Dustin Carlino
61d1d2fe83
revamp handling of onscreen stuff. no more callback plumbing, and can
...
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
2019-02-02 12:32:07 -08:00
Dustin Carlino
e4b95c936b
organizing ezgui into subdirectories
2019-02-01 09:55:25 -08:00
Dustin Carlino
06b8c26716
split ezgui runner into setup and loop functions
2019-02-01 09:30:01 -08:00
Dustin Carlino
bd7d18592b
simplify screenshot internals
2019-02-01 09:23:16 -08:00
Dustin Carlino
8c80755bbd
moving screenshot code into a module
2019-02-01 09:09:27 -08:00
Dustin Carlino
5181a3db34
starting to move some text drawing code out of canvas
2019-01-31 23:40:15 -08:00
Dustin Carlino
64573ea0ea
own canvas inside of ezgui, not in applications. lots of refactoring
...
unlocked now...
2019-01-31 22:33:36 -08:00
Dustin Carlino
7519fdf584
using strong Distance types in many more places
2019-01-30 15:54:54 -08:00
Dustin Carlino
4d5bafd551
slightly simplify interaction between Canvas and text module
2019-01-26 10:25:08 -08:00
Dustin Carlino
067ee108c7
make screencap work (and more simply) with custom event loop
2019-01-26 10:04:20 -08:00
Dustin Carlino
8afe83162b
collapsing all lane markings into a single Drawable
2019-01-25 11:21:46 -08:00
Dustin Carlino
25bc02fb32
using prerender for lanes... a good start.
2019-01-25 10:38:40 -08:00
Dustin Carlino
623e578665
inverting the ezgui/GUI control to plumb Prerender
2019-01-25 10:19:58 -08:00
Dustin Carlino
6af551bc95
plumbing colorscheme early to support prerendering in DrawMap construction...
2019-01-25 09:46:19 -08:00
Dustin Carlino
4882e98933
start a way to upload once, draw many times
2019-01-25 09:09:55 -08:00
Dustin Carlino
b21852875e
batch lots more easy things... down from 760 calls for a scene to 158
2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7
batching sidewalk lines. fix the very silly batching bug
2019-01-25 08:10:09 -08:00
Dustin Carlino
8cc652514d
making a simple way to batch drawn stuff. not using it yet, it's buggy!
2019-01-24 18:04:54 -08:00
Dustin Carlino
c7eaa2cf55
exposing some basic drawing performance stats...
2019-01-24 16:21:56 -08:00
Dustin Carlino
237a19b6ec
appease the clippy
2019-01-24 16:17:22 -08:00
Dustin Carlino
590ab4bccb
just moving GfxCtx to its own module
2019-01-24 16:10:18 -08:00
Dustin Carlino
49f0c64ef4
use the pts/indices for rendering
2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd
make Polygon store points and indices. don't use this fact for rendering
...
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
c8385b52d6
explicitly pass index buffer, even though points are repeated
2019-01-24 12:18:51 -08:00
Dustin Carlino
d2f0cd91ee
send Update events, fixing animation
2019-01-24 12:07:46 -08:00
Dustin Carlino
46c07dc57a
make text entry work when empty
2019-01-24 11:12:13 -08:00
Dustin Carlino
9182a57af5
enabling draw_arrow again... math is not quite great
2019-01-24 10:01:30 -08:00
Dustin Carlino
5a8e2349e0
draw top menu items individually, so we don't have to mess with measuring whitespace from the font
2019-01-24 09:41:11 -08:00
Dustin Carlino
2cbb28a1a4
fixing srgb issue... geez
2019-01-23 23:13:30 -08:00
Dustin Carlino
8d270574ec
revamping fork math
2019-01-23 17:27:34 -08:00
Dustin Carlino
a25f358295
hacking around top menu issue mostly
2019-01-23 16:19:32 -08:00
Dustin Carlino
f1b81456a6
calculating line height from the font
2019-01-23 14:02:43 -08:00
Dustin Carlino
9c94e2f374
simplify text API and storage to have one bg color per line
2019-01-23 13:38:24 -08:00
Dustin Carlino
2ab4502268
use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway
2019-01-23 13:15:51 -08:00
Dustin Carlino
c9587ebd01
more text positioning fixes... now that we can see the actual height of some rendered text
2019-01-23 12:51:08 -08:00
Dustin Carlino
c4b7196570
fixing some text positioning bugs
2019-01-23 12:30:48 -08:00
Dustin Carlino
9b14206be0
implementing GfxCtx forking... aka, reset uniforms
2019-01-23 12:22:26 -08:00
Dustin Carlino
d9d89e93dd
using glium_glyph... things initially kind of work
2019-01-23 12:10:17 -08:00
Dustin Carlino
ca00dda8be
drawing circles in glium
2019-01-23 10:00:36 -08:00
Dustin Carlino
5dc8542856
upload data once per polygon, not once per triangle. derp.
