Commit Graph

5741 Commits

Author SHA1 Message Date
Dustin Carlino
f24a77e995 Disable audio on Windows, and clarify the game isn't for mobile. #430 [rebuild] [release] 2020-12-21 10:25:58 -08:00
Dustin Carlino
d0995f5b77 New release, with 15-minute Santa! 2020-12-21 08:03:06 -08:00
Dustin Carlino
b2dcf93b68 Fix links, add trailer [rebuild] [release] 2020-12-20 15:02:12 -08:00
Dustin Carlino
afb04b0c7e Improve the pages for the two 15 min projects... 2020-12-20 14:00:19 -08:00
Dustin Carlino
c1de1678b7 Record the path a player takes, and display that afterward 2020-12-20 12:58:11 -08:00
Dustin Carlino
ab19696e01 Require flipping a flag in the JSON before allowing level modding. Otherwise, it'll be impossible to push out updates to the web version for anybody who's already got the local storage written. 2020-12-20 11:27:30 -08:00
Dustin Carlino
be589f7ef4 Switch A/B Street over to the new web loader with a progress bar. Initializing the .wasm may take a little longer, but it's not noticeable, and the progress bar for the large upfront download is really helpful. #377 2020-12-20 11:07:03 -08:00
Dustin Carlino
20ff5150c2 Also count intersections adjacent to bike/bus lanes as boost-worthy, so
it's not choppy as players boost down a long bike corridor
2020-12-19 19:58:36 -08:00
Dustin Carlino
677cf4f209 Merge the center panels into the ones on the right, which is especially helpful on high DPI screens. 2020-12-19 19:56:25 -08:00
Dustin Carlino
d434e75cfb Filip caught a major bug -- deliveries were still different when low on energy, whoops! 2020-12-19 19:40:30 -08:00
Dustin Carlino
3009756497 Stop procrastinating on tuning... 2020-12-19 18:05:46 -08:00
Dustin Carlino
34c45e562b Use the table widget to improve 15 min amenity details. #393 2020-12-19 16:43:55 -08:00
Dustin Carlino
0bcf130b80 Lift the generic table to widgetry 2020-12-19 16:06:30 -08:00
Dustin Carlino
fdc1d4b8f9 Add a legend to the 15 min tool. #393 2020-12-19 15:39:35 -08:00
Dustin Carlino
df5b8c07eb Estimate street parking in the 15 min walkshed tool. #393 2020-12-19 15:27:13 -08:00
Dustin Carlino
ab92a387f2 Allow modding the experiment, and fix the --dev unlock_all functionality 2020-12-19 15:12:36 -08:00
Dustin Carlino
6642c6e1a9 Rename the experiment crate in preparation for a Monday release 2020-12-19 10:01:28 -08:00
Dustin Carlino
799adbbdd4 Fix map loader on web. Remote paths wound up with an extra /, breaking
the deduping between remote and statically bundled files, which broke
one of the map loader panels with duplicate buttons.
2020-12-19 09:51:52 -08:00
Dustin Carlino
3966f10f17 Hunt for more music 2020-12-18 17:19:05 -08:00
Dustin Carlino
77fcd04402 Different music per level 2020-12-18 16:26:39 -08:00
Dustin Carlino
31426db26a Label stores 2020-12-18 15:53:08 -08:00
Dustin Carlino
05f4eca10f Doc tweaks 2020-12-18 15:10:05 -08:00
Dustin Carlino
2823c04338 Finalization flurry...
- Tune colors in the experiment
- Regenerate maps again -- I forgot that the parcel data gets joined in
  a later importer step.
- Add some of the new maps as levels
2020-12-18 14:24:45 -08:00
Dustin Carlino
2baa0fa094 Update links to all the deployed web stuff 2020-12-18 13:02:36 -08:00
Dustin Carlino
23dea95da3 Also deploy the OSM viewer and 15 min tool to the web 2020-12-18 12:36:19 -08:00
Dustin Carlino
9da8fa8e98 Add a section to the book to give details on all of the side projects spun out of A/B Street proper. 2020-12-18 12:16:13 -08:00
Dustin Carlino
0b8c86e2c8 Adjust the threshold for what counts as a straight vs right turn from 10
degrees to 30 degrees. It works around the issue in #428, but it doesn't
solve the root cause there, so the unit test is also adjusted to provide
a way to solve the harder problem.

