Commit Graph

283 Commits

Author SHA1 Message Date
Dustin Carlino
61d1d2fe83 revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
2019-02-02 12:32:07 -08:00
Dustin Carlino
e4b95c936b organizing ezgui into subdirectories 2019-02-01 09:55:25 -08:00
Dustin Carlino
06b8c26716 split ezgui runner into setup and loop functions 2019-02-01 09:30:01 -08:00
Dustin Carlino
bd7d18592b simplify screenshot internals 2019-02-01 09:23:16 -08:00
Dustin Carlino
8c80755bbd moving screenshot code into a module 2019-02-01 09:09:27 -08:00
Dustin Carlino
5181a3db34 starting to move some text drawing code out of canvas 2019-01-31 23:40:15 -08:00
Dustin Carlino
64573ea0ea own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
2019-01-31 22:33:36 -08:00
Dustin Carlino
7519fdf584 using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
Dustin Carlino
4d5bafd551 slightly simplify interaction between Canvas and text module 2019-01-26 10:25:08 -08:00
Dustin Carlino
067ee108c7 make screencap work (and more simply) with custom event loop 2019-01-26 10:04:20 -08:00
Dustin Carlino
8afe83162b collapsing all lane markings into a single Drawable 2019-01-25 11:21:46 -08:00
Dustin Carlino
25bc02fb32 using prerender for lanes... a good start. 2019-01-25 10:38:40 -08:00
Dustin Carlino
623e578665 inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
Dustin Carlino
6af551bc95 plumbing colorscheme early to support prerendering in DrawMap construction... 2019-01-25 09:46:19 -08:00
Dustin Carlino
4882e98933 start a way to upload once, draw many times 2019-01-25 09:09:55 -08:00
Dustin Carlino
b21852875e batch lots more easy things... down from 760 calls for a scene to 158 2019-01-25 08:39:45 -08:00
Dustin Carlino
a065c63ad7 batching sidewalk lines. fix the very silly batching bug 2019-01-25 08:10:09 -08:00
Dustin Carlino
8cc652514d making a simple way to batch drawn stuff. not using it yet, it's buggy! 2019-01-24 18:04:54 -08:00
Dustin Carlino
c7eaa2cf55 exposing some basic drawing performance stats... 2019-01-24 16:21:56 -08:00
Dustin Carlino
237a19b6ec appease the clippy 2019-01-24 16:17:22 -08:00
Dustin Carlino
590ab4bccb just moving GfxCtx to its own module 2019-01-24 16:10:18 -08:00
Dustin Carlino
49f0c64ef4 use the pts/indices for rendering 2019-01-24 15:32:46 -08:00
Dustin Carlino
559d568acd make Polygon store points and indices. don't use this fact for rendering
just yet.
2019-01-24 15:13:27 -08:00
Dustin Carlino
c8385b52d6 explicitly pass index buffer, even though points are repeated 2019-01-24 12:18:51 -08:00
Dustin Carlino
d2f0cd91ee send Update events, fixing animation 2019-01-24 12:07:46 -08:00
Dustin Carlino
46c07dc57a make text entry work when empty 2019-01-24 11:12:13 -08:00
Dustin Carlino
9182a57af5 enabling draw_arrow again... math is not quite great 2019-01-24 10:01:30 -08:00
Dustin Carlino
5a8e2349e0 draw top menu items individually, so we don't have to mess with measuring whitespace from the font 2019-01-24 09:41:11 -08:00
Dustin Carlino
2cbb28a1a4 fixing srgb issue... geez 2019-01-23 23:13:30 -08:00
Dustin Carlino
8d270574ec revamping fork math 2019-01-23 17:27:34 -08:00
Dustin Carlino
a25f358295 hacking around top menu issue mostly 2019-01-23 16:19:32 -08:00
Dustin Carlino
f1b81456a6 calculating line height from the font 2019-01-23 14:02:43 -08:00
Dustin Carlino
9c94e2f374 simplify text API and storage to have one bg color per line 2019-01-23 13:38:24 -08:00
Dustin Carlino
2ab4502268 use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway 2019-01-23 13:15:51 -08:00
Dustin Carlino
c9587ebd01 more text positioning fixes... now that we can see the actual height of some rendered text 2019-01-23 12:51:08 -08:00
Dustin Carlino
c4b7196570 fixing some text positioning bugs 2019-01-23 12:30:48 -08:00
Dustin Carlino
9b14206be0 implementing GfxCtx forking... aka, reset uniforms 2019-01-23 12:22:26 -08:00
Dustin Carlino
d9d89e93dd using glium_glyph... things initially kind of work 2019-01-23 12:10:17 -08:00
Dustin Carlino
