Dustin Carlino
190ee4b08f
Fix the path v2->v1 and opportunistic lane-changing costs to heavily penalize cars from using bus lanes.
...
This doesn't avoid the aforementioned lane-changing crash, but by manual
inspection, it's keeping cars out of bus lanes.
2021-06-22 17:47:05 -07:00
Dustin Carlino
8db88d0890
new release
2021-06-20 20:08:06 -07:00
Dustin Carlino
03db0675cc
Add a Seattle map covering Green Lake
2021-06-20 10:51:30 -07:00
Dustin Carlino
8f199177f5
Upgrade to Rust 1.53
...
- arrays are now iterable directly
- switch to using BTree{Set,Map}::retain!
- a round of clippy
- regenerate scenarios and prebaked data; not sure why, but there's a
diff
2021-06-17 23:04:35 -07:00
Dustin Carlino
6cafe017c6
new release
2021-06-13 18:33:11 -07:00
Dustin Carlino
76aba75082
Update links to docs after some reorg in the other repo
2021-06-12 13:38:38 -07:00
Dustin Carlino
d827673ace
Periodically free memory in the middle of screenshot test, to avoid
...
running out on my current machine. Fixes #671 .
Finally regenerate screenshots for the first time in ages... just
blindly accepting everything, because the slightly different screen size
means everything was slightly shifted down.
2021-06-09 14:31:40 -07:00
Dustin Carlino
60352747bf
Get importer and game crates to share dependencies again, by enabling
...
some features for transitive deps in each crate.
2021-06-09 10:21:25 -07:00
Dustin Carlino
889c500eb1
Force geojson to use geo-types feature everywhere. This lets different
...
binaries properly share workspace dependencies.
See
https://www.reddit.com/r/rust/comments/nvd6y7/common_crates_in_cargo_workspace_recompiled_due/
for the full story behind this mess.
I'm going to keep repeating this process until I get game and importer
to share dependencies again.
2021-06-09 09:48:53 -07:00
Dustin Carlino
f39a50a7e5
new release
2021-06-06 15:45:40 -07:00
Dustin Carlino
5127a82b54
Import Tehran
2021-06-01 10:19:06 -07:00
Dustin Carlino
d014098f59
Fix an extremely naive implementation of calculating average angle,
...
which was causing bizarre turn lane arrows in Tempe.
2021-06-01 09:52:40 -07:00
Dustin Carlino
00c3614301
new release
2021-05-31 12:12:13 -07:00
Dustin Carlino
f1aacb04e7
Import Chorlton for a demo
2021-05-24 10:13:09 -07:00
Dustin Carlino
0022837cd0
new release
2021-05-23 12:02:37 -07:00
Dustin Carlino
a6e707eb8a
Upgrade more dependencies.
...
(Can't upgrade winit yet, because glutin doesn't have a crates.io
release that's caught up)
2021-05-22 16:36:57 -07:00
Vinzent Steinberg
a1899e29f8
Update dependencies ( #656 )
...
* Update dependencies
* Use github for polylabel, to make all dependencies use geo 0.18, not a mix of 0.18 and 0.17
* Downgrade lyon to avoid a crash
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2021-05-22 16:23:06 -07:00
Dustin Carlino
bbc9adc3b7
Initially import Gilbert, AZ
2021-05-21 12:36:20 -07:00
Dustin Carlino
e876998958
Add new actdev site, Cricklewood in London
2021-05-19 13:35:49 -07:00
Dustin Carlino
1e3ed254a9
Reorganize canvas settings, so that they can actually be saved. #216
2021-05-17 13:12:45 -07:00
Dustin Carlino
1fe60eb8bb
Automatically save/restore user settings. #216
...
On a best-effort basis, of course. If the format changes, just start
fresh.
2021-05-17 10:34:13 -07:00
Dustin Carlino
0f06d4d52f
Make canvas scroll speed configurable, just like GUI panel scroll speed.
2021-05-17 10:16:44 -07:00
Dustin Carlino
d4e2b25689
Avoid crashing when trying to draw really short turns. Fixes #649
2021-05-17 09:19:00 -07:00
Dustin Carlino
457a50d5ba
fix web build
2021-05-16 17:16:55 -07:00
Dustin Carlino
03afb22429
new release -- except for web, fixing that separately...
2021-05-16 17:10:29 -07:00
Dustin Carlino
d6539f7449
Refactor file picker
2021-05-16 10:51:03 -07:00
Dustin Carlino
4f05d818b9
Same FnOnce fix for PromptInput. No effects, but future-proofing I guess
2021-05-16 08:45:22 -07:00
Dustin Carlino
72d0e53fdc
Make ChooseSomething take a FnOnce callback, so we can avoid cloning at a few call-sites
2021-05-16 08:41:37 -07:00
Vinzent Steinberg
9d17faa878
Prefer slices over reference to owned type
2021-05-15 14:24:08 -07:00
Vinzent Steinberg
446a21696d
Fix most clippy warnings ( #646 )
...
