abstreet/game/src/debug/mod.rs

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use std::collections::HashSet;
use abstutil::{MapName, Parallelism, Tags, Timer};
use geom::{Distance, Pt2D};
use map_gui::load::MapLoader;
use map_gui::options::OptionsPanel;
use map_gui::render::{calculate_corners, DrawOptions};
use map_gui::tools::{ChooseSomething, PopupMsg, PromptInput};
use map_gui::ID;
use map_model::{osm, ControlTrafficSignal, NORMAL_LANE_THICKNESS};
use sim::{AgentID, Sim};
use widgetry::{
lctrl, Btn, Checkbox, Choice, Color, DrawBaselayer, Drawable, EventCtx, GeomBatch, GfxCtx,
HorizontalAlignment, Key, Line, Outcome, Panel, State, Text, UpdateType, VerticalAlignment,
Widget,
};
use crate::app::{App, ShowLayers, ShowObject, Transition};
use crate::common::{tool_panel, CommonState};
use crate::info::ContextualActions;
use crate::sandbox::GameplayMode;
mod blocked_by;
mod floodfill;
mod objects;
pub mod path_counter;
mod polygons;
pub mod shared_row;
pub mod streetmix;
pub struct DebugMode {
panel: Panel,
common: CommonState,
tool_panel: Panel,
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objects: objects::ObjectDebugger,
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hidden: HashSet<ID>,
layers: ShowLayers,
search_results: Option<SearchResults>,
all_routes: Option<(usize, Drawable)>,
highlighted_agents: Option<(ID, Drawable)>,
}
impl DebugMode {
pub fn new(ctx: &mut EventCtx) -> Box<dyn State<App>> {
Box::new(DebugMode {
panel: Panel::new(Widget::col(vec![
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Widget::row(vec![
Line("Debug Mode").small_heading().draw(ctx),
Btn::close(ctx),
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]),
Text::new().draw(ctx).named("current info"),
Checkbox::switch(ctx, "show buildings", Key::Num1, true),
Checkbox::switch(ctx, "show intersections", Key::Num2, true),
Checkbox::switch(ctx, "show lanes", Key::Num3, true),
Checkbox::switch(ctx, "show areas", Key::Num4, true),
Checkbox::switch(ctx, "show labels", Key::Num5, false),
Checkbox::switch(ctx, "show route for all agents", Key::R, false),
Widget::col(vec![
Btn::text_fg("unhide everything").build_def(ctx, lctrl(Key::H)),
Btn::text_fg("screenshot everything").build_def(ctx, None),
Btn::text_fg("screenshot all of the everything").build_def(ctx, None),
Btn::text_fg("search OSM metadata").build_def(ctx, Key::Slash),
Btn::text_fg("clear OSM search results").build_def(ctx, lctrl(Key::Slash)),
Btn::text_fg("save sim state").build_def(ctx, Key::O),
Btn::text_fg("load previous sim state").build_def(ctx, Key::Y),
Btn::text_fg("load next sim state").build_def(ctx, Key::U),
Btn::text_fg("pick a savestate to load").build_def(ctx, None),
Btn::text_fg("find bad traffic signals").build_def(ctx, None),
Btn::text_fg("find degenerate roads").build_def(ctx, None),
Btn::text_fg("find large intersections").build_def(ctx, None),
Btn::text_fg("sim internal stats").build_def(ctx, None),
Btn::text_fg("blocked-by graph").build_def(ctx, Key::B),
]),
Text::from_all(vec![
Line("Hold "),
Key::LeftControl.txt(ctx),
Line(" to show position"),
])
.draw(ctx),
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]))
.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
.build(ctx),
common: CommonState::new(),
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tool_panel: tool_panel(ctx),
objects: objects::ObjectDebugger,
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hidden: HashSet::new(),
layers: ShowLayers::new(),
search_results: None,
all_routes: None,
highlighted_agents: None,
})
}
fn reset_info(&mut self, ctx: &mut EventCtx) {
let mut txt = Text::new();
if !self.hidden.is_empty() {
txt.add(Line(format!("Hiding {} things", self.hidden.len())));
}
if let Some(ref results) = self.search_results {
txt.add(Line(format!(
"Search for {} has {} results",
results.query, results.num_matches
)));
}
if let Some((n, _)) = self.all_routes {
txt.add(Line(format!(
"Showing {} routes",
abstutil::prettyprint_usize(n)
)));
}
self.panel.replace(ctx, "current info", txt.draw(ctx));
}
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}
impl State<App> for DebugMode {
