Commit Graph

57 Commits

Author SHA1 Message Date
Dustin Carlino
32a3159d19 Express AmenityType as a proper enum. 2020-12-28 12:18:29 -08:00
Dustin Carlino
e4448eea1b new release 2020-12-27 10:33:16 -08:00
Dustin Carlino
f8ac0fc96b Remember the upzoned buildings, and add a button to clear the choices. #431 2020-12-26 20:10:17 -08:00
Dustin Carlino
af5811c33c Lift Cached to widgetry 2020-12-26 14:38:43 -08:00
Dustin Carlino
3c27255479 15 min tool: Optionally don't allow walking on shoulders. #393 2020-12-24 15:52:00 -08:00
Bruce
3be45b8221
Add a Variable phase (#433)
* Add a Variable phase

Variable provides a min duration, a delay duration, and an additional duration. The maximum cycle time is min + additional. Once min has been exhausted, if there is demand, the cycle is extended by delay until there isn't any demand or the additional duration has been consumed.

#295
2020-12-24 12:33:47 -08:00
Dustin Carlino
0fc0b8db65 Distinguish uncompressed/gzipped size in the updater tool. #377 2020-12-21 15:32:09 -08:00
Dustin Carlino
14fad05634 Link to patched Windows build that disables audio. #430 2020-12-21 13:34:38 -08:00
Dustin Carlino
f24a77e995 Disable audio on Windows, and clarify the game isn't for mobile. #430 [rebuild] [release] 2020-12-21 10:25:58 -08:00
Dustin Carlino
d0995f5b77 New release, with 15-minute Santa! 2020-12-21 08:03:06 -08:00
Dustin Carlino
677cf4f209 Merge the center panels into the ones on the right, which is especially helpful on high DPI screens. 2020-12-19 19:56:25 -08:00
Dustin Carlino
fdc1d4b8f9 Add a legend to the 15 min tool. #393 2020-12-19 15:39:35 -08:00
Dustin Carlino
799adbbdd4 Fix map loader on web. Remote paths wound up with an extra /, breaking
the deduping between remote and statically bundled files, which broke
one of the map loader panels with duplicate buttons.
2020-12-19 09:51:52 -08:00
Dustin Carlino
31426db26a Label stores 2020-12-18 15:53:08 -08:00
Dustin Carlino
2823c04338 Finalization flurry...
- Tune colors in the experiment
- Regenerate maps again -- I forgot that the parcel data gets joined in
  a later importer step.
- Add some of the new maps as levels
2020-12-18 14:24:45 -08:00
Dustin Carlino
ee0d73847e Add more small Seattle maps for the experiment -- and who knows, maybe also useful for traffic sim
And unbreak the importer, cargo check doesn't build with features! Argh.
2020-12-18 11:00:15 -08:00
Dustin Carlino
16392a461f Refactor: GeomBatch::load_svg directly takes EventCtx or GfxCtx. The prerender struct should ultimately not be exposed outside of widgetry. 2020-12-15 11:44:58 -08:00
Dustin Carlino
02dd3613cd Refactor: Rename txt.render_to_batch to txt.render_autocropped, and make
it take EventCtx or GfxCtx
2020-12-15 11:35:40 -08:00
Dustin Carlino
271c1f5a4e More clear upzoning UI 2020-12-15 10:49:36 -08:00
Dustin Carlino
5aecff3b9e Regularly import Salzburg. #366 2020-12-15 06:02:06 -08:00
Michael Kirk
8b9b3ce2b1
census areas import (#425)
#424
2020-12-14 17:48:47 -08:00
Dustin Carlino
58e705a489 new release 2020-12-13 19:06:48 -08:00
Dustin Carlino
aa5010f2d0 Import part of Manhattan. Need to adjust the boundary to fix water
polygons, but this is a start.
2020-12-09 16:15:08 -08:00
Dustin Carlino
3d361074ab Draw traffic signals changing over time in the experiment 2020-12-08 09:05:06 -08:00
Dustin Carlino
c8a37a27a0 Create 3 new small maps of Seattle for the experiment. Notably, 2 of
them simulate fully with --infinite_parking, and SLU makes it to about
4pm, so these might have some other interesting use...
2020-12-07 20:58:04 -08:00
Dustin Carlino
a88fef0874 Update minimap style and other bits from Figma, better snowflakes 2020-12-07 16:42:41 -08:00
Dustin Carlino
86814f6867 Make A/B Street's minimap specialize the generic widget, instead of duplicating code. 2020-12-07 15:40:35 -08:00
Dustin Carlino
2153b1605b Move the legend to the minimap in the experiment, by parameterizing the
minimap on a trait to specialize it.
2020-12-07 14:42:49 -08:00
Dustin Carlino
df04fd7e18 Give SimpleApp a way to stash session-wide state. First use case is high scores for the experiment. 2020-12-04 15:08:15 -08:00
Dustin Carlino
766fea1441 Prevent warping near bridges, and ban travel along light rail entirely 2020-12-03 21:04:38 -08:00
Dustin Carlino
a11646a6fc Overhaul building colors [rebuild] 2020-12-02 13:01:01 -08:00
Dustin Carlino
69b14e444f Simpler abstutil APIs: return string errors immediately, don't make callers transform. We don't need to distinguish different error types anywhere. 2020-12-02 08:44:07 -08:00
Dustin Carlino
3eda17627b Handle binary or JSON scenarios 2020-11-30 14:00:19 -08:00
Dustin Carlino
8ee3466815 new release 2020-11-29 17:02:34 -08:00
Dustin Carlino
be3d1dc83b Refactor github workflow, since most steps are OS-independent. Build all of the separate binaries. [rebuild] [release] 2020-11-29 16:01:18 -08:00
Dustin Carlino
057587076c Split config for different levels, add some sort of title screen 2020-11-29 15:44:45 -08:00
Dustin Carlino
f030086e8e Overhaul how buildings get colored in different states, and reset things
when changing depots
2020-11-28 17:07:14 -08:00
Dustin Carlino
d6c179385e Start in night mode, and adjust minimap coloring there 2020-11-28 10:19:21 -08:00
Dustin Carlino
4b28cfe806 Add a minimap 2020-11-28 09:45:58 -08:00
Dustin Carlino
b6484f31d4 Upzoning 2020-11-27 17:42:58 -08:00
Dustin Carlino
ebcae62652 Slightly simplify how some states specify what map objects can be
selected and clicked on.
2020-11-26 13:42:31 -08:00
Dustin Carlino
b7f3f2113b Start refactoring a common UI pattern: recalculate some value only when (#406)
Start refactoring a common UI pattern: recalculate some value only when
a key changes.