* More conventional spelling of acronym identifiers
* `new` -> `new_state`
* Remove redundant field name
* Remove needless `collect`
* `to_controls` -> `make_controls`
* Simplify long if statement
* Fix module inception
* Simplify chained if let
* Return directly instead of creating a binding
* Disable clippy warning about `borrow` method
Implementing the `Borrow` trait instead would result in excessive type
annotations.
* Fix most remaining clippy warnings
* Allow clippy::type_complexity
* Fix bad merge from web editor
* Run cargo fmt
* Suppress large_enum_variant warnings
* Rename FYI state to ShowMessage
* Fix upper_case_acronyms warnings
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2021-05-14 17:31:32 -07:00
Dustin Carlino
29c881ffc3
Switch from cargo +nighty fmt to the stable cargo fmt. Whatever edge-case formatting was happening with stable has been fixed
2021-05-14 08:39:51 -07:00
Vinzent Steinberg
fd3b0e2a14
Fix compilation failures and most clippy warnings ( #642 )
...
* abstutil: Fix compilation failure
* map_gui: Fix compilation
* traffic_signal_data: Fix compilation failure
* map_model: Fix compilation failure
* abstutil: Fix doctests
* abstio: Fix most clippy warnings
* abstutil: Fix most clippy warnings
* collisions: Fix clippy warning
* convert_osm: Fix clippy warnings
* sim: Fix most clippy warnings
* geom: Fix clippy warnings
* kml: Fix clippy warnings
* map_model: Fix most clippy warnings
* fifteen_min: Fix clippy warnings
* game: Fix many clippy warnings
* Disable some noisy clippy warnings
* headless: Fix clippy warnings
* importer: Fix clippy warnings
* map_editor: Fix clippy warnings
* map_gui: Fix clippy warnings
* osm_viewer: Fix clippy warnings
* parking_mapper: Fix most clippy warnings
* popdat: Fix clippy warnings
* santa: Fix clippy warnings
* sumo: Fix clippy warnings
* traffic_seitan: Fix clippy warning
* updater: Fix clippy warnings
* widgetry: Fix clippy warnings
* tests: Fix some clippy warnings
* Fix compilation on stable Rust
* Simplify unwrapping
* Make use of `Entry` more readable
* Fix formatting
* Fix code that was broken in the refactoring
* Apply cargo +stable fmt
* Fix code that was broken in the refactoring, second try
* Remove `Default` impls that are equivalent to `new`
* Remove obsolete clippy wrapper
* Avoid turbofish
* Prefer `unwrap_or_else` over allowing `clippy::or_fun_call`
* Remove redundant `into_iter`
* Fix typo
* Prefer `&& false` over commenting code out
* Fix some clippy warnings
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2021-05-14 08:32:56 -07:00
Dustin Carlino
4192f74050
Import Auckland... even though the coastline is a bit missing
2021-05-11 11:55:54 -07:00
Dustin Carlino
5a86a7cef1
Import part of Maryland for a demo
2021-05-10 14:40:53 -07:00
Dustin Carlino
218fa67a69
Use a 0s read timeout for subprocess, now that a fix for Windows is in.
2021-05-06 17:38:16 -07:00
Dustin Carlino
8826af31cb
Make the CSV extra shapes parser handle WKT linestrings, so we can
...
visualize the GMNS signal timing data easily. #626
And fiddle with the KML viewer UI a bit to make it easier to inspect the
movement polylines.
2021-05-05 13:40:53 -07:00
Dustin Carlino
93e721c88f
new release
2021-05-02 11:41:59 -07:00
Dustin Carlino
d3c035ffb3
Remember the last map loaded, and start the game with that, unless using --dev or some other override
2021-04-30 12:36:24 -07:00
Dustin Carlino
eea136d2ca
Import Frýdek-Místek
2021-04-30 12:03:09 -07:00
Dustin Carlino
5186957ce4
Store a generic type in the Spinner widget. ( #631 )
2021-04-29 11:35:22 -07:00
Dustin Carlino
b235c0d0bb
Organize the per-country city picker UI by alphabetical rows. Quick idea from today's UX session.
2021-04-28 17:19:09 -07:00
Dustin Carlino
71e559b6d5
Compress all of the road edits when we confirm, same as the signal editor. And add a cancel button. #597
2021-04-27 17:54:36 -07:00
Dustin Carlino
f495444c42
Consolidate the actdev import script into one step, and import 8 new
...
sites
2021-04-27 13:13:14 -07:00
Trevor Nederlof
024ea50b72
Add Milwaukee ( #625 )
2021-04-26 18:54:42 -07:00
Dustin Carlino
8ab2d38a97
Don't let the UI map downloader get out of sync with the updater's config
2021-04-26 14:17:19 -07:00
Dustin Carlino
d558518518
new release
2021-04-25 10:04:06 -07:00
Dustin Carlino
050cdacdda
Fix running subprocesses on Windows by adjusting the timeout. Closes #623
...