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fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
ctx.canvas_movement();
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if ctx.redo_mouseover() {
app.primary.current_selection = app.mouseover_debug_mode(ctx, self);
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}
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match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => {
return Transition::Pop;
}
"save sim state" => {
ctx.loading_screen("savestate", |_, timer| {
timer.start("save sim state");
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app.primary.sim.save();
timer.stop("save sim state");
});
}
"load previous sim state" => {
if let Some(t) =
ctx.loading_screen("load previous savestate", |ctx, mut timer| {
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let prev_state = app
.primary
.sim
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.find_previous_savestate(app.primary.sim.time());
match prev_state.clone().and_then(|path| {
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Sim::load_savestate(path, &app.primary.map, &mut timer).ok()
}) {
Some(new_sim) => {
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app.primary.sim = new_sim;
app.recalculate_current_selection(ctx);
None
}
None => Some(Transition::Push(PopupMsg::new(
ctx,
"Error",
vec![format!(
"Couldn't load previous savestate {:?}",
prev_state
)],
))),
}
})
{
return t;
}
}
"load next sim state" => {
if let Some(t) = ctx.loading_screen("load next savestate", |ctx, mut timer| {
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let next_state =
app.primary.sim.find_next_savestate(app.primary.sim.time());
match next_state.clone().and_then(|path| {
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Sim::load_savestate(path, &app.primary.map, &mut timer).ok()
}) {
Some(new_sim) => {
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app.primary.sim = new_sim;
app.recalculate_current_selection(ctx);
None
}
None => Some(Transition::Push(PopupMsg::new(
ctx,
"Error",
vec![format!("Couldn't load next savestate {:?}", next_state)],
))),
}
}) {
return t;
}
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}
"pick a savestate to load" => {
return Transition::Push(ChooseSomething::new(
ctx,
"Load which savestate?",
Choice::strings(abstutil::list_all_objects(app.primary.sim.save_dir())),
Box::new(|ss, ctx, app| {
// TODO Oh no, we have to do path construction here :(
let ss_path = format!("{}/{}.bin", app.primary.sim.save_dir(), ss);
ctx.loading_screen("load savestate", |ctx, mut timer| {
app.primary.sim =
Sim::load_savestate(ss_path, &app.primary.map, &mut timer)
.expect("Can't load savestate");
app.recalculate_current_selection(ctx);
});
Transition::Pop
}),
));
}
"unhide everything" => {
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self.hidden.clear();
app.primary.current_selection = app.mouseover_debug_mode(ctx, self);
self.reset_info(ctx);
}
"search OSM metadata" => {
return Transition::Push(PromptInput::new(
ctx,
"Search for what?",
Box::new(search_osm),
));
}
"clear OSM search results" => {
self.search_results = None;
self.reset_info(ctx);
}
"screenshot everything" => {
screenshot_everything(ctx, app);
return Transition::Keep;
}
"screenshot all of the everything" => {
return Transition::Push(ScreenshotTest::new(
ctx,
app,
vec![
MapName::seattle("downtown"),
MapName::new("krakow", "center"),
MapName::seattle("lakeslice"),
MapName::seattle("montlake"),
MapName::new("london", "southbank"),
MapName::seattle("udistrict"),
],
));
}
"find bad traffic signals" => {
find_bad_signals(app);
}
"find degenerate roads" => {
find_degenerate_roads(app);
}
"find large intersections" => {
find_large_intersections(app);
}
"sim internal stats" => {
return Transition::Push(PopupMsg::new(
ctx,
"Simulation internal stats",
app.primary.sim.describe_internal_stats(),
));
}
"blocked-by graph" => {
return Transition::Push(blocked_by::Viewer::new(ctx, app));
}
_ => unreachable!(),
},
Outcome::Changed => {
// TODO We should really recalculate current_selection when these change. Meh.
