Dustin Carlino
1abddda18b
change how inactive buttons are created, finally completing the grand button refactor
2020-03-21 12:04:12 -07:00
Dustin Carlino
7edb8a6190
rename Widget -> WidgetImpl, ManagedWidget -> Widget
2020-03-20 23:41:07 -07:00
Dustin Carlino
81c5ae3700
consolidate ezgui internals a little, and start a little bit of rustdoc
2020-03-20 18:05:50 -07:00
Dustin Carlino
9644ff24be
remove the last button constructor, except for the inactive ones
2020-03-20 15:40:43 -07:00
Dustin Carlino
d8744648df
clean up more old button constructors -- nice_text_button
2020-03-20 15:08:08 -07:00
Dustin Carlino
d22b26d66b
fix up overlays, part 1:
...
- dont show most of them when zoomed in
- change the layers icon when one is active
2020-03-20 11:55:32 -07:00
Dustin Carlino
3aacb06fa5
adjust tutorial top panel to make task selection more clear
2020-03-20 10:23:30 -07:00
Dustin Carlino
b08c2caa12
wittle down more old button constructors. also improve splash screen style.
2020-03-18 11:45:20 -07:00
Dustin Carlino
d63c79d87c
popup info in map editor only when a key is held. lock down old
...
blocking_text methods a little more
2020-03-18 11:13:40 -07:00
Dustin Carlino
01b5617840
show recommended scale factor in options [rebuild]
2020-03-18 10:22:39 -07:00
Dustin Carlino
ad4ebeeb61
add z-buffering to glow/wasm backends. helps #21
2020-03-17 11:16:22 -07:00
Dustin Carlino
0bcbac1fee
upgrade a few misc packages
2020-03-17 10:35:37 -07:00
Dustin Carlino
6de415033e
more button refactor:
...
- custom tooltips
- get rid of a few old Button constructors
2020-03-17 09:46:51 -07:00
Dustin Carlino
2ae6992a3e
continue button refactor
2020-03-16 12:20:37 -07:00
Dustin Carlino
122aa1e25c
starting a refactor of buttons. very modest start. [rebuild]
2020-03-15 19:58:03 -07:00
Dustin Carlino
fedacfe202
reduce verbosity of constructing text widgets [rebuild]
2020-03-13 23:06:52 -07:00
Dustin Carlino
28babb414f
display baseline plots for roads/intersections
2020-03-10 12:42:30 -07:00
Dustin Carlino
c316d918d7
can only type in text boxes with focus
2020-03-09 13:23:03 -07:00
Dustin Carlino
e8bb993dfd
make dropdown menus work reasonably: fix z value, add background, recalculate button outline
2020-03-09 09:40:59 -07:00
Dustin Carlino
f9b2c5de4f
optionally use touchpad for different canvas movement controls
2020-03-07 16:13:30 -08:00
Dustin Carlino
5a3263df47
quick fixes after ux study:
...
- double finish button on signal editor
- reset ACS on each tutorial stage
2020-03-07 15:59:45 -08:00
Dustin Carlino
727131145b
doh
2020-03-06 12:33:21 -08:00
Dustin Carlino
509e0812b1
add a video of the ezgui demo
2020-03-06 12:32:12 -08:00
Dustin Carlino
599a9abd34
document ezgui example
2020-03-06 12:21:36 -08:00
Dustin Carlino
a8f862f83d
fleshing out the ezgui demo, and fixing a little bug with checkboxes
2020-03-06 10:31:08 -08:00
Dustin Carlino
b835f8a6f7
unused deps
2020-03-06 08:27:00 -08:00
Dustin Carlino
476751147c
starting a new dropdown widget and using it for picking walk buttons.
...
avoids the cloneable mess. but has lots of new little issues...
2020-03-05 15:00:42 -08:00
Dustin Carlino
54f4597166
just refactoring some places that mutably build up rows/cols
2020-03-04 16:13:17 -08:00
Dustin Carlino
250b59bfee
generalize checkboxes slightly. use in demo
2020-03-04 15:55:44 -08:00
Dustin Carlino
0fd4de749d
enter signal metadata via a form with multiple textboxes at once. needs
...
work.
