Dustin Carlino
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bf52dd5c1a
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more carefully filling out the Sim API again
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2019-02-26 17:17:16 -08:00 |
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Dustin Carlino
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41d23d2e54
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properly implementing stuff in Sim so far... removing some half-baked summary stuff
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2019-02-26 17:06:06 -08:00 |
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Dustin Carlino
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c0c4dbd4d2
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impl GetDrawAgents inside Sim
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2019-02-26 16:49:30 -08:00 |
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Dustin Carlino
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b3b4f82f45
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rename CarState enum
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2019-02-26 16:41:32 -08:00 |
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Dustin Carlino
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fdecedc508
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fix Duration formatting
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2019-02-26 16:38:13 -08:00 |
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Dustin Carlino
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5043c193b2
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split up geom units.rs
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2019-02-26 16:22:35 -08:00 |
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Dustin Carlino
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c7b1894cd4
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bring in few other sim files
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2019-02-26 15:04:54 -08:00 |
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Dustin Carlino
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df7e9716f4
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bring in make/ code from sim, dont use it
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2019-02-26 14:43:21 -08:00 |
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Dustin Carlino
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b0abf7abff
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make time private in Sim, force clear API
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2019-02-26 14:23:59 -08:00 |
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Dustin Carlino
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76ee37c077
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get rid of Tick externally
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2019-02-26 14:21:57 -08:00 |
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Dustin Carlino
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42c7c21246
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removing many external dependencies on Tick. moving time parsing to
Duration.
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2019-02-26 14:09:08 -08:00 |
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Dustin Carlino
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d5181f6bf8
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own time inside of Sim
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2019-02-26 13:08:56 -08:00 |
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Dustin Carlino
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5d033e9bbd
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speed up spawning with an index of bldg->owned car
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2019-02-26 12:24:19 -08:00 |
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Dustin Carlino
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37ce6ff357
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organizing scenario code a little
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2019-02-26 12:14:03 -08:00 |
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Dustin Carlino
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8ab4b403fa
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bike -> ped
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2019-02-26 11:43:10 -08:00 |
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Dustin Carlino
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e404780c25
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bikes pt1 -- start biking
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2019-02-26 11:14:28 -08:00 |
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Dustin Carlino
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4bf7a6f4ea
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use scenario for the big run
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2019-02-25 20:01:55 -08:00 |
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Dustin Carlino
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f1ad9f8b0c
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port scenario, don't use yet
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2019-02-25 19:52:26 -08:00 |
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Dustin Carlino
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885f85f5a5
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walk after parking
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2019-02-25 16:51:28 -08:00 |
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Dustin Carlino
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16a6a62ce3
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making it easier to get driving pos from parked car
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2019-02-25 13:21:42 -08:00 |
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Dustin Carlino
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0e7a08a0a3
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make peds start and end at buildings... oops, and also start parked cars
from ped. except need something more
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2019-02-25 12:37:42 -08:00 |
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Dustin Carlino
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41169a7c5b
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do validation upfront in TripSpawner
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2019-02-24 12:34:53 -08:00 |
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Dustin Carlino
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3c219a035a
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use spawner from UI
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2019-02-24 12:10:40 -08:00 |
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Dustin Carlino
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aea11b72e3
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putting together a spawn layer. not using it yet.
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2019-02-24 11:15:49 -08:00 |
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Dustin Carlino
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0c9b173683
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use scheduler for spawning (and retrying) cars
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2019-02-23 15:46:28 -08:00 |
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Dustin Carlino
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2e37d673b8
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port scheduler. use it for spawning peds.
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2019-02-23 15:18:03 -08:00 |
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Dustin Carlino
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661b486870
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WIP bring in trips, just make it build
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2019-02-23 14:44:23 -08:00 |
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Dustin Carlino
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6de3b08fa7
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an attempt to keep mechanics and higher-level planning a bit separated
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2019-02-23 14:35:16 -08:00 |
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Dustin Carlino
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e7dc9cb644
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make peds obey intersections too
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2019-02-23 13:36:13 -08:00 |
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Dustin Carlino
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4f0e7fb425
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reduce viz of parking sim state
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2019-02-23 13:10:52 -08:00 |
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Dustin Carlino
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ebd9eec3c7
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split out intersection sim state
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2019-02-23 13:04:00 -08:00 |
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Dustin Carlino
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ac4044b087
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make peds follow path, ignore intersections, vanish at end
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2019-02-23 12:52:21 -08:00 |
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Dustin Carlino
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2bca40bbfd
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skeleton of walking sim, gluing drawing
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2019-02-23 12:35:30 -08:00 |
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Dustin Carlino
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b6eb62aa62
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give commands to spawn peds, but don't do anything with them yet
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2019-02-23 11:48:42 -08:00 |
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Dustin Carlino
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5bd840d296
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populate turns from multiple lanes to a single right/left turn
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2019-02-23 11:17:21 -08:00 |
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Dustin Carlino
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ce019ed08d
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deal with case where two cars start parking in the same spot
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2019-02-22 20:44:19 -08:00 |
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Dustin Carlino
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bb32525e9a
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roam around for parking
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2019-02-22 20:08:17 -08:00 |
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Dustin Carlino
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e619a620f3
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fix a case with unparking -> last step immediately
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2019-02-22 18:55:21 -08:00 |
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Dustin Carlino
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3aded47d5f
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make some cars park when finished. works in most cases.
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2019-02-22 15:51:51 -08:00 |
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Dustin Carlino
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3bcfcb8c84
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pulling path and end_dist into a Router. handling a special case of the
last step
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2019-02-22 13:59:37 -08:00 |
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Dustin Carlino
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4593e168b0
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actually make the parked cars start slowly
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2019-02-22 12:38:35 -08:00 |
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Dustin Carlino
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a928b32ebc
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preps to start some parked cars
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2019-02-22 12:02:12 -08:00 |
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Dustin Carlino
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e778241216
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making a Sim to wrap driving and parking. seeding some parked cars.
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2019-02-22 11:31:36 -08:00 |
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Dustin Carlino
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6673807422
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bring in parking code and some structures needed for it. dont use it yet. switch to Vehicle.
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2019-02-22 11:09:33 -08:00 |
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Dustin Carlino
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ff8ddc94b5
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splitting DES code into modules more properly
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2019-02-22 10:45:58 -08:00 |
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Dustin Carlino
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b02807ceee
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use quadtree to speed up fix_ramp step
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2019-02-22 10:15:13 -08:00 |
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Dustin Carlino
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cbc25cff8b
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traffic signals allowing over-time
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2019-02-21 22:27:32 -08:00 |
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Dustin Carlino
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29f03043a3
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cleaning up some edge cases in spawning
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2019-02-21 19:17:52 -08:00 |
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Dustin Carlino
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63b5c341bc
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smooth out the position of queued cars when they become unblocked...
kind of. some bugs emerge -- clean up code to track them down...
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2019-02-21 19:09:38 -08:00 |
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Dustin Carlino
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d5e30b6e06
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allow more turns at a time, dont avoid gridlock
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2019-02-21 18:02:59 -08:00 |
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