self.layers.show_buildings = self.panel.is_checked("show buildings");
self.layers.show_intersections = self.panel.is_checked("show intersections");
self.layers.show_lanes = self.panel.is_checked("show lanes");
self.layers.show_areas = self.panel.is_checked("show areas");
self.layers.show_labels = self.panel.is_checked("show labels");
if self.panel.is_checked("show route for all agents") {
if self.all_routes.is_none() {
self.all_routes = Some(calc_all_routes(ctx, app));
self.reset_info(ctx);
}
} else {
if self.all_routes.is_some() {
self.all_routes = None;
self.reset_info(ctx);
}
}
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}
_ => {}
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}
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match app.primary.current_selection {
Some(ID::Intersection(_)) | Some(ID::Car(_)) => {
let id = app.primary.current_selection.clone().unwrap();
if self
.highlighted_agents
.as_ref()
.map(|(x, _)| *x != id)
.unwrap_or(true)
{
let mut batch = GeomBatch::new();
let agents = match id {
ID::Intersection(i) => app
.primary
.sim
.get_accepted_agents(i)
.into_iter()
.map(|(a, _)| a)
.collect(),
ID::Car(c) => app.primary.sim.get_blocked_by(AgentID::Car(c)),
_ => unreachable!(),
};
for a in agents {
if let Some(obj) = app.primary.draw_map.get_obj(
ctx,
ID::from_agent(a),
app,
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&mut app.primary.agents.borrow_mut(),
) {
batch.push(Color::PURPLE, obj.get_outline(&app.primary.map));
} else {
return Transition::Push(PopupMsg::new(
ctx,
"Wat",
vec![format!(
"{} is accepted at or blocked by by {:?}, but no longer exists",
a, id
)],
));
}
}
self.highlighted_agents = Some((id, ctx.upload(batch)));
}
}
_ => {
self.highlighted_agents = None;
}
}
if let Some(t) = self.common.event(ctx, app, &mut Actions {}) {
return t;
}
match self.tool_panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"back" => Transition::Pop,
"settings" => Transition::Push(OptionsPanel::new(ctx, app)),
_ => unreachable!(),
},
_ => Transition::Keep,
}
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}
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fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::Custom
}
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fn draw(&self, g: &mut GfxCtx, app: &App) {
let mut opts = DrawOptions::new();
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opts.label_buildings = self.layers.show_labels;
app.draw(g, opts, self);
if let Some(ref results) = self.search_results {
g.redraw(&results.draw);
}
if let Some((_, ref draw)) = self.highlighted_agents {
g.redraw(draw);
}
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self.objects.draw(g, app);
if let Some((_, ref draw)) = self.all_routes {
g.redraw(draw);
}
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if !g.is_screencap() {
self.panel.draw(g);
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self.common.draw(g, app);
self.tool_panel.draw(g);
}
}
}
impl ShowObject for DebugMode {
fn show(&self, obj: &ID) -> bool {
if self.hidden.contains(obj) {
return false;
}
match obj {
ID::Road(_) | ID::Lane(_) => self.layers.show_lanes,
ID::Building(_) => self.layers.show_buildings,
ID::Intersection(_) => self.layers.show_intersections,
ID::Area(_) => self.layers.show_areas,
_ => true,
}
}
fn layers(&self) -> &ShowLayers {
&self.layers
}
}
fn search_osm(filter: String, ctx: &mut EventCtx, app: &mut App) -> Transition {
let mut num_matches = 0;
let mut batch = GeomBatch::new();
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// TODO Case insensitive
