounds();
let map_bounds = self.get_map_bounds();
if self.edge_auto_panning
&& !inner_bounds.contains(cursor_screen_pt)
&& map_bounds.contains(cursor_map_pt)
{
let center_pt = self.center_to_screen_pt().to_pt();
let displacement_x = cursor_screen_pt.x() - center_pt.x();
let displacement_y = cursor_screen_pt.y() - center_pt.y();
let displacement_magnitude =
f64::sqrt(displacement_x.powf(2.0) + displacement_y.powf(2.0));
let displacement_unit_x = displacement_x / displacement_magnitude;
let displacement_unit_y = displacement_y / displacement_magnitude;
// Add displacement along each axis
self.cam_x += displacement_unit_x * PAN_SPEED;
self.cam_y += displacement_unit_y * PAN_SPEED;
}
}
}
fn zoom(&mut self, delta: f64, focus: (f64, f64)) {
let old_zoom = self.cam_zoom;
// By popular request, some limits ;)
self.cam_zoom = 1.1_f64
.powf(old_zoom.log(1.1) + delta)
.max(self.min_zoom())
.min(150.0);
// Make screen_to_map of the focus point still point to the same thing after
// zooming.
self.cam_x = ((self.cam_zoom / old_zoom) * (focus.0 + self.cam_x)) - focus.0;
self.cam_y = ((self.cam_zoom / old_zoom) * (focus.1 + self.cam_y)) - focus.1;
}
pub(crate) fn start_drawing(&self) {
self.covered_areas.borrow_mut().clear();
}
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// TODO Only public for the OSD. :(
pub fn mark_covered_area(&self, rect: ScreenRectangle) {
self.covered_areas.borrow_mut().push(rect);
}
// Might be hovering anywhere.
pub fn get_cursor(&self) -> ScreenPt {
ScreenPt::new(self.cursor_x, self.cursor_y)
}
pub fn get_cursor_in_screen_space(&self) -> Option<ScreenPt> {
if self.window_has_cursor && self.get_cursor_in_map_space().is_none() {
Some(self.get_cursor())
} else {
None
}
}
pub fn get_cursor_in_map_space(&self) -> Option<Pt2D> {
if self.window_has_cursor {
let pt = self.get_cursor();
for rect in self.covered_areas.borrow().iter() {
if rect.contains(pt) {
return None;
}
}
Some(self.screen_to_map(pt))
} else {
None
}
}
pub fn screen_to_map(&self, pt: ScreenPt) -> Pt2D {
Pt2D::new(
(pt.x + self.cam_x) / self.cam_zoom,
(pt.y + self.cam_y) / self.cam_zoom,
)
}
pub fn center_to_screen_pt(&self) -> ScreenPt {
ScreenPt::new(self.window_width / 2.0, self.window_height / 2.0)
}
pub fn center_to_map_pt(&self) -> Pt2D {
self.screen_to_map(self.center_to_screen_pt())
}
pub fn center_on_map_pt(&mut self, pt: Pt2D) {
self.cam_x = (pt.x() * self.cam_zoom) - (self.window_width / 2.0);
self.cam_y = (pt.y() * self.cam_zoom) - (self.window_height / 2.0);
}
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pub fn map_to_screen(&self, pt: Pt2D) -> ScreenPt {
ScreenPt::new(
(pt.x() * self.cam_zoom) - self.cam_x,
(pt.y() * self.cam_zoom) - self.cam_y,
)
}
//the inner bound tells us whether auto-panning should or should not take place
fn get_inner_bounds(&self) -> Bounds {
let mut b = Bounds::new();
b.update(ScreenPt::new(PANNING_THRESHOLD, PANNING_THRESHOLD).to_pt());
b.update(
ScreenPt::new(
self.window_width - PANNING_THRESHOLD,
self.window_height - PANNING_THRESHOLD,
)
.to_pt(),
);
b
}
fn get_map_bounds(&self) -> Bounds {
let mut b = Bounds::new();
b.update(Pt2D::new(0.0, 0.0));
b.update(Pt2D::new(self.map_dims.0, self.map_dims.1));
b
}
pub fn get_screen_bounds(&self) -> Bounds {
let mut b = Bounds::new();
b.update(self.screen_to_map(ScreenPt::new(0.0, 0.0)));
b.update(self.screen_to_map(ScreenPt::new(self.window_width, self.window_height)));
b
}
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pub fn save_camera_state(&self, map_name: &str) {
let state = CameraState {
cam_x: self.cam_x,
cam_y: self.cam_y,
cam_zoom: self.cam_zoom,
};
abstutil::write_json(abstutil::path_camera_state(map_name), &state);
}
// True if this succeeds
pub fn load_camera_state(&mut self, map_name: &str) -> bool {
match abstutil::maybe_read_json::<CameraState>(
abstutil::path_camera_state(map_name),
&mut Timer::throwaway(),
) {
Ok(ref loaded) => {
self.cam_x = loaded.cam_x;
self.cam_y = loaded.cam_y;
self.cam_zoom = loaded.cam_zoom;
true
}
_ => false,
}
}
pub(crate) fn align_window(
&self,
assets: &Assets,
dims: ScreenDims,
horiz: HorizontalAlignment,
vert: VerticalAlignment,
) -> ScreenPt {
let x1 = match horiz {
HorizontalAlignment::Left => 0.0,
HorizontalAlignment::Center => (self.window_width - dims.width) / 2.0,
HorizontalAlignment::Right => self.window_width - dims.width,
HorizontalAlignment::Percent(pct) => pct * self.window_width,
HorizontalAlignment::Centered(x) => x - (dims.width / 2.0),
};
let y1 = match vert {
VerticalAlignment::Top => 0.0,
VerticalAlignment::Center => (self.window_height - dims.height) / 2.0,
VerticalAlignment::Bottom => self.window_height - dims.height,
// TODO Hack
VerticalAlignment::BottomAboveOSD => {
self.window_height - dims.height - 60.0 * *assets.scale_factor.borrow()
}
VerticalAlignment::Percent(pct) => pct * self.window_height,
VerticalAlignment::Above(y) => y - dims.height,
VerticalAlignment::Below(y) => y,
};
ScreenPt::new(x1, y1)
}
}
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#[derive(Clone, Copy)]
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pub enum HorizontalAlignment {
Left,
Center,
Right,
Percent(f64),
Centered(f64),
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}
#[derive(Clone, Copy)]
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pub enum VerticalAlignment {
Top,
Center,
Bottom,
BottomAboveOSD,
Percent(f64),
Above(f64),
Below(f64),
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}
#[derive(Serialize, Deserialize, Debug)]
pub struct CameraState {
cam_x: f64,
cam_y: f64,
cam_zoom: f64,
}