ca00dda8be drawing circles in glium 2019-01-23 10:00:36 -08:00
Dustin Carlino
5dc8542856 upload data once per polygon, not once per triangle. derp. 2019-01-22 23:19:48 -08:00
Dustin Carlino
03215a5836 disable unneeded depth testing. enable antialiasing and alpha blending 2019-01-22 23:10:14 -08:00
Dustin Carlino
099846437c dont redraw unnecessarily 2019-01-22 22:30:36 -08:00
Dustin Carlino
fa075766cc fix y inversion. camera now feels totally correct 2019-01-22 18:20:20 -08:00
Dustin Carlino
f896e92d25 simplifying camera math drastically... passing in stuff to the vertex
shader, which does transformations not using matrices! \o/
2019-01-22 17:43:25 -08:00
Dustin Carlino
fb7a809892 tweaked camera based on canvas. workable, not great. 2019-01-22 17:12:48 -08:00
Dustin Carlino
af7596f9a5 remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
2019-01-22 16:51:02 -08:00
Dustin Carlino
974b04e74d start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
2019-01-22 16:11:49 -08:00
Dustin Carlino
f018158aa3 remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
Dustin Carlino
3422877d3d adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions. 2019-01-17 11:10:05 -08:00
Dustin Carlino
ac9b9fa302 dont asap combine tiles 2019-01-15 17:21:20 -08:00
Dustin Carlino
e8e119dbbf remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
Dustin Carlino
aae021f478 oops, gigantic change trying to handle bad lane geometry
- debug points and triangles of lanes
- disabled fixes for polylines with points that change angles by 180 and can be fixed by swapping them
- organize intersection polygon code in different methods for the degenerate cases
- try something new for degenerate-two's... fix road centers, then calculate intersection corners. it fixed a few spots!
2019-01-15 13:48:15 -08:00
Dustin Carlino
3cc1ccfd26 annotate screencaps with an intersection in the shot 2019-01-15 11:00:13 -08:00
Dustin Carlino
09a3aed407 import raw map to synthetic 2019-01-15 09:37:23 -08:00
Dustin Carlino
6d4e958ea5 retain directory of screencap tiles, for faster diffing 2019-01-14 13:02:03 -08:00
Dustin Carlino
3f88eb2142 reorganizing ezgui runner to have proper state struct... 2019-01-14 12:54:25 -08:00
Dustin Carlino
bae23f79da even better progress, and make it easier to deal with failed montage 2019-01-14 12:01:56 -08:00
Dustin Carlino
299f05e0a2 force showing full detail when screencapping at low zoom 2019-01-14 11:24:07 -08:00
Dustin Carlino
dbfc1ec0d2 combine the tiled images 2019-01-14 11:13:48 -08:00
Dustin Carlino
2f35ca5dc1 much faster screencapturing with scrot instead 2019-01-14 10:14:14 -08:00
Dustin Carlino
164cd7d757 print screengrab progress better 2019-01-14 10:11:11 -08:00
Dustin Carlino
e47ddfb1c4 call gnome-screenshot directly, removing the border 2019-01-14 09:52:46 -08:00
Dustin Carlino
afa159abb4 ezgui-driven magic for screencapping EVERYTHING 2019-01-14 08:46:40 -08:00
Dustin Carlino
e607c6574a actually, use screengrab 2019-01-13 17:54:58 -08:00
Dustin Carlino
a94fddb209 try screenshot capture again. it's very slow and broken. 2019-01-13 15:40:58 -08:00
Dustin Carlino
bc6a61fc74 WIP: better sidewalk corner geometry. it's a start. 2019-01-12 13:40:06 -08:00
Dustin Carlino
b76eaa8021 dont flicker with turn cycler OSD action; put important actions in the OSD even if that key was chosen 2019-01-12 11:14:44 -08:00
Dustin Carlino
c09fa98f57 upgrade a few dependencies 2019-01-11 10:55:58 -08:00
Dustin Carlino
af7e12e52b bundle ttf 2019-01-11 10:13:29 -08:00
Dustin Carlino
d95099efbe basic installation instructions, and tweaks to scripts so that things
work better out-of-box
2019-01-11 10:04:56 -08:00
Dustin Carlino
0522829d9a draw my own arrows, which don't exceed distance too much... except they
dont work in all cases, so disable
2019-01-09 14:59:46 -08:00
Dustin Carlino
f8c7ed5ea8 woops, turn cycler assumed everything's a traffic signal 2019-01-09 12:46:44 -08:00
Dustin Carlino
37c9d01a6f declare extra space needed by modal menus. dont stretch menus to cover
that amount... yet.