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let map = &app.primary.map;
let color = Color::RED.alpha(0.8);
for r in map.all_roads() {
if r.osm_tags
.inner()
.iter()
.any(|(k, v)| format!("{} = {}", k, v).contains(&filter))
{
num_matches += 1;
batch.push(color, r.get_thick_polygon(map));
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}
}
for a in map.all_areas() {
if a.osm_tags
.inner()
.iter()
.any(|(k, v)| format!("{} = {}", k, v).contains(&filter))
{
num_matches += 1;
batch.push(color, a.polygon.clone());
}
}
let results = SearchResults {
query: filter,
num_matches,
draw: batch.upload(ctx),
};
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Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(|state, ctx, _| {
let mut mode = state.downcast_mut::<DebugMode>().unwrap();
mode.search_results = Some(results);
mode.reset_info(ctx);
})),
])
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}
struct SearchResults {
query: String,
num_matches: usize,
draw: Drawable,
}
fn calc_all_routes(ctx: &EventCtx, app: &mut App) -> (usize, Drawable) {
let agents = app.primary.sim.active_agents();
let mut batch = GeomBatch::new();
let mut cnt = 0;
let sim = &app.primary.sim;
let map = &app.primary.map;
for maybe_trace in Timer::new("calculate all routes").parallelize(
"route to geometry",
Parallelism::Fastest,
agents,
|id| {
sim.trace_route(id, map, None)
.map(|trace| trace.make_polygons(NORMAL_LANE_THICKNESS))
},
) {
if let Some(t) = maybe_trace {
cnt += 1;
batch.push(app.cs.route, t);
}
}
(cnt, ctx.upload(batch))
}
struct Actions;
impl ContextualActions for Actions {
fn actions(&self, app: &App, id: ID) -> Vec<(Key, String)> {
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let mut actions = vec![(Key::D, "debug".to_string())];
match id {
ID::Lane(l) => {
actions.push((Key::H, "hide this".to_string()));
if app.primary.map.get_l(l).lane_type.supports_any_movement() {
actions.push((Key::F, "floodfill from this lane".to_string()));
actions.push((Key::S, "show strongly-connected components".to_string()));
}
actions.push((Key::X, "debug lane geometry".to_string()));
actions.push((Key::F2, "debug lane triangles geometry".to_string()));
actions.push((
Key::B,
"trace the block to the left of this road".to_string(),
));
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}
ID::Intersection(i) => {
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actions.push((Key::H, "hide this".to_string()));
actions.push((Key::X, "debug intersection geometry".to_string()));
actions.push((Key::F2, "debug sidewalk corners".to_string()));
if app.primary.map.get_i(i).roads.len() == 2 {
actions.push((Key::C, "collapse degenerate road?".to_string()));
}
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}
ID::Car(_) => {
actions.push((Key::Backspace, "forcibly delete this car".to_string()));
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actions.push((Key::G, "find front of blockage".to_string()));
}
ID::Area(_) => {
actions.push((Key::X, "debug area geometry".to_string()));
actions.push((Key::F2, "debug area triangles".to_string()));
}
ID::ParkingLot(_) => {
actions.push((Key::H, "hide this".to_string()));
}
ID::BusStop(_) => {
actions.push((Key::H, "hide this".to_string()));
}
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_ => {}
}
actions
}
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fn execute(
&mut self,
ctx: &mut EventCtx,
app: &mut App,
id: ID,
action: String,
close_info: &mut bool,
) -> Transition {
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match (id, action.as_ref()) {