Thanks to Kobata on Discord!
2021-04-24 17:51:28 -07:00
Dustin Carlino
bc591c1b5f
Plumb back the widget name in Outcome::Changed
2021-04-22 13:09:32 -07:00
Dustin Carlino
babdc9e384
Let TextBox know its own name, and clean up the API for creating them
2021-04-22 13:09:32 -07:00
Dustin Carlino
ff039f017a
Let Spinner know its own name
2021-04-22 13:09:32 -07:00
Michael Kirk
fa40e7c968
make stop signs more red at night
2021-04-22 12:59:37 -07:00
Dustin Carlino
38f5da4f80
Make the native download progress screen show how many files are left.
2021-04-21 17:01:51 -07:00
Dustin Carlino
3b9a7cfa1f
Add a basic per-file progress bar for native downloads!
2021-04-21 17:01:51 -07:00
Dustin Carlino
d644bf3b5f
Debug tool to change color schemes without recompiling
2021-04-20 17:03:55 -07:00
Dustin Carlino
4212b200d1
Download city.bin if needed
2021-04-20 16:18:21 -07:00
Dustin Carlino
a2f08dcc52
Fix huge_seattle data pack issue introduced a few commits ago
2021-04-20 16:10:17 -07:00
Dustin Carlino
ee78644089
Download files before starting a challenge mode or Santa level, if needed
2021-04-20 16:10:17 -07:00
Dustin Carlino
8f70f9f9e9
In the city picker, list all cities from data/MANIFEST, whether or not they exist locally. Prompt to download when needed.
2021-04-20 16:10:17 -07:00
Dustin Carlino
1b5f0f14a8
Just rewrite some color scheme entries in hex to copy/paste easier
2021-04-20 16:01:18 -07:00
Dustin Carlino
21bfb801d3
Import Hiroshima
2021-04-20 07:58:38 -07:00
Dustin Carlino
faaa4162fa
Async map downloader for native, using the existing FutureLoader. Can
...
only print progress to the console, not the loading screen.
2021-04-19 17:55:42 -07:00
Dustin Carlino
da13b8b683
Download only the cities specified in the UI map updater.
2021-04-19 17:55:42 -07:00
Dustin Carlino
7176994a87
Refactor CarID to be a struct, not a tuple
...
And regenerate prebaked data from a few commits ago
2021-04-19 15:16:48 -07:00
Dustin Carlino
bc2a21ca89
Refactor some methods in Traversable
2021-04-19 14:50:51 -07:00
Dustin Carlino
6380bd74ec
Refactor a concept of per-trip Problem. #600 , #170
...
The simulation analytics tracks problems per trip. The previous
measurements for delay at intersections is one case, and the new
cyclist-crossing-large-interection event is another. I removed the lane
speed measurement, since it's kind of redundant with the delay.
Consolidated the reporting in the trip info panel / drawn on the route.
2021-04-19 11:40:39 -07:00
Dustin Carlino
4e1822be59
new release
2021-04-18 09:25:35 -07:00
Dustin Carlino
33d1cbee47
Prep for [release] [rebuild]
2021-04-18 08:37:55 -07:00
Michael Kirk
0697e1f649
make minimap fixed size
...
On very large windows, the minimap felt a little weird.
Plus, looked weird on very short windows, since we were only considering
width, not height,
Now that layout is all in logical pixels, we're more likely to get
reasonable layout using "fixed-size" components, and only judicious use
of components that scale with the window.
2021-04-15 19:22:37 -07:00
Michael Kirk
bc3a121cd6
introduce --minimal_controls option for screen recordings
2021-04-15 19:22:37 -07:00
Dustin Carlino
d41482febd
Fix running external tools on Windows [rebuild] [release]
2021-04-15 11:29:29 -07:00
Dustin Carlino
79fdf01690
Remove the fade overlay from the tutorial. It makes some of the arrows pointing at stuff hard to see. If we just use it on message screens without an arrow, it looks odd to appear/disappear.
...
Also prep a mid-week [rebuild] [release]...
2021-04-14 13:05:54 -07:00
Dustin Carlino
ae6414abd5
Rename building path->driveway, since path is such an overloaded term.
2021-04-13 15:13:36 -07:00
Dustin Carlino
9923c1270a
Repair parking lot connections after road widening. #597
2021-04-13 15:13:36 -07:00
Dustin Carlino
b9a9e8e5c5
Redraw building paths when needed
2021-04-13 15:13:36 -07:00
Dustin Carlino
a649e0be77
Repair building connections after road widening. #597
...
Don't redraw the paths yet, or try to deal with failures to snap.
