Dustin Carlino
|
f8e89f2de8
|
working on github flow for new importer binary [rebuild]
|
2020-05-17 10:04:55 -07:00 |
|
Dustin Carlino
|
e082082c32
|
try again to bundle importer in release for oneshot. disable gdal.
[rebuild]
|
2020-05-17 09:25:44 -07:00 |
|
Dustin Carlino
|
9ce3061e17
|
have to disable gdal to build on github. give up for now [rebuild]
|
2020-05-12 11:35:14 -07:00 |
|
Dustin Carlino
|
510e75b043
|
include importer in release [rebuild]
|
2020-05-12 11:04:18 -07:00 |
|
Dustin Carlino
|
70c4c53d55
|
fix the release script [rebuild]
|
2020-05-08 21:36:39 -07:00 |
|
Dustin Carlino
|
ce12974434
|
start to reintroduce uber-turns (first attempted in 2011, in AORTA?)
|
2020-05-04 11:43:19 -07:00 |
|
Dustin Carlino
|
57a2d4e88d
|
tell updater what you want. cutover the github automation to try the new
tool... [rebuild]
|
2020-05-02 13:19:24 -07:00 |
|
Dustin Carlino
|
0eaf33ff46
|
stop generating RNGs from entropy. use the prebaked seed by default. allow explicitly changing the rng, but no use for that yet
|
2020-04-26 11:38:32 -07:00 |
|
Dustin Carlino
|
9a9619ec32
|
moving game assets to data/system, to more easily bundle in wasm
[rebuild]
|
2020-02-15 16:19:23 -08:00 |
|
Dustin Carlino
|
e367a5b218
|
patch yesterday's release -- the building info panel crash is too easy to hit. also introduce a release script for my own sanity
|
2020-02-10 10:33:21 -08:00 |
|
Dustin Carlino
|
0fc864ee51
|
limit text cache size. work on build scripts again [rebuild]
|
2020-02-08 13:25:48 -08:00 |
|
Dustin Carlino
|
1b1f191663
|
smaller bootstrap data option for people not building maps. part of #43
[rebuild]
|
2020-02-07 15:05:24 -08:00 |
|
Dustin Carlino
|
75281ed354
|
when we change states, immediately run through a round of no-op event(). this lets us immediately draw a WizardState without having to flail the mouse a bit to trigger a first event.
(also, fix release script again)
|
2020-01-22 11:47:06 -08:00 |
|
Dustin Carlino
|
d0afcedbaa
|
work around more github action silliness [rebuild]
|
2020-01-22 10:44:46 -08:00 |
|
Dustin Carlino
|
2bb5e3032b
|
dont double-zip things in github (https://github.com/actions/upload-artifact/issues/3)
|
2020-01-13 19:03:51 -08:00 |
|
Dustin Carlino
|
c039aed4d0
|
make the github build process produce usable zips [rebuild]
|
2020-01-11 16:07:19 -06:00 |
|
Dustin Carlino
|
5089843a4e
|
use a different method for compiling linux binaries, to try to deal with #17. and update mac release script to reflect my convoluted process of building the binary on another machine, then copying it over
|
2019-12-15 11:32:27 -08:00 |
|
Dustin Carlino
|
1fc7a73882
|
add version number to release dirs and zips
|
2019-12-12 19:04:14 -08:00 |
|
Dustin Carlino
|
f6471cf5e4
|
finalize seeded data script. fixes #3, now the initial dev experience is much easier
|
2019-12-03 16:36:30 -08:00 |
|
Dustin Carlino
|
db8bc73ddd
|
finally grouping system data too. forgot some data/input things...
|
2019-12-03 12:22:59 -08:00 |
|
Dustin Carlino
|
0e99f40150
|
merge data/shapes and data/input. stop keeping around raw .kmls. adjust
gitignore to make it easier to spot defunct files in my repo
|
2019-12-03 11:55:54 -08:00 |
|
Dustin Carlino
|
1422554d74
|
fix the rng for releases, so the prebaked baseline results match
|
2019-11-24 13:47:00 -08:00 |
|
Dustin Carlino
|
3b1a659f15
|
prebake results per map, and store in binary
|
2019-11-05 10:15:44 -08:00 |
|
Dustin Carlino
|
06dd88ec34
|
first cut on prebaking challenge results against different baselines.
just for faster trips right now.
|
2019-11-01 13:33:02 -07:00 |
|
Dustin Carlino
|
d5c82a63e0
|
include stacktraces in runner scripts
|
2019-10-23 08:50:56 -07:00 |
|
Dustin Carlino
|
299b5bb77f
|
remove old functionality for creating only partial PSRC scenarios.
rename the main scenario to be much more enticing
|
2019-10-23 08:04:55 -07:00 |
|
Dustin Carlino
|
9ed38c849c
|
be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script
|
2019-09-10 17:04:33 -07:00 |
|
Dustin Carlino
|
caaf0954ab
|
rename the main editor crate to game -- map editing is just a tiny piece ;)
|
2019-09-07 13:09:09 -07:00 |
|
Dustin Carlino
|
9b96ef69da
|
refactoring the common parts of the release scripts
|
2019-08-05 13:13:29 -07:00 |
|
Dustin Carlino
|
c82413fca5
|
make a per-map editor_state, and move a few more things into data/
|
2019-08-05 13:04:31 -07:00 |
|
Dustin Carlino
|
d6f5c60713
|
include psrc scenarios in releases
|
2019-08-04 15:20:30 -07:00 |
|
Dustin Carlino
|
5a3862dda0
|
expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow.
|
2019-06-19 14:51:09 -07:00 |
|
Dustin Carlino
|
4e2d16af29
|
consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
|
2019-06-11 14:30:11 -07:00 |
|
Dustin Carlino
|
0e298c756f
|
make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
|
2019-05-26 21:31:44 -07:00 |
|
Dustin Carlino
|
a816a3d0be
|
defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
|
2019-05-16 16:22:52 -07:00 |
|
Dustin Carlino
|
5b6e541f9c
|
fix mac scrolling and the directory name in the release script
|
2019-05-15 10:06:42 -07:00 |
|
Dustin Carlino
|
eae301ee1b
|
only need one runner script for the releases, now that we can load different maps easily
|
2019-04-21 18:27:38 -07:00 |
|
Dustin Carlino
|
e5b6fb5216
|
actually, just make this be an article overviewing features of a/b st.
and start to tie together other pages...
|
2019-04-17 14:17:50 -07:00 |
|
Dustin Carlino
|
d542e6675f
|
filling out some instructions for the binary releases. also writing down
some interview questions / actual tasks for a UX person I'd love to
hire. :)
|
2019-04-12 12:11:26 -07:00 |
|
Dustin Carlino
|
3dbbf9dc0f
|
windows runner script to capture STDOUT
|
2019-04-11 10:11:39 -07:00 |
|