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(id, "hide this") => Transition::ModifyState(Box::new(|state, ctx, app| {
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let mode = state.downcast_mut::<DebugMode>().unwrap();
println!("Hiding {:?}", id);
app.primary.current_selection = None;
mode.hidden.insert(id);
mode.reset_info(ctx);
})),
(id, "debug") => {
*close_info = false;
objects::ObjectDebugger::dump_debug(id, &app.primary.map, &app.primary.sim);
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Transition::Keep
}
(ID::Car(c), "forcibly delete this car") => {
app.primary.sim.delete_car(c, &app.primary.map);
app.primary
.sim
.tiny_step(&app.primary.map, &mut app.primary.sim_cb);
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app.primary.current_selection = None;
Transition::Keep
}
(ID::Car(c), "find front of blockage") => Transition::Push(PopupMsg::new(
ctx,
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"Blockage results",
vec![format!(
"{} is ultimately blocked by {}",
c,
app.primary.sim.find_blockage_front(c, &app.primary.map)
)],
)),
(ID::Lane(l), "floodfill from this lane") => {
Transition::Push(floodfill::Floodfiller::floodfill(ctx, app, l))
}
(ID::Lane(l), "show strongly-connected components") => {
Transition::Push(floodfill::Floodfiller::scc(ctx, app, l))
}
(ID::Intersection(i), "debug intersection geometry") => {
let pts = app.primary.map.get_i(i).polygon.points();
let mut pts_without_last = pts.clone();
pts_without_last.pop();
Transition::Push(polygons::PolygonDebugger::new(
ctx,
"point",
pts.iter().map(|pt| polygons::Item::Point(*pt)).collect(),
Some(Pt2D::center(&pts_without_last)),
))
}
(ID::Intersection(i), "debug sidewalk corners") => {
Transition::Push(polygons::PolygonDebugger::new(
ctx,
"corner",
calculate_corners(app.primary.map.get_i(i), &app.primary.map)
.into_iter()
.map(|poly| polygons::Item::Polygon(poly))
.collect(),
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None,
))
}
(ID::Intersection(i), "collapse degenerate road?") => {
let i = app.primary.map.get_i(i);
let (r1, r2) = {
let mut iter = i.roads.iter();
(*iter.next().unwrap(), *iter.next().unwrap())
};
diff_tags(
&app.primary.map.get_r(r1).osm_tags,
&app.primary.map.get_r(r2).osm_tags,
);
Transition::Keep
}
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(ID::Lane(l), "debug lane geometry") => {
Transition::Push(polygons::PolygonDebugger::new(
ctx,
"point",
app.primary
.map
.get_l(l)
.lane_center_pts
.points()
.iter()
.map(|pt| polygons::Item::Point(*pt))
.collect(),
None,
))
}
(ID::Lane(l), "debug lane triangles geometry") => {
Transition::Push(polygons::PolygonDebugger::new(
ctx,
"triangle",
app.primary
.draw_map
.get_l(l)
.polygon
.triangles()
.into_iter()
.map(|tri| polygons::Item::Triangle(tri))
.collect(),
None,
))
}
(ID::Lane(l), "trace the block to the left of this road") => {
Transition::ModifyState(Box::new(move |state, ctx, app| {
let mut mode = state.downcast_mut::<DebugMode>().unwrap();
// Just abuse this to display the results
mode.search_results = app
.primary
.map
.get_l(l)
.trace_around_block(&app.primary.map)
.map(|(poly, _)| SearchResults {
query: format!("block around {}", l),
num_matches: 0,
draw: ctx.upload(GeomBatch::from(vec![(Color::RED, poly)])),
});
mode.reset_info(ctx);
}))
}
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(ID::Area(a), "debug area geometry") => {
let pts = &app.primary.map.get_a(a).polygon.points();
let center = if pts[0] == *pts.last().unwrap() {
// TODO The center looks really wrong for Volunteer Park and others, but I
// think it's because they have many points along some edges.