2021-04-13 15:13:36 -07:00
Dustin Carlino
7852e1d2b8
Import scenarios from grid2demand's input_agents.csv directly from the UI! #603 [rebuild]
...
For reference, the input_agents.csv -> abst input is ported from
https://github.com/asu-trans-ai-lab/grid2demand/blob/main/src/demand_to_abst_scenario.py
2021-04-13 13:39:50 -07:00
Dustin Carlino
d5dfce6267
The docker output wasn't getting plumbed through the UI logging. #82
2021-04-13 10:38:34 -07:00
Dustin Carlino
096acd1fea
Properly interleave stdout and stderr when running the importer from the UI, for #602 and #82 .
...
This makes the logs understandable and should fix the issue where the
last line of one_step_import's output is sometimes a warning instead of
the map name.
2021-04-13 10:07:56 -07:00
Dustin Carlino
462baddf17
Robustify running the importer from the UI, for #602 and #82 :
...
- Echo process output to the main UI's stdout, for easier debugging
- Remove the timing breakdown from elevation import, since it breaks
when the function bails out early
2021-04-13 09:45:48 -07:00
Dustin Carlino
a5f56e6011
new release
2021-04-11 10:14:27 -07:00
Dustin Carlino
417850cbed
Import a part of Singapore
2021-04-11 08:44:49 -07:00
Dustin Carlino
6b30bffc43
Recreate the road in the quadtree when modifying width. #597
2021-04-10 11:56:05 -07:00
Dustin Carlino
4a0635fa5a
Refactor: Just remember ID -> quadtree ID
2021-04-10 11:56:05 -07:00
Dustin Carlino
10255c2835
Recalculate intersection geometry when road width changes. #579
...
No effect on the road geometry yet, though...
2021-04-10 11:56:05 -07:00
Dustin Carlino
169d3765dd
Fix a crash where you edit one lane normally, then add/delete lanes of the same road. #597
2021-04-09 14:39:30 -07:00
Dustin Carlino
e8b7019ef7
Use LaneSpec in map edits, letting width of each lane be modified too. #597
2021-04-09 14:35:49 -07:00
Dustin Carlino
14609ab157
Fix lane geometry after changing the number of lanes. #597
2021-04-09 14:35:49 -07:00
Dustin Carlino
584c1be9e0
A humble start to deleting lanes. #597
2021-04-09 14:35:49 -07:00
Dustin Carlino
c6906f6153
Change Vec<Lane> to BTreeMap<LaneID, Lane> to prepare for
...
adding/deleting lanes. #597
Not regenerating all maps yet. Haven't evaluated performance impact yet.
2021-04-09 14:35:49 -07:00
Dustin Carlino
2a89b68121
Create a temporary dev-only UI for modifying the number of lanes in a road. #597
...
It crashes when actually trying to change the number of lanes, as
expected.
2021-04-09 14:35:49 -07:00
Dustin Carlino
196af2a1f4
Refactor: store Direction for a Lane, simplifying Lane->DirectedRoadID. #555
2021-04-06 17:03:24 -07:00
Dustin Carlino
1e3708f9b4
Remove UberTurnGroup and the prototype of editing a cluster of traffic
...
signals using uber turn groups. #555
This was an old half-baked experiment for handling a cluster of traffic
signals. Since then, merging intersections (by manually tagging them in
OSM for now, maybe automatically in the future) has proven better.
Removing this old code in preparation for pathfinding v2.
2021-04-05 10:05:27 -07:00
Dustin Carlino
ae66457a5e
new release
2021-04-04 16:59:01 -07:00
Dustin Carlino
437d3eb064
Throttle rendering when running the one_step_importer from the UI. We spend more time drawing the progress than downloading, otherwise. #523
2021-04-04 09:39:03 -07:00
Dustin Carlino
df7d1080d9
Update trip start/end icons
2021-04-03 11:26:01 -07:00
Michael Kirk
4f81f186af
embed mode and reworked web build system ( #592 )
...
* root element id from Settings, respect element size
* Plumb assets root via settings
* adapt crates to new wasm api
* more FileLoader cleanup
* use tsc bin from node_modules
* avoid spurious unlink errors
GNU Make considers the src/*/wasm_pkg targets as intermediate build
files and attempted to `rm` them. We can stop that my marking them as
`.PRECIOUS`
https://www.gnu.org/software/make/manual/html_node/Special-Targets.html
* `open` doesn't work on Linux
We could do something with xdg-open, but meh, not worth having platform
dependent logic for this.
* fix typo, clarify instructions
* make server compatible with older python install on linux
* revert change - we dont want to include music on web
the leading "-" means exclude a subdir of an included dir.
* better wrap of comments
* fix misfire in copy/pasted comment
* update docs
2021-04-01 19:31:02 -07:00
Dustin Carlino
7f4f83d4e0
Refactor all of the places drawing start/goal markers on the map, and actually line up the tip of the icon with the position.
