Dustin Carlino
32a3159d19
Express AmenityType as a proper enum.
2020-12-28 12:18:29 -08:00
Dustin Carlino
e4448eea1b
new release
2020-12-27 10:33:16 -08:00
Dustin Carlino
f8ac0fc96b
Remember the upzoned buildings, and add a button to clear the choices. #431
2020-12-26 20:10:17 -08:00
Dustin Carlino
af5811c33c
Lift Cached to widgetry
2020-12-26 14:38:43 -08:00
Dustin Carlino
3c27255479
15 min tool: Optionally don't allow walking on shoulders. #393
2020-12-24 15:52:00 -08:00
Bruce
3be45b8221
Add a Variable phase ( #433 )
...
* Add a Variable phase
Variable provides a min duration, a delay duration, and an additional duration. The maximum cycle time is min + additional. Once min has been exhausted, if there is demand, the cycle is extended by delay until there isn't any demand or the additional duration has been consumed.
#295
2020-12-24 12:33:47 -08:00
Dustin Carlino
0fc0b8db65
Distinguish uncompressed/gzipped size in the updater tool. #377
2020-12-21 15:32:09 -08:00
Dustin Carlino
14fad05634
Link to patched Windows build that disables audio. #430
2020-12-21 13:34:38 -08:00
Dustin Carlino
f24a77e995
Disable audio on Windows, and clarify the game isn't for mobile. #430 [rebuild] [release]
2020-12-21 10:25:58 -08:00
Dustin Carlino
d0995f5b77
New release, with 15-minute Santa!
2020-12-21 08:03:06 -08:00
Dustin Carlino
677cf4f209
Merge the center panels into the ones on the right, which is especially helpful on high DPI screens.
2020-12-19 19:56:25 -08:00
Dustin Carlino
fdc1d4b8f9
Add a legend to the 15 min tool. #393
2020-12-19 15:39:35 -08:00
Dustin Carlino
799adbbdd4
Fix map loader on web. Remote paths wound up with an extra /, breaking
...
the deduping between remote and statically bundled files, which broke
one of the map loader panels with duplicate buttons.
2020-12-19 09:51:52 -08:00
Dustin Carlino
31426db26a
Label stores
2020-12-18 15:53:08 -08:00
Dustin Carlino
2823c04338
Finalization flurry...
...
- Tune colors in the experiment
- Regenerate maps again -- I forgot that the parcel data gets joined in
a later importer step.
- Add some of the new maps as levels
2020-12-18 14:24:45 -08:00
Dustin Carlino
ee0d73847e
Add more small Seattle maps for the experiment -- and who knows, maybe also useful for traffic sim
...
And unbreak the importer, cargo check doesn't build with features! Argh.
2020-12-18 11:00:15 -08:00
Dustin Carlino
16392a461f
Refactor: GeomBatch::load_svg directly takes EventCtx or GfxCtx. The prerender struct should ultimately not be exposed outside of widgetry.
2020-12-15 11:44:58 -08:00
Dustin Carlino
02dd3613cd
Refactor: Rename txt.render_to_batch to txt.render_autocropped, and make
...
it take EventCtx or GfxCtx
2020-12-15 11:35:40 -08:00
Dustin Carlino
271c1f5a4e
More clear upzoning UI
2020-12-15 10:49:36 -08:00
Dustin Carlino
5aecff3b9e
Regularly import Salzburg. #366
2020-12-15 06:02:06 -08:00
Michael Kirk
8b9b3ce2b1
census areas import ( #425 )
...
#424
2020-12-14 17:48:47 -08:00
Dustin Carlino
58e705a489
new release
2020-12-13 19:06:48 -08:00
Dustin Carlino
aa5010f2d0
Import part of Manhattan. Need to adjust the boundary to fix water
...
polygons, but this is a start.
2020-12-09 16:15:08 -08:00
Dustin Carlino
3d361074ab
Draw traffic signals changing over time in the experiment
2020-12-08 09:05:06 -08:00
Dustin Carlino
c8a37a27a0
Create 3 new small maps of Seattle for the experiment. Notably, 2 of
...
them simulate fully with --infinite_parking, and SLU makes it to about
4pm, so these might have some other interesting use...