2019-01-22 23:19:48 -08:00
Dustin Carlino
03215a5836
disable unneeded depth testing. enable antialiasing and alpha blending
2019-01-22 23:10:14 -08:00
Dustin Carlino
099846437c
dont redraw unnecessarily
2019-01-22 22:30:36 -08:00
Dustin Carlino
fa075766cc
fix y inversion. camera now feels totally correct
2019-01-22 18:20:20 -08:00
Dustin Carlino
f896e92d25
simplifying camera math drastically... passing in stuff to the vertex
...
shader, which does transformations not using matrices! \o/
2019-01-22 17:43:25 -08:00
Dustin Carlino
fb7a809892
tweaked camera based on canvas. workable, not great.
2019-01-22 17:12:48 -08:00
Dustin Carlino
af7596f9a5
remove piston stuff, cut over to glutin in some basic way. nothing
...
displays now. :D
2019-01-22 16:51:02 -08:00
Dustin Carlino
974b04e74d
start to move ezgui to glium. just copying extra code in, not deleting
...
existing stuff yet
2019-01-22 16:11:49 -08:00
Dustin Carlino
f018158aa3
remove copyright comment from remaining files
2019-01-20 13:57:55 -08:00
Dustin Carlino
3422877d3d
adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions.
2019-01-17 11:10:05 -08:00
Dustin Carlino
ac9b9fa302
dont asap combine tiles
2019-01-15 17:21:20 -08:00
Dustin Carlino
e8e119dbbf
remove all the polyline shifting/polygon variants that might fail
2019-01-15 15:25:00 -08:00
Dustin Carlino
aae021f478
oops, gigantic change trying to handle bad lane geometry
...
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
3cc1ccfd26
annotate screencaps with an intersection in the shot
2019-01-15 11:00:13 -08:00
Dustin Carlino
09a3aed407
import raw map to synthetic
2019-01-15 09:37:23 -08:00
Dustin Carlino
6d4e958ea5
retain directory of screencap tiles, for faster diffing
2019-01-14 13:02:03 -08:00
Dustin Carlino
3f88eb2142
reorganizing ezgui runner to have proper state struct...
2019-01-14 12:54:25 -08:00
Dustin Carlino
bae23f79da
even better progress, and make it easier to deal with failed montage
2019-01-14 12:01:56 -08:00
Dustin Carlino
299f05e0a2
force showing full detail when screencapping at low zoom
2019-01-14 11:24:07 -08:00
Dustin Carlino
dbfc1ec0d2
combine the tiled images
2019-01-14 11:13:48 -08:00
Dustin Carlino
2f35ca5dc1
much faster screencapturing with scrot instead
2019-01-14 10:14:14 -08:00
Dustin Carlino
164cd7d757
print screengrab progress better
2019-01-14 10:11:11 -08:00
Dustin Carlino
e47ddfb1c4
call gnome-screenshot directly, removing the border
2019-01-14 09:52:46 -08:00
Dustin Carlino
afa159abb4
ezgui-driven magic for screencapping EVERYTHING
2019-01-14 08:46:40 -08:00
Dustin Carlino
e607c6574a
actually, use screengrab
2019-01-13 17:54:58 -08:00
Dustin Carlino
a94fddb209
try screenshot capture again. it's very slow and broken.
2019-01-13 15:40:58 -08:00
Dustin Carlino
bc6a61fc74
WIP: better sidewalk corner geometry. it's a start.