Pt2D::center(&pts.iter().skip(1).cloned().collect())
} else {
Pt2D::center(pts)
};
Transition::Push(polygons::PolygonDebugger::new(
ctx,
"point",
pts.iter().map(|pt| polygons::Item::Point(*pt)).collect(),
Some(center),
))
}
(ID::Area(a), "debug area triangles") => {
Transition::Push(polygons::PolygonDebugger::new(
ctx,
"triangle",
app.primary
.map
.get_a(a)
.polygon
.triangles()
.into_iter()
.map(|tri| polygons::Item::Triangle(tri))
.collect(),
None,
))
}
_ => unreachable!(),
}
}
fn is_paused(&self) -> bool {
true
}
fn gameplay_mode(&self) -> GameplayMode {
// Hack so info panels can be opened in DebugMode
GameplayMode::FixTrafficSignals
}
}
fn find_bad_signals(app: &App) {
println!("Bad traffic signals:");
for i in app.primary.map.all_intersections() {
if i.is_traffic_signal() {
let first = &ControlTrafficSignal::get_possible_policies(
&app.primary.map,
i.id,
&mut Timer::throwaway(),
)[0]
.0;
if first == "phase per road" || first == "arbitrary assignment" {
println!("- {}", i.id);
ControlTrafficSignal::brute_force(&app.primary.map, i.id);
}
}
}
}
fn find_degenerate_roads(app: &App) {
let map = &app.primary.map;
for i in map.all_intersections() {
if i.roads.len() != 2 {
continue;
}
if i.turns.iter().any(|t| map.get_t(*t).between_sidewalks()) {
continue;
}
let (r1, r2) = {
let mut iter = i.roads.iter();
(*iter.next().unwrap(), *iter.next().unwrap())
};
let r1 = map.get_r(r1);
let r2 = map.get_r(r2);
if r1.zorder != r2.zorder {
continue;
}
if r1
.lanes_ltr()
.into_iter()
.map(|(_, dir, lt)| (dir, lt))
.collect::<Vec<_>>()
!= r2
.lanes_ltr()
.into_iter()
.map(|(_, dir, lt)| (dir, lt))
.collect::<Vec<_>>()
{
continue;
}
println!("Maybe merge {}", i.id);
diff_tags(&r1.osm_tags, &r2.osm_tags);
}
}
fn diff_tags(t1: &Tags, t2: &Tags) {
for (k, v1) in t1.inner() {
if k == osm::OSM_WAY_ID {
continue;
}
let v2 = t2.get(k).cloned().unwrap_or_else(String::new);
if v1 != &v2 {
println!("- {} = \"{}\" vs \"{}\"", k, v1, v2);
}
}
for (k, v2) in t2.inner() {
if !t1.contains_key(k) {
println!("- {} = \"\" vs \"{}\"", k, v2);
}
}
}
fn find_large_intersections(app: &App) {
let mut seen = HashSet::new();
for t in app.primary.map.all_turns().values() {
if !seen.contains(&t.id.parent) && t.geom.length() > Distance::meters(50.0) {
println!("{} has a long turn", t.id.parent);
seen.insert(t.id.parent);
}
}
}
// Because of the slightly odd control flow needed to ask widgetry to ScreenCaptureEverything, a
// separate state is the easiest way to automatically screenshot multiple maps.
struct ScreenshotTest {
todo_maps: Vec<MapName>,
screenshot_done: bool,
}
impl ScreenshotTest {
fn new(ctx: &mut EventCtx, app: &App, mut todo_maps: Vec<MapName>) -> Box<dyn State<App>> {
MapLoader::new(
ctx,
app,
todo_maps.pop().unwrap(),
Box::new(move |_, _| {
Transition::Replace(Box::new(ScreenshotTest {
todo_maps,
screenshot_done: false,
}))
}),
)
}
}
impl State<App> for ScreenshotTest {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
if self.screenshot_done {
if self.todo_maps.is_empty() {
Transition::Pop
} else {
Transition::Replace(ScreenshotTest::new(
ctx,
app,
self.todo_maps.drain(..).collect(),
))
}
} else {
self.screenshot_done = true;
screenshot_everything(ctx, app);
// TODO Sometimes this still gets stuck and needs a mouse wiggle for input event?
Transition::Keep
}
}
fn draw(&self, _: &mut GfxCtx, _: &App) {}
}
fn screenshot_everything(ctx: &mut EventCtx, app: &App) {
let bounds = app.primary.map.get_bounds();
assert!(bounds.min_x == 0.0 && bounds.min_y == 0.0);
let name = app.primary.map.get_name();
ctx.request_update(UpdateType::ScreenCaptureEverything {
dir: format!("screenshots/{}/{}", name.city, name.map),
zoom: 3.0,
max_x: bounds.max_x,
max_y: bounds.max_y,
});
}