2021-03-31 14:23:16 -07:00
Dustin Carlino
371d459c8b
new release
2021-03-27 16:09:36 -07:00
Dustin Carlino
fac9f8159d
Change the color scheme of the steep streets layer. #82 ( #588 )
2021-03-25 16:44:32 -07:00
Dustin Carlino
c1ac3cf39d
Make Polygon::from_geojson preserve rings. This fixes the WIP elevation contours. #82
2021-03-25 15:15:53 -07:00
Dustin Carlino
ce473928fa
Use u64 to describe number of bytes in the Manifest, now that we have a massive GeoTIFF in there that breaks wasm's 2^32 usize limit. #586
2021-03-24 21:23:38 -07:00
Michael Kirk
e672256828
Import screen UI fixups ( #584 )
...
* Import screen UI fixups
- even out the spacing a bit
- use underline style for "Alternate Instructions" web link
- left/right switch is more intuitive than right/left
- disambiguate label from toggle id
2021-03-23 15:11:14 -07:00
Dustin Carlino
162f09a887
Import Tripoli for WeCode Libya, also adding an Arabic font
2021-03-23 06:51:47 -07:00
Dustin Carlino
c68d0fdc6b
new release
2021-03-21 11:47:54 -07:00
Dustin Carlino
0572a5118b
Add a map covering the north end of Cambridge. Also grab fresh OSM for the Great Kneighton map, at least fixing the crazy geometry at Portugal Place. cyipt/actdev#151 [rebuild] [release]
2021-03-21 11:24:33 -07:00
Michael Kirk
af079c24e6
rename txt.add -> txt.add_line
2021-03-19 17:48:30 -07:00
Dustin Carlino
58ee3175ac
Add a new Seattle map focused on the Arboretum, for #574 , along with
...
prebaked data for the baseline (because it doesn't gridlock, without any
interventions needed!) and a proposal for opening up Broadmoor.
2021-03-19 17:24:11 -07:00
Michael Kirk
affd582093
more concise Text
/ tooltip()
2021-03-19 16:48:54 -07:00
Dustin Carlino
d7b7c2d7cd
Import a slice of London along the A5, including scenario data. It
...
gridlocks, of course. #577
2021-03-19 15:51:43 -07:00
Dustin Carlino
edfb745bb2
Change the default color scheme to day mode. Behaviorally, this rolls out the change for the OSM viewer, 15m app, parking mapper, and map_editor.
2021-03-19 15:26:35 -07:00
Michael Kirk
bf52a84956
Fix crash when viewing settings in osm_viewer
...
Longer term I think we should default to day_theme for all widgetry apps.
That will be easier if we can get rid of pregame theme all together, but
that requires re-styling the pre-game screens (which we want to do, but
that will take time).
2021-03-19 11:03:40 -07:00
Michael Kirk
546599e4f9
Replace ButtonImage with Image
2021-03-17 19:06:43 -07:00
Dustin Carlino
24a60b0b29
Import Tempe, AZ for collaboration with ASU
2021-03-17 10:55:04 -07:00
Michael Kirk
264f1f939f
minimap controls: agent toggles and meters into one row
...
Some ancillary changes:
Made the GeomBatchStack public and extracted the ImageSource
functionality from ButtonBuilder to Image.
2021-03-16 18:28:50 -07:00
Dustin Carlino
2e7d6eeb34
Fix the progress bar in the UI; now the line-rewriting more or less
...
works! #523
2021-03-16 18:08:58 -07:00
Dustin Carlino
77709a24d6
Refactor a method to asynchronously download a file on native, with a simple progress bar. #523
...
Use it in the updater and all the importer tools. Only place it's not
used yet is parking_mapper and the in-game updater. [rebuild]
Also make the RunCommand state understand the control code for erasing
the current line. It... sort of works.
2021-03-15 19:51:45 -07:00
Dustin Carlino
359960c1db
Prepare the new map importer to work in the release. [rebuild]
2021-03-15 14:16:18 -07:00
Dustin Carlino
c0e49f815f
Make the UI load the newly imported map, scraping its name from the other tool. #523
...
For this to work, RunCommand has to be much more careful about getting
all output when the command is done.
2021-03-15 13:54:14 -07:00
Dustin Carlino
f87c1c3b1b
Manage the temporary files in the importer better, and don't re-download
...
pbf. #523
But now we don't know which map to switch to in the UI!