2019-01-12 13:40:06 -08:00
Dustin Carlino
b76eaa8021
dont flicker with turn cycler OSD action; put important actions in the OSD even if that key was chosen
2019-01-12 11:14:44 -08:00
Dustin Carlino
c09fa98f57
upgrade a few dependencies
2019-01-11 10:55:58 -08:00
Dustin Carlino
af7e12e52b
bundle ttf
2019-01-11 10:13:29 -08:00
Dustin Carlino
d95099efbe
basic installation instructions, and tweaks to scripts so that things
...
work better out-of-box
2019-01-11 10:04:56 -08:00
Dustin Carlino
0522829d9a
draw my own arrows, which don't exceed distance too much... except they
...
dont work in all cases, so disable
2019-01-09 14:59:46 -08:00
Dustin Carlino
f8c7ed5ea8
woops, turn cycler assumed everything's a traffic signal
2019-01-09 12:46:44 -08:00
Dustin Carlino
37c9d01a6f
declare extra space needed by modal menus. dont stretch menus to cover
...
that amount... yet.
2019-01-09 12:26:16 -08:00
Dustin Carlino
71cf5116d6
new modal plugin to show a legend for explaining colors of stuff.
...
partially done.
2018-12-26 20:06:51 -06:00
Dustin Carlino
a232d023ff
draw signal diagram exactly below modal menu
2018-12-26 19:11:03 -06:00
Dustin Carlino
ed318f0c9e
compute full width needed for signal diagram, including labels
2018-12-26 15:08:51 -06:00
Dustin Carlino
976f210b9a
stack modal states... also fix the show score plugin drawing a bit
2018-12-25 10:27:38 -08:00
Dustin Carlino
972a0d2fa2
hide debug top menu when appropriate
2018-12-24 19:32:56 -08:00
Dustin Carlino
8202698daa
start text box with cursor at the end of prefilled
2018-12-23 09:05:39 -08:00
Dustin Carlino
551a8ef63a
aw yeah, unicode arrow key descriptions. and tweaking some wording from filip's feedback
2018-12-22 23:20:21 -08:00
Dustin Carlino
92ce83dfdd
cant start dragging on top of covered area
2018-12-22 22:21:05 -08:00
Dustin Carlino
5d28acd1af
traffic signal editor left bar should be drawn below top menu
2018-12-22 22:18:03 -08:00
Dustin Carlino
0edded5725
trying out a quick way to mark parts of the screen unavailable for map-space mouseover. oh hey, it works great.
2018-12-22 20:03:12 -08:00
Dustin Carlino
2d7034e9cb
canvas wont serve up map-space cursor when it's out of the window
2018-12-22 17:12:30 -08:00
Dustin Carlino
0aece4944d
prep for disabling mouseover by changing canvas API. fix neighborhood
...
plugin to handle out-of-bounds points while we're there.
2018-12-22 16:49:47 -08:00
Dustin Carlino
099fd288fe
all arrows are rounded
2018-12-22 14:02:42 -08:00
Dustin Carlino
1d9f3320fa
implementing draw_line and draw_rounded_line directly
2018-12-22 13:58:45 -08:00
Dustin Carlino
9b6725fc7d
back to adjusting GUI colors
2018-12-22 13:12:10 -08:00
Dustin Carlino
9d32ef8b83
use const functions to construct constant colors in many cases, now that rust 2018 is here
2018-12-22 12:39:17 -08:00
Dustin Carlino
0f62da0f63
centralize and adjust constants for text colors. also clean up places
...
unnecessarilly passing in RGB values for constants
2018-12-22 12:26:34 -08:00
Dustin Carlino
dfc08bfe97
figure out longest line for text dims by actual rendered width
2018-12-22 12:04:17 -08:00
Dustin Carlino
44c3fab9f6
working on text alignment again
2018-12-22 11:54:49 -08:00
Dustin Carlino
2510625efc
removing piston window size type from canvas, meaning piston deps are now very narrowly isolated to part of ezgui
2018-12-21 10:00:45 -08:00
Dustin Carlino
c7e7f6ae75
oops, dont allow unselecting a key-controlled menu
2018-12-19 11:52:58 -08:00
Dustin Carlino
ad497ac698
make menus handle window resizing
2018-12-19 11:48:35 -08:00
Dustin Carlino
b7f31cc8f4
make canvas know initial screen size, so centering on map pt initially does work
2018-12-18 15:37:44 -08:00
Dustin Carlino
78f3107d8a
oh, piston has a helper for rendering a line of text. use it.
2018-12-18 15:02:51 -08:00
Dustin Carlino
a0160f6be0
render highlighted lines with full width when it makes sense
2018-12-18 12:42:29 -08:00
Dustin Carlino
0a18d2afd2
fix broken top menu hotkeys when a submenu is present
2018-12-18 11:50:23 -08:00
Dustin Carlino
d4592f64a0
clippy run
2018-12-18 09:59:50 -08:00