Dustin Carlino
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ce12974434
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start to reintroduce uber-turns (first attempted in 2011, in AORTA?)
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2020-05-04 11:43:19 -07:00 |
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Dustin Carlino
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57a2d4e88d
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tell updater what you want. cutover the github automation to try the new
tool... [rebuild]
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2020-05-02 13:19:24 -07:00 |
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Dustin Carlino
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0eaf33ff46
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stop generating RNGs from entropy. use the prebaked seed by default. allow explicitly changing the rng, but no use for that yet
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2020-04-26 11:38:32 -07:00 |
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Dustin Carlino
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9a9619ec32
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moving game assets to data/system, to more easily bundle in wasm
[rebuild]
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2020-02-15 16:19:23 -08:00 |
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Dustin Carlino
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e367a5b218
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patch yesterday's release -- the building info panel crash is too easy to hit. also introduce a release script for my own sanity
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2020-02-10 10:33:21 -08:00 |
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Dustin Carlino
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0fc864ee51
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limit text cache size. work on build scripts again [rebuild]
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2020-02-08 13:25:48 -08:00 |
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Dustin Carlino
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1b1f191663
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smaller bootstrap data option for people not building maps. part of #43
[rebuild]
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2020-02-07 15:05:24 -08:00 |
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Dustin Carlino
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75281ed354
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when we change states, immediately run through a round of no-op event(). this lets us immediately draw a WizardState without having to flail the mouse a bit to trigger a first event.
(also, fix release script again)
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2020-01-22 11:47:06 -08:00 |
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Dustin Carlino
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d0afcedbaa
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work around more github action silliness [rebuild]
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2020-01-22 10:44:46 -08:00 |
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Dustin Carlino
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2bb5e3032b
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dont double-zip things in github (https://github.com/actions/upload-artifact/issues/3)
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2020-01-13 19:03:51 -08:00 |
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Dustin Carlino
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c039aed4d0
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make the github build process produce usable zips [rebuild]
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2020-01-11 16:07:19 -06:00 |
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Dustin Carlino
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5089843a4e
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use a different method for compiling linux binaries, to try to deal with #17. and update mac release script to reflect my convoluted process of building the binary on another machine, then copying it over
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2019-12-15 11:32:27 -08:00 |
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Dustin Carlino
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1fc7a73882
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add version number to release dirs and zips
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2019-12-12 19:04:14 -08:00 |
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Dustin Carlino
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f6471cf5e4
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finalize seeded data script. fixes #3, now the initial dev experience is much easier
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2019-12-03 16:36:30 -08:00 |
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Dustin Carlino
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db8bc73ddd
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finally grouping system data too. forgot some data/input things...
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2019-12-03 12:22:59 -08:00 |
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Dustin Carlino
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0e99f40150
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merge data/shapes and data/input. stop keeping around raw .kmls. adjust
gitignore to make it easier to spot defunct files in my repo
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2019-12-03 11:55:54 -08:00 |
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Dustin Carlino
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1422554d74
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fix the rng for releases, so the prebaked baseline results match
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2019-11-24 13:47:00 -08:00 |
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Dustin Carlino
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3b1a659f15
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prebake results per map, and store in binary
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2019-11-05 10:15:44 -08:00 |
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Dustin Carlino
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06dd88ec34
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first cut on prebaking challenge results against different baselines.
just for faster trips right now.
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2019-11-01 13:33:02 -07:00 |
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Dustin Carlino
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d5c82a63e0
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include stacktraces in runner scripts
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2019-10-23 08:50:56 -07:00 |
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Dustin Carlino
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299b5bb77f
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remove old functionality for creating only partial PSRC scenarios.
rename the main scenario to be much more enticing
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2019-10-23 08:04:55 -07:00 |
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Dustin Carlino
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9ed38c849c
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be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script
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2019-09-10 17:04:33 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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Dustin Carlino
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9b96ef69da
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refactoring the common parts of the release scripts
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2019-08-05 13:13:29 -07:00 |
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Dustin Carlino
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c82413fca5
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make a per-map editor_state, and move a few more things into data/
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2019-08-05 13:04:31 -07:00 |
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Dustin Carlino
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d6f5c60713
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include psrc scenarios in releases
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2019-08-04 15:20:30 -07:00 |
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Dustin Carlino
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5a3862dda0
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expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow.
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2019-06-19 14:51:09 -07:00 |
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Dustin Carlino
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4e2d16af29
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consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
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2019-06-11 14:30:11 -07:00 |
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Dustin Carlino
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0e298c756f
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make it a bit easier to jump to the time when trips are actually
starting. and prepping popdat for release
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2019-05-26 21:31:44 -07:00 |
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Dustin Carlino
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a816a3d0be
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defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
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2019-05-16 16:22:52 -07:00 |
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Dustin Carlino
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5b6e541f9c
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fix mac scrolling and the directory name in the release script
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2019-05-15 10:06:42 -07:00 |
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Dustin Carlino
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eae301ee1b
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only need one runner script for the releases, now that we can load different maps easily
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2019-04-21 18:27:38 -07:00 |
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Dustin Carlino
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e5b6fb5216
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actually, just make this be an article overviewing features of a/b st.
and start to tie together other pages...
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2019-04-17 14:17:50 -07:00 |
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Dustin Carlino
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d542e6675f
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filling out some instructions for the binary releases. also writing down
some interview questions / actual tasks for a UX person I'd love to
hire. :)
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2019-04-12 12:11:26 -07:00 |
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Dustin Carlino
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3dbbf9dc0f
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windows runner script to capture STDOUT
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2019-04-11 10:11:39 -07:00 |
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