2019-01-09 12:26:16 -08:00
Dustin Carlino
71cf5116d6 new modal plugin to show a legend for explaining colors of stuff.
partially done.
2018-12-26 20:06:51 -06:00
Dustin Carlino
a232d023ff draw signal diagram exactly below modal menu 2018-12-26 19:11:03 -06:00
Dustin Carlino
ed318f0c9e compute full width needed for signal diagram, including labels 2018-12-26 15:08:51 -06:00
Dustin Carlino
976f210b9a stack modal states... also fix the show score plugin drawing a bit 2018-12-25 10:27:38 -08:00
Dustin Carlino
972a0d2fa2 hide debug top menu when appropriate 2018-12-24 19:32:56 -08:00
Dustin Carlino
8202698daa start text box with cursor at the end of prefilled 2018-12-23 09:05:39 -08:00
Dustin Carlino
551a8ef63a aw yeah, unicode arrow key descriptions. and tweaking some wording from filip's feedback 2018-12-22 23:20:21 -08:00
Dustin Carlino
92ce83dfdd cant start dragging on top of covered area 2018-12-22 22:21:05 -08:00
Dustin Carlino
5d28acd1af traffic signal editor left bar should be drawn below top menu 2018-12-22 22:18:03 -08:00
Dustin Carlino
0edded5725 trying out a quick way to mark parts of the screen unavailable for map-space mouseover. oh hey, it works great. 2018-12-22 20:03:12 -08:00
Dustin Carlino
2d7034e9cb canvas wont serve up map-space cursor when it's out of the window 2018-12-22 17:12:30 -08:00
Dustin Carlino
0aece4944d prep for disabling mouseover by changing canvas API. fix neighborhood
plugin to handle out-of-bounds points while we're there.
2018-12-22 16:49:47 -08:00
Dustin Carlino
099fd288fe all arrows are rounded 2018-12-22 14:02:42 -08:00
Dustin Carlino
1d9f3320fa implementing draw_line and draw_rounded_line directly 2018-12-22 13:58:45 -08:00
Dustin Carlino
9b6725fc7d back to adjusting GUI colors 2018-12-22 13:12:10 -08:00
Dustin Carlino
9d32ef8b83 use const functions to construct constant colors in many cases, now that rust 2018 is here 2018-12-22 12:39:17 -08:00
Dustin Carlino
0f62da0f63 centralize and adjust constants for text colors. also clean up places
unnecessarilly passing in RGB values for constants
2018-12-22 12:26:34 -08:00
Dustin Carlino
dfc08bfe97 figure out longest line for text dims by actual rendered width 2018-12-22 12:04:17 -08:00
Dustin Carlino
44c3fab9f6 working on text alignment again 2018-12-22 11:54:49 -08:00
Dustin Carlino
2510625efc removing piston window size type from canvas, meaning piston deps are now very narrowly isolated to part of ezgui 2018-12-21 10:00:45 -08:00
Dustin Carlino
c7e7f6ae75 oops, dont allow unselecting a key-controlled menu 2018-12-19 11:52:58 -08:00
Dustin Carlino
ad497ac698 make menus handle window resizing 2018-12-19 11:48:35 -08:00
Dustin Carlino
b7f31cc8f4 make canvas know initial screen size, so centering on map pt initially does work 2018-12-18 15:37:44 -08:00
Dustin Carlino
78f3107d8a oh, piston has a helper for rendering a line of text. use it. 2018-12-18 15:02:51 -08:00
Dustin Carlino
a0160f6be0 render highlighted lines with full width when it makes sense 2018-12-18 12:42:29 -08:00
Dustin Carlino
0a18d2afd2 fix broken top menu hotkeys when a submenu is present 2018-12-18 11:50:23 -08:00
Dustin Carlino
d4592f64a0 clippy run 2018-12-18 09:59:50 -08:00