2020-03-04 15:33:28 -08:00
Dustin Carlino
9525b11b20
start a standalone ezgui example
2020-03-03 16:24:27 -08:00
Dustin Carlino
08cd956faa
filling out the trip timeline a bit more
2020-03-03 12:12:42 -08:00
Dustin Carlino
04390c8be9
count a click+slight jitter+release as a drag AND a click
2020-03-03 10:19:37 -08:00
Dustin Carlino
a301343159
add a setting to scale up on-screen UI things [rebuild]
2020-03-02 12:02:25 -08:00
Dustin Carlino
042bff7971
refactoring this checkbox pattern... wound up also refactoring how
...
widgets are found within Composites [rebuild]
2020-02-28 19:06:59 -08:00
Dustin Carlino
8fb1f2fa37
cut off the active agent graph properly. dont assume anything about the rest of the day. also reset prebaked in a missing case
2020-02-28 13:11:31 -08:00
Dustin Carlino
ee9485a144
use my glutin fix to start windows on linux faster, until it's upstreamed
2020-02-28 12:54:21 -08:00
Dustin Carlino
758fb2a1d0
remove more ModalMenus. DebugMode needs UI work, but it did anyway.
2020-02-27 13:22:57 -08:00
Dustin Carlino
51745d2675
add a better bg for tooltips, centralized in one place
2020-02-27 11:28:57 -08:00
Dustin Carlino
e9468b8ebf
add tooltip warnings about the status of different maps.
2020-02-27 11:10:13 -08:00
Dustin Carlino
5e85eee935
clean up dev tools mode, removing ModalMenu dependencies and modernizing
...
different UI things
2020-02-27 10:38:48 -08:00
Dustin Carlino
01a9986aab
remove scenario editor and related things. havent used in ages, the scenario abstraction has proven to be wrong anyway, and it blocks cleanup of old ezgui stuff (SliderWithTextBox).
2020-02-27 09:07:12 -08:00
Dustin Carlino
3e6658785e
active agent plot breaking polylines
2020-02-26 14:17:41 -08:00
Dustin Carlino
1ffcd1e5b5
make web fill the entire browser. fix the inverted mouse-wheel
...
direction.
2020-02-26 10:30:41 -08:00
Dustin Carlino
64bde1e4a3
multiple hotkeys
2020-02-25 14:17:49 -08:00
Dustin Carlino
06759dc58c
new tutorial flow [rebuild]
2020-02-25 12:17:19 -08:00
Dustin Carlino
fbb4140181
tiny wasm cleanup. havent figured out serde problem yet. [rebuild]
2020-02-25 10:35:58 -08:00
Dustin Carlino
0f19cbab55
glsl 300 isnt working on mac. go back to 140 on native, and only use 300 for wasm. [rebuild]
2020-02-25 10:02:40 -08:00
Dustin Carlino
da1731ccb2
start with the realistic scenario by default. give extra info about some
...
scenarios by adding tooltips in the popup menus
2020-02-24 11:27:22 -08:00
Dustin Carlino
bba71844fd
small tweaks after a quick round of UX testing: [rebuild]
...
- flip order of +.1s, +1h buttons to match qwerty keybindings
- arrow keys for changing speed
- escape key applies to info panels first
- click out of some Composites to cancel them
2020-02-23 11:37:09 -08:00
Dustin Carlino
1268890b75
revamp time warp screen
2020-02-21 12:57:51 -08:00
Dustin Carlino
64cf4c5d69
replace components in an existing Composite. use for jump to time. maybe this will be convenient in lots of other places too...
2020-02-21 12:19:24 -08:00
Dustin Carlino
95b9731dee
rip out all of the support for textures from ezgui. no more uber-shader!
...
\o/
2020-02-20 18:23:00 -08:00
Dustin Carlino
8693c4f0d2
upgrade to latest lyon, which has a new fill tesselator
2020-02-20 18:12:09 -08:00
Dustin Carlino
266ca19970
adjust speed controls, and make note of keybindings in the tooltip
2020-02-20 13:30:33 -08:00
Dustin Carlino
2a747ef46b
tooltips for UI elements only. don't need the OSD fullscreen now.
2020-02-20 11:24:50 -08:00
Dustin Carlino
e79790249e
separators in meters [rebuild]
2020-02-19 13:44:09 -08:00
Dustin Carlino
848347a9b5
change up agent meters
2020-02-19 08:23:06 -08:00
Dustin Carlino
f28961e9c4
add padding to OSD
2020-02-18 17:43:00 -08:00
Dustin Carlino
f90ac143e0
put IDs back in info panels, in a less scary way. make histogram a bit
...
smaller, to stop covering new scorecard
2020-02-18 12:14:05 -08:00
Dustin Carlino
254d07223e
option to invert scroll direction
2020-02-18 07:30:32 -08:00
Dustin Carlino
d292e29ad0
get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log
2020-02-15 16:44:06 -08:00
Dustin Carlino
bdb0844512
make game crate compile under wasm
2020-02-14 16:15:44 -08:00
Dustin Carlino
b2c92ab8f9
upstreaming some changes for wasm here
...
- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb
but no map editor build magic yet
2020-02-14 14:28:25 -08:00
Dustin Carlino
152568476c
no more Text::prompt
2020-02-13 13:57:48 -08:00
Dustin Carlino
691dcdfbbc
also revamp panels for other objects, except for the trip details part
2020-02-12 12:22:43 -08:00
Dustin Carlino
fc47d2b948
work on info panels a little more. lanes are looking pretty good now.
2020-02-12 11:16:05 -08:00
Dustin Carlino
67846ee2ca
X buttons in popup menus werent clickable, fix by unconsuming the event
2020-02-11 16:25:44 -08:00
Dustin Carlino
606325ac77
make the glow and glium backends toggleable at build-time
2020-02-10 20:23:12 -08:00
Dustin Carlino
0b56ef6dea
clipping support
2020-02-10 20:10:58 -08:00
Dustin Carlino
b2e9709c33
fixed the broken drawing, needed indices count, not vertices
2020-02-10 19:51:05 -08:00
Dustin Carlino
7267410ac0
aha, fixed size problem, gotta update viewport
2020-02-10 19:41:15 -08:00
Dustin Carlino
34fdf6a5e5
got stuff displaying! \o/ buggily
2020-02-10 19:28:23 -08:00
Dustin Carlino
dcca8e7147
WIP upload and draw buffers. doesn't work yet. I miss glium's nice
...
abstractions. :(
2020-02-10 17:44:59 -08:00
Dustin Carlino
5205a0c43e
starting a stubbed out port to glow (glutin dependencies still). it
...
uploads the shaders, clears the window out so far!
2020-02-10 16:59:02 -08:00
Dustin Carlino
c5a055cbb6
rearrange ezgui internals to isolate all glium/glutin specifics into one
...
module
2020-02-10 16:18:31 -08:00
Dustin Carlino
82f149db56
X button on popup menus
2020-02-10 13:38:14 -08:00
Dustin Carlino
9c5ea334e0
avoid a crash with empty text (happening in building info panels, for example) [rebuild]
2020-02-10 10:10:05 -08:00
Dustin Carlino
6ff0c85a14
cutover to use winit's own event loop. thanks to goddessfreya for help
...
fixing the animation timing in
https://github.com/rust-windowing/winit/pull/1450#pullrequestreview-355698895
2020-02-10 10:01:49 -08:00
Dustin Carlino
935e42aee6
upgrade glium and glutin
...
- reference events exported from glutin as winit events, which will ease a transition to wasm (where winit is used with glow, not glium)
- also winit stopped requiring a dance to convert logical to physical sizes, so stop tracking dpi!
2020-02-09 10:56:51 -08:00
Dustin Carlino
62fb7bfd95
avoid unnecessary polygon transformations when adding SVGs to things.
...
rotate() requires center(), which is actually a bit expensive because of
some paranoia about dupe pts.
2020-02-08 17:08:08 -08:00
Dustin Carlino
4660dd077c
rip out the old support for mapping UV coordinates onto a polygon
2020-02-08 16:48:01 -08:00
Dustin Carlino
e46cd7b677
cache SVGs
2020-02-08 16:27:45 -08:00
Dustin Carlino
4f79339b0f
adjust plot axes and mouseover
2020-02-08 14:08:26 -08:00
Dustin Carlino
db65e1d41f
slightly less inefficient draw_blocking_text
2020-02-08 13:52:29 -08:00
Dustin Carlino
0fc864ee51
limit text cache size. work on build scripts again [rebuild]
2020-02-08 13:25:48 -08:00
Dustin Carlino
a5e9505fd2
manually add padding to text, making it look reasonably usable. cutover!
...
[rebuild]
2020-02-08 13:08:31 -08:00
Dustin Carlino
5a1e54f40e
override dims of text-based things. kinda fixes some problems, but...
