Commit Graph

2371 Commits

Author SHA1 Message Date
Dustin Carlino
8d1581241f render separators between groups of menu items. very messy
implementation, but many other ideas fell through, and this works.
2019-06-25 10:58:40 -07:00
Dustin Carlino
f7b5cf9a9f organize all modal menus into groups. dont render them yet. 2019-06-24 15:43:22 -07:00
Dustin Carlino
02c50453ad tiny anti-refactor: explicitly copy the 3 CommonState keys into the 4 places they're used 2019-06-24 15:28:37 -07:00
Dustin Carlino
b996b3773e view all routes tool in debug mode 2019-06-24 15:04:16 -07:00
Dustin Carlino
66b21c81ec use a loading screen when exiting a/b test mode, since it's so laggy 2019-06-24 14:46:06 -07:00
Dustin Carlino
36b3558db5 share agent following and route tools also 2019-06-24 14:38:37 -07:00
Dustin Carlino
b9c9a77f40 share time stepping controls btwn sandbox and abtest mode 2019-06-24 14:03:44 -07:00
Dustin Carlino
e137fcf15c refactor mouseover recalculation for the common case 2019-06-24 13:31:04 -07:00
Dustin Carlino
17460b1deb use debug mode's special baselayer drawing 2019-06-24 10:28:32 -07:00
Dustin Carlino
8c67267d28 moving time traveler over to new stackable state model. and with that,
the stackable state model is good enough!
2019-06-23 18:57:45 -07:00
Dustin Carlino
6905595a05 less work for the default InputOnly 2019-06-23 17:25:41 -07:00
Dustin Carlino
fe38f2ff97 move secondary to UI, fixing two things that needed access 2019-06-23 16:54:34 -07:00
Dustin Carlino
eac7be2028 recalculate mouseover when unhiding stuff in debug mode. can do this now
that we're not borrowing the world.
2019-06-23 09:56:02 -07:00
Dustin Carlino
e67305d084 a way to pop states and pass data back 2019-06-22 20:37:01 -07:00
Dustin Carlino
3958ec556e state transitions for nicely handling a few things... in particular,
clearing splash screen wizard state so we dont get stuck on a choice ;)
2019-06-22 20:05:12 -07:00
Dustin Carlino
551866169a make Warp and Navigate use nested states inside CommonState 2019-06-22 18:24:46 -07:00
Dustin Carlino
8250bd5a1e restore jumping to time in sandbox 2019-06-22 18:07:39 -07:00
Dustin Carlino
965a458b15 move state stuff into game.rs too 2019-06-22 17:04:23 -07:00
Dustin Carlino
6c6299c1d0 moving splash screen code to its own file 2019-06-22 13:57:38 -07:00
Dustin Carlino
665ba52d63 convert tutorial mode 2019-06-22 13:51:15 -07:00
Dustin Carlino
281a0ffcb9 converting mission mode 2019-06-22 13:42:11 -07:00
Dustin Carlino
859429a493 converting abtest mode 2019-06-22 12:59:21 -07:00
Dustin Carlino
6f2f6a3a75 converting editmode over 2019-06-22 11:36:17 -07:00
Dustin Carlino
f86e9666d5 convert DebugMode to stackable states 2019-06-22 10:30:40 -07:00
Dustin Carlino
a451c06d46 proof of concept for stackable game states. most things in splash screen
and sandbox mode converted. already feeling MUCH cleaner.
2019-06-21 16:01:07 -07:00
Dustin Carlino
0711056d89 save and restore savestates for entire a/b tests. launching from scratch
takes 33s in debug, this takes 19s
2019-06-21 12:47:00 -07:00
Dustin Carlino
284a0f8c69 dont start crossing a traffic signal if the timer will run out. optimistically move at full speed. 2019-06-20 15:36:31 -07:00
Dustin Carlino
1ce616b0be recenter when loading a different map 2019-06-20 15:19:35 -07:00
Dustin Carlino
6738de2488 draw text beneath Sliders, not in the ModalMenu 2019-06-20 14:48:32 -07:00
Dustin Carlino
220d3d57ab tool to convert to a ped scramble cycle completely 2019-06-20 12:36:26 -07:00
Dustin Carlino
994cdd20ae new release 2019-06-19 14:59:57 -07:00
Dustin Carlino
5a3862dda0 expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow. 2019-06-19 14:51:09 -07:00
Dustin Carlino
d72aefdc7c add more hints, trying to get a full PSRC day on 23rd to work... 2019-06-19 14:27:53 -07:00
Dustin Carlino
c90073c64a start a very primitive scoreboard for a/b tests 2019-06-19 12:42:16 -07:00
Dustin Carlino
177b33795c adjust building color, update screenshot test 2019-06-18 16:34:28 -07:00
Dustin Carlino
91cc74a30c dramatically slash the one-time preparation time for the 3 VehiclePathfinders by using the node ordering from one for the other two. this actually also exposed a bug that would eventually muck with recalculating after edits (node IDs depending on the original state of the map) 2019-06-18 16:21:35 -07:00
Dustin Carlino
7a49c585cf remove building_type and stop reading the residential permit shapefile 2019-06-18 14:58:57 -07:00
Dustin Carlino
04021f9fd1 print more complete and robust building names. adjust intersection and
building colors -- stop coloring buildings based on type (adds visual
noise, data is very bad)
2019-06-18 14:47:24 -07:00
Dustin Carlino
1835155a47 dont recalculate pathfinder after every map edit; just once at the end 2019-06-18 14:28:14 -07:00
Dustin Carlino
c2576b9ad7 disable path validation. 2.8s down to an even 2s. 2019-06-18 10:53:45 -07:00
Dustin Carlino
cdda463ee4 speed up pathfinding queries even more by reusing the PathCalculator
each thread
2019-06-18 10:25:35 -07:00
Dustin Carlino
a7b10b7ec5 collapsing load/create scenario options directly into mission mode 2019-06-18 06:36:20 -07:00
Dustin Carlino
a6aa46dd61 cutover driving pathfinding to fastpaths, using a full lane graph for driving instead of falling back when path stitching fails. handle edits by preparing the CH again, using the existing node ordering. one-time prep time is reasonable, recalculating works for live edit mode, and queries are FAST! :O 2019-06-17 19:16:04 -07:00
Dustin Carlino
cdacaef1a6 refactor menu text for all ItemSliders 2019-06-17 17:22:20 -07:00
Dustin Carlino
22db36c0f4 use a sparser, more obvious representation for walking_with_transit.
cuts prep time down to reasonable levels for everything.
2019-06-17 16:08:31 -07:00
Dustin Carlino
b4de820f56 make interactively spawned peds use transit if possible, to figure out
why the walking-with-transit graph is not working... argh which is
because map initialization order has so many funky dependencies
2019-06-17 15:32:49 -07:00
Dustin Carlino
4951eea644 cutover walking (with and without transit) pathfinding to fast_paths! 2019-06-17 14:14:30 -07:00
Dustin Carlino
ace3f0d285 remove Debug trait from Map and pathfinder -- not used in a long time 2019-06-17 12:14:16 -07:00
Dustin Carlino
58d056cdbc remove paranoia panic for an anticipated case with hints 2019-06-17 10:45:54 -07:00
Dustin Carlino
ecaa8bea53 use slider to browse hints 2019-06-16 14:31:19 -07:00