2021-03-15 11:43:06 -07:00
Dustin Carlino
04e0e2aa02
Cache the geofabrik index file in data/input/shared. #523
2021-03-15 10:58:11 -07:00
Dustin Carlino
a8b72691dc
new release
2021-03-14 20:39:56 -07:00
Dustin Carlino
edf3914e4d
Disable the new map importer for this week's release; it's not ready yet. [rebuild] [release]
2021-03-14 17:43:18 -07:00
Dustin Carlino
be4935a316
If the map was imported successfully, switch to it. #525
2021-03-13 15:43:10 -08:00
Dustin Carlino
014d3184cc
Use the subprocess crate to nonblockingly read output from a command. #523
2021-03-13 14:49:01 -08:00
Dustin Carlino
1477262f69
Just split out RunCommand. #523
2021-03-13 14:04:21 -08:00
Dustin Carlino
42a3852784
Actually, we can show command output just fine. The problem was trying
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to render text with embedded newlines. #523
2021-03-13 13:49:33 -08:00
Dustin Carlino
944b2c337a
Get the importer UI working finally! #523
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Improved the target dir finding, and hacking around some of the command
output not rendering.
2021-03-13 13:41:34 -08:00
Dustin Carlino
4e665b6214
Run the one-step importer from the UI. Don't attempt a proper loading
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screen yet. #523
Not working yet; one_step assumes paths to binaries, and it's now wrong.
2021-03-13 13:33:27 -08:00
Dustin Carlino
c252e4a82d
Grab GeoJSON from the system clipboard on native. #523
2021-03-13 12:54:14 -08:00
Dustin Carlino
607ccd0e78
Start a native-only UI to run the one-step importer. #523
2021-03-13 12:41:44 -08:00
Dustin Carlino
7920d7d496
Recalculate the minimap panels as sim time changes, now that agent counters live there. #558
2021-03-12 17:48:35 -08:00
Dustin Carlino
59e9735318
Force actdev top panels to have the same height. #551
2021-03-12 17:48:35 -08:00
Dustin Carlino
69b248cd66
Move agent counters to the minimap, removing the top-right agent panel entirely. #551
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Adjust the tutorial for these changes.
2021-03-12 17:48:35 -08:00
Dustin Carlino
8ac62fed47
Trying out some UI changes suggested by Martin:
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- Increase day mode panel opacity to 95% to help text legibility
- Combine the time/speed panels, and remove the sunrise/sunset icons
- 4 mode colors matching actdev, also changing night mode residential
buildings
2021-03-12 17:48:35 -08:00
Dustin Carlino
72418ee6b6
Change the loading screen sidebar to list things the player ought to go try. Previously it was meant to be recent changes, but it's way too much work to also update that every few weeks.
2021-03-11 12:33:17 -08:00
Dustin Carlino
8be24bf007
Use AsRef<str> in more widgetry methods, getting rid of &format at many
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call-sites. #253
To make some of these work, changed Label to store a String. Ultimately
it gets transformed into Text, so we need to allocate eventually.
2021-03-11 11:29:18 -08:00
Dustin Carlino
9c2c8bbd8f
Change some uses of Into<String> to AsRef<str>, to avoid allocations. #253
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I manually audited all uses. I kept Into<String> when we really do wind
up storing a String.
2021-03-11 11:29:18 -08:00
Dustin Carlino
f0b522f89a
Figure out which files are in the us/huge_seattle DataPack more consistently. This'll now work from the proposals screen.
2021-03-10 12:40:55 -08:00
Dustin Carlino
fdc6601520
Prompt the user to download missing cities from the Proposals screen, too.
2021-03-10 12:10:16 -08:00
Dustin Carlino
65d7bc5c8e
Rename {Text,TextSpan}::draw to into_widget, for consistency. #253
2021-03-09 09:59:30 -08:00
Dustin Carlino
a4a20ce1e5
draw_text renamed to text_widget, for consistency. #253
2021-03-09 09:56:41 -08:00
Dustin Carlino
b0bcdb2115
Replace Widget::draw_batch with batch.into_widget, for consistency. #253 ( #554 )
2021-03-09 08:55:12 -08:00
Dustin Carlino
ead636549c
new release
2021-03-07 17:07:25 -08:00
Dustin Carlino
42bd63e79b
Lift URL and viewport code from game to map_gui. Also use it for OSM viewer and the 15min tool.
2021-03-04 13:22:09 -08:00
Dustin Carlino
dd42acdc28
Refactor a CityName::seattle()
2021-03-03 18:08:06 -08:00
Dustin Carlino
006ae01216
Move 4 Seattle maps into the us/huge_seattle category to reduce the size
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of the binary releases. [rebuild]
Handle this special case in the city picker UI, prompting the player to
do the extra download. NOT yet handling the same for the community
proposal screen -- player will just see a missing file error.
2021-03-03 18:03:15 -08:00
Dustin Carlino
0c12948c86
Also grey out unhighlighted people when zoomed in. #539
2021-03-02 12:03:26 -08:00
Dustin Carlino
17e2f485b4
Add support for highlighting certain people in the simulation. For now,
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mark random people as highlighted when background traffic is active for
actdev. #539
This changes the unzoomed rendering to "fade out" unhighlighted people.
