Dustin Carlino
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d08751fb64
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preupload pedestrian geometry
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2019-02-02 13:44:27 -08:00 |
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Dustin Carlino
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61d1d2fe83
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revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
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2019-02-02 12:32:07 -08:00 |
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Dustin Carlino
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e4b95c936b
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organizing ezgui into subdirectories
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2019-02-01 09:55:25 -08:00 |
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Dustin Carlino
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06b8c26716
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split ezgui runner into setup and loop functions
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2019-02-01 09:30:01 -08:00 |
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Dustin Carlino
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bd7d18592b
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simplify screenshot internals
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2019-02-01 09:23:16 -08:00 |
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Dustin Carlino
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8c80755bbd
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moving screenshot code into a module
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2019-02-01 09:09:27 -08:00 |
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Dustin Carlino
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5181a3db34
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starting to move some text drawing code out of canvas
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2019-01-31 23:40:15 -08:00 |
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Dustin Carlino
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64573ea0ea
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own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
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2019-01-31 22:33:36 -08:00 |
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Dustin Carlino
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7519fdf584
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using strong Distance types in many more places
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2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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4d5bafd551
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slightly simplify interaction between Canvas and text module
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2019-01-26 10:25:08 -08:00 |
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Dustin Carlino
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067ee108c7
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make screencap work (and more simply) with custom event loop
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2019-01-26 10:04:20 -08:00 |
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Dustin Carlino
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8afe83162b
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collapsing all lane markings into a single Drawable
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2019-01-25 11:21:46 -08:00 |
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Dustin Carlino
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25bc02fb32
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using prerender for lanes... a good start.
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2019-01-25 10:38:40 -08:00 |
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Dustin Carlino
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623e578665
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inverting the ezgui/GUI control to plumb Prerender
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2019-01-25 10:19:58 -08:00 |
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Dustin Carlino
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6af551bc95
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plumbing colorscheme early to support prerendering in DrawMap construction...
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2019-01-25 09:46:19 -08:00 |
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Dustin Carlino
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4882e98933
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start a way to upload once, draw many times
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2019-01-25 09:09:55 -08:00 |
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Dustin Carlino
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b21852875e
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batch lots more easy things... down from 760 calls for a scene to 158
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2019-01-25 08:39:45 -08:00 |
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Dustin Carlino
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a065c63ad7
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batching sidewalk lines. fix the very silly batching bug
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2019-01-25 08:10:09 -08:00 |
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Dustin Carlino
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8cc652514d
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making a simple way to batch drawn stuff. not using it yet, it's buggy!
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2019-01-24 18:04:54 -08:00 |
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Dustin Carlino
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c7eaa2cf55
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exposing some basic drawing performance stats...
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2019-01-24 16:21:56 -08:00 |
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Dustin Carlino
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237a19b6ec
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appease the clippy
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2019-01-24 16:17:22 -08:00 |
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Dustin Carlino
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590ab4bccb
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just moving GfxCtx to its own module
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2019-01-24 16:10:18 -08:00 |
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Dustin Carlino
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49f0c64ef4
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use the pts/indices for rendering
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2019-01-24 15:32:46 -08:00 |
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Dustin Carlino
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559d568acd
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make Polygon store points and indices. don't use this fact for rendering
just yet.
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2019-01-24 15:13:27 -08:00 |
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Dustin Carlino
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c8385b52d6
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explicitly pass index buffer, even though points are repeated
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2019-01-24 12:18:51 -08:00 |
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Dustin Carlino
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d2f0cd91ee
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send Update events, fixing animation
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2019-01-24 12:07:46 -08:00 |
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Dustin Carlino
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46c07dc57a
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make text entry work when empty
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2019-01-24 11:12:13 -08:00 |
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Dustin Carlino
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9182a57af5
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enabling draw_arrow again... math is not quite great
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2019-01-24 10:01:30 -08:00 |
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Dustin Carlino
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5a8e2349e0
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draw top menu items individually, so we don't have to mess with measuring whitespace from the font
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2019-01-24 09:41:11 -08:00 |
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Dustin Carlino
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2cbb28a1a4
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fixing srgb issue... geez
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2019-01-23 23:13:30 -08:00 |
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Dustin Carlino
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8d270574ec
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revamping fork math
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2019-01-23 17:27:34 -08:00 |
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Dustin Carlino
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a25f358295
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hacking around top menu issue mostly
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2019-01-23 16:19:32 -08:00 |
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Dustin Carlino
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f1b81456a6
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calculating line height from the font
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2019-01-23 14:02:43 -08:00 |
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Dustin Carlino
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9c94e2f374
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simplify text API and storage to have one bg color per line
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2019-01-23 13:38:24 -08:00 |
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Dustin Carlino
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2ab4502268
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use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway
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2019-01-23 13:15:51 -08:00 |
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Dustin Carlino
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c9587ebd01
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more text positioning fixes... now that we can see the actual height of some rendered text
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2019-01-23 12:51:08 -08:00 |
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Dustin Carlino
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c4b7196570
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fixing some text positioning bugs
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2019-01-23 12:30:48 -08:00 |
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Dustin Carlino
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9b14206be0
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implementing GfxCtx forking... aka, reset uniforms
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2019-01-23 12:22:26 -08:00 |
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Dustin Carlino
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d9d89e93dd
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using glium_glyph... things initially kind of work
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2019-01-23 12:10:17 -08:00 |
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Dustin Carlino
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ca00dda8be
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drawing circles in glium
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2019-01-23 10:00:36 -08:00 |
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Dustin Carlino
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5dc8542856
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upload data once per polygon, not once per triangle. derp.
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2019-01-22 23:19:48 -08:00 |
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Dustin Carlino
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03215a5836
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disable unneeded depth testing. enable antialiasing and alpha blending
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2019-01-22 23:10:14 -08:00 |
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Dustin Carlino
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099846437c
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dont redraw unnecessarily
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2019-01-22 22:30:36 -08:00 |
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Dustin Carlino
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fa075766cc
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fix y inversion. camera now feels totally correct
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2019-01-22 18:20:20 -08:00 |
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Dustin Carlino
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f896e92d25
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simplifying camera math drastically... passing in stuff to the vertex
shader, which does transformations not using matrices! \o/
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2019-01-22 17:43:25 -08:00 |
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Dustin Carlino
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fb7a809892
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tweaked camera based on canvas. workable, not great.
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2019-01-22 17:12:48 -08:00 |
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Dustin Carlino
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af7596f9a5
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remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
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2019-01-22 16:51:02 -08:00 |
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Dustin Carlino
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974b04e74d
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start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
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2019-01-22 16:11:49 -08:00 |
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Dustin Carlino
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f018158aa3
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remove copyright comment from remaining files
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2019-01-20 13:57:55 -08:00 |
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Dustin Carlino
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3422877d3d
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adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions.
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2019-01-17 11:10:05 -08:00 |
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