2020-02-08 10:36:44 -08:00
Dustin Carlino
f262317b7e
trying to sort out line height
2020-02-08 10:36:44 -08:00
Dustin Carlino
c51c37caba
draw the OSD better [rebuild]
2020-02-08 10:36:44 -08:00
Dustin Carlino
4b95f34209
make loading screen draw its bg properly
2020-02-08 10:36:44 -08:00
Dustin Carlino
fad4cdbda2
plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
2020-02-08 10:36:44 -08:00
Dustin Carlino
6268b291b9
escape svg text
2020-02-08 10:36:44 -08:00
Dustin Carlino
da59362dfe
fix z values, especially for tooltips. also refactor Button::new
2020-02-08 10:36:44 -08:00
Dustin Carlino
b7b607a6b6
eradicate DrawBoth
2020-02-08 10:36:44 -08:00
Dustin Carlino
d3aa02cee4
improve loading screen text rendering time. don't double-render text,
...
use fixed dims, adjust lyon tolerance
2020-02-08 10:36:44 -08:00
Dustin Carlino
12826fe118
start dismantling DrawBoth, and make the JustDraw API nicer
2020-02-08 10:36:44 -08:00
Dustin Carlino
1371ed35ee
dirt simple hack to cache rendered text. reasonable!
2020-02-08 10:36:44 -08:00
Dustin Carlino
1e7760062d
rephrase render API to not include transformation, so we can cache Text
2020-02-08 10:36:44 -08:00
Dustin Carlino
3ff56f54cf
prepping for a caching layer by changing render API, plumbing ctx...
...
getting close
2020-02-08 10:36:44 -08:00
Dustin Carlino
7c76f2d119
migrating all callers of draw_text_at_mapspace to do something better now
2020-02-08 10:36:44 -08:00
Dustin Carlino
d806d9509b
draw traffic signal text label properly (and way more efficiently now)
2020-02-08 10:36:44 -08:00
Dustin Carlino
37bcfab7af
whoa, tspan exists and is magical. simplify things...
2020-02-08 10:36:44 -08:00
Dustin Carlino
bd20d61500
use my own enum for font. remove glium-glyph dependency completely
2020-02-08 10:36:44 -08:00
Dustin Carlino
95c1f47047
clean up text_dims, then unplumb a BUNCH of stuff
2020-02-08 10:36:44 -08:00
Dustin Carlino
9355bcf5fd
cutover mapspace text quickly (without doing the scaling down yet.
...
delete lots of stuff.
2020-02-08 10:36:44 -08:00
Dustin Carlino
234689533a
woohoo, dismantle screenspace glyphs entirely
2020-02-08 10:36:44 -08:00
Dustin Carlino
7f0539bcac
cutting over more internal callers to new thing
2020-02-08 10:36:44 -08:00
Dustin Carlino
ab1652aa77
cutover text_dims to the new thing. fixes lots of buttons.
2020-02-08 10:36:44 -08:00
Dustin Carlino
613fa73a32
offset negative dims. doesnt quite work but kinda leaving this in...
2020-02-08 10:36:44 -08:00
Dustin Carlino
a9ef443c17
handle empty lines
2020-02-08 10:36:44 -08:00
Dustin Carlino
ec08a9177e
custom font families
2020-02-08 10:36:44 -08:00
Dustin Carlino
3eea1f2a45
changing DrawBoth internally to use the new thing. this actually gets
...
most callers!
2020-02-08 10:36:44 -08:00
Dustin Carlino
fa6cbea28c
be able to handle generic Text
2020-02-08 10:36:44 -08:00
Dustin Carlino
b6b1be7d18
starting a way to add some text to a GeomBatch
2020-02-08 10:36:44 -08:00
Dustin Carlino
59686dddbc
can we render svg text directly? need harfbuzz. [rebuild]
2020-02-08 10:36:44 -08:00
Dustin Carlino
bdb4ba43ba
less terrible stop sign editor [rebuild]
2020-02-05 16:54:10 -08:00
Dustin Carlino
a878f57a42
refactor rotating colors, and use a different palette for the 10 bucket case
2020-02-05 14:53:22 -08:00
Dustin Carlino
10ef4057a0
make buttons in sandbox dash look more like tabs
2020-02-05 13:01:35 -08:00
Dustin Carlino
2d73513b0c
flexbox trick to make sure plot axes arent stretched out too much when embedded in larger panels
2020-02-05 12:44:05 -08:00
Dustin Carlino
b0a56abb6e
no more prompt in some of the popups, adjust the menu coloring, cancel
...
popups by clicking on the map
2020-02-04 13:41:09 -08:00
Dustin Carlino
7f82241ed9
put some popup menus beneath their buttons
2020-02-04 13:25:53 -08:00
Dustin Carlino
28d593797a
overhaul fullscreen layouts: splash menu, about, challenge picker,
...
sandbox dashboards. I think I understand enough of the tricks now.