2020-12-07 20:58:04 -08:00
Dustin Carlino
a88fef0874
Update minimap style and other bits from Figma, better snowflakes
2020-12-07 16:42:41 -08:00
Dustin Carlino
86814f6867
Make A/B Street's minimap specialize the generic widget, instead of duplicating code.
2020-12-07 15:40:35 -08:00
Dustin Carlino
2153b1605b
Move the legend to the minimap in the experiment, by parameterizing the
...
minimap on a trait to specialize it.
2020-12-07 14:42:49 -08:00
Dustin Carlino
df04fd7e18
Give SimpleApp a way to stash session-wide state. First use case is high scores for the experiment.
2020-12-04 15:08:15 -08:00
Dustin Carlino
766fea1441
Prevent warping near bridges, and ban travel along light rail entirely
2020-12-03 21:04:38 -08:00
Dustin Carlino
a11646a6fc
Overhaul building colors [rebuild]
2020-12-02 13:01:01 -08:00
Dustin Carlino
69b14e444f
Simpler abstutil APIs: return string errors immediately, don't make callers transform. We don't need to distinguish different error types anywhere.
2020-12-02 08:44:07 -08:00
Dustin Carlino
3eda17627b
Handle binary or JSON scenarios
2020-11-30 14:00:19 -08:00
Dustin Carlino
8ee3466815
new release
2020-11-29 17:02:34 -08:00
Dustin Carlino
be3d1dc83b
Refactor github workflow, since most steps are OS-independent. Build all of the separate binaries. [rebuild] [release]
2020-11-29 16:01:18 -08:00
Dustin Carlino
057587076c
Split config for different levels, add some sort of title screen
2020-11-29 15:44:45 -08:00
Dustin Carlino
f030086e8e
Overhaul how buildings get colored in different states, and reset things
...
when changing depots
2020-11-28 17:07:14 -08:00
Dustin Carlino
d6c179385e
Start in night mode, and adjust minimap coloring there
2020-11-28 10:19:21 -08:00
Dustin Carlino
4b28cfe806
Add a minimap
2020-11-28 09:45:58 -08:00
Dustin Carlino
b6484f31d4
Upzoning
2020-11-27 17:42:58 -08:00
Dustin Carlino
ebcae62652
Slightly simplify how some states specify what map objects can be
...
selected and clicked on.
2020-11-26 13:42:31 -08:00
Dustin Carlino
b7f3f2113b
Start refactoring a common UI pattern: recalculate some value only when ( #406 )
...
Start refactoring a common UI pattern: recalculate some value only when
a key changes.
It's quite verbose right now for some widgetry States to determine if
the mouse is over a particular type of object, check if that object has
changed since the last time, and calculate something based on it. This
introduces a new helper for expressing the pattern a little more
clearly.
2020-11-25 12:22:11 -08:00
Dustin Carlino
b6ebee0dd8
Tiny refactor: Drawable::empty(ctx)
2020-11-25 11:19:26 -08:00
Dustin Carlino
ff829db8f1
Expanding the boundary of huge_seattle, and creating a new north_seattle map
2020-11-25 08:56:55 -08:00
Dustin Carlino
314f01496e
Save/restore camera state per map in all map_gui apps too.
2020-11-24 11:53:50 -08:00
Dustin Carlino
5e952f9012
Fix web build break from a cfg() line creeping down
2020-11-23 18:01:42 -08:00
Dustin Carlino
f3ff910c37
Cleanup from the great app split:
...
- move show_zorder into DrawMap
- reorganize modules in map_gui
Next is to reorganize/collapse modules in game.
2020-11-23 17:58:32 -08:00
Dustin Carlino
c450922211
Split out the 15min tool to its own crate.
2020-11-23 17:58:32 -08:00
Dustin Carlino
9f422033e9
Make a SimpleMinimap for map_gui. Will refactor later.
2020-11-23 17:58:32 -08:00
Dustin Carlino
c3db4de087
Lift the Navigator tools to map_gui.
2020-11-23 17:58:32 -08:00