Next up, similar change for zoomed, info panels, and trip tables.
2021-03-02 10:46:21 -08:00
Dustin Carlino
51386d19db
new release
2021-02-28 10:43:06 -08:00
Dustin Carlino
4d048d83bd
A few misc fixes after the grand button/color refactor:
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- Always draw traffic signal stage numbers as white, even in day mode
- Always draw loading screen text as white, in any theme
- Double the scrollbar thickness from 4px to 8px (still way thinner than
the original design)
[rebuild] [release]
2021-02-28 10:31:00 -08:00
Michael Kirk
86799e2832
Remove StyledButtons - instead implement everything on the individual
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ButtonStyle
2021-02-27 21:08:26 -08:00
Michael Kirk
cee0e5dbbd
Use btn_primary.* methods instead of btn_primary_*
2021-02-27 21:08:26 -08:00
Michael Kirk
87a1a3f027
fix outline for spinner (without crashing!) and cache drawable
2021-02-27 15:29:03 -08:00
Dustin Carlino
bce3318605
Import halsnead for actdev. It needed a fix to not treat access=private
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as a no-through-traffic zone for light rail tracks!
2021-02-27 14:35:26 -08:00
Michael Kirk
1e75352ce0
Theme section bg
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`Widget::outline` takes OutlineStyle
2021-02-27 13:13:41 -08:00
Michael Kirk
bcba72cddf
enable new day theme, but retain legacy theme for pregame
2021-02-26 16:30:14 -08:00
Michael Kirk
4b2f3888ed
replace btn_solid w/ primary/outline as appropriate
2021-02-26 14:05:19 -08:00
Michael Kirk
f5b52073fc
shade dropdown/text-fields in night mode
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Consistent with other themes, fields in night mode should be distinct
from the panel color, a shade darker.
2021-02-26 14:05:19 -08:00
Dustin Carlino
fb78ec19cd
Use Noto font, not ZCOOL, because it has a full set of Chinese glyphs
2021-02-25 18:06:34 -08:00
Michael Kirk
3019a6fff1
Introduce Image
component to handle themed icons ( #537 )
2021-02-25 18:06:19 -08:00
Michael Kirk
46593b01ed
theme text field (and fixup layout)
2021-02-25 17:42:04 -08:00
Michael Kirk
abf9a9ade1
STOP sign should always be white text
2021-02-25 17:42:04 -08:00
Dustin Carlino
357ba15afe
Add back the zcool font so the Taipei map renders names. But this time, asynchronously load the font instead of bundling it in system assets and increasing the .wasm size. #535
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Temporarily take on some technical debt with the new RawFileLoader...
2021-02-25 15:25:47 -08:00
Dustin Carlino
e0fd8dd369
Import Taipei!
2021-02-25 09:21:45 -08:00
Dustin Carlino
6bfa569923
Support changing fonts in the middle of a line. Use this to draw numeric ( #533 )
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IDs in the status bar as bold, not red.
2021-02-25 08:57:42 -08:00
Michael Kirk
a085db301b
theme minimap controls
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Easier to style as a normal image button
2021-02-24 20:17:18 -08:00
Michael Kirk
ac30774b06
theme dropdowns and menus
2021-02-24 18:10:06 -08:00
Michael Kirk
c6d361c4b0
remove take_menu
2021-02-24 18:10:06 -08:00
Dustin Carlino
fa515054fb
lcid was missing a friendly map name
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and adjust the elevation query format
2021-02-24 17:26:23 -08:00
Michael Kirk
d774aeae44
rename toggle/checkbox
2021-02-24 14:59:47 -08:00
Michael Kirk
3ab7fc4361
Fix tooltips and hotkey for day-theme ( #528 )
2021-02-24 10:52:57 -08:00
Michael Kirk
1387a8c11f
Text gets default color from Style ( #526 )
2021-02-23 19:30:50 -08:00
Dustin Carlino
9eea3c9247
Draw corners where shoulders and sidewalks meet more carefully.
2021-02-23 14:20:59 -08:00
Dustin Carlino
0344e51170
Merge pull request #525 from a-b-street/prefetch
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Make a web loader that can 'prefetch' abst in the background. cyipt/a…
2021-02-23 13:34:55 -08:00
Dustin Carlino
4c97687a5b
Make a web loader that can 'prefetch' abst in the background. cyipt/actdev-ui#15
2021-02-23 11:45:39 -08:00
Michael Kirk
a3ecffbb44
Temporary fix for day-theme inner panels legibility
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Apparently we had two different ways of styling inner panels - compare
the info panels with the settings panel.
I intentionally consolidated to a single style, since that's where we
want to be but it made the info panel contrast to low. For now I'm
preferring to use the legacy "info-panel" style for inner panels
everywhere, meaning we'll temporarily lose the cute section backgrounds
in the day-theme settings panel, but retain legibility everywhere.