It's quite verbose right now for some widgetry States to determine if
the mouse is over a particular type of object, check if that object has
changed since the last time, and calculate something based on it. This
introduces a new helper for expressing the pattern a little more
clearly.
2020-11-25 12:22:11 -08:00
Dustin Carlino
b6ebee0dd8 Tiny refactor: Drawable::empty(ctx) 2020-11-25 11:19:26 -08:00
Dustin Carlino
ff829db8f1 Expanding the boundary of huge_seattle, and creating a new north_seattle map 2020-11-25 08:56:55 -08:00
Dustin Carlino
314f01496e Save/restore camera state per map in all map_gui apps too. 2020-11-24 11:53:50 -08:00
Dustin Carlino
5e952f9012 Fix web build break from a cfg() line creeping down 2020-11-23 18:01:42 -08:00
Dustin Carlino
f3ff910c37 Cleanup from the great app split:
- move show_zorder into DrawMap
- reorganize modules in map_gui

Next is to reorganize/collapse modules in game.
2020-11-23 17:58:32 -08:00
Dustin Carlino
c450922211 Split out the 15min tool to its own crate. 2020-11-23 17:58:32 -08:00
Dustin Carlino
9f422033e9 Make a SimpleMinimap for map_gui. Will refactor later. 2020-11-23 17:58:32 -08:00
Dustin Carlino
c3db4de087 Lift the Navigator tools to map_gui. 2020-11-23 17:58:32 -08:00