Regenerated all maps accordingly. Many traffic signals tended to
improve, with a straight turn marked protected, instead of permitted as
a "right turn."
2020-12-18 12:06:16 -08:00
Dustin Carlino
ee0d73847e Add more small Seattle maps for the experiment -- and who knows, maybe also useful for traffic sim
And unbreak the importer, cargo check doesn't build with features! Argh.
2020-12-18 11:00:15 -08:00
Dustin Carlino
631b164cf8 Add a warning when low on time or blood sugar 2020-12-17 15:50:29 -08:00
Dustin Carlino
57ea1b898d Work on Filip's feedback from playtesting:
- larger / more obvious timer
- make it more clear you have to upzone before starting a level
- hide the upzone panel entirely at first
- swap vehicle/upzone panel, so the meters don't suddenly jump position
  when starting the game
- explain upzoning better
2020-12-17 15:09:09 -08:00
Dustin Carlino
d917008f2e Lift SimpleState to widgetry, since it doesn't depend on any details of
the App at all. Use it in the experiment a bit.
2020-12-17 12:23:57 -08:00
Dustin Carlino
c256c5ebee Get a small unit testable repro of #428 2020-12-17 11:11:17 -08:00
Dustin Carlino
42d833ec3f Return an error when a GET param in an API call is missing, instead of crashing 2020-12-17 10:33:49 -08:00
Dustin Carlino
477b14e17d Tune vehicles, levels a little. 2020-12-17 10:26:21 -08:00
Dustin Carlino
e13dd74ab4 Only consider it a store if it sells something edible or quaffable...
and reduce some of the vehicle parameters to make it easier to tune.
2020-12-16 17:57:27 -08:00
Dustin Carlino
3ef1e03279 Quieter music unless actively playing 2020-12-16 17:22:34 -08:00
Dustin Carlino
57aad79596 Back to the experiment: don't run out of energy quickly on larger buildings. Rephrase as cookies and blood sugar... 2020-12-16 16:54:54 -08:00
Dustin Carlino
0831d112ed Simplify the trace API even more -- everyone but the simulation deals with unmodified paths and wants the original start 2020-12-16 16:14:33 -08:00
Dustin Carlino
d00e7f7bca Simplify path trace API -- nobody needs dist_ahead. I think that was originally meant to be a performance trick to only draw the next little bit of a route 2020-12-16 16:09:11 -08:00
Dustin Carlino
d4fa67ac87 Make the one-mode path guesses more precise in their start/end locations. Noticeable effect is in the freeform agent spawner, the paths actually go between buildings now, instead of lane starts. 2020-12-16 15:49:03 -08:00
Dustin Carlino
7c973ecacf Expose continuous distance crossed for vehicles. #392 2020-12-16 15:29:55 -08:00
Dustin Carlino
b39aa2a45f Expose continuous distance crossed for pedestrians. #392 2020-12-16 15:09:06 -08:00
Dustin Carlino
6e275a0a60 Track Path's total_length and crossed_so_far a bit more precisely at the beginning/end of the path, towards #392 2020-12-16 14:45:20 -08:00
Dustin Carlino
a5b62cd454 Simplify CreateCar, using the PathRequest embedded in the router's Path 2020-12-16 13:23:33 -08:00
Dustin Carlino
f36854cc5b Simplify TripPhase now that PathRequest is embedded in the Path 2020-12-16 13:02:59 -08:00
Dustin Carlino
7efd2de939 Remove unused census generation UI from hackathon. We'll recreate this later, onc it's more clear what params there are to tune, and where the params will live. #424 2020-12-16 12:57:19 -08:00
Dustin Carlino
fccc98205c Refactor: Store the input PathRequest inside the resulting Path. This
saves lots of callers from cloning the request and separately plumbing
around the requested start/end distance. Also a step towards exposing
more granular distance crossed in a path for #392.

Still a few more places to simplify, but will do in a separate, smaller
change.
2020-12-16 12:55:57 -08:00
Dustin Carlino
e8f7e7444c Treat vehicles waiting to spawn as active. #392 2020-12-16 12:05:15 -08:00
Dustin Carlino
2b4b92664e Much needed refactor: map.pathfind() returns a Result, stating the failed request. Many call sites were cloning the request and doing this anyway. 2020-12-16 10:06:12 -08:00
Dustin Carlino
a0555d1df5 Add an API call to estimate the best-case duration of a trip. #392 2020-12-16 09:42:50 -08:00