2021-02-23 11:39:58 -08:00
Michael Kirk
62a433ed8d
btn_solid_panel is the same as btn_solid
2021-02-23 10:17:49 -08:00
Michael Kirk
dde3ca9f67
rethink rename... keep Style.ButtonStyle, rename button::ButtonStyle->ButtonStateStyle
2021-02-23 09:56:58 -08:00
Michael Kirk
e6ed2e67de
Collapse button styles to be theme specified (no visible changes).
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Button colors are now determined by the color scheme, but for now all
schemes are hardcoded to use the same "night" button colors. Read on for
rationale...
Previously, which button colors to use (dark/light) was specified inline
while building the UI.
Eventually we want to live in a world where color scheme determines:
- panel colors
- button colors
- text colors
The theme could already choose panel colors easily enough, but because
the buttons and text were not determined by theme, choosing anything
other than a black or dark grey panel color makes the buttons and text
unreadable.
This PR tackled the themeable "button colors" portion, but all themes
continue to use the "night" colors for now, because using the actual
"day" colors would still make the text unreadable.
next up: themeable text!
The one intentional regression is within the pregame tutorial,
which has always been styled differently from the rest of the app. An
expeditious hack has caused the prev/next/continue buttons to lose their
visible hover state. I'll restore this upon completing the day theme
work.
2021-02-23 09:52:33 -08:00
Dustin Carlino
81dd5740e6
Import Mt Vernon
2021-02-22 09:41:10 -08:00
Dustin Carlino
c5056fd135
new release
2021-02-21 10:38:19 -08:00
Dustin Carlino
5139a88a66
Also sort city districts by zorder when creating them from many maps. Noticed this issue in Leeds.
2021-02-19 10:26:51 -08:00
Dustin Carlino
9e83823620
When a city is missing a city.bin, just list files to discover districts. Better experience after importing a oneshot map.
2021-02-18 15:07:08 -08:00
Dustin Carlino
aefefedee9
Don't crash when we're missing a country flag. Discovered for oneshot
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imports (which wind up in the dummy zz country code)
2021-02-18 14:55:15 -08:00
Dustin Carlino
6673521ee9
Import Wynyard, now that the pathfinding bug is fixed.
2021-02-17 15:45:36 -08:00
Dustin Carlino
c87940a858
Fix an issue with a6dfc95aa9
: districts in a city are ordered in a z-order friendly way
2021-02-16 14:52:47 -08:00
Dustin Carlino
1fa57a1e17
Import Charleville-Mézières. So many new places from Twitter!
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Few workarounds based on importing crashes found.
2021-02-15 16:35:24 -08:00
Dustin Carlino
f55a40e3df
Import Rostock
2021-02-15 14:33:17 -08:00
Dustin Carlino
a6dfc95aa9
Improve city picker UI:
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- stop color-coding the buttons
- highlight the district when hovering on a button (broken recently)
- sort the districts
2021-02-15 13:02:29 -08:00
Dustin Carlino
6d2cfa5750
Don't list a country in the city picker if there's nowhere different to navigate to there.
2021-02-15 12:03:06 -08:00
Dustin Carlino
7c3ced6401
Import 10 more actdev sites. Start a script for importing Robin's
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scenario JSON, but don't run it yet.
2021-02-15 11:06:28 -08:00
Dustin Carlino
e8d1a4bb0d
Import Anchorage
2021-02-14 17:21:02 -08:00
Dustin Carlino
9b1b9f467e
new release
2021-02-14 14:31:04 -08:00
Dustin Carlino
48bf0e504d
Fix a rendering crash that's hard to reproduce. #514 [rebuild] [release]
2021-02-14 14:12:34 -08:00
Dustin Carlino
4a231ac298
Fix crash in minimap with clamp()
2021-02-14 14:05:17 -08:00
Dustin Carlino
e2c648b597
Show each country's flag in the picker UI! #326
2021-02-14 11:49:34 -08:00
Dustin Carlino
482c3e8600
Use country names in the UI, not the codes. #326
2021-02-14 11:12:01 -08:00
Dustin Carlino
864bfacb30
Break down cities by country in the city picker UI. #326
2021-02-14 11:08:14 -08:00
Dustin Carlino
dbd62b5ea6
Fix the in-game map downloader, and "region"->"district" in the city
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picker UI. #326
2021-02-14 10:30:04 -08:00
Dustin Carlino
39f5d50fcd
The grand country split. #326
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City names are now disambiguated by a two-letter country code. This
commit handles almost everything needed to make this transition. Main
next steps are fixing up map edits automatically and making the city
picker UI understand the extra level of hierarchy.
A little bit of fallout: lakeslice gridlocks again; this regression is
actually from the recent traffic signal changes, but I'm just now
regenerating everything. Will fix soon.
2021-02-13 15:45:59 -08:00