2020-02-03 16:13:40 -08:00
Dustin Carlino
92c2fca55e
make the details button in signal challenge inactivate
2020-02-03 12:01:13 -08:00
Dustin Carlino
acef70add0
draw after update events [rebuild]
2020-02-02 22:16:02 -08:00
Dustin Carlino
abba4be202
filter out overlays intelligently
2020-02-01 11:39:48 -08:00
Dustin Carlino
8228f53d02
make it easier to debug objects by warping to them, draw turn cycler
...
arrows a little more successfully
2020-01-31 14:06:37 -08:00
Dustin Carlino
800008dc03
making the histogram more clear about same trips
2020-01-30 15:33:27 -08:00
Dustin Carlino
da92518d62
align all overlay panels above the minimap
2020-01-30 14:38:26 -08:00
Dustin Carlino
78344ee2a4
simplify traffic signal challenge's communication of main score. move
...
count/duration comparators to a more general place.
2020-01-30 10:49:20 -08:00
Dustin Carlino
cfbaf80fe3
autoscroll signal editor to show the current phase
2020-01-29 15:59:56 -08:00
Dustin Carlino
d54384742a
tune minimap controls. also avoid the brief flash of a loading screen
...
when it's very fast [rebuild]
2020-01-29 13:35:36 -08:00
Dustin Carlino
43ea723111
tune lane editor style, and refactor some widget centering patterns
...
[rebuild]
2020-01-29 12:16:18 -08:00
Dustin Carlino
8a966395af
prevent a crash with spawning agents around intersections. tiny tutorial tweaks
2020-01-28 14:33:55 -08:00
Dustin Carlino
e733fe9d94
plumb real time passed through Update event, just base off of that
2020-01-28 09:39:44 -08:00
Dustin Carlino
bef513ec8b
inactive buttons in tutorial mode
2020-01-27 15:22:53 -08:00
Dustin Carlino
52e921ff66
tune miter explosion threshold for plots
2020-01-25 14:30:28 -08:00
Dustin Carlino
dea77369a5
fix crash when an info panel becomes smaller in a direction and scroll offset was too big
2020-01-25 14:25:47 -08:00
Dustin Carlino
d3b2055b8f
plot grid lines
2020-01-25 13:28:50 -08:00
Dustin Carlino
6d016cd01b
stop blindly plumbing through no-op events after any input is used. do
...
it more explicitly in just a few places.
fixes crash when cycling through turns while sim is running.
this makes modal menus appear laggy, but that's fine; phasing those out
anyway.
2020-01-23 17:11:29 -08:00
Dustin Carlino
89a269a59e
consolidating other button styles, and adjusting signal editor colors
2020-01-23 16:05:35 -08:00
Dustin Carlino
76f5cde433
nicer text button style for the top bar
2020-01-23 15:35:08 -08:00
Dustin Carlino
fd0cdb4fdb
skip empty warps
2020-01-22 15:42:10 -08:00
Dustin Carlino
bdd05ee1a7
point out the car to follow
2020-01-22 15:36:17 -08:00
Dustin Carlino
75281ed354
when we change states, immediately run through a round of no-op event(). this lets us immediately draw a WizardState without having to flail the mouse a bit to trigger a first event.
...
(also, fix release script again)
2020-01-22 11:47:06 -08:00
Dustin Carlino
95a84fd26a
tweaking rustfmt options; the long literal string vecs in tutorial look awful
2020-01-21 15:20:02 -08:00
Dustin Carlino
318faacbdb
less silly scrollbar colors
2020-01-21 15:06:40 -08:00
Dustin Carlino
dfd8d43b83
tutorial stage introducing the minimap. point to widgets more precisely.
2020-01-21 15:01:10 -08:00
Dustin Carlino
73680948b5
use top-center panel for more things in all challenge modes. remove help
...
functions in favor of putting more info in the challenge description
2020-01-20 13:52:11 -08:00
Dustin Carlino
67ebb76f94
tiny refactor of rounded_rectangle. pad time panel
2020-01-